From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/d3d_asm.c | 3 ++- libs/vkd3d-shader/spirv.c | 11 +++++++---- libs/vkd3d-shader/tpf.c | 4 +++- libs/vkd3d-shader/vkd3d_shader_private.h | 5 ++++- 4 files changed, 16 insertions(+), 7 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 4582b22a7..9b3769e00 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -1646,7 +1646,8 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER: vkd3d_string_buffer_printf(buffer, " {\n"); - for (i = 0; i < ins->declaration.icb->vec4_count; ++i) + assert(ins->declaration.icb->component_count == VKD3D_VEC4_SIZE); + for (i = 0; i < ins->declaration.icb->element_count; ++i) { shader_print_hex_literal(compiler, " {", ins->declaration.icb->data[4 * i + 0], ""); shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 1], ""); diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 07e276c57..fe1a5997e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5678,15 +5678,18 @@ static void spirv_compiler_emit_dcl_immediate_constant_buffer(struct spirv_compi struct vkd3d_symbol reg_symbol; unsigned int i;
- if (!(elements = vkd3d_calloc(icb->vec4_count, sizeof(*elements)))) + assert(icb->data_type == VKD3D_DATA_FLOAT); + assert(icb->component_count == VKD3D_VEC4_SIZE); + + if (!(elements = vkd3d_calloc(icb->element_count, sizeof(*elements)))) return; - for (i = 0; i < icb->vec4_count; ++i) + for (i = 0; i < icb->element_count; ++i) elements[i] = spirv_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, &icb->data[4 * i]); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); - length_id = spirv_compiler_get_constant_uint(compiler, icb->vec4_count); + length_id = spirv_compiler_get_constant_uint(compiler, icb->element_count); type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id); - const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, icb->vec4_count); + const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, icb->element_count); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); icb_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, const_id); diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 6a9438b98..dec8189da 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -767,7 +767,9 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui ins->handler_idx = VKD3DSIH_INVALID; return; } - icb->vec4_count = icb_size / 4; + icb->data_type = VKD3D_DATA_FLOAT; + icb->component_count = VKD3D_VEC4_SIZE; + icb->element_count = icb_size / VKD3D_VEC4_SIZE; memcpy(icb->data, tokens, sizeof(*tokens) * icb_size); shader_instruction_array_add_icb(&priv->p.instructions, icb); ins->declaration.icb = icb; diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index af75ef3bd..ce2480372 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -715,7 +715,10 @@ struct vkd3d_shader_version
struct vkd3d_shader_immediate_constant_buffer { - unsigned int vec4_count; + enum vkd3d_data_type data_type; + /* total count is element_count * component_count */ + unsigned int element_count; + unsigned int component_count; uint32_t data[]; };
From: Conor McCarthy cmccarthy@codeweavers.com
Null buffers are used as initialisers in DXIL shaders. --- libs/vkd3d-shader/d3d_asm.c | 1 + libs/vkd3d-shader/spirv.c | 1 + libs/vkd3d-shader/tpf.c | 1 + libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 4 files changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 9b3769e00..3c4273b4e 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -1647,6 +1647,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler, case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER: vkd3d_string_buffer_printf(buffer, " {\n"); assert(ins->declaration.icb->component_count == VKD3D_VEC4_SIZE); + assert(!ins->declaration.icb->is_null); for (i = 0; i < ins->declaration.icb->element_count; ++i) { shader_print_hex_literal(compiler, " {", ins->declaration.icb->data[4 * i + 0], ""); diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index fe1a5997e..b9f6067c2 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5680,6 +5680,7 @@ static void spirv_compiler_emit_dcl_immediate_constant_buffer(struct spirv_compi
assert(icb->data_type == VKD3D_DATA_FLOAT); assert(icb->component_count == VKD3D_VEC4_SIZE); + assert(!icb->is_null);
if (!(elements = vkd3d_calloc(icb->element_count, sizeof(*elements)))) return; diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index dec8189da..c5354777f 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -770,6 +770,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui icb->data_type = VKD3D_DATA_FLOAT; icb->component_count = VKD3D_VEC4_SIZE; icb->element_count = icb_size / VKD3D_VEC4_SIZE; + icb->is_null = false; memcpy(icb->data, tokens, sizeof(*tokens) * icb_size); shader_instruction_array_add_icb(&priv->p.instructions, icb); ins->declaration.icb = icb; diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index ce2480372..7714785b4 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -719,6 +719,7 @@ struct vkd3d_shader_immediate_constant_buffer /* total count is element_count * component_count */ unsigned int element_count; unsigned int component_count; + bool is_null; uint32_t data[]; };
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 93 +++++++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_main.c | 8 +- libs/vkd3d-shader/vkd3d_shader_private.h | 2 +- 3 files changed, 97 insertions(+), 6 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index bb50ad62b..066af7d11 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -1324,6 +1324,11 @@ static bool sm6_type_is_numeric_aggregate(const struct sm6_type *type) } }
