-- v2: vkd3d-shader/dxil: Implement DX instruction LoadInput.
From: Conor McCarthy cmccarthy@codeweavers.com
The allocator is used for DXIL input/output parameter arrays. --- libs/vkd3d-shader/vkd3d_shader_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 273a543a..2e2569d2 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1748,7 +1748,7 @@ static struct vkd3d_shader_param_node *shader_param_allocator_node_create( static void shader_param_allocator_init(struct vkd3d_shader_param_allocator *allocator, unsigned int count, unsigned int stride) { - allocator->count = max(count, 4); + allocator->count = max(count, MAX_REG_OUTPUT); allocator->stride = stride; allocator->head = NULL; allocator->current = NULL;
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/d3d_asm.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index d72402eb..5eddb6fe 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -1066,6 +1066,10 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const shader_addline(buffer, "oStencilRef"); break;
+ case VKD3DSPR_UNDEF: + shader_addline(buffer, "undef"); + break; + default: shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type); break;
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/d3d_asm.c | 6 +- libs/vkd3d-shader/spirv.c | 116 ++++++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_private.h | 4 + 3 files changed, 124 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 5eddb6fe..dea35941 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -1070,6 +1070,10 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const shader_addline(buffer, "undef"); break;
+ case VKD3DSPR_SSA: + shader_addline(buffer, "sr"); + break; + default: shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type); break; @@ -1185,7 +1189,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const { shader_print_subscript_range(compiler, reg->idx[1].offset, reg->idx[2].offset); } - else + else if (reg->type != VKD3DSPR_SSA) { /* For descriptors in sm < 5.1 we move the reg->idx values up one slot * to normalise with 5.1. diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index f93960d6..2078d119 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2323,6 +2323,9 @@ struct spirv_compiler bool write_tess_geom_point_size;
struct vkd3d_string_buffer_cache string_buffers; + + uint32_t *ssa_register_ids; + unsigned int ssa_register_count; };
static bool is_in_default_phase(const struct spirv_compiler *compiler) @@ -2370,6 +2373,8 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler) shader_signature_cleanup(&compiler->output_signature); shader_signature_cleanup(&compiler->patch_constant_signature);
+ vkd3d_free(compiler->ssa_register_ids); + vkd3d_free(compiler); }
@@ -3682,6 +3687,89 @@ static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler, return val_id; }
+static inline uint32_t spirv_compiler_get_ssa_register_id(const struct spirv_compiler *compiler, + const struct vkd3d_shader_register *reg) +{ + assert(reg->idx[0].offset < compiler->ssa_register_count); + assert(reg->idx_count == 1); + return compiler->ssa_register_ids[reg->idx[0].offset]; +} + +static unsigned int shader_component_type_size(enum vkd3d_shader_component_type component_type) +{ + switch (component_type) + { + case VKD3D_SHADER_COMPONENT_FLOAT: + case VKD3D_SHADER_COMPONENT_INT: + case VKD3D_SHADER_COMPONENT_UINT: + case VKD3D_SHADER_COMPONENT_BOOL: + return 32; + case VKD3D_SHADER_COMPONENT_DOUBLE: + return 64; + default: + FIXME("Unhandled component type %#x.\n", component_type); + return 32; + } +} + +static uint32_t spirv_compiler_emit_load_ssa_reg(struct spirv_compiler *compiler, + const struct vkd3d_shader_register *reg, enum vkd3d_shader_component_type component_type, + unsigned int swizzle, unsigned int write_mask) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + unsigned int i, component_count, dst_idx, component_idx; + enum vkd3d_shader_component_type reg_component_type; + uint32_t components[VKD3D_VEC4_SIZE]; + uint32_t type_id, val_id; + bool reg_is_vec; + + /* SSA registers do not use 32-bit write masks for 64-bit values, so no special handling is needed. */ + component_count = vkd3d_write_mask_component_count(write_mask); + reg_is_vec = reg->immconst_type == VKD3D_IMMCONST_VEC4; + + val_id = spirv_compiler_get_ssa_register_id(compiler, reg); + assert(val_id); + reg_component_type = vkd3d_component_type_from_data_type(reg->u.dcl_data_type); + + if (reg_is_vec) + { + assert(shader_component_type_size(component_type) == shader_component_type_size(reg_component_type)); + type_id = vkd3d_spirv_get_type_id(builder, reg_component_type, component_count); + + if (component_count > 1) + { + /* We have no component count for the reg because it may be forward referenced. The following + * would emit a nop shuffle if the counts are equal, but DXIL doesn't emit vector extractions. */ + for (i = 0, dst_idx = 0; i < VKD3D_VEC4_SIZE; ++i) + if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) + components[dst_idx++] = vkd3d_swizzle_get_component(swizzle, i); + val_id = vkd3d_spirv_build_op_vector_shuffle(builder, type_id, val_id, val_id, components, component_count); + } + else + { + component_idx = vkd3d_write_mask_get_component_idx(write_mask); + component_idx = vkd3d_swizzle_get_component(swizzle, component_idx); + val_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx); + } + } + + if (component_type != reg_component_type) + { + if (!reg_is_vec) + { + /* Note: write mask component count can be > 1 for a coordinate id. + * Set component_count for a scalar bitcast. */ + component_count = shader_component_type_size(reg_component_type) / shader_component_type_size(component_type); + assert(component_count); + } + + type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); + val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); + } + + return val_id; +} + static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask) { @@ -3701,6 +3789,10 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
component_count = vkd3d_write_mask_component_count(write_mask); component_type = vkd3d_component_type_from_data_type(reg->data_type); + + if (reg->type == VKD3DSPR_SSA) + return spirv_compiler_emit_load_ssa_reg(compiler, reg, component_type, swizzle, write_mask); + if (!spirv_compiler_get_register_info(compiler, reg, ®_info)) { type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); @@ -3912,6 +4004,13 @@ static void spirv_compiler_emit_store_reg(struct spirv_compiler *compiler,
assert(!register_is_constant_or_undef(reg));
+ if (reg->type == VKD3DSPR_SSA) + { + assert(reg->idx[0].offset < compiler->ssa_register_count); + compiler->ssa_register_ids[reg->idx[0].offset] = val_id; + return; + } + if (!spirv_compiler_get_register_info(compiler, reg, ®_info)) return; spirv_compiler_emit_dereference_register(compiler, reg, ®_info); @@ -5375,6 +5474,18 @@ static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t vkd3d_spirv_end_function_stream_insertion(builder); }
+static void spirv_compiler_emit_ssas(struct spirv_compiler *compiler, unsigned int count) +{ + assert(!compiler->ssa_register_ids); + if (!(compiler->ssa_register_ids = vkd3d_calloc(count, sizeof(*compiler->ssa_register_ids)))) + { + ERR("Failed to allocate SSA register value id array, count %u.\n", count); + spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY, + "Failed to allocate SSA register value id array of count %u.", count); + } + compiler->ssa_register_count = count; +} + static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { @@ -6692,7 +6803,8 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler, uint32_t components[VKD3D_VEC4_SIZE]; unsigned int i, component_count;
- if (register_is_constant_or_undef(&src->reg) || dst->modifiers || src->modifiers) + if (register_is_constant_or_undef(&src->reg) || src->reg.type == VKD3DSPR_SSA || dst->reg.type == VKD3DSPR_SSA + || dst->modifiers || src->modifiers) goto general_implementation;
spirv_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info); @@ -9541,6 +9653,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
if (parser->shader_desc.temp_count) spirv_compiler_emit_temps(compiler, parser->shader_desc.temp_count); + if (parser->shader_desc.ssa_count) + spirv_compiler_emit_ssas(compiler, parser->shader_desc.ssa_count);
spirv_compiler_emit_descriptor_declarations(compiler);
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index eab1c730..22645e2e 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -92,6 +92,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING = 2002, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED = 2003, VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED = 2004, + VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY = 2005,
VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300,
@@ -523,6 +524,7 @@ enum vkd3d_shader_register_type VKD3DSPR_RASTERIZER, VKD3DSPR_OUTSTENCILREF, VKD3DSPR_UNDEF, + VKD3DSPR_SSA,
VKD3DSPR_COUNT,
@@ -738,6 +740,7 @@ struct vkd3d_shader_register uint64_t immconst_uint64[VKD3D_DVEC2_SIZE]; double immconst_double[VKD3D_DVEC2_SIZE]; unsigned fp_body_idx; + enum vkd3d_data_type dcl_data_type; } u; };
