Shader Model 6 wave ops require instructions not available by extension in SPIR-V 1.0, and device support info is found in VkPhysicalDeviceSubgroupProperties, which also has no equivalent by extension in Vulkan 1.0.
-- v2: vkd3d-shader: Introduce a wave ops feature flag.
From: Conor McCarthy cmccarthy@codeweavers.com
The SPIR-V backend will emit SPIR-V 1.3 if Vulkan 1.1 is available. This is required for Shader Model 6 wave ops. --- include/vkd3d_shader.h | 1 + libs/vkd3d-shader/spirv.c | 17 +++++++++++------ 2 files changed, 12 insertions(+), 6 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 5cc36e186..f3a57889e 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -923,6 +923,7 @@ enum vkd3d_shader_spirv_environment VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE, VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5, VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, /* default target */ + VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT), }; diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 61390b09c..0fbb5c47e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -45,6 +45,8 @@ static spv_target_env spv_target_env_from_vkd3d(enum vkd3d_shader_spirv_environm return SPV_ENV_OPENGL_4_5; case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0: return SPV_ENV_VULKAN_1_0; + case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1: + return SPV_ENV_VULKAN_1_1; default: ERR("Invalid environment %#x.\n", environment); return SPV_ENV_VULKAN_1_0; @@ -228,7 +230,8 @@ static bool data_type_is_floating_point(enum vkd3d_data_type data_type) return data_type == VKD3D_DATA_HALF || data_type == VKD3D_DATA_FLOAT || data_type == VKD3D_DATA_DOUBLE; }
-#define VKD3D_SPIRV_VERSION 0x00010000 +#define VKD3D_SPIRV_VERSION_1_0 0x00010000 +#define VKD3D_SPIRV_VERSION_1_3 0x00010300 #define VKD3D_SPIRV_GENERATOR_ID 18 #define VKD3D_SPIRV_GENERATOR_VERSION 11 #define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID) @@ -1920,7 +1923,7 @@ static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder) }
static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder, - struct vkd3d_shader_code *spirv, const char *entry_point) + struct vkd3d_shader_code *spirv, const char *entry_point, enum vkd3d_shader_spirv_environment environment) { uint64_t capability_mask = builder->capability_mask; struct vkd3d_spirv_stream stream; @@ -1931,7 +1934,8 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder, vkd3d_spirv_stream_init(&stream);
vkd3d_spirv_build_word(&stream, SpvMagicNumber); - vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_VERSION); + vkd3d_spirv_build_word(&stream, (environment == VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1) + ? VKD3D_SPIRV_VERSION_1_3 : VKD3D_SPIRV_VERSION_1_0); vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_GENERATOR_MAGIC); vkd3d_spirv_build_word(&stream, builder->current_id); /* bound */ vkd3d_spirv_build_word(&stream, 0); /* schema, reserved */ @@ -2480,6 +2484,7 @@ static struct spirv_compiler *spirv_compiler_create(const struct vsir_program *p { case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5: case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0: + case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1: break; default: WARN("Invalid target environment %#x.\n", target_info->environment); @@ -10157,6 +10162,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_instruction_array instructions; struct vsir_program *program = &parser->program; + enum vkd3d_shader_spirv_environment environment; enum vkd3d_result result = VKD3D_OK; unsigned int i;
@@ -10241,12 +10247,12 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, if (compiler->strip_debug) vkd3d_spirv_stream_clear(&builder->debug_stream);
- if (!vkd3d_spirv_compile_module(builder, spirv, spirv_compiler_get_entry_point_name(compiler))) + environment = spirv_compiler_get_target_environment(compiler); + if (!vkd3d_spirv_compile_module(builder, spirv, spirv_compiler_get_entry_point_name(compiler), environment)) return VKD3D_ERROR;
if (TRACE_ON() || parser->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION) { - enum vkd3d_shader_spirv_environment environment = spirv_compiler_get_target_environment(compiler); struct vkd3d_string_buffer buffer;
if (TRACE_ON()) @@ -10274,7 +10280,6 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, if (compile_info->target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT) { struct vkd3d_shader_code text; - enum vkd3d_shader_spirv_environment environment = spirv_compiler_get_target_environment(compiler); if (vkd3d_spirv_binary_to_text(spirv, environment, compiler->formatting, &text) != VKD3D_OK) return VKD3D_ERROR; vkd3d_shader_free_shader_code(spirv);
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d/device.c | 14 ++++++++++++++ libs/vkd3d/state.c | 6 +++--- libs/vkd3d/vkd3d_private.h | 2 ++ 3 files changed, 19 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 65db8b70b..8b4c25501 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -558,12 +558,14 @@ static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance, const struct vkd3d_optional_instance_extensions_info *optional_extensions; const struct vkd3d_application_info *vkd3d_application_info; const struct vkd3d_host_time_domain_info *time_domain_info; + PFN_vkEnumerateInstanceVersion vkEnumerateInstanceVersion; bool *user_extension_supported = NULL; VkApplicationInfo application_info; VkInstanceCreateInfo instance_info; char application_name[PATH_MAX]; uint32_t extension_count; const char **extensions; + uint32_t vk_api_version; VkInstance vk_instance; VkResult vr; HRESULT hr; @@ -616,6 +618,16 @@ static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance, application_info.apiVersion = VK_API_VERSION_1_0; instance->api_version = VKD3D_API_VERSION_1_0;
