Nikolay Sivov (@nsivov) commented about dlls/d2d1/d2d1_private.h:
void d2d_factory_register_effect(struct d2d_factory *factory, struct d2d_effect_registration *effect) DECLSPEC_HIDDEN;
+struct d2d_offset_transform +{
- ID2D1OffsetTransform ID2D1OffsetTransform_iface;
- LONG refcount;
- D2D1_POINT_2L offset;
+};
Do we need a separate structure for each type of node? Maybe we could have a structure similar to d2d_brush. My understanding is it's not possible to have user-defined node types.