+static bool sm6_type_is_array(const struct sm6_type *type) +{ + return type->class == TYPE_CLASS_ARRAY; +} + static inline bool sm6_type_is_struct(const struct sm6_type *type) { return type->class == TYPE_CLASS_STRUCT; @@ -1916,12 +1921,84 @@ static inline double bitcast_uint64_to_double(uint64_t value) return u.double_value; }
+static enum vkd3d_result register_allocate_constant_array(struct vkd3d_shader_register *reg, const struct sm6_type *type, + const uint64_t *operands, struct sm6_parser *sm6) +{ + struct vkd3d_shader_immediate_constant_buffer *icb; + const struct sm6_type *elem_type; + unsigned int i, size, count; + + elem_type = type->u.array.elem_type; + /* Multidimensional arrays are emitted in flattened form. */ + if (elem_type->class != TYPE_CLASS_INTEGER && elem_type->class != TYPE_CLASS_FLOAT) + { + FIXME("Unhandled element type %u for data array.\n", elem_type->class); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "The element data type for an immediate constant buffer is not scalar integer or floating point."); + return VKD3D_ERROR_INVALID_SHADER; + } + + /* Arrays of bool are not used in DXIL. dxc will emit an array of int32 instead if necessary. */ + if (!(size = elem_type->u.width / 8u)) + { + WARN("Invalid data type width %u.\n", elem_type->u.width); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "An immediate constant buffer is declared with boolean elements."); + return VKD3D_ERROR_INVALID_SHADER; + } + size = max(size, sizeof(icb->data[0])); + count = operands ? type->u.array.count * size / sizeof(icb->data[0]) : 0; + + if (!(icb = vkd3d_malloc(offsetof(struct vkd3d_shader_immediate_constant_buffer, data[count])))) + { + ERR("Failed to allocate buffer, count %u.\n", count); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + "Out of memory allocating an immediate constant buffer of count %u.", count); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + if ((reg->idx[0].offset = shader_instruction_array_add_icb(&sm6->p.instructions, icb)) == UINT_MAX) + { + ERR("Failed to cache icb object.\n"); + vkd3d_free(icb); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + "Out of memory caching an immediate constant buffer object."); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + + reg->type = VKD3DSPR_IMMCONSTBUFFER; + reg->idx_count = 1; + + icb->data_type = vkd3d_data_type_from_sm6_type(elem_type); + icb->element_count = type->u.array.count; + icb->component_count = 1; + icb->is_null = !operands; + + if (!operands) + return VKD3D_OK; + + count = type->u.array.count; + if (size > sizeof(icb->data[0])) + { + uint64_t *data = (uint64_t *)icb->data; + for (i = 0; i < count; ++i) + data[i] = operands[i]; + } + else + { + for (i = 0; i < count; ++i) + icb->data[i] = operands[i]; + } + + return VKD3D_OK; +} + static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const struct dxil_block *block) { enum vkd3d_shader_register_type reg_type = VKD3DSPR_INVALID; const struct sm6_type *type, *elem_type; enum vkd3d_data_type reg_data_type; const struct dxil_record *record; + enum vkd3d_result ret; struct sm6_value *dst; size_t i, value_idx; uint64_t value; @@ -1975,6 +2052,8 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const { case CST_CODE_NULL: /* Register constant data is already zero-filled. */ + if (sm6_type_is_array(type)) + register_allocate_constant_array(&dst->u.reg, type, NULL, sm6); break;
case CST_CODE_INTEGER: @@ -2017,7 +2096,19 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const break;
case CST_CODE_DATA: - WARN("Unhandled constant array.\n"); + if (!sm6_type_is_array(type)) + { + WARN("Invalid type %u for data constant idx %zu.\n", type->class, value_idx); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "The type of a constant array is not an array type."); + return VKD3D_ERROR_INVALID_SHADER; + } + if (!dxil_record_validate_operand_count(record, type->u.array.count, type->u.array.count, sm6)) + return VKD3D_ERROR_INVALID_SHADER; + + if ((ret = register_allocate_constant_array(&dst->u.reg, type, record->operands, sm6)) < 0) + return ret; + break;
case CST_CODE_UNDEF: diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index a427d996b..13922424a 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1837,14 +1837,14 @@ bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *ins return true; }
-bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions, +unsigned int shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions, struct vkd3d_shader_immediate_constant_buffer *icb) { if (!vkd3d_array_reserve((void **)&instructions->icbs, &instructions->icb_capacity, instructions->icb_count + 1, sizeof(*instructions->icbs))) - return false; - instructions->icbs[instructions->icb_count++] = icb; - return true; + return UINT_MAX; + instructions->icbs[instructions->icb_count] = icb; + return instructions->icb_count++; }
static struct vkd3d_shader_src_param *shader_instruction_array_clone_src_params( diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 7714785b4..c233cd32a 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1105,7 +1105,7 @@ struct vkd3d_shader_instruction_array
bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve); bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve); -bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions, +unsigned int shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions, struct vkd3d_shader_immediate_constant_buffer *icb); bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions, unsigned int dst, unsigned int src);
From: Conor McCarthy cmccarthy@codeweavers.com
These are needed for reading metadata. --- libs/vkd3d-shader/dxil.c | 10 ++++++++++ 1 file changed, 10 insertions(+)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 066af7d11..62fddab2b 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -2155,6 +2155,7 @@ static enum vkd3d_result sm6_parser_globals_init(struct sm6_parser *sm6) { const struct dxil_block *block = &sm6->root_block; const struct dxil_record *record; + enum vkd3d_result ret; uint64_t version; size_t i;
@@ -2197,6 +2198,13 @@ static enum vkd3d_result sm6_parser_globals_init(struct sm6_parser *sm6) } }
+ for (i = 0; i < block->child_block_count; ++i) + { + if (block->child_blocks[i]->id == CONSTANTS_BLOCK && (ret = sm6_parser_constants_init(sm6, + block->child_blocks[i])) < 0) + return ret; + } + return VKD3D_OK; }
@@ -2769,6 +2777,8 @@ static enum vkd3d_result sm6_parser_module_init(struct sm6_parser *sm6, const st switch (block->id) { case CONSTANTS_BLOCK: + if (level < 2) + break; function = &sm6->functions[sm6->function_count]; sm6->cur_max_value = function->value_count; return sm6_parser_constants_init(sm6, block);
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 62fddab2b..1ae4c31ac 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -973,14 +973,18 @@ static const struct dxil_block *sm6_parser_get_level_one_block(const struct sm6_ return found; }
-static char *dxil_record_to_string(const struct dxil_record *record, unsigned int offset) +static char *dxil_record_to_string(const struct dxil_record *record, unsigned int offset, struct sm6_parser *sm6) { unsigned int i; char *str;
assert(offset <= record->operand_count); if (!(str = vkd3d_calloc(record->operand_count - offset + 1, 1))) + { + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + "Out of memory allocating a string of length %u.", record->operand_count - offset); return NULL; + }
for (i = offset; i < record->operand_count; ++i) str[i - offset] = record->operands[i]; @@ -1235,7 +1239,7 @@ static enum vkd3d_result sm6_parser_type_table_init(struct sm6_parser *sm6) break;
case TYPE_CODE_STRUCT_NAME: - if (!(struct_name = dxil_record_to_string(record, 0))) + if (!(struct_name = dxil_record_to_string(record, 0, sm6))) { ERR("Failed to allocate struct name.\n"); return VKD3D_ERROR_OUT_OF_MEMORY; @@ -1459,7 +1463,7 @@ static enum vkd3d_result sm6_parser_symtab_init(struct sm6_parser *sm6)
symbol = &sm6->global_symbols[sm6->global_symbol_count]; symbol->id = record->operands[0]; - if (!(symbol->name = dxil_record_to_string(record, 1))) + if (!(symbol->name = dxil_record_to_string(record, 1, sm6))) { ERR("Failed to allocate symbol name.\n"); return VKD3D_ERROR_OUT_OF_MEMORY;
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 381 ++++++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_private.h | 2 + 2 files changed, 382 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 1ae4c31ac..57eda5e8a 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -20,6 +20,7 @@
#define VKD3D_SM6_VERSION_MAJOR(version) (((version) >> 4) & 0xf) #define VKD3D_SM6_VERSION_MINOR(version) (((version) >> 0) & 0xf) +#define VKD3D_SM6_MAX_METADATA_TABLES 4
#define BITCODE_MAGIC VKD3D_MAKE_TAG('B', 'C', 0xc0, 0xde) #define DXIL_OP_MAX_OPERANDS 17 @@ -114,6 +115,19 @@ enum bitcode_function_code FUNC_CODE_INST_CMPXCHG = 46, };
+enum bitcode_metadata_code +{ + METADATA_STRING = 1, + METADATA_VALUE = 2, + METADATA_NODE = 3, + METADATA_NAME = 4, + METADATA_DISTINCT_NODE = 5, + METADATA_KIND = 6, + METADATA_LOCATION = 7, + METADATA_NAMED_NODE = 10, + METADATA_ATTACHMENT = 11, +}; + enum bitcode_type_code { TYPE_CODE_NUMENTRY = 1, @@ -278,6 +292,46 @@ struct dxil_block size_t record_count; };
+enum sm6_metadata_type +{ + VKD3D_METADATA_KIND, + VKD3D_METADATA_NODE, + VKD3D_METADATA_STRING, + VKD3D_METADATA_VALUE, +}; + +struct sm6_metadata_node +{ + bool is_distinct; + unsigned int operand_count; + struct sm6_metadata_value *operands[]; +}; + +struct sm6_metadata_kind +{ + uint64_t id; + char *name; +}; + +struct sm6_metadata_value +{ + enum sm6_metadata_type type; + const struct sm6_type *value_type; + union + { + char *string_value; + const struct sm6_value *value; + struct sm6_metadata_node *node; + struct sm6_metadata_kind kind; + } u; +}; + +struct sm6_named_metadata +{ + char *name; + struct sm6_metadata_value value; +}; + struct sm6_parser { const uint32_t *ptr, *start, *end; @@ -292,6 +346,7 @@ struct sm6_parser
struct sm6_type *types; size_t type_count; + struct sm6_type *metadata_type;
struct sm6_symbol *global_symbols; size_t global_symbol_count; @@ -302,6 +357,11 @@ struct sm6_parser struct sm6_function *functions; size_t function_count;
+ struct sm6_metadata_value *metadata_tables[VKD3D_SM6_MAX_METADATA_TABLES]; + unsigned int metadata_counts[VKD3D_SM6_MAX_METADATA_TABLES]; + struct sm6_named_metadata *named_metadata; + unsigned int named_metadata_count; + struct sm6_value *values; size_t value_count; size_t value_capacity; @@ -1173,6 +1233,7 @@ static enum vkd3d_result sm6_parser_type_table_init(struct sm6_parser *sm6)
case TYPE_CODE_METADATA: type->class = TYPE_CLASS_METADATA; + sm6->metadata_type = type; break;
