First part of v2 of !27, which aims to:
* Allow allocation of variables of complex types that contain both numerics and objects across multiple register sets (regsets). * Support the tex2D and tex3D intrinsics, inferring generic samplers dimension from usage, writing sampler declarations, and writing sample instructions. * Support for arrays of resources for both SM1 and SM4 (not to be confused with the resource-arrays of SM 5.1, which can have non-constant indexes). * Support for resources declared within structs. * Support for synthetic combined samplers for SM1 and synthetic separated samplers for SM4, considering that they can be arrays or members of structs. * Imitate the way the native compiler assigns the register indexes of the resources on allocation, which proved to be the most difficult thing. * Support for object components within complex input parameters. * Small fixes to corner cases.
This part consists on parsing the `tex2D()` and `tex3D()` intrinsics and beginning to support the allocation of variables across multiple regsets.
The whole series, is on my [master6](https://gitlab.winehq.org/fcasas/vkd3d/-/commits/master6) branch.
-- v3: vkd3d-shader/hlsl: Allocate register reservations in a separate pass. vkd3d-shader/hlsl: Allocate objects according to register set. vkd3d-shader/hlsl: Keep an hlsl_reg for each register set in hlsl_ir_var. vkd3d-shader/hlsl: Store the type's register size for each register set. vkd3d-shader/hlsl: Parse the tex3D() intrinsic. vkd3d-shader/hlsl: Parse the tex2D() intrinsic. vkd3d-shader/hlsl: Avoid segfault on missing sampler.
From: Francisco Casas fcasas@codeweavers.com
--- libs/vkd3d-shader/hlsl_sm4.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index af59b7c7..8f96c780 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -2243,7 +2243,10 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
case HLSL_RESOURCE_SAMPLE: if (!load->sampler.var) + { hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression."); + return; + } write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler, coords, texel_offset); break;
From: Zebediah Figura zfigura@codeweavers.com
--- Modifications: * Using new hlsl_resource_load_params struct. * Removed `HLSL_OP2_SAMPLE` from enum hlsl_ir_expr_op, since it is not used. --- libs/vkd3d-shader/hlsl.y | 62 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index a4de0edd..abed13c2 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -2888,6 +2888,67 @@ static bool intrinsic_step(struct hlsl_ctx *ctx, return !!add_implicit_conversion(ctx, params->instrs, ge, type, loc); }
+static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *params, + const struct vkd3d_shader_location *loc, const char *name, enum hlsl_sampler_dim dim) +{ + struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_SAMPLE}; + const struct hlsl_type *sampler_type; + struct hlsl_ir_resource_load *load; + struct hlsl_ir_load *sampler_load; + struct hlsl_ir_node *coords; + + if (params->args_count != 2 && params->args_count != 4) + { + hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT, + "Wrong number of arguments to function '%s': expected 2 or 4, but got %u.", name, params->args_count); + return false; + } + + if (params->args_count == 4) + { + hlsl_fixme(ctx, loc, "Samples with gradients are not implemented.\n"); + } + + + sampler_type = params->args[0]->data_type; + if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER + || (sampler_type->sampler_dim != dim && sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)) + { + struct vkd3d_string_buffer *string; + + if ((string = hlsl_type_to_string(ctx, sampler_type))) + hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, + "Wrong type for argument 1 of '%s': expected 'sampler' or '%s', but got '%s'.", + name, ctx->builtin_types.sampler[dim]->name, string->buffer); + hlsl_release_string_buffer(ctx, string); + } + else + { + /* Only HLSL_IR_LOAD can return an object. */ + sampler_load = hlsl_ir_load(params->args[0]); + + load_params.resource = sampler_load->src; + } + + if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1], + hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, hlsl_sampler_dim_count(dim)), loc))) + coords = params->args[1]; + + load_params.coords = coords; + load_params.format = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4); + + if (!(load = hlsl_new_resource_load(ctx, &load_params, loc))) + return false; + list_add_tail(params->instrs, &load->node.entry); + return true; +} + +static bool intrinsic_tex2D(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + return intrinsic_tex(ctx, params, loc, "tex2D", HLSL_SAMPLER_DIM_2D); +} + static bool intrinsic_transpose(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -2981,6 +3042,7 @@ intrinsic_functions[] = {"smoothstep", 3, true, intrinsic_smoothstep}, {"sqrt", 1, true, intrinsic_sqrt}, {"step", 2, true, intrinsic_step}, + {"tex2D", -1, false, intrinsic_tex2D}, {"transpose", 1, true, intrinsic_transpose}, };