@@ -872,6 +875,7 @@ struct vkd3d_shader_desc struct shader_signature patch_constant_signature;
uint32_t temp_count; + unsigned int ssa_count;
struct {
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 2078d119..389046cc 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1215,10 +1215,14 @@ static uint32_t vkd3d_spirv_build_op_function_call(struct vkd3d_spirv_builder *b SpvOpFunctionCall, result_type, function_id, arguments, argument_count); }
-static uint32_t vkd3d_spirv_build_op_undef(struct vkd3d_spirv_builder *builder, - struct vkd3d_spirv_stream *stream, uint32_t type_id) +static uint32_t vkd3d_spirv_build_op_undef(struct vkd3d_spirv_builder *builder, uint32_t type_id) { - return vkd3d_spirv_build_op_tr(builder, stream, SpvOpUndef, type_id); + return vkd3d_spirv_build_op_tr(builder, &builder->global_stream, SpvOpUndef, type_id); +} + +static uint32_t vkd3d_spirv_get_op_undef(struct vkd3d_spirv_builder *builder, uint32_t type_id) +{ + return vkd3d_spirv_build_once1(builder, SpvOpUndef, type_id, vkd3d_spirv_build_op_undef); }
static uint32_t vkd3d_spirv_build_op_access_chain(struct vkd3d_spirv_builder *builder, @@ -2855,7 +2859,7 @@ static uint32_t spirv_compiler_get_constant(struct spirv_compiler *compiler, break; default: FIXME("Unhandled component_type %#x.\n", component_type); - return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); + return vkd3d_spirv_get_op_undef(builder, type_id); }
if (component_count == 1) @@ -2884,7 +2888,7 @@ static uint32_t spirv_compiler_get_constant64(struct spirv_compiler *compiler, if (component_type != VKD3D_SHADER_COMPONENT_DOUBLE) { FIXME("Unhandled component_type %#x.\n", component_type); - return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); + return vkd3d_spirv_get_op_undef(builder, type_id); }
if (component_count == 1) @@ -3636,7 +3640,7 @@ static uint32_t spirv_compiler_emit_load_undef(struct spirv_compiler *compiler, assert(reg->type == VKD3DSPR_UNDEF);
type_id = vkd3d_spirv_get_type_id_for_data_type(builder, reg->data_type, component_count); - return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); + return vkd3d_spirv_get_op_undef(builder, type_id); }
static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler, @@ -3796,7 +3800,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler, if (!spirv_compiler_get_register_info(compiler, reg, ®_info)) { type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); - return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); + return vkd3d_spirv_get_op_undef(builder, type_id); } assert(reg_info.component_type != VKD3D_SHADER_COMPONENT_DOUBLE); spirv_compiler_emit_dereference_register(compiler, reg, ®_info);
From: Conor McCarthy cmccarthy@codeweavers.com
When DXBC contains DXIL code it uses ISG1 signatures. --- libs/vkd3d-shader/dxbc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index cedc3da4..52234872 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -429,7 +429,7 @@ static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section, { struct shader_signature *is = ctx;
- if (section->tag != TAG_ISGN) + if (section->tag != TAG_ISGN && section->tag != TAG_ISG1) return VKD3D_OK;
if (is->elements)
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 24 ++++++++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 666d8b08..6c8d6ec5 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -296,6 +296,7 @@ struct sm6_parser size_t global_symbol_count;
struct vkd3d_shader_dst_param *output_params; + struct vkd3d_shader_dst_param *input_params;
struct sm6_function *functions; size_t function_count; @@ -2112,6 +2113,8 @@ static void sm6_parser_emit_signature(struct sm6_parser *sm6, const struct shade param = &ins->declaration.dst; }
+ /* TODO: set the interpolation mode when signatures are loaded from DXIL metadata. */ + ins->flags = (handler_idx == VKD3DSIH_DCL_INPUT_PS) ? VKD3DSIM_LINEAR_NOPERSPECTIVE : 0; *param = params[i]; } } @@ -2123,11 +2126,24 @@ static void sm6_parser_init_output_signature(struct sm6_parser *sm6, const struc sm6->output_params); }
+static void sm6_parser_init_input_signature(struct sm6_parser *sm6, const struct shader_signature *input_signature) +{ + sm6_parser_init_signature(sm6, input_signature, VKD3DSPR_INPUT, sm6->input_params); +} + static void sm6_parser_emit_output_signature(struct sm6_parser *sm6, const struct shader_signature *output_signature) { sm6_parser_emit_signature(sm6, output_signature, VKD3DSIH_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT_SIV, sm6->output_params); }