case TYPE_CODE_NUMENTRY: @@ -1552,6 +1613,11 @@ static inline bool sm6_value_is_undef(const struct sm6_value *value) return sm6_value_is_register(value) && value->u.reg.type == VKD3DSPR_UNDEF; }
+static bool sm6_value_is_icb(const struct sm6_value *value) +{ + return sm6_value_is_register(value) && value->u.reg.type == VKD3DSPR_IMMCONSTBUFFER; +} + static inline unsigned int sm6_value_get_constant_uint(const struct sm6_value *value) { if (!sm6_value_is_constant(value)) @@ -1782,6 +1848,17 @@ static size_t sm6_parser_get_value_index(struct sm6_parser *sm6, uint64_t idx) return i; }
+static const struct sm6_value *sm6_parser_get_value_unsafe(struct sm6_parser *sm6, unsigned int idx) +{ + if (idx < sm6->value_count) + return &sm6->values[idx]; + + WARN("Invalid value index %u.\n", idx); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Invalid value index %u.", idx); + return NULL; +} + static size_t sm6_parser_get_value_idx_by_ref(struct sm6_parser *sm6, const struct dxil_record *record, const struct sm6_type *fwd_type, unsigned int *rec_idx) { @@ -2621,6 +2698,11 @@ static void sm6_parser_emit_ret(struct sm6_parser *sm6, const struct dxil_record ins->handler_idx = VKD3DSIH_NOP; }
+static bool sm6_metadata_value_is_node(const struct sm6_metadata_value *m) +{ + return m && m->type == VKD3D_METADATA_NODE; +} + static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const struct dxil_block *block, struct sm6_function *function) { @@ -2816,6 +2898,266 @@ static enum vkd3d_result sm6_parser_module_init(struct sm6_parser *sm6, const st return VKD3D_OK; }
+static bool sm6_parser_allocate_named_metadata(struct sm6_parser *sm6) +{ + struct dxil_block *block; + unsigned int i, j, count; + + for (i = 0, count = 0; i < sm6->root_block.child_block_count; ++i) + { + block = sm6->root_block.child_blocks[i]; + if (block->id != METADATA_BLOCK) + continue; + for (j = 0; j < block->record_count; ++j) + count += block->records[j]->code == METADATA_NAMED_NODE; + } + + if (!count) + return true; + + return !!(sm6->named_metadata = vkd3d_calloc(count, sizeof(*sm6->named_metadata))); +} + +static enum vkd3d_result metadata_value_create_node(struct sm6_metadata_value *m, struct sm6_metadata_value *table, + unsigned int table_idx, unsigned int count, const struct dxil_record *record, struct sm6_parser *sm6) +{ + struct sm6_metadata_node *node; + unsigned int i, offset; + + m->type = VKD3D_METADATA_NODE; + if (!(m->value_type = sm6->metadata_type)) + { + WARN("Metadata type not found.\n"); + return VKD3D_ERROR_INVALID_SHADER; + } + if (!(node = vkd3d_malloc(offsetof(struct sm6_metadata_node, operands[record->operand_count])))) + { + ERR("Failed to allocate metadata node with %u operands.\n", record->operand_count); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + "Out of memory allocating a metadata node with %u operands.", record->operand_count); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + m->u.node = node; + + node->is_distinct = record->code == METADATA_DISTINCT_NODE; + + offset = record->code != METADATA_NAMED_NODE; + + for (i = 0; i < record->operand_count; ++i) + { + size_t ref; + + if (record->operands[i] >= offset && record->operands[i] - offset >= count) + { + WARN("Invalid metadata index %"PRIu64".\n", record->operands[i]); + vkd3d_free(node); + return VKD3D_ERROR_INVALID_SHADER; + } + ref = record->operands[i] - offset; + + if (!node->is_distinct && ref == table_idx) + { + WARN("Metadata self-reference at index %u.\n", table_idx); + vkd3d_free(node); + return VKD3D_ERROR_INVALID_SHADER; + } + + node->operands[i] = (record->operands[i] >= offset) ? &table[ref] : NULL; + if (record->code == METADATA_NAMED_NODE && !sm6_metadata_value_is_node(node->operands[i])) + { + WARN("Named node operand is not a node.\n"); + vkd3d_free(node); + return VKD3D_ERROR_INVALID_SHADER; + } + } + + node->operand_count = record->operand_count; + + return VKD3D_OK; +} + +static enum vkd3d_result sm6_parser_metadata_init(struct sm6_parser *sm6, const struct dxil_block *block, + unsigned int idx) +{ + unsigned int i, count, table_idx, value_idx; + struct sm6_metadata_value *table, *m; + const struct dxil_record *record; + const struct sm6_value *value; + enum vkd3d_result ret; + char *name; + + for (i = 0, count = 0; i < block->record_count; ++i) + count += block->records[i]->code != METADATA_NAME; + + if (!(table = vkd3d_calloc(count, sizeof(*sm6->metadata_tables[0])))) + { + ERR("Failed to allocate metadata tables.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + "Out of memory allocating metadata tables."); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + sm6->metadata_tables[idx] = table; + + for (i = 0, name = NULL; i < block->record_count; ++i) + { + record = block->records[i]; + + table_idx = sm6->metadata_counts[idx]; + m = &table[table_idx]; + + if (name && record->code != METADATA_NAMED_NODE) + { + WARN("Name '%s' is not followed by a named node.\n", name); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA, + "Metadata node name '%s' is not followed by a named node.", name); + vkd3d_free(name); + return VKD3D_ERROR_INVALID_SHADER; + } + + switch (record->code) + { + case METADATA_NAMED_NODE: + if (!name) + { + WARN("Named node has no name.