Add the stub function D3DXComputeTangent based on the staging patch. https://bugs.winehq.org/show_bug.cgi?id=41697 Since this will at least make the application go further. Even though the implementation is based on documentation https://learn.microsoft.com/en-us/windows/win32/direct3d9/d3dxcomputetangent
-- v7: d3dx9: Stub D3DXComputeTangent
From: Vijay Kiran Kamuju infyquest@gmail.com
--- dlls/d3dx9_24/d3dx9_24.spec | 2 +- dlls/d3dx9_25/d3dx9_25.spec | 2 +- dlls/d3dx9_26/d3dx9_26.spec | 2 +- dlls/d3dx9_27/d3dx9_27.spec | 2 +- dlls/d3dx9_28/d3dx9_28.spec | 2 +- dlls/d3dx9_29/d3dx9_29.spec | 2 +- dlls/d3dx9_30/d3dx9_30.spec | 2 +- dlls/d3dx9_31/d3dx9_31.spec | 2 +- dlls/d3dx9_32/d3dx9_32.spec | 2 +- dlls/d3dx9_33/d3dx9_33.spec | 2 +- dlls/d3dx9_34/d3dx9_34.spec | 2 +- dlls/d3dx9_35/d3dx9_35.spec | 2 +- dlls/d3dx9_36/d3dx9_36.spec | 2 +- dlls/d3dx9_36/mesh.c | 9 +++++++++ dlls/d3dx9_37/d3dx9_37.spec | 2 +- dlls/d3dx9_38/d3dx9_38.spec | 2 +- dlls/d3dx9_39/d3dx9_39.spec | 2 +- dlls/d3dx9_40/d3dx9_40.spec | 2 +- dlls/d3dx9_41/d3dx9_41.spec | 2 +- dlls/d3dx9_42/d3dx9_42.spec | 2 +- dlls/d3dx9_43/d3dx9_43.spec | 2 +- 21 files changed, 29 insertions(+), 20 deletions(-)
diff --git a/dlls/d3dx9_24/d3dx9_24.spec b/dlls/d3dx9_24/d3dx9_24.spec index 8791e4ec044..b3cb0bf2382 100644 --- a/dlls/d3dx9_24/d3dx9_24.spec +++ b/dlls/d3dx9_24/d3dx9_24.spec @@ -20,7 +20,7 @@ @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_25/d3dx9_25.spec b/dlls/d3dx9_25/d3dx9_25.spec index 0431a9f7f75..41e0235c00d 100644 --- a/dlls/d3dx9_25/d3dx9_25.spec +++ b/dlls/d3dx9_25/d3dx9_25.spec @@ -20,7 +20,7 @@ @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_26/d3dx9_26.spec b/dlls/d3dx9_26/d3dx9_26.spec index 5ab0a1d9fea..095a0cb4695 100644 --- a/dlls/d3dx9_26/d3dx9_26.spec +++ b/dlls/d3dx9_26/d3dx9_26.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_27/d3dx9_27.spec b/dlls/d3dx9_27/d3dx9_27.spec index 5ab0a1d9fea..095a0cb4695 100644 --- a/dlls/d3dx9_27/d3dx9_27.spec +++ b/dlls/d3dx9_27/d3dx9_27.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_28/d3dx9_28.spec b/dlls/d3dx9_28/d3dx9_28.spec index af5b6077202..bbd47d69fcf 100644 --- a/dlls/d3dx9_28/d3dx9_28.spec +++ b/dlls/d3dx9_28/d3dx9_28.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_29/d3dx9_29.spec b/dlls/d3dx9_29/d3dx9_29.spec index af5b6077202..bbd47d69fcf 100644 --- a/dlls/d3dx9_29/d3dx9_29.spec +++ b/dlls/d3dx9_29/d3dx9_29.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_30/d3dx9_30.spec b/dlls/d3dx9_30/d3dx9_30.spec index af5b6077202..bbd47d69fcf 100644 --- a/dlls/d3dx9_30/d3dx9_30.spec +++ b/dlls/d3dx9_30/d3dx9_30.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_31/d3dx9_31.spec b/dlls/d3dx9_31/d3dx9_31.spec index 8f77dc666a2..1250de7843d 100644 --- a/dlls/d3dx9_31/d3dx9_31.spec +++ b/dlls/d3dx9_31/d3dx9_31.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_32/d3dx9_32.spec b/dlls/d3dx9_32/d3dx9_32.spec index 2fdd2a00615..0691d18995b 100644 --- a/dlls/d3dx9_32/d3dx9_32.spec +++ b/dlls/d3dx9_32/d3dx9_32.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_33/d3dx9_33.spec b/dlls/d3dx9_33/d3dx9_33.spec index 2fdd2a00615..0691d18995b 100644 --- a/dlls/d3dx9_33/d3dx9_33.spec +++ b/dlls/d3dx9_33/d3dx9_33.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_34/d3dx9_34.spec b/dlls/d3dx9_34/d3dx9_34.spec index 2fdd2a00615..0691d18995b 100644 --- a/dlls/d3dx9_34/d3dx9_34.spec +++ b/dlls/d3dx9_34/d3dx9_34.