+static void sm6_parser_emit_input_signature(struct sm6_parser *sm6, const struct shader_signature *input_signature) +{ + sm6_parser_emit_signature(sm6, input_signature, + (sm6->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL) ? VKD3DSIH_DCL_INPUT_PS : VKD3DSIH_DCL_INPUT, + (sm6->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL) ? VKD3DSIH_DCL_INPUT_PS_SIV : VKD3DSIH_DCL_INPUT_SIV, + sm6->input_params); +} + static const struct sm6_value *sm6_parser_next_function_definition(struct sm6_parser *sm6) { size_t i, count = sm6->function_count; @@ -2683,6 +2699,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t const char *source_name, struct vkd3d_shader_message_context *message_context) { const struct shader_signature *output_signature = &sm6->p.shader_desc.output_signature; + const struct shader_signature *input_signature = &sm6->p.shader_desc.input_signature; const struct vkd3d_shader_location location = {.source_name = source_name}; uint32_t version_token, dxil_version, token_count, magic; unsigned int chunk_offset, chunk_size; @@ -2838,7 +2855,8 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t return ret; }
- if (!(sm6->output_params = shader_parser_get_dst_params(&sm6->p, output_signature->element_count))) + if (!(sm6->output_params = shader_parser_get_dst_params(&sm6->p, output_signature->element_count)) + || !(sm6->input_params = shader_parser_get_dst_params(&sm6->p, input_signature->element_count))) { ERR("Failed to allocate output parameters.\n"); vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, @@ -2877,6 +2895,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t }
sm6_parser_init_output_signature(sm6, output_signature); + sm6_parser_init_input_signature(sm6, input_signature);
if ((ret = sm6_parser_module_init(sm6, &sm6->root_block, 0)) < 0) { @@ -2889,13 +2908,14 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t return ret; }
- if (!sm6_parser_require_space(sm6, output_signature->element_count)) + if (!sm6_parser_require_space(sm6, output_signature->element_count + input_signature->element_count)) { vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, "Out of memory emitting shader signature declarations."); return VKD3D_ERROR_OUT_OF_MEMORY; } sm6_parser_emit_output_signature(sm6, output_signature); + sm6_parser_emit_input_signature(sm6, input_signature);
for (i = 0; i < sm6->function_count; ++i) {
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 103 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 6c8d6ec5..a304bd97 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -141,6 +141,7 @@ enum bitcode_value_symtab_code
enum dx_intrinsic_opcode { + DX_LOAD_INPUT = 4, DX_STORE_OUTPUT = 5, };
@@ -305,6 +306,7 @@ struct sm6_parser size_t value_count; size_t value_capacity; size_t cur_max_value; + unsigned int ssa_next_id;
struct vkd3d_shader_parser p; }; @@ -1548,6 +1550,11 @@ static inline unsigned int sm6_value_get_constant_uint(const struct sm6_value *v return register_get_uint_value(&value->u.reg); }
+static inline unsigned int sm6_parser_alloc_ssa_id(struct sm6_parser *sm6) +{ + return sm6->ssa_next_id++; +} + static struct vkd3d_shader_src_param *instruction_src_params_alloc(struct vkd3d_shader_instruction *ins, unsigned int count, struct sm6_parser *sm6) { @@ -1580,6 +1587,24 @@ static struct vkd3d_shader_dst_param *instruction_dst_params_alloc(struct vkd3d_ return params; }
+static void register_init_with_id(struct vkd3d_shader_register *reg, + enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type, unsigned int index) +{ + shader_register_init(reg, reg_type, data_type, 1); + reg->idx[0].offset = index; +} + +static void register_init_ssa_vector(struct vkd3d_shader_register *reg, enum vkd3d_data_type data_type, + unsigned int component_count, struct sm6_parser *sm6) +{ + unsigned int id; + + id = sm6_parser_alloc_ssa_id(sm6); + register_init_with_id(reg, VKD3DSPR_SSA, data_type, id); + reg->u.dcl_data_type = data_type; + reg->immconst_type = component_count > 1 ? VKD3D_IMMCONST_VEC4 : VKD3D_IMMCONST_SCALAR; +} + static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type *type) { if (type->class == TYPE_CLASS_INTEGER) @@ -1613,6 +1638,19 @@ static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type return VKD3D_DATA_UINT; }
