Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53429
As the bug states, the test is failing on Wine / Intel GPU. The test was added in commit 83cbcdefa3f55afc449b6be51e215c4f646869f4 which was a test for cc8d8b5ee33561e984d4abe4112ddd6324f77115 (opengl32: Prioritize stencil check over depth check in wglChoosePixelFormat()). The motivation under that change was to avoid the situation when we erroneously return the no-stencil format (which was breaking a game) and not vice versa. This specific test was probably added for completeness. I don't have a Windows Intel GPU machine to check how it looks like there but it seems to me that this aspect (returning 0 depth stencil instead of 8 when no stencil requested) is much less likely to affect things in practice, so just remove the test instead of trying to fix that in Wine on Intel.
From: Paul Gofman pgofman@codeweavers.com
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53429 --- dlls/opengl32/tests/opengl.c | 6 ------ 1 file changed, 6 deletions(-)
diff --git a/dlls/opengl32/tests/opengl.c b/dlls/opengl32/tests/opengl.c index 7d407a1d0b0..57be207b548 100644 --- a/dlls/opengl32/tests/opengl.c +++ b/dlls/opengl32/tests/opengl.c @@ -380,12 +380,6 @@ static void test_choosepixelformat(void) pfd.cDepthBits = 0; pfd.cStencilBits = 0;
- pfd.cDepthBits = 32; - ok( test_pfd(&pfd, &ret_fmt), "depth 32, stencil 8 failed.\n" ); - ok( ret_fmt.cDepthBits >= 24, "Got unexpected cDepthBits %u.\n", ret_fmt.cDepthBits ); - ok( !ret_fmt.cStencilBits, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits ); - pfd.cDepthBits = 0; - pfd.cStencilBits = 8; ok( test_pfd(&pfd, &ret_fmt), "depth 32, stencil 8 failed.\n" ); ok( ret_fmt.cStencilBits == 8, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );
This merge request was approved by Matteo Bruni.