This fixes poor performance in Counter-Strike 2 by allowing [SDL's hidapi](https://github.com/libsdl-org/SDL/blob/1c3a0ade742af1f3626b43b9c865dbb41c2aa...) to initialize successfully, rather than endlessly trying to resolve the non-existent function.
From: Brendan Shanks bshanks@codeweavers.com
--- dlls/cfgmgr32/cfgmgr32.spec | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/cfgmgr32/cfgmgr32.spec b/dlls/cfgmgr32/cfgmgr32.spec index 3b4f6106618..5c9b8f613db 100644 --- a/dlls/cfgmgr32/cfgmgr32.spec +++ b/dlls/cfgmgr32/cfgmgr32.spec @@ -91,6 +91,7 @@ @ stdcall CM_Get_Device_Interface_List_SizeW(ptr ptr wstr long) setupapi.CM_Get_Device_Interface_List_SizeW @ stdcall CM_Get_Device_Interface_List_Size_ExA(ptr ptr str long ptr) setupapi.CM_Get_Device_Interface_List_Size_ExA @ stdcall CM_Get_Device_Interface_List_Size_ExW(ptr ptr wstr long ptr) setupapi.CM_Get_Device_Interface_List_Size_ExW +@ stub CM_Get_Device_Interface_PropertyW @ stub CM_Get_First_Log_Conf @ stub CM_Get_First_Log_Conf_Ex @ stub CM_Get_Global_State