-- v2: vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target. vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources. tests/d3d12: Test resource flags for multisampled resources.
From: Conor McCarthy cmccarthy@codeweavers.com
--- tests/d3d12.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index b8d20a581..ebfe05fb2 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -1601,7 +1601,25 @@ static void test_create_committed_resource(void) hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value, &IID_ID3D12Resource, (void **)&resource); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + /* The ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL flag is required for multisampled resources. */ + resource_desc.SampleDesc.Count = 4; + resource_desc.Flags = 0; + hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, NULL, &IID_ID3D12Resource, (void **)&resource); + todo + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + if (SUCCEEDED(hr)) + ID3D12Resource_Release(resource); + + resource_desc.Format = DXGI_FORMAT_D32_FLOAT; + resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL; + hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, NULL, &IID_ID3D12Resource, (void **)&resource); + ok(hr == S_OK, "Failed to create committed resource, hr %#x.\n", hr); + ID3D12Resource_Release(resource); resource_desc.SampleDesc.Count = 1; + resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
resource_desc.Format = DXGI_FORMAT_UNKNOWN; hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d/resource.c | 7 +++++++ tests/d3d12.c | 3 --- 2 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index b83a45d06..60dffe3d1 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -1893,6 +1893,13 @@ HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC1 *desc, struct d3 WARN("Invalid sample count 0.\n"); return E_INVALIDARG; } + if (desc->SampleDesc.Count > 1 + && !(desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))) + { + WARN("Sample count %u invalid without ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL.\n", + desc->SampleDesc.Count); + return E_INVALIDARG; + }
if (!(format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0))) { diff --git a/tests/d3d12.c b/tests/d3d12.c index ebfe05fb2..a03d1ef40 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -1607,10 +1607,7 @@ static void test_create_committed_resource(void) resource_desc.Flags = 0; hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, NULL, &IID_ID3D12Resource, (void **)&resource); - todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); - if (SUCCEEDED(hr)) - ID3D12Resource_Release(resource);
resource_desc.Format = DXGI_FORMAT_D32_FLOAT; resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d/resource.c | 5 +++++ tests/d3d12.c | 4 +--- 2 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 60dffe3d1..179999148 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -2003,6 +2003,11 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12 WARN("Invalid initial resource state %#x.\n", initial_state); return E_INVALIDARG; } + if (initial_state == D3D12_RESOURCE_STATE_RENDER_TARGET && !(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)) + { + WARN("Invalid initial resource state %#x for non-render-target.\n", initial_state); + return E_INVALIDARG; + }
if (optimized_clear_value && d3d12_resource_is_buffer(resource)) { diff --git a/tests/d3d12.c b/tests/d3d12.c index a03d1ef40..60cbafff6 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -1634,9 +1634,7 @@ static void test_create_committed_resource(void) hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, NULL, &IID_ID3D12Resource, (void **)&resource); - todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); - if (SUCCEEDED(hr)) - ID3D12Resource_Release(resource); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
/* A texture cannot be created on a UPLOAD heap. */ heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
This merge request was approved by Henri Verbeet.