From: Biswapriyo Nath nathbappai@gmail.com
Required for https://github.com/microsoft/DirectXTK/blob/jun2024/Src/ModelLoadSDKMESH.cpp... --- include/d3d11.idl | 11 +++++++++++ 1 file changed, 11 insertions(+)
diff --git a/include/d3d11.idl b/include/d3d11.idl index 7a2a84a8b77..9a246fa7cec 100644 --- a/include/d3d11.idl +++ b/include/d3d11.idl @@ -156,7 +156,18 @@ const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
+const UINT D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; +const UINT D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; +const UINT D3D11_IA_INSTANCE_ID_BIT_COUNT = 32; +const UINT D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; +const UINT D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; +const UINT D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32; +const UINT D3D11_IA_VERTEX_ID_BIT_COUNT = 32; const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; +const UINT D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; +const UINT D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
Hi,
It looks like your patch introduced the new failures shown below. Please investigate and fix them before resubmitting your patch. If they are not new, fixing them anyway would help a lot. Otherwise please ask for the known failures list to be updated.
The tests also ran into some preexisting test failures. If you know how to fix them that would be helpful. See the TestBot job for the details:
The full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=148096
Your paranoid android.
=== debian11b (64 bit WoW report) ===
user32: input.c:4305: Test succeeded inside todo block: button_down_hwnd_todo 1: got MSG_TEST_WIN hwnd 0000000000C300D8, msg WM_LBUTTONDOWN, wparam 0x1, lparam 0x320032