From: Henri Verbeet hverbeet@codeweavers.com
--- include/vkd3d_shader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index d329e205..6bc17fa1 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -1463,7 +1463,7 @@ enum vkd3d_shader_sysval_semantic VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e, VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f, VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10, - /** Render target; SV_Target in Direct3D shader model 6 shaders. */ + /** Render target; SV_Target in Direct3D shader model 6 shaders. \since 1.9 */ VKD3D_SHADER_SV_TARGET = 0x40,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
From: Henri Verbeet hverbeet@codeweavers.com
--- include/vkd3d_shader.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 6bc17fa1..a6c193a6 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -144,6 +144,7 @@ enum vkd3d_shader_compile_option_formatting_flags VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS), };
+/** Determines how matrices are stored. \since 1.9 */ enum vkd3d_shader_compile_option_pack_matrix_order { VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR = 0x00000001, @@ -183,7 +184,7 @@ enum vkd3d_shader_compile_option_name */ VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE = 0x00000006, /** - * This option specifies default matrix packing order. It's only supported for HLSL source type. + * This option specifies default matrix packing order for HLSL sources. * Explicit variable modifiers or pragmas will take precedence. * * \a value is a member of enum vkd3d_shader_compile_option_pack_matrix_order.
This merge request was approved by Henri Verbeet.