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA, + "A metadata named node has no name."); + return VKD3D_ERROR_INVALID_SHADER; + } + + m = &sm6->named_metadata[sm6->named_metadata_count].value; + sm6->named_metadata[sm6->named_metadata_count].name = name; + name = NULL; + + if ((ret = metadata_value_create_node(m, table, UINT_MAX, count, record, sm6)) < 0) + return ret; + ++sm6->named_metadata_count; + + continue; + + case METADATA_DISTINCT_NODE: + case METADATA_NODE: + if ((ret = metadata_value_create_node(m, table, table_idx, count, record, sm6)) < 0) + return ret; + break; + + case METADATA_KIND: + if (!dxil_record_validate_operand_min_count(record, 2, sm6)) + return VKD3D_ERROR_INVALID_SHADER; + + m->type = VKD3D_METADATA_KIND; + m->u.kind.id = record->operands[0]; + if (!(m->u.kind.name = dxil_record_to_string(record, 1, sm6))) + { + ERR("Failed to allocate name of a kind.\n"); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + break; + + case METADATA_NAME: + /* LLVM allows an empty string here. */ + if (!(name = dxil_record_to_string(record, 0, sm6))) + { + ERR("Failed to allocate name.\n"); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + continue; + + case METADATA_STRING: + /* LLVM allows an empty string here. */ + m->type = VKD3D_METADATA_STRING; + if (!(m->u.string_value = dxil_record_to_string(record, 0, sm6))) + { + ERR("Failed to allocate string.\n"); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + break; + + case METADATA_VALUE: + if (!dxil_record_validate_operand_count(record, 2, 2, sm6)) + return VKD3D_ERROR_INVALID_SHADER; + + m->type = VKD3D_METADATA_VALUE; + if (!(m->value_type = sm6_parser_get_type(sm6, record->operands[0]))) + return VKD3D_ERROR_INVALID_SHADER; + + if (record->operands[1] > UINT_MAX) + WARN("Truncating value index %"PRIu64".\n", record->operands[1]); + value_idx = record->operands[1]; + if (!(value = sm6_parser_get_value_unsafe(sm6, value_idx))) + return VKD3D_ERROR_INVALID_SHADER; + + if (!sm6_value_is_constant(value) && !sm6_value_is_undef(value) && !sm6_value_is_icb(value) + && !sm6_value_is_function_dcl(value)) + { + WARN("Value at index %u is not a constant or a function declaration.\n", value_idx); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA, + "Metadata value at index %u is not a constant or a function declaration.", value_idx); + return VKD3D_ERROR_INVALID_SHADER; + } + m->u.value = value; + + if (value->type != m->value_type) + { + WARN("Type mismatch.\n"); + vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH, + "The type of a metadata value does not match its referenced value at index %u.", value_idx); + } + + break; + + default: + FIXME("Unhandled metadata type %u.\n", record->code); + return VKD3D_ERROR_INVALID_SHADER; + } + ++sm6->metadata_counts[idx]; + } + + if (name) + { + WARN("Unused metadata name '%s'.\n", name); + vkd3d_free(name); + } + + return VKD3D_OK; +} + +static void sm6_metadata_value_destroy(struct sm6_metadata_value *m) +{ + switch (m->type) + { + case VKD3D_METADATA_NODE: + vkd3d_free(m->u.node); + break; + case VKD3D_METADATA_KIND: + vkd3d_free(m->u.kind.name); + break; + case VKD3D_METADATA_STRING: + vkd3d_free(m->u.string_value); + break; + default: + break; + } +} + +static void sm6_parser_metadata_cleanup(struct sm6_parser *sm6) +{ + unsigned int i, j; + + for (i = 0; i < ARRAY_SIZE(sm6->metadata_tables); ++i) + { + for (j = 0; j < sm6->metadata_counts[i]; ++j) + sm6_metadata_value_destroy(&sm6->metadata_tables[i][j]); + vkd3d_free(sm6->metadata_tables[i]); + } + for (i = 0; i < sm6->named_metadata_count; ++i) + { + sm6_metadata_value_destroy(&sm6->named_metadata[i].value); + vkd3d_free(sm6->named_metadata[i].name); + } + vkd3d_free(sm6->named_metadata); +} + static void sm6_type_table_cleanup(struct sm6_type *types, size_t count) { size_t i; @@ -2879,6 +3221,7 @@ static void sm6_parser_destroy(struct vkd3d_shader_parser *parser) sm6_type_table_cleanup(sm6->types, sm6->type_count); sm6_symtab_cleanup(sm6->global_symbols, sm6->global_symbol_count); sm6_functions_cleanup(sm6->functions, sm6->function_count); + sm6_parser_metadata_cleanup(sm6); vkd3d_free(sm6->values); free_shader_desc(&parser->shader_desc); vkd3d_free(sm6); @@ -2902,7 +3245,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t struct vkd3d_shader_version version; struct dxil_block *block; enum vkd3d_result ret; - unsigned int i; + unsigned int i, j;
count = byte_code_size / sizeof(*byte_code); if (count < 6) @@ -3089,6 +3432,42 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t return ret; }
+ if (!sm6_parser_allocate_named_metadata(sm6)) + { + ERR("Failed to allocate named metadata array.\n"); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + + for (i = 0, j = 0; i < sm6->root_block.child_block_count; ++i) + { + block = sm6->root_block.child_blocks[i]; + if (block->id != METADATA_BLOCK) + continue; + + if (j == ARRAY_SIZE(sm6->metadata_tables)) + { + FIXME("Skipping metadata table.\n"); + ret = VKD3D_ERROR_INVALID_SHADER; + } + else + { + ret = sm6_parser_metadata_init(sm6, block, j++); + } + if (ret < 0) + { + WARN("Failed to load metadata.\n"); + if (ret == VKD3D_ERROR_OUT_OF_MEMORY) + vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + "Out of memory parsing DXIL metadata tables."); + else if (ret == VKD3D_ERROR_INVALID_SHADER) + vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA, + "A DXIL metadata table is invalid."); + else + vkd3d_unreachable(); + return ret; + } + } + sm6_parser_init_output_signature(sm6, output_signature); sm6_parser_init_input_signature(sm6, input_signature);
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index c233cd32a..79e455ce5 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -176,12 +176,14 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE = 8011, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND = 8012, VKD3D_SHADER_ERROR_DXIL_UNHANDLED_INTRINSIC = 8013, + VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA = 8014,
VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301, VKD3D_SHADER_WARNING_DXIL_INVALID_BLOCK_LENGTH = 8302, VKD3D_SHADER_WARNING_DXIL_INVALID_MODULE_LENGTH = 8303, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS = 8304, + VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH = 8305,
VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER = 9001,
From: Conor McCarthy cmccarthy@codeweavers.com
These can differ from the DXBC signatures by having multiple rows, and load/store instructions reference them by id instead of register index. --- libs/vkd3d-shader/dxbc.c | 2 + libs/vkd3d-shader/dxil.c | 410 ++++++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_private.h | 5 + 3 files changed, 413 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index dbbf8a5c4..a9a7aefe8 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -435,6 +435,8 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s else e[i].min_precision = VKD3D_SHADER_MINIMUM_PRECISION_NONE;
+ e[i].interpolation_mode = VKD3DSIM_NONE; + TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, " "type %u, register idx: %u, use_mask %#x, input_mask %#x, precision %u.\n", e[i].stream_index, debugstr_a(e[i].semantic_name), e[i].semantic_index, e[i].sysval_semantic, diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 57eda5e8a..f63bd05e0 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -153,6 +153,66 @@ enum bitcode_value_symtab_code VST_CODE_BBENTRY = 2, };
+enum dxil_component_type +{ + COMPONENT_TYPE_INVALID = 0, + COMPONENT_TYPE_I1 = 1, + COMPONENT_TYPE_I16 = 2, + COMPONENT_TYPE_U16 = 3, + COMPONENT_TYPE_I32 = 4, + COMPONENT_TYPE_U32 = 5, + COMPONENT_TYPE_I64 = 6, + COMPONENT_TYPE_U64 = 7, + COMPONENT_TYPE_F16 = 8, + COMPONENT_TYPE_F32 = 9, + COMPONENT_TYPE_F64 = 10, + COMPONENT_TYPE_SNORMF16 = 11, + COMPONENT_TYPE_UNORMF16 = 12, + COMPONENT_TYPE_SNORMF32 = 13, + COMPONENT_TYPE_UNORMF32 = 14, + COMPONENT_TYPE_SNORMF64 = 15, + COMPONENT_TYPE_UNORMF64 = 16, + COMPONENT_TYPE_PACKEDS8X32 = 17, + COMPONENT_TYPE_PACKEDU8X32 = 18, +}; + +enum dxil_semantic_kind +{ + SEMANTIC_KIND_ARBITRARY = 0, + SEMANTIC_KIND_VERTEXID = 1, + SEMANTIC_KIND_INSTANCEID = 2, + SEMANTIC_KIND_POSITION = 3, + SEMANTIC_KIND_RTARRAYINDEX = 4, + SEMANTIC_KIND_VIEWPORTARRAYINDEX = 5, + SEMANTIC_KIND_CLIPDISTANCE = 6, + SEMANTIC_KIND_CULLDISTANCE = 7, + SEMANTIC_KIND_OUTPUTCONTROLPOINTID = 8, + SEMANTIC_KIND_DOMAINLOCATION = 9, + SEMANTIC_KIND_PRIMITIVEID = 10, + SEMANTIC_KIND_GSINSTANCEID = 11, + SEMANTIC_KIND_SAMPLEINDEX = 12, + SEMANTIC_KIND_ISFRONTFACE = 13, + SEMANTIC_KIND_COVERAGE = 14, + SEMANTIC_KIND_INNERCOVERAGE = 15, + SEMANTIC_KIND_TARGET = 16, + SEMANTIC_KIND_DEPTH = 17, + SEMANTIC_KIND_DEPTHLESSEQUAL = 18, + SEMANTIC_KIND_DEPTHGREATEREQUAL = 19, + SEMANTIC_KIND_STENCILREF = 20, + SEMANTIC_KIND_DISPATCHTHREADID = 21, + SEMANTIC_KIND_GROUPID = 22, + SEMANTIC_KIND_GROUPINDEX = 23, + SEMANTIC_KIND_GROUPTHREADID = 24, + SEMANTIC_KIND_TESSFACTOR = 25, + SEMANTIC_KIND_INSIDETESSFACTOR = 26, + SEMANTIC_KIND_VIEWID = 27, + SEMANTIC_KIND_BARYCENTRICS = 28, + SEMANTIC_KIND_SHADINGRATE = 29, + SEMANTIC_KIND_CULLPRIMITIVE = 30, + SEMANTIC_KIND_COUNT = 31, + SEMANTIC_KIND_INVALID = SEMANTIC_KIND_COUNT, +}; + enum dx_intrinsic_opcode { DX_LOAD_INPUT = 4, @@ -2348,8 +2408,7 @@ static void sm6_parser_emit_signature(struct sm6_parser *sm6, const struct shade param = &ins->declaration.dst; }
- /* TODO: set the interpolation mode when signatures are loaded from DXIL metadata. */ - ins->flags = (handler_idx == VKD3DSIH_DCL_INPUT_PS) ? VKD3DSIM_LINEAR_NOPERSPECTIVE : 0; + ins->flags = e->interpolation_mode; *param = params[i]; } } @@ -2703,6 +2762,30 @@ static bool sm6_metadata_value_is_node(const struct sm6_metadata_value *m) return m && m->type == VKD3D_METADATA_NODE; }
+static bool sm6_metadata_value_is_string(const struct sm6_metadata_value *m) +{ + return m && m->type == VKD3D_METADATA_STRING; +} + +static bool sm6_metadata_get_uint_value(const struct sm6_parser *sm6, + const struct sm6_metadata_value *m, unsigned int *u) +{ + const struct sm6_value *value; + + if (!m || m->type != VKD3D_METADATA_VALUE) + return false; + + value = m->u.value; + if (!sm6_value_is_constant(value)) + return false; + if (!sm6_type_is_integer(value->type)) + return false; + + *u = register_get_uint_value(&value->u.reg); + + return true; +} + static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const struct dxil_block *block, struct sm6_function *function) { @@ -3122,6 +3205,325 @@ static enum vkd3d_result sm6_parser_metadata_init(struct sm6_parser *sm6, const return VKD3D_OK; }
