From: Paul Gofman pgofman@codeweavers.com
--- dlls/win32u/sysparams.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/win32u/sysparams.c b/dlls/win32u/sysparams.c index 6b8e6ea8c1a..13b49a9f12c 100644 --- a/dlls/win32u/sysparams.c +++ b/dlls/win32u/sysparams.c @@ -1092,10 +1092,10 @@ static const char* driver_vendor_to_version( UINT16 vendor ) /* The last seven digits are the driver number. */ switch (vendor) { - case 0x8086: /* Intel */ return "32.0.101.6314"; - case 0x1002: /* AMD */ return "32.0.21025.1024"; - case 0x10de: /* Nvidia */ return "32.0.15.6094"; - default: return "31.0.10.1000"; + case 0x8086: /* Intel */ return "35.0.101.6314"; + case 0x1002: /* AMD */ return "35.0.21025.1024"; + case 0x10de: /* Nvidia */ return "35.0.15.6094"; + default: return "35.0.10.1000"; } }
Its been about a month since I sent the previous bump for AMD version, and now the same Dune: Awakening complains about the version again, wants 32.0.21025.15011 (vs current 32.0.21025.1024).
This is becoming annoying, so I suggest to start putting such versions into some future (keeping the format exactly matching). There is nothing real behind these GPU driver versions which we report, the problems with older driver version number on Windows have nothing to do with the problems the game may or may not encounter in Wine. This version number we report is solely to avoid the games refusing to start or showing warnings which do not reflect the actual state of things when running under Wine. The major driver version can be bumped on Windows anytime (like it happened during previous bump_, so it is unlikely that something is going to break if it sees "35" instead of "32".