From: Zebediah Figura zfigura@codeweavers.com
--- libs/vkd3d-shader/hlsl.y | 7 +++++++ 1 file changed, 7 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index abed13c2..53cd0ef3 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -2949,6 +2949,12 @@ static bool intrinsic_tex2D(struct hlsl_ctx *ctx, return intrinsic_tex(ctx, params, loc, "tex2D", HLSL_SAMPLER_DIM_2D); }
+static bool intrinsic_tex3D(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + return intrinsic_tex(ctx, params, loc, "tex3D", HLSL_SAMPLER_DIM_3D); +} + static bool intrinsic_transpose(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -3043,6 +3049,7 @@ intrinsic_functions[] = {"sqrt", 1, true, intrinsic_sqrt}, {"step", 2, true, intrinsic_step}, {"tex2D", -1, false, intrinsic_tex2D}, + {"tex3D", -1, false, intrinsic_tex3D}, {"transpose", 1, true, intrinsic_transpose}, };
From: Francisco Casas fcasas@codeweavers.com
--- libs/vkd3d-shader/hlsl.c | 84 +++++++++++++++++++++++--------- libs/vkd3d-shader/hlsl.h | 34 +++++++++---- libs/vkd3d-shader/hlsl_codegen.c | 65 +++++++++++++----------- libs/vkd3d-shader/hlsl_sm1.c | 2 +- libs/vkd3d-shader/hlsl_sm4.c | 4 +- 5 files changed, 126 insertions(+), 63 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 256e466a..1531551d 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -164,6 +164,29 @@ static unsigned int get_array_size(const struct hlsl_type *type) return 1; }
+enum hlsl_regset hlsl_type_get_regset(struct hlsl_ctx *ctx, const struct hlsl_type *type) +{ + if (type->type <= HLSL_CLASS_LAST_NUMERIC) + return HLSL_REGSET_NUMERIC; + + if (type->type == HLSL_CLASS_OBJECT) + { + switch (type->base_type) + { + case HLSL_TYPE_TEXTURE: + return HLSL_REGSET_T; + case HLSL_TYPE_SAMPLER: + return HLSL_REGSET_S; + case HLSL_TYPE_UAV: + return HLSL_REGSET_U; + default: + return HLSL_REGSET_VOID; + } + } + + return HLSL_REGSET_VOID; +} + unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset) { /* Align to the next vec4 boundary if: @@ -171,7 +194,7 @@ unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int * (b) the type would cross a vec4 boundary; i.e. a vec3 and a * vec1 can be packed together, but not a vec3 and a vec2. */ - if (type->type > HLSL_CLASS_LAST_NUMERIC || (offset & 3) + type->reg_size > 4) + if (type->type > HLSL_CLASS_LAST_NUMERIC || (offset & 3) + type->reg_size[HLSL_REGSET_NUMERIC] > 4) return align(offset, 4); return offset; } @@ -179,31 +202,40 @@ unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type *type) { bool is_sm4 = (ctx->profile->major_version >= 4); + unsigned int k; + + for (k = 0; k <= HLSL_REGSET_LAST; ++k) + type->reg_size[k] = 0;
switch (type->type) { case HLSL_CLASS_SCALAR: case HLSL_CLASS_VECTOR: - type->reg_size = is_sm4 ? type->dimx : 4; + type->reg_size[HLSL_REGSET_NUMERIC] = is_sm4 ? type->dimx : 4; break;
case HLSL_CLASS_MATRIX: if (hlsl_type_is_row_major(type)) - type->reg_size = is_sm4 ? (4 * (type->dimy - 1) + type->dimx) : (4 * type->dimy); + type->reg_size[HLSL_REGSET_NUMERIC] = is_sm4 ? (4 * (type->dimy - 1) + type->dimx) : (4 * type->dimy); else - type->reg_size = is_sm4 ? (4 * (type->dimx - 1) + type->dimy) : (4 * type->dimx); + type->reg_size[HLSL_REGSET_NUMERIC] = is_sm4 ? (4 * (type->dimx - 1) + type->dimy) : (4 * type->dimx); break;
case HLSL_CLASS_ARRAY: { - unsigned int element_size = type->e.array.type->reg_size; - if (type->e.array.elements_count == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT) - type->reg_size = 0; - else if (is_sm4) - type->reg_size = (type->e.array.elements_count - 1) * align(element_size, 4) + element_size; - else - type->reg_size = type->e.array.elements_count * element_size; + break; + + for (k = 0; k <= HLSL_REGSET_LAST; ++k) + { + unsigned int element_size = type->e.array.type->reg_size[k]; + + if (is_sm4 && k == HLSL_REGSET_NUMERIC) + type->reg_size[k] = (type->e.array.elements_count - 1) * align(element_size, 4) + element_size; + else + type->reg_size[k] = type->e.array.elements_count * element_size; + } + break; }
