All return paths in d3d12_command_queue_flush_ops_locked() must leave the op mutex locked.
From: Conor McCarthy cmccarthy@codeweavers.com
All return paths in d3d12_command_queue_flush_ops_locked() must leave the op mutex locked. --- libs/vkd3d/command.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index e5ead7d3..fe9da285 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -6781,7 +6781,8 @@ static bool d3d12_command_queue_op_array_append(struct d3d12_command_queue_op_ar return true; }
-static HRESULT d3d12_command_queue_fixup_after_flush(struct d3d12_command_queue *queue, unsigned int done_count) +static HRESULT d3d12_command_queue_fixup_and_lock_after_flush(struct d3d12_command_queue *queue, + unsigned int done_count) { HRESULT hr;
@@ -6800,8 +6801,6 @@ static HRESULT d3d12_command_queue_fixup_after_flush(struct d3d12_command_queue
hr = d3d12_command_queue_record_as_blocked(queue);
- vkd3d_mutex_unlock(&queue->op_mutex); - return hr; }
@@ -6855,7 +6854,7 @@ static HRESULT d3d12_command_queue_flush_ops_locked(struct d3d12_command_queue * if (op->u.wait.value > fence->max_pending_value) { vkd3d_mutex_unlock(&fence->mutex); - return d3d12_command_queue_fixup_after_flush(queue, i); + return d3d12_command_queue_fixup_and_lock_after_flush(queue, i); } d3d12_command_queue_wait_locked(queue, fence, op->u.wait.value); d3d12_fence_decref(fence);
This merge request was approved by Giovanni Mascellani.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d/command.c:
hr = d3d12_command_queue_record_as_blocked(queue);
- vkd3d_mutex_unlock(&queue->op_mutex);
- return hr;
Completely minor, but then you can ditch `hr` and directly return from `d3d12_command_queue_record_as_blocked()`.