+static inline void register_init_ssa_scalar(struct vkd3d_shader_register *reg, const struct sm6_type *type, + struct sm6_parser *sm6) +{ + register_init_ssa_vector(reg, vkd3d_data_type_from_sm6_type(sm6_type_get_scalar_type(type, 0)), 1, sm6); +} + +static inline void dst_param_init(struct vkd3d_shader_dst_param *param) +{ + param->write_mask = VKD3DSP_WRITEMASK_0; + param->modifiers = 0; + param->shift = 0; +} + static inline void dst_param_init_scalar(struct vkd3d_shader_dst_param *param, unsigned int component_idx) { param->write_mask = 1u << component_idx; @@ -1620,12 +1658,25 @@ static inline void dst_param_init_scalar(struct vkd3d_shader_dst_param *param, u param->shift = 0; }
+static inline void dst_param_init_ssa_scalar(struct vkd3d_shader_dst_param *param, const struct sm6_type *type, + struct sm6_parser *sm6) +{ + dst_param_init(param); + register_init_ssa_scalar(¶m->reg, type, sm6); +} + static inline void src_param_init(struct vkd3d_shader_src_param *param) { param->swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X); param->modifiers = VKD3DSPSM_NONE; }
+static inline void src_param_init_scalar(struct vkd3d_shader_src_param *param, unsigned int component_idx) +{ + param->swizzle = vkd3d_shader_create_swizzle(component_idx, component_idx, component_idx, component_idx); + param->modifiers = VKD3DSPSM_NONE; +} + static void src_param_init_from_value(struct vkd3d_shader_src_param *param, const struct sm6_value *src) { src_param_init(param); @@ -1654,6 +1705,22 @@ static void register_address_init(struct vkd3d_shader_register *reg, const struc } }
+static void instruction_dst_param_init_ssa_scalar_component(struct vkd3d_shader_instruction *ins, + unsigned int component_idx, struct sm6_parser *sm6) +{ + struct vkd3d_shader_dst_param *param = instruction_dst_params_alloc(ins, 1, sm6); + struct sm6_value *dst = sm6_parser_get_current_value(sm6); + + dst_param_init_ssa_scalar(param, dst->type, sm6); + param->write_mask = VKD3DSP_WRITEMASK_0 << component_idx; + dst->u.reg = param->reg; +} + +static inline void instruction_dst_param_init_ssa_scalar(struct vkd3d_shader_instruction *ins, struct sm6_parser *sm6) +{ + return instruction_dst_param_init_ssa_scalar_component(ins, 0, sm6); +} + /* Recurse through the block tree while maintaining a current value count. The current * count is the sum of the global count plus all declarations within the current function. * Store into value_capacity the highest count seen. */ @@ -2166,6 +2233,38 @@ static struct sm6_block *sm6_block_create() return block; }
+static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, struct sm6_block *code_block, + enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct vkd3d_shader_instruction *ins) +{ + struct vkd3d_shader_src_param *src_param; + const struct shader_signature *signature; + unsigned int row_index, column_index; + const struct signature_element *e; + + row_index = sm6_value_get_constant_uint(operands[0]); + column_index = sm6_value_get_constant_uint(operands[2]); + + shader_instruction_init(ins, VKD3DSIH_MOV); + + signature = &sm6->p.shader_desc.input_signature; + if (row_index >= signature->element_count) + { + WARN("Invalid row index %u.\n", row_index); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Invalid input row index %u.", row_index); + return; + } + e = &signature->elements[row_index]; + + src_param = instruction_src_params_alloc(ins, 1, sm6); + src_param->reg = sm6->input_params[row_index].reg; + src_param_init_scalar(src_param, column_index); + if (e->register_count > 1) + register_address_init(&src_param->reg, operands[1], 0, sm6); + + instruction_dst_param_init_ssa_scalar(ins, sm6); +} + static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, struct sm6_block *code_block, enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct vkd3d_shader_instruction *ins) { @@ -2235,6 +2334,7 @@ struct sm6_dx_opcode_info */ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = { + [DX_LOAD_INPUT ] = {'o', "ii8i", sm6_parser_emit_dx_load_input}, [DX_STORE_OUTPUT ] = {'v', "ii8o", sm6_parser_emit_dx_store_output}, };
@@ -2887,6 +2987,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t "Out of memory allocating DXIL value array."); return VKD3D_ERROR_OUT_OF_MEMORY; } + sm6->ssa_next_id = 1;
if ((ret = sm6_parser_globals_init(sm6)) < 0) { @@ -2917,6 +3018,8 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t sm6_parser_emit_output_signature(sm6, output_signature); sm6_parser_emit_input_signature(sm6, input_signature);
+ sm6->p.shader_desc.ssa_count = sm6->ssa_next_id; + for (i = 0; i < sm6->function_count; ++i) { if (!sm6_block_emit_instructions(sm6->functions[i].blocks[0], sm6))
This merge request was approved by Giovanni Mascellani.