@@ -212,16 +244,17 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type unsigned int i;
type->dimx = 0; - type->reg_size = 0; - for (i = 0; i < type->e.record.field_count; ++i) { struct hlsl_struct_field *field = &type->e.record.fields[i]; - unsigned int field_size = field->type->reg_size;
- type->reg_size = hlsl_type_get_sm4_offset(field->type, type->reg_size); - field->reg_offset = type->reg_size; - type->reg_size += field_size; + for (k = 0; k <= HLSL_REGSET_LAST; ++k) + { + if (k == HLSL_REGSET_NUMERIC) + type->reg_size[k] = hlsl_type_get_sm4_offset(field->type, type->reg_size[k]); + field->reg_offset[k] = type->reg_size[k]; + type->reg_size[k] += field->type->reg_size[k]; + }
type->dimx += field->type->dimx * field->type->dimy * get_array_size(field->type); } @@ -229,16 +262,23 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type }
case HLSL_CLASS_OBJECT: - type->reg_size = 0; + { + enum hlsl_regset regset = hlsl_type_get_regset(ctx, type); + + if (regset != HLSL_REGSET_VOID) + type->reg_size[regset] = 1; break; + } } }
-/* Returns the size of a type, considered as part of an array of that type. - * As such it includes padding after the type. */ -unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type) +/* Returns the size of a type, considered as part of an array of that type, within a specific + * register set. As such it includes padding after the type, when applicable. */ +unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type, enum hlsl_regset regset) { - return align(type->reg_size, 4); + if (regset == HLSL_REGSET_NUMERIC) + return align(type->reg_size[regset], 4); + return type->reg_size[regset]; }
static struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class type_class, diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index bb63f827..1233d338 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -122,6 +122,17 @@ enum hlsl_matrix_majority HLSL_ROW_MAJOR };
+enum hlsl_regset +{ + HLSL_REGSET_S, + HLSL_REGSET_T, + HLSL_REGSET_U, + HLSL_REGSET_LAST_OBJECT = HLSL_REGSET_U, + HLSL_REGSET_NUMERIC, + HLSL_REGSET_VOID, + HLSL_REGSET_LAST = HLSL_REGSET_VOID, +}; + /* An HLSL source-level data type, including anonymous structs and typedefs. */ struct hlsl_type { @@ -183,12 +194,12 @@ struct hlsl_type struct hlsl_type *resource_format; } e;
- /* Number of numeric register components used by one value of this type (4 components make 1 - * register). - * If type is HLSL_CLASS_STRUCT or HLSL_CLASS_ARRAY, this value includes the reg_size of - * their elements and padding (which varies according to the backend). - * This value is 0 for types without numeric components, like objects. */ - unsigned int reg_size; + /* Number of numeric register components used by one value of this type, for each regset. + * For HLSL_REGSET_NUMERIC, 4 components make 1 register, while for other regsets 1 component makes + * 1 register. + * If type is HLSL_CLASS_STRUCT or HLSL_CLASS_ARRAY, the reg_size of their elements and padding + * (which varies according to the backend) is also included. */ + unsigned int reg_size[HLSL_REGSET_LAST + 1]; /* Offset where the type's description starts in the output bytecode, in bytes. */ size_t bytecode_offset;
@@ -215,8 +226,8 @@ struct hlsl_struct_field * type->modifiers instead) and that also are specific to the field and not the whole variable. * In particular, interpolation modifiers. */ unsigned int storage_modifiers; - /* Offset of the field within the type it belongs to, in numeric register components. */ - unsigned int reg_offset; + /* Offset of the field within the type it belongs to, in register components, for each regset. */ + unsigned int reg_offset[HLSL_REGSET_LAST + 1];
/* Offset where the fields's name starts in the output bytecode, in bytes. */ size_t name_bytecode_offset; @@ -546,10 +557,12 @@ struct hlsl_deref struct hlsl_src *path;
/* Single instruction node of data type uint used to represent the register offset (in register - * components), from the start of the variable, of the part referenced. + * components, within the pertaining regset), from the start of the variable, of the part + * referenced. * The path is lowered to this single offset -- whose value may vary between SM1 and SM4 -- * before writing the bytecode. */ struct hlsl_src offset; + enum hlsl_regset offset_regset; };
