On Thu Jun 2 16:39:03 2022 +0000, Ghost User wrote:
Henri Verbeet replied on the mailing list:
On Thu, 2 Jun 2022 at 17:39, Fabian Maurer (@DarkShadow44) <wine@gitlab.winehq.org> wrote: > On Thu Jun 2 13:17:37 2022 +0000, **** wrote: > > Henri Verbeet replied on the mailing list: > > \`\`\` > > On Wed, 25 May 2022 at 02:02, Fabian Maurer <wine@gitlab.winehq.org> wrote: > > > Since ddraw propably never allowed sizes that big anyways, > > > this should not cause any issues. > > This seems like something it would be easy to write tests for. > > \`\`\` > Those tests would only work if your GPU advertises 32768x32768 textures though. Would the testbot be able to handle that? I suspect not, even feature level 12_1 only requires 16384 as maximum texture dimensions. But a test testing that ddraw never advertises dwMaxTextureWidth/dwMaxTextureHeight larger than 16384 would still pass there. You'd need such a GPU to verify the change is in fact correct, but presumably you already did that.
Not quite sure how to continue here, my current GPU doesn't seem to allow texture sizes over 16384x16384. Not sure how to do proper testing like this.