-- v10: vkd3d-shader/hlsl: Add support for sample index argument in Load().
From: Nikolay Sivov nsivov@codeweavers.com
--- libs/vkd3d-shader/hlsl.c | 8 +++++++ libs/vkd3d-shader/hlsl.h | 4 ++-- libs/vkd3d-shader/hlsl.y | 8 ++++--- libs/vkd3d-shader/hlsl_codegen.c | 2 ++ libs/vkd3d-shader/tpf.c | 41 +++++++++++++++++++++++++++++--- tests/texture-load.shader_test | 15 ++++++++++++ 6 files changed, 70 insertions(+), 8 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index f0b6a5ef..94f16d89 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -1318,6 +1318,7 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, }
hlsl_src_from_node(&load->coords, params->coords); + hlsl_src_from_node(&load->sample_index, params->sample_index); hlsl_src_from_node(&load->texel_offset, params->texel_offset); hlsl_src_from_node(&load->lod, params->lod); return load; @@ -1598,6 +1599,7 @@ static struct hlsl_ir_node *clone_resource_load(struct hlsl_ctx *ctx, } clone_src(map, &dst->coords, &src->coords); clone_src(map, &dst->lod, &src->lod); + clone_src(map, &dst->sample_index, &src->sample_index); clone_src(map, &dst->texel_offset, &src->texel_offset); return &dst->node; } @@ -2397,6 +2399,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru dump_deref(buffer, &load->sampler); vkd3d_string_buffer_printf(buffer, ", coords = "); dump_src(buffer, &load->coords); + if (load->sample_index.node) + { + vkd3d_string_buffer_printf(buffer, ", sample index = "); + dump_src(buffer, &load->sample_index); + } if (load->texel_offset.node) { vkd3d_string_buffer_printf(buffer, ", offset = "); @@ -2643,6 +2650,7 @@ static void free_ir_resource_load(struct hlsl_ir_resource_load *load) hlsl_src_remove(&load->coords); hlsl_src_remove(&load->lod); hlsl_src_remove(&load->texel_offset); + hlsl_src_remove(&load->sample_index); vkd3d_free(load); }
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 2ff18536..73b9f803 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -600,7 +600,7 @@ struct hlsl_ir_resource_load struct hlsl_ir_node node; enum hlsl_resource_load_type load_type; struct hlsl_deref resource, sampler; - struct hlsl_src coords, lod, texel_offset; + struct hlsl_src coords, lod, sample_index, texel_offset; };
struct hlsl_ir_resource_store @@ -798,7 +798,7 @@ struct hlsl_resource_load_params struct hlsl_type *format; enum hlsl_resource_load_type type; struct hlsl_ir_node *resource, *sampler; - struct hlsl_ir_node *coords, *lod, *texel_offset; + struct hlsl_ir_node *coords, *lod, *sample_index, *texel_offset; };
static inline struct hlsl_ir_call *hlsl_ir_call(const struct hlsl_ir_node *node) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 10deda75..28d6423a 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -3634,7 +3634,9 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct list *instrs, stru } if (multisampled) { - hlsl_fixme(ctx, loc, "Load() sampling index parameter."); + if (!(load_params.sample_index = add_implicit_conversion(ctx, instrs, params->args[1], + hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), loc))) + return false; }
assert(offset_dim); @@ -3649,9 +3651,9 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct list *instrs, stru hlsl_fixme(ctx, loc, "Tiled resource status argument."); }
- /* +1 for the mipmap level */ + /* +1 for the mipmap level for non-multisampled textures */ if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[0], - hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim + 1), loc))) + hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim + !multisampled), loc))) return false;