struct hlsl_ir_load @@ -1065,13 +1078,14 @@ bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type); struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, unsigned int default_majority, unsigned int modifiers); unsigned int hlsl_type_component_count(const struct hlsl_type *type); -unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type); +unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type, enum hlsl_regset regset); struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl_type *type, unsigned int index); bool hlsl_type_is_row_major(const struct hlsl_type *type); unsigned int hlsl_type_minor_size(const struct hlsl_type *type); unsigned int hlsl_type_major_size(const struct hlsl_type *type); unsigned int hlsl_type_element_count(const struct hlsl_type *type); +enum hlsl_regset hlsl_type_get_regset(struct hlsl_ctx *ctx, const struct hlsl_type *type); unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset); bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 4fa860a6..a35baa2b 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -24,7 +24,7 @@ /* TODO: remove when no longer needed, only used for new_offset_instr_from_deref() */ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_type *type, struct hlsl_ir_node *offset, struct hlsl_ir_node *idx, - const struct vkd3d_shader_location *loc) + enum hlsl_regset regset, const struct vkd3d_shader_location *loc) { struct hlsl_ir_node *idx_offset = NULL; struct hlsl_ir_constant *c; @@ -52,7 +52,7 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str
case HLSL_CLASS_ARRAY: { - unsigned int size = hlsl_type_get_array_element_reg_size(type->e.array.type); + unsigned int size = hlsl_type_get_array_element_reg_size(type->e.array.type, regset);
if (!(c = hlsl_new_uint_constant(ctx, size, loc))) return NULL; @@ -70,7 +70,7 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str unsigned int field_idx = hlsl_ir_constant(idx)->value[0].u; struct hlsl_struct_field *field = &type->e.record.fields[field_idx];
- if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset, loc))) + if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset[regset], loc))) return NULL; list_add_tail(&block->instrs, &c->node.entry);
@@ -110,7 +110,8 @@ static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, st { struct hlsl_block idx_block;
- if (!(offset = new_offset_from_path_index(ctx, &idx_block, type, offset, deref->path[i].node, loc))) + if (!(offset = new_offset_from_path_index(ctx, &idx_block, type, offset, deref->path[i].node, + deref->offset_regset, loc))) return NULL;
list_move_tail(&block->instrs, &idx_block.instrs); @@ -134,6 +135,8 @@ static void replace_deref_path_with_offset(struct hlsl_ctx *ctx, struct hlsl_der /* register offsets shouldn't be used before this point is reached. */ assert(!deref->offset.node);
+ deref->offset_regset = hlsl_type_get_regset(ctx, hlsl_deref_get_type(ctx, deref)); + if (!(offset = new_offset_instr_from_deref(ctx, &block, deref, &instr->loc))) return; list_move_before(&instr->entry, &block.instrs); @@ -2172,32 +2175,33 @@ static struct hlsl_reg allocate_range(struct hlsl_ctx *ctx, struct liveness *liv static const char *debug_register(char class, struct hlsl_reg reg, const struct hlsl_type *type) { static const char writemask_offset[] = {'w','x','y','z'}; + unsigned int reg_size = type->reg_size[HLSL_REGSET_NUMERIC];
- if (type->reg_size > 4) + if (reg_size > 4) { - if (type->reg_size & 3) - return vkd3d_dbg_sprintf("%c%u-%c%u.%c", class, reg.id, class, - reg.id + (type->reg_size / 4), writemask_offset[type->reg_size & 3]); + if (reg_size & 3) + return vkd3d_dbg_sprintf("%c%u-%c%u.%c", class, reg.id, class, reg.id + (reg_size / 4), + writemask_offset[reg_size & 3]);
- return vkd3d_dbg_sprintf("%c%u-%c%u", class, reg.id, class, - reg.id + (type->reg_size / 4) - 1); + return vkd3d_dbg_sprintf("%c%u-%c%u", class, reg.id, class, reg.id + (reg_size / 4) - 1); } return vkd3d_dbg_sprintf("%c%u%s", class, reg.id, debug_hlsl_writemask(reg.writemask)); }
static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct liveness *liveness) { + unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC]; + if (var->is_input_semantic || var->is_output_semantic || var->is_uniform) return;