+ /* vkEnumerateInstanceVersion was added in Vulkan 1.1, and its absence indicates only 1.0 is supported. */ + vkEnumerateInstanceVersion = (void *)vk_global_procs->vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion"); + if (vkEnumerateInstanceVersion && vkEnumerateInstanceVersion(&vk_api_version) >= 0 + && vk_api_version >= VK_API_VERSION_1_1) + { + TRACE("Vulkan API version 1.1 is available; requesting it.\n"); + application_info.apiVersion = VK_API_VERSION_1_1; + } + instance->vk_api_version = application_info.apiVersion; + if ((vkd3d_application_info = vkd3d_find_struct(create_info->next, APPLICATION_INFO))) { if (vkd3d_application_info->application_name) @@ -5055,6 +5067,8 @@ static HRESULT d3d12_device_init(struct d3d12_device *device, device->vk_info = instance->vk_info; device->signal_event = instance->signal_event; device->wchar_size = instance->wchar_size; + device->environment = (instance->vk_api_version >= VK_API_VERSION_1_1) + ? VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1 : VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
device->adapter_luid = create_info->adapter_luid; device->removed_reason = S_OK; diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index 08cc110e8..da8b9b3e2 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -2435,7 +2435,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
memset(&target_info, 0, sizeof(target_info)); target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO; - target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0; + target_info.environment = device->environment; target_info.extensions = device->vk_info.shader_extensions; target_info.extension_count = device->vk_info.shader_extension_count;
@@ -3156,7 +3156,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s ps_target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO; ps_target_info.next = NULL; ps_target_info.entry_point = "main"; - ps_target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0; + ps_target_info.environment = device->environment; ps_target_info.extensions = vk_info->shader_extensions; ps_target_info.extension_count = vk_info->shader_extension_count; ps_target_info.parameters = ps_shader_parameters; @@ -3186,7 +3186,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
memset(&target_info, 0, sizeof(target_info)); target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO; - target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0; + target_info.environment = device->environment; target_info.extensions = vk_info->shader_extensions; target_info.extension_count = vk_info->shader_extension_count;
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index d5e12ee3c..b3e3631fd 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -185,6 +185,7 @@ struct vkd3d_instance struct vkd3d_vulkan_info vk_info; struct vkd3d_vk_global_procs vk_global_procs; void *libvulkan; + uint32_t vk_api_version;
uint64_t config_flags; enum vkd3d_api_version api_version; @@ -1677,6 +1678,7 @@ struct d3d12_device struct vkd3d_vk_device_procs vk_procs; PFN_vkd3d_signal_event signal_event; size_t wchar_size; + enum vkd3d_shader_spirv_environment environment;
struct vkd3d_gpu_va_allocator gpu_va_allocator;
From: Conor McCarthy cmccarthy@codeweavers.com
--- include/vkd3d_shader.h | 11 +++++++++++ 1 file changed, 11 insertions(+)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index f3a57889e..5ad086978 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -215,6 +215,17 @@ enum vkd3d_shader_compile_option_feature_flags * This corresponds to the "shaderFloat64" feature in the Vulkan API, and * the "GL_ARB_gpu_shader_fp64" extension in the OpenGL API. */ VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64 = 0x00000002, + /** The SPIR-V target environment supports wave operations. + * This corresponds to the following minimum requirements in + * VkPhysicalDeviceSubgroupProperties: + * subgroupSize >= 4 + * supportedOperations has BASIC, VOTE, ARITHMETIC, BALLOT, SHUFFLE and + * QUAD bits set. + * supportedStages include COMPUTE and FRAGMENT. + * Environments VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5 and + * VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0 do not support + * this flag. */ + VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS = 0x00000004,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLAGS), };
The implication is that in theory you could set VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS with VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, but that wouldn't allow translation of sm6 waveops because we wouldn't be able to use SPIR-V 1.3.
Part of what I'm thinking is, from my interpretation of the spec, it's not actually legal for an implementation to expose all the flags we need for wave ops but not actually support 1.1 (and by extension SPIR-V 1.3). So adding anything about 1.1 is kind of redundant.
Having VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1 makes sense for some measure of consistency; it's just not clear to me we need it.