+static enum vkd3d_shader_component_type vkd3d_component_type_from_dxil_component_type(enum dxil_component_type type) +{ + switch (type) + { + case COMPONENT_TYPE_I1: + return VKD3D_SHADER_COMPONENT_BOOL; + case COMPONENT_TYPE_I16: + case COMPONENT_TYPE_I32: + return VKD3D_SHADER_COMPONENT_INT; + case COMPONENT_TYPE_U16: + case COMPONENT_TYPE_U32: + return VKD3D_SHADER_COMPONENT_UINT; + case COMPONENT_TYPE_F16: + case COMPONENT_TYPE_F32: + case COMPONENT_TYPE_SNORMF32: + case COMPONENT_TYPE_UNORMF32: + return VKD3D_SHADER_COMPONENT_FLOAT; + case COMPONENT_TYPE_F64: + case COMPONENT_TYPE_SNORMF64: + case COMPONENT_TYPE_UNORMF64: + return VKD3D_SHADER_COMPONENT_DOUBLE; + default: + FIXME("Unhandled component type %u.\n", type); + return VKD3D_SHADER_COMPONENT_UINT; + } +} + +static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] = +{ + [SEMANTIC_KIND_ARBITRARY] = VKD3D_SHADER_SV_NONE, + [SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION, + [SEMANTIC_KIND_TARGET] = VKD3D_SHADER_SV_NONE, +}; + +static enum vkd3d_shader_sysval_semantic sysval_semantic_from_dxil_semantic_kind(enum dxil_semantic_kind kind) +{ + if (kind < ARRAY_SIZE(sysval_semantic_table)) + { + return sysval_semantic_table[kind]; + } + else + { + return VKD3D_SHADER_SV_NONE; + } +} + +static const struct sm6_metadata_value *sm6_parser_find_named_metadata(struct sm6_parser *sm6, const char *name) +{ + const struct sm6_metadata_node *node; + unsigned int i; + + for (i = 0; i < sm6->named_metadata_count; ++i) + { + if (strcmp(sm6->named_metadata[i].name, name)) + continue; + + node = sm6->named_metadata[i].value.u.node; + if (!node->operand_count) + return NULL; + if (node->operand_count > 1) + { + FIXME("Ignoring %u extra operands for %s.\n", node->operand_count - 1, name); + vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS, + "Ignoring %u extra operands for metadata node %s.", node->operand_count - 1, name); + } + return node->operands[0]; + } + + return NULL; +} + +static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const struct sm6_metadata_value *m, + struct shader_signature *s) +{ + unsigned int i, j, column_count, operand_count, index; + const struct sm6_metadata_node *node, *element_node; + struct signature_element *elements, *e; + unsigned int values[10]; + + if (!m) + return VKD3D_OK; + + if (!sm6_metadata_value_is_node(m)) + { + WARN("Signature element list is not a node.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "Signature element list is not a metadata node."); + return VKD3D_ERROR_INVALID_SHADER; + } + + node = m->u.node; + operand_count = node->operand_count; + + if (!(elements = vkd3d_calloc(operand_count, sizeof(*elements)))) + { + ERR("Failed to allocate %u signature elements.\n", operand_count); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + "Out of memory allocating %u signature elements.", operand_count); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + + for (i = 0; i < operand_count; ++i) + { + m = node->operands[i]; + + if (!sm6_metadata_value_is_node(m)) + { + WARN("Signature element is not a node.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "Signature element is not a metadata node."); + return VKD3D_ERROR_INVALID_SHADER; + } + + element_node = m->u.node; + if (element_node->operand_count < 10) + { + WARN("Invalid operand count %u.\n", element_node->operand_count); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "Invalid signature element operand count %u.", element_node->operand_count); + return VKD3D_ERROR_INVALID_SHADER; + } + if (element_node->operand_count > 11) + { + WARN("Ignoring %u extra operands.\n", element_node->operand_count - 11); + vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS, + "Ignoring %u extra operands for a signature element.", element_node->operand_count - 11); + } + + for (j = 0; j < 10; ++j) + { + /* 1 is the semantic name, 4 is semantic index metadata. */ + if (j == 1 || j == 4) + continue; + if (!sm6_metadata_get_uint_value(sm6, element_node->operands[j], &values[j])) + { + WARN("Failed to load uint value at index %u.\n", j); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "Signature element value at index %u is not an integer.", j); + return VKD3D_ERROR_INVALID_SHADER; + } + } + + e = &elements[i]; + + if (values[0] != i) + { + FIXME("Unsupported element id %u not equal to its index %u.\n", values[0], i); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "A non-sequential and non-zero-based element id is not supported."); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (!sm6_metadata_value_is_string(element_node->operands[1])) + { + WARN("Element name is not a string.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "Signature element name is not a metadata string."); + return VKD3D_ERROR_INVALID_SHADER; + } + e->semantic_name = element_node->operands[1]->u.string_value; + + /* TODO: load from additional tag/value pairs. */ + e->stream_index = 0; + + e->component_type = vkd3d_component_type_from_dxil_component_type(values[2]); + switch (values[2]) + { + case COMPONENT_TYPE_F16: + e->min_precision = VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16; + break; + case COMPONENT_TYPE_I16: + e->min_precision = VKD3D_SHADER_MINIMUM_PRECISION_INT_16; + break; + case COMPONENT_TYPE_U16: + e->min_precision = VKD3D_SHADER_MINIMUM_PRECISION_UINT_16; + break; + default: + e->min_precision = VKD3D_SHADER_MINIMUM_PRECISION_NONE; + break; + } + + j = values[3]; + e->sysval_semantic = sysval_semantic_from_dxil_semantic_kind(j); + if (j != SEMANTIC_KIND_ARBITRARY && j != SEMANTIC_KIND_TARGET && e->sysval_semantic == VKD3D_SHADER_SV_NONE) + { + WARN("Unhandled semantic kind %u.\n", j); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "DXIL semantic kind %u is unhandled.", j); + return VKD3D_ERROR_INVALID_SHADER; + } + + /* bool I/O for non-sysvals is invalid in SPIR-V, and DXIL reads/writes uint anyway. */ + if (e->component_type == VKD3D_SHADER_COMPONENT_BOOL && !e->sysval_semantic) + e->component_type = VKD3D_SHADER_COMPONENT_UINT; + + if ((e->interpolation_mode = values[5]) >= VKD3DSIM_COUNT) + { + WARN("Unhandled interpolation mode %u.