if (!var->reg.allocated && var->last_read) { - if (var->data_type->reg_size > 4) - var->reg = allocate_range(ctx, liveness, var->first_write, - var->last_read, var->data_type->reg_size); + if (reg_size > 4) + var->reg = allocate_range(ctx, liveness, var->first_write, var->last_read, reg_size); else - var->reg = allocate_register(ctx, liveness, var->first_write, - var->last_read, var->data_type->reg_size); + var->reg = allocate_register(ctx, liveness, var->first_write, var->last_read, reg_size); + TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name, debug_register('r', var->reg, var->data_type), var->first_write, var->last_read); } @@ -2211,12 +2215,12 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_bl { if (!instr->reg.allocated && instr->last_read) { - if (instr->data_type->reg_size > 4) - instr->reg = allocate_range(ctx, liveness, instr->index, - instr->last_read, instr->data_type->reg_size); + unsigned int reg_size = instr->data_type->reg_size[HLSL_REGSET_NUMERIC]; + + if (reg_size > 4) + instr->reg = allocate_range(ctx, liveness, instr->index, instr->last_read, reg_size); else - instr->reg = allocate_register(ctx, liveness, instr->index, - instr->last_read, instr->data_type->reg_size); + instr->reg = allocate_register(ctx, liveness, instr->index, instr->last_read, reg_size); TRACE("Allocated anonymous expression @%u to %s (liveness %u-%u).\n", instr->index, debug_register('r', instr->reg, instr->data_type), instr->index, instr->last_read); } @@ -2274,7 +2278,7 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_b struct hlsl_ir_constant *constant = hlsl_ir_constant(instr); const struct hlsl_type *type = instr->data_type; unsigned int x, y, i, writemask, end_reg; - unsigned int reg_size = type->reg_size; + unsigned int reg_size = type->reg_size[HLSL_REGSET_NUMERIC];
if (reg_size > 4) constant->reg = allocate_range(ctx, liveness, 1, UINT_MAX, reg_size); @@ -2373,15 +2377,15 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi { if (var->is_uniform && var->last_read) { - if (var->data_type->reg_size == 0) + if (var->data_type->reg_size[HLSL_REGSET_NUMERIC] == 0) continue;
- if (var->data_type->reg_size > 4) - var->reg = allocate_range(ctx, &liveness, 1, UINT_MAX, var->data_type->reg_size); + if (var->data_type->reg_size[HLSL_REGSET_NUMERIC] > 4) + var->reg = allocate_range(ctx, &liveness, 1, UINT_MAX, var->data_type->reg_size[HLSL_REGSET_NUMERIC]); else { var->reg = allocate_register(ctx, &liveness, 1, UINT_MAX, 4); - var->reg.writemask = (1u << var->data_type->reg_size) - 1; + var->reg.writemask = (1u << var->data_type->reg_size[HLSL_REGSET_NUMERIC]) - 1; } TRACE("Allocated %s to %s.\n", var->name, debug_register('c', var->reg, var->data_type)); } @@ -2498,7 +2502,7 @@ static void calculate_buffer_offset(struct hlsl_ir_var *var)
var->buffer_offset = buffer->size; TRACE("Allocated buffer offset %u to %s.\n", var->buffer_offset, var->name); - buffer->size += var->data_type->reg_size; + buffer->size += var->data_type->reg_size[HLSL_REGSET_NUMERIC]; if (var->last_read) buffer->used_size = buffer->size; } @@ -2753,6 +2757,7 @@ bool hlsl_component_index_range_from_deref(struct hlsl_ctx *ctx, const struct hl bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset) { struct hlsl_ir_node *offset_node = deref->offset.node; + unsigned int size;
if (!offset_node) { @@ -2769,10 +2774,12 @@ bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref
*offset = hlsl_ir_constant(offset_node)->value[0].u;
- if (*offset >= deref->var->data_type->reg_size) + assert(deref->offset_regset != HLSL_REGSET_VOID); + size = deref->var->data_type->reg_size[deref->offset_regset]; + if (*offset >= size) { hlsl_error(ctx, &deref->offset.node->loc, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS, - "Dereference is out of bounds. %u/%u", *offset, deref->var->data_type->reg_size); + "Dereference is out of bounds. %u/%u", *offset, size); return false; }
@@ -2798,6 +2805,8 @@ struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_dere struct hlsl_reg ret = var->reg; unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
+ assert(deref->offset_regset == HLSL_REGSET_NUMERIC); + ret.id += offset / 4;
