From: Nikolay Sivov nsivov@codeweavers.com
--- Makefile.am | 1 + libs/vkd3d-shader/hlsl.c | 33 ++++++++++++++++++++++++++----- tests/hlsl-type-names.shader_test | 19 ++++++++++++++++++ 3 files changed, 48 insertions(+), 5 deletions(-) create mode 100644 tests/hlsl-type-names.shader_test
diff --git a/Makefile.am b/Makefile.am index f9199472..9080d907 100644 --- a/Makefile.am +++ b/Makefile.am @@ -113,6 +113,7 @@ vkd3d_shader_tests = \ tests/hlsl-struct-assignment.shader_test \ tests/hlsl-struct-semantics.shader_test \ tests/hlsl-transpose.shader_test \ + tests/hlsl-type-names.shader_test \ tests/hlsl-vector-indexing.shader_test \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/logic-operations.shader_test \ diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 5dbdaf7e..ef6fb312 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -542,6 +542,24 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim return type; }
+static const char * get_case_insensitive_typename(const char *name) +{ + static const char *names[] = + { + "dword", + "float", + "matrix", + "string", + "vector", + }; + unsigned int i; + + for (i = 0; i < ARRAY_SIZE(names); ++i) + if (!ascii_strcasecmp(names[i], name)) return names[i]; + + return NULL; +} + struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive) { struct rb_entry *entry = rb_get(&scope->types, name); @@ -549,6 +567,12 @@ struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool if (entry) return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry);
+ if (!scope->upper && (name = get_case_insensitive_typename(name))) + { + if ((entry = rb_get(&scope->types, name))) + return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry); + } + if (recursive && scope->upper) return hlsl_get_type(scope->upper, name, recursive); return NULL; @@ -2743,11 +2767,10 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) } effect_types[] = { - {"DWORD", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1}, - {"FLOAT", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1}, - {"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, - {"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, - {"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1}, + {"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1}, + {"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, + {"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, + {"string", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1}, {"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1}, {"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, {"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1}, diff --git a/tests/hlsl-type-names.shader_test b/tests/hlsl-type-names.shader_test new file mode 100644 index 00000000..f6506f6e --- /dev/null +++ b/tests/hlsl-type-names.shader_test @@ -0,0 +1,19 @@ +[pixel shader] +float4 main() : sv_target +{ + vector<fLoat, 4> f1 = {1.0, 2.0, 3.0, 4.0}; + flOat f2 = 5.0; + dWord d = 6; + MaTrix m = { + 0.0, 7.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + }; + Vector v; + return float4(f1.x, m._12, d, f2); +} + +[test] +draw quad +probe all rgba (1.0, 7.0, 6.0, 5.0)
From: Nikolay Sivov nsivov@codeweavers.com
--- libs/vkd3d-shader/hlsl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index ef6fb312..a436e910 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -2767,7 +2767,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) } effect_types[] = { - {"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1}, + {"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1}, {"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, {"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, {"string", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
From: Nikolay Sivov nsivov@codeweavers.com
--- libs/vkd3d-shader/hlsl.c | 20 +++++++++++++++++++- libs/vkd3d-shader/hlsl.h | 3 +++ libs/vkd3d-shader/hlsl.l | 7 ++++++- libs/vkd3d-shader/hlsl.y | 16 +++++++++++++++- 4 files changed, 43 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index a436e910..02c62a47 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -978,7 +978,8 @@ struct hlsl_ir_constant *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_typ { struct hlsl_ir_constant *c;
- assert(type->type <= HLSL_CLASS_VECTOR); + assert(type->type <= HLSL_CLASS_VECTOR + || (type->type == HLSL_CLASS_OBJECT && type->base_type == HLSL_TYPE_STRING));
if (!(c = hlsl_alloc(ctx, sizeof(*c)))) return NULL; @@ -1035,6 +1036,19 @@ struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned i return c; }