load_params.format = object_type->e.resource_format; diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 42f8ab3b..b03c7101 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -2496,6 +2496,8 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop load->texel_offset.node->last_read = instr->index; if (load->lod.node) load->lod.node->last_read = instr->index; + if (load->sample_index.node) + load->sample_index.node->last_read = instr->index; break; } case HLSL_IR_RESOURCE_STORE: diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index d104c078..d29d94a3 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -2529,6 +2529,8 @@ static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type) return D3D_SVT_TEXTURE1D; case HLSL_SAMPLER_DIM_2D: return D3D_SVT_TEXTURE2D; + case HLSL_SAMPLER_DIM_2DMS: + return D3D_SVT_TEXTURE2DMS; case HLSL_SAMPLER_DIM_3D: return D3D_SVT_TEXTURE3D; case HLSL_SAMPLER_DIM_CUBE: @@ -3657,14 +3659,19 @@ static void write_sm4_constant(struct hlsl_ctx *ctx, static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst, const struct hlsl_deref *resource, const struct hlsl_ir_node *coords, - const struct hlsl_ir_node *texel_offset) + const struct hlsl_ir_node *sample_index, const struct hlsl_ir_node *texel_offset) { bool uav = (resource_type->base_type == HLSL_TYPE_UAV); + bool multisampled = resource_type->base_type == HLSL_TYPE_TEXTURE + && (resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS || resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY); struct sm4_instruction instr; unsigned int dim_count;
memset(&instr, 0, sizeof(instr)); - instr.opcode = uav ? VKD3D_SM5_OP_LD_UAV_TYPED : VKD3D_SM4_OP_LD; + if (uav) + instr.opcode = VKD3D_SM5_OP_LD_UAV_TYPED; + else + instr.opcode = multisampled ? VKD3D_SM4_OP_LD2DMS : VKD3D_SM4_OP_LD;
if (texel_offset) { @@ -3696,6 +3703,33 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
instr.src_count = 2;
+ if (multisampled) + { + if (sample_index->type == HLSL_IR_CONSTANT) + { + struct sm4_register *reg = &instr.srcs[2].reg; + struct hlsl_ir_constant *index; + + index = hlsl_ir_constant(sample_index); + + memset(&instr.srcs[2], 0, sizeof(instr.srcs[2])); + instr.srcs[2].swizzle_type = VKD3D_SM4_SWIZZLE_NONE; + reg->type = VKD3D_SM4_RT_IMMCONST; + reg->dim = VKD3D_SM4_DIMENSION_SCALAR; + reg->immconst_uint[0] = index->value[0].u; + } + else if (ctx->profile->major_version == 4 && ctx->profile->minor_version == 0) + { + hlsl_error(ctx, &sample_index->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Expected literal sample index."); + } + else + { + sm4_src_from_node(&instr.srcs[2], sample_index, 0); + } + + ++instr.src_count; + } + write_sm4_instruction(buffer, &instr); }
@@ -4457,6 +4491,7 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx, { const struct hlsl_type *resource_type = load->resource.var->data_type; const struct hlsl_ir_node *texel_offset = load->texel_offset.node; + const struct hlsl_ir_node *sample_index = load->sample_index.node; const struct hlsl_ir_node *coords = load->coords.node;
if (resource_type->class != HLSL_CLASS_OBJECT) @@ -4496,7 +4531,7 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx, { case HLSL_RESOURCE_LOAD: write_sm4_ld(ctx, buffer, resource_type, &load->node, &load->resource, - coords, texel_offset); + coords, sample_index, texel_offset); break;
case HLSL_RESOURCE_SAMPLE: diff --git a/tests/texture-load.shader_test b/tests/texture-load.shader_test index 7d39fb65..4893e4d8 100644 --- a/tests/texture-load.shader_test +++ b/tests/texture-load.shader_test @@ -35,3 +35,18 @@ probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1) probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8) probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0) + +[pixel shader] +Texture2DMS<float4, 1> t; + +float4 main(float4 pos : sv_position) : sv_target +{ + return t.Load(pos.yx, 0); +} + +[test] +draw quad +probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) +probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1) +probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8) +probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0)