-- v4: vkd3d-shader/spirv: Specify behavior for bit field instructions. tests: Use a uint target for rendering uint data. vkd3d: Specify the aspect when creating NULL UAVs.
From: Giovanni Mascellani gmascellani@codeweavers.com
This fixes a crash on MoltenVK. --- libs/vkd3d/resource.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 609c67102..356c2f099 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -3444,6 +3444,7 @@ static void vkd3d_create_null_uav(struct d3d12_desc *descriptor, vkd3d_desc.miplevel_count = 1; vkd3d_desc.layer_idx = 0; vkd3d_desc.layer_count = 1; + vkd3d_desc.vk_image_aspect = VK_IMAGE_ASPECT_COLOR_BIT; vkd3d_desc.components.r = VK_COMPONENT_SWIZZLE_R; vkd3d_desc.components.g = VK_COMPONENT_SWIZZLE_G; vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_B;
From: Giovanni Mascellani gmascellani@codeweavers.com
This fixes a failure in MoltenVK. --- tests/d3d12.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 1126d9749..3324eef80 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -35376,7 +35376,7 @@ static void test_bufinfo_instruction(void)
memset(&desc, 0, sizeof(desc)); desc.rt_width = desc.rt_height = 64; - desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT; + desc.rt_format = DXGI_FORMAT_R32G32B32A32_UINT; desc.no_root_signature = true; desc.no_pipeline = true; if (!init_test_context(&context, &desc))
From: Giovanni Mascellani gmascellani@codeweavers.com
Bit field instructions in SPIR-V do not specify what happens when offset + count exceeds the type bit width. After this commit we refine the emitted code's behavior to match TPF.
This fixes a few failures on MoltenVK. --- libs/vkd3d-shader/spirv.c | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 45f46a91c..0e961293c 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1764,6 +1764,15 @@ static uint32_t vkd3d_spirv_build_op_glsl_std450_max(struct vkd3d_spirv_builder GLSLstd450NMax, operands, ARRAY_SIZE(operands)); }
+static uint32_t vkd3d_spirv_build_op_glsl_std450_umin(struct vkd3d_spirv_builder *builder, + uint32_t result_type, uint32_t x, uint32_t y) +{ + uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); + uint32_t operands[] = {x, y}; + return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id, + GLSLstd450UMin, operands, ARRAY_SIZE(operands)); +} + static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t x, uint32_t min, uint32_t max) { @@ -7321,7 +7330,7 @@ static void spirv_compiler_emit_ftou(struct spirv_compiler *compiler, static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { - uint32_t src_ids[4], constituents[VKD3D_VEC4_SIZE], type_id, mask_id; + uint32_t src_ids[4], constituents[VKD3D_VEC4_SIZE], type_id, mask_id, size_id, max_count_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; @@ -7336,6 +7345,7 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp component_type = vkd3d_component_type_from_data_type(dst->reg.data_type); type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); mask_id = spirv_compiler_get_constant_uint(compiler, 0x1f); + size_id = spirv_compiler_get_constant_uint(compiler, 0x20);
switch (instruction->handler_idx) { @@ -7364,6 +7374,9 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp { src_ids[j] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[j], mask_id); } + max_count_id = vkd3d_spirv_build_op_isub(builder, type_id, size_id, src_ids[src_count - 2]); + src_ids[src_count - 1] = vkd3d_spirv_build_op_glsl_std450_umin(builder, type_id, + src_ids[src_count - 1], max_count_id);
constituents[k++] = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id, src_ids, src_count);