+struct hlsl_ir_constant *hlsl_new_string_constant(struct hlsl_ctx *ctx, const char *s, + const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_constant *c; + + c = hlsl_new_constant(ctx, hlsl_get_type(ctx->globals, "string", false), loc); + + if (c) + c->value[0].s = s; + + return c; +} + struct hlsl_ir_node *hlsl_new_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS], struct hlsl_type *data_type, const struct vkd3d_shader_location *loc) @@ -2060,6 +2074,10 @@ static void dump_ir_constant(struct vkd3d_string_buffer *buffer, const struct hl vkd3d_string_buffer_printf(buffer, "%u ", value->u); break;
+ case HLSL_TYPE_STRING: + vkd3d_string_buffer_printf(buffer, "%s ", value->s); + break; + default: vkd3d_unreachable(); } diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 81b1a61d..b754a4c6 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -611,6 +611,7 @@ struct hlsl_ir_constant int32_t i; float f; double d; + const char *s; } value[4]; /* Constant register of type 'c' where the constant value is stored for SM1. */ struct hlsl_reg reg; @@ -1051,6 +1052,8 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc); struct hlsl_ir_resource_store *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource, struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc); +struct hlsl_ir_constant *hlsl_new_string_constant(struct hlsl_ctx *ctx, const char *s, + const struct vkd3d_shader_location *loc); struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct hlsl_struct_field *fields, size_t field_count); struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components, diff --git a/libs/vkd3d-shader/hlsl.l b/libs/vkd3d-shader/hlsl.l index 69ed9d9d..00a33e8a 100644 --- a/libs/vkd3d-shader/hlsl.l +++ b/libs/vkd3d-shader/hlsl.l @@ -117,7 +117,6 @@ shared {return KW_SHARED; } stateblock {return KW_STATEBLOCK; } stateblock_state {return KW_STATEBLOCK_STATE; } static {return KW_STATIC; } -string {return KW_STRING; } struct {return KW_STRUCT; } switch {return KW_SWITCH; } tbuffer {return KW_TBUFFER; } @@ -212,6 +211,12 @@ row_major {return KW_ROW_MAJOR; } return C_INTEGER; }
+"([^\"]|\.)*" { + struct hlsl_ctx *ctx = yyget_extra(yyscanner); + yylval->strval = hlsl_strdup(ctx, yytext); + return C_STRING; + } + {DOUBLESLASHCOMMENT} {}
{WS}+ {} diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 76b0eae7..06fba41b 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -3509,6 +3509,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl INT intval; FLOAT floatval; bool boolval; + char *strval; char *name; DWORD modifiers; struct hlsl_ir_node *instr; @@ -3580,7 +3581,6 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl %token KW_STATEBLOCK %token KW_STATEBLOCK_STATE %token KW_STATIC -%token KW_STRING %token KW_STRUCT %token KW_SWITCH %token KW_TBUFFER @@ -3636,6 +3636,8 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl %token <intval> C_INTEGER %token <intval> PRE_LINE
+%token <strval> C_STRING + %type <list> add_expr %type <list> assignment_expr %type <list> bitand_expr @@ -4952,6 +4954,18 @@ primary_expr: YYABORT; } } + | C_STRING + { + struct hlsl_ir_constant *c; + + if (!(c = hlsl_new_string_constant(ctx, $1, &@1))) + YYABORT; + if (!($$ = make_list(ctx, &c->node))) + { + hlsl_free_instr(&c->node); + YYABORT; + } + } | VAR_IDENTIFIER { struct hlsl_ir_load *load;
From: Nikolay Sivov nsivov@codeweavers.com
--- libs/vkd3d-shader/hlsl.c | 6 ++++-- tests/hlsl-type-names.shader_test | 4 ++++ 2 files changed, 8 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 02c62a47..251aebd4 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -549,8 +549,10 @@ static const char * get_case_insensitive_typename(const char *name) "dword", "float", "matrix", + "pixelshader", "string", "vector", + "vertexshader", }; unsigned int i;
@@ -2790,8 +2792,8 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) {"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, {"string", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1}, {"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1}, - {"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, - {"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1}, + {"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, + {"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1}, };
for (bt = 0; bt <= HLSL_TYPE_LAST_SCALAR; ++bt) diff --git a/tests/hlsl-type-names.shader_test b/tests/hlsl-type-names.shader_test index f6506f6e..797baf8e 100644 --- a/tests/hlsl-type-names.shader_test +++ b/tests/hlsl-type-names.shader_test @@ -1,4 +1,8 @@ [pixel shader] + +verteXshader vs; +pixelShader ps; + float4 main() : sv_target { vector<fLoat, 4> f1 = {1.0, 2.0, 3.0, 4.0};
From patch 1/4: ```diff +static const char * get_case_insensitive_typename(const char *name) +{ + static const char *names[] = + { + "dword", + "float", + "matrix", + "string", + "vector", + }; ``` We'd want the names[] array itself to be const as well, right? (I.e., "static const char *const names[] = ...")