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_35/d3dx9_35.spec b/dlls/d3dx9_35/d3dx9_35.spec index 2fdd2a00615..0691d18995b 100644 --- a/dlls/d3dx9_35/d3dx9_35.spec +++ b/dlls/d3dx9_35/d3dx9_35.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec index 5b7070145de..e2ea5b6cc0c 100644 --- a/dlls/d3dx9_36/d3dx9_36.spec +++ b/dlls/d3dx9_36/d3dx9_36.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c index f033ac14cb7..7e50e863b0c 100644 --- a/dlls/d3dx9_36/mesh.c +++ b/dlls/d3dx9_36/mesh.c @@ -7540,6 +7540,15 @@ done: return hr; }
+HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage_idx, DWORD tangent_idx, + DWORD binorm_idx, DWORD wrap, const DWORD *adjacency) +{ + FIXME("mesh %p, stage_idx %lu, tangent_idx %lu, binorm_idx %lu, wrap %lu, adjacency %p stub!\n", + mesh, stage_idx, tangent_idx, binorm_idx, wrap, adjacency); + + return E_NOTIMPL; +} + /************************************************************************* * D3DXComputeNormals (D3DX9_36.@) */ diff --git a/dlls/d3dx9_37/d3dx9_37.spec b/dlls/d3dx9_37/d3dx9_37.spec index 5b7070145de..e2ea5b6cc0c 100644 --- a/dlls/d3dx9_37/d3dx9_37.spec +++ b/dlls/d3dx9_37/d3dx9_37.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_38/d3dx9_38.spec b/dlls/d3dx9_38/d3dx9_38.spec index 5b7070145de..e2ea5b6cc0c 100644 --- a/dlls/d3dx9_38/d3dx9_38.spec +++ b/dlls/d3dx9_38/d3dx9_38.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_39/d3dx9_39.spec b/dlls/d3dx9_39/d3dx9_39.spec index 5b7070145de..e2ea5b6cc0c 100644 --- a/dlls/d3dx9_39/d3dx9_39.spec +++ b/dlls/d3dx9_39/d3dx9_39.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_40/d3dx9_40.spec b/dlls/d3dx9_40/d3dx9_40.spec index 5b7070145de..e2ea5b6cc0c 100644 --- a/dlls/d3dx9_40/d3dx9_40.spec +++ b/dlls/d3dx9_40/d3dx9_40.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_41/d3dx9_41.spec b/dlls/d3dx9_41/d3dx9_41.spec index 5b7070145de..e2ea5b6cc0c 100644 --- a/dlls/d3dx9_41/d3dx9_41.spec +++ b/dlls/d3dx9_41/d3dx9_41.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_42/d3dx9_42.spec b/dlls/d3dx9_42/d3dx9_42.spec index 4a418d1508a..1792886d9ac 100644 --- a/dlls/d3dx9_42/d3dx9_42.spec +++ b/dlls/d3dx9_42/d3dx9_42.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx9_43/d3dx9_43.spec b/dlls/d3dx9_43/d3dx9_43.spec index 4a418d1508a..1792886d9ac 100644 --- a/dlls/d3dx9_43/d3dx9_43.spec +++ b/dlls/d3dx9_43/d3dx9_43.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
On Sat May 13 07:09:52 2023 +0000, Matteo Bruni wrote:
Right, but that's only the case if this stub actually helps the application from the referenced bug, otherwise it's exactly the opposite. So I reiterate Zeb's question, does this MR improve the application's functionality in any way?
I personally don't understand why we need more stubs, especially for some old d3d9 demo. What we need is to spend time and get it work properly.
On Sat May 13 08:15:04 2023 +0000, Nikolay Sivov wrote:
I personally don't understand why we need more stubs, especially for some old d3d9 demo. What we need is to spend time and get it work properly.
The implementation is already available and tests are pending since 2019.
On Sat May 13 08:53:33 2023 +0000, Vijay Kiran Kamuju wrote:
The implementation is already available and tests are pending since 2019.
So are my comments that I referenced in my very first reply to this MR.