From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl_constant_ops.c | 53 +++++++++++++++++++++++++++ 1 file changed, 53 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index cff0ba31..f51cbd23 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -379,6 +379,55 @@ static bool fold_rcp(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, cons return true; }
+static bool fold_rsq(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type, + const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc) +{ + enum hlsl_base_type type = dst_type->base_type; + unsigned int k; + + assert(type == src->node.data_type->base_type); + + for (k = 0; k < dst_type->dimx; ++k) + { + switch (type) + { + case HLSL_TYPE_FLOAT: + case HLSL_TYPE_HALF: + if (ctx->profile->major_version >= 4 && src->value.u[k].f < 0.0f) + { + if (src->value.u[k].f < 0.0f) + hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT, + "Imaginary square root result."); + else if (src->value.u[k].f == 0.0f) + hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT, + "Floating point division by zero."); + } + dst->u[k].f = 1.0f / sqrtf(src->value.u[k].f); + if (ctx->profile->major_version < 4 && !isfinite(dst->u[k].f)) + { + hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT, + "Infinities and NaNs are not allowed by the shader model."); + } + break; + + case HLSL_TYPE_DOUBLE: + if (src->value.u[k].d < 0.0) + { + hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT, + "Imaginary square root result."); + } + dst->u[k].d = 1.0 / sqrt(src->value.u[k].d); + break; + + default: + FIXME("Fold 'rsq' for type %s.\n", debug_hlsl_type(ctx, dst_type)); + return false; + } + } + + return true; +} + static bool fold_sat(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src) { @@ -1095,6 +1144,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, success = fold_rcp(ctx, &res, instr->data_type, arg1, &instr->loc); break;
+ case HLSL_OP1_RSQ: + success = fold_rsq(ctx, &res, instr->data_type, arg1, &instr->loc); + break; + case HLSL_OP1_SAT: success = fold_sat(ctx, &res, instr->data_type, arg1); break;
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl_constant_ops.c:
+static bool fold_rsq(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc)
+{
- enum hlsl_base_type type = dst_type->base_type;
- unsigned int k;
- assert(type == src->node.data_type->base_type);
- for (k = 0; k < dst_type->dimx; ++k)
- {
switch (type)
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
if (ctx->profile->major_version >= 4 && src->value.u[k].f < 0.0f)
The second half looks wrong, the same checks are done inside the block.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl_constant_ops.c:
"Floating point division by zero.");
}
dst->u[k].f = 1.0f / sqrtf(src->value.u[k].f);
if (ctx->profile->major_version < 4 && !isfinite(dst->u[k].f))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT,
"Infinities and NaNs are not allowed by the shader model.");
}
break;
case HLSL_TYPE_DOUBLE:
if (src->value.u[k].d < 0.0)
{
hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT,
"Imaginary square root result.");
}
Why there is no warning for zero in this case? BTW, did you manage to actually have native execute `rsqrt()` on a `double`? If I try something trivial as ```hlsl float4 main(uint4 x : COLOR) : sv_target { double y = 0.0; return rsqrt(y); } ``` the warnings seem to imply that `y` is casted to `float` before being given to `rsqrt()`.
On Wed Sep 27 10:45:45 2023 +0000, Giovanni Mascellani wrote:
Why there is no warning for zero in this case? BTW, did you manage to actually have native execute `rsqrt()` on a `double`? If I try something trivial as
float4 main(uint4 x : COLOR) : sv_target { double y = 0.0; return rsqrt(y); }
the warnings seem to imply that `y` is casted to `float` before being given to `rsqrt()`.
Yes, it's better to remove anything but float/half. I don't see how to feed double to it. It's always converted.