\n", e->interpolation_mode); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "Interpolation mode %u is unhandled.", e->interpolation_mode); + return VKD3D_ERROR_INVALID_SHADER; + } + + e->register_count = values[6]; + column_count = values[7]; + e->register_index = values[8]; + e->target_location = e->register_index; + if (e->register_index > MAX_REG_OUTPUT || e->register_count > MAX_REG_OUTPUT - e->register_index) + { + WARN("Invalid row start %u with row count %u.\n", e->register_index, e->register_count); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "A signature element starting row of %u with count %u is invalid.", + e->register_index, e->register_count); + return VKD3D_ERROR_INVALID_SHADER; + } + index = values[9]; + if (index >= VKD3D_VEC4_SIZE || column_count > VKD3D_VEC4_SIZE - index) + { + WARN("Invalid column start %u with count %u.\n", index, column_count); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "A signature element starting column %u with count %u is invalid.", index, column_count); + return VKD3D_ERROR_INVALID_SHADER; + } + + e->mask = vkd3d_write_mask_from_component_count(column_count) << index; + /* TODO: load from additional tag/value pairs. */ + e->used_mask = e->mask; + + m = element_node->operands[4]; + if (!sm6_metadata_value_is_node(m)) + { + WARN("Semantic index list is not a node.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "Signature element semantic index list is not a metadata node."); + return VKD3D_ERROR_INVALID_SHADER; + } + + element_node = m->u.node; + for (j = 0; j < element_node->operand_count; ++j) + { + if (!sm6_metadata_get_uint_value(sm6, element_node->operands[j], &index)) + { + WARN("Failed to get semantic index for row %u.\n", j); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "Signature element semantic index for row %u is not an integer.", j); + } + else if (!j) + { + e->semantic_index = index; + } + else if (index != e->semantic_index + j) + { + WARN("Semantic index %u for row %u is not of an incrementing sequence.\n", index, j); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "Signature element semantic index %u for row %u is not of an incrementing sequence.", index, j); + } + } + } + + vkd3d_free(s->elements); + s->elements = elements; + s->element_count = operand_count; + + return VKD3D_OK; +} + +static enum vkd3d_result sm6_parser_signatures_init(struct sm6_parser *sm6, const struct sm6_metadata_value *m) +{ + enum vkd3d_result ret; + + if (!sm6_metadata_value_is_node(m)) + { + WARN("Signature table is not a node.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "Signature table is not a metadata node."); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (m->u.node->operand_count && (ret = sm6_parser_read_signature(sm6, m->u.node->operands[0], + &sm6->p.shader_desc.input_signature)) < 0) + { + return ret; + } + if (m->u.node->operand_count > 1 && (ret = sm6_parser_read_signature(sm6, m->u.node->operands[1], + &sm6->p.shader_desc.output_signature)) < 0) + { + return ret; + } + /* TODO: patch constant signature in operand 2. */ + + sm6_parser_init_input_signature(sm6, &sm6->p.shader_desc.input_signature); + sm6_parser_init_output_signature(sm6, &sm6->p.shader_desc.output_signature); + + return VKD3D_OK; +} + +static enum vkd3d_result sm6_parser_entry_point_init(struct sm6_parser *sm6) +{ + const struct sm6_metadata_value *m = sm6_parser_find_named_metadata(sm6, "dx.entryPoints"); + const struct sm6_metadata_node *entry_node = m ? m->u.node : NULL; + enum vkd3d_result ret; + + if (!entry_node || !entry_node->operand_count) + { + WARN("No entry point definition found.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_ENTRY_POINT, + "No entry point definition found in the metadata."); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (entry_node->operand_count >= 3 && (m = entry_node->operands[2]) + && (ret = sm6_parser_signatures_init(sm6, m)) < 0) + { + return ret; + } + + return VKD3D_OK; +} + static void sm6_metadata_value_destroy(struct sm6_metadata_value *m) { switch (m->type) @@ -3468,8 +3870,8 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t } }
- sm6_parser_init_output_signature(sm6, output_signature); - sm6_parser_init_input_signature(sm6, input_signature); + if ((ret = sm6_parser_entry_point_init(sm6)) < 0) + return ret;
if ((ret = sm6_parser_module_init(sm6, &sm6->root_block, 0)) < 0) { diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 79e455ce5..8d99014cc 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -177,6 +177,8 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND = 8012, VKD3D_SHADER_ERROR_DXIL_UNHANDLED_INTRINSIC = 8013, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA = 8014, + VKD3D_SHADER_ERROR_DXIL_INVALID_ENTRY_POINT = 8015, + VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE = 8016,
VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301, @@ -624,6 +626,8 @@ enum vkd3d_shader_interpolation_mode VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5, VKD3DSIM_LINEAR_SAMPLE = 6, VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7, + + VKD3DSIM_COUNT = 8, };
enum vkd3d_shader_global_flags @@ -865,6 +869,7 @@ struct signature_element unsigned int mask; unsigned int used_mask; enum vkd3d_shader_minimum_precision min_precision; + enum vkd3d_shader_interpolation_mode interpolation_mode; /* Register index / location in the target shader. * If SIGNATURE_TARGET_LOCATION_UNUSED, this element should not be written. */ unsigned int target_location;