ret.writemask = 0xf & (0xf << (offset % 4)); diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c index a66d4028..c2830fe3 100644 --- a/libs/vkd3d-shader/hlsl_sm1.c +++ b/libs/vkd3d-shader/hlsl_sm1.c @@ -366,7 +366,7 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe else { put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->reg.id)); - put_u32(buffer, var->data_type->reg_size / 4); + put_u32(buffer, var->data_type->reg_size[HLSL_REGSET_NUMERIC] / 4); } put_u32(buffer, 0); /* type */ put_u32(buffer, 0); /* FIXME: default value */ diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 8f96c780..b0ea4a4c 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -395,7 +395,7 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
put_u32(buffer, field->name_bytecode_offset); put_u32(buffer, field->type->bytecode_offset); - put_u32(buffer, field->reg_offset); + put_u32(buffer, field->reg_offset[HLSL_REGSET_NUMERIC]); } }
@@ -711,7 +711,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
put_u32(&buffer, 0); /* name */ put_u32(&buffer, var->buffer_offset * sizeof(float)); - put_u32(&buffer, var->data_type->reg_size * sizeof(float)); + put_u32(&buffer, var->data_type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float)); put_u32(&buffer, flags); put_u32(&buffer, 0); /* type */ put_u32(&buffer, 0); /* FIXME: default value */
From: Francisco Casas fcasas@codeweavers.com
--- libs/vkd3d-shader/hlsl.h | 16 +++----- libs/vkd3d-shader/hlsl_codegen.c | 55 +++++++++++++++----------- libs/vkd3d-shader/hlsl_sm1.c | 22 +++++++---- libs/vkd3d-shader/hlsl_sm4.c | 67 ++++++++++++++++++++------------ 4 files changed, 96 insertions(+), 64 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 1233d338..91b222eb 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -383,19 +383,13 @@ struct hlsl_ir_var /* Offset where the variable's value is stored within its buffer in numeric register components. * This in case the variable is uniform. */ unsigned int buffer_offset; - /* Register to which the variable is allocated during its lifetime. - * In case that the variable spans multiple registers, this is set to the start of the register - * range. - * The register type is inferred from the data type and the storage of the variable. + /* Register to which the variable is allocated during its lifetime, for each register set. + * In case that the variable spans multiple registers in one regset, this is set to the + * start of the register range. * Builtin semantics don't use the field. * In SM4, uniforms don't use the field because they are located using the buffer's hlsl_reg - * and the buffer_offset instead. - * If the variable is an input semantic copy, the register is 'v'. - * If the variable is an output semantic copy, the register is 'o'. - * Textures are stored on 's' registers in SM1, and 't' registers in SM4. - * Samplers are stored on 's' registers. - * UAVs are stored on 'u' registers. */ - struct hlsl_reg reg; + * and the buffer_offset instead. */ + struct hlsl_reg regs[HLSL_REGSET_LAST + 1];
uint32_t is_input_semantic : 1; uint32_t is_output_semantic : 1; diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index a35baa2b..a5b4f78f 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -2195,15 +2195,17 @@ static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir if (var->is_input_semantic || var->is_output_semantic || var->is_uniform) return;
- if (!var->reg.allocated && var->last_read) + if (!var->regs[HLSL_REGSET_NUMERIC].allocated && var->last_read) { if (reg_size > 4) - var->reg = allocate_range(ctx, liveness, var->first_write, var->last_read, reg_size); + var->regs[HLSL_REGSET_NUMERIC] = allocate_range(ctx, liveness, var->first_write, + var->last_read, reg_size); else - var->reg = allocate_register(ctx, liveness, var->first_write, var->last_read, reg_size); + var->regs[HLSL_REGSET_NUMERIC] = allocate_register(ctx, liveness, var->first_write, + var->last_read, reg_size);
- TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name, - debug_register('r', var->reg, var->data_type), var->first_write, var->last_read); + TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name, debug_register('r', + var->regs[HLSL_REGSET_NUMERIC], var->data_type), var->first_write, var->last_read); } }
@@ -2377,17 +2379,21 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi { if (var->is_uniform && var->last_read) { - if (var->data_type->reg_size[HLSL_REGSET_NUMERIC] == 0) + unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC]; + + if (reg_size == 0) continue;
- if (var->data_type->reg_size[HLSL_REGSET_NUMERIC] > 4) - var->reg = allocate_range(ctx, &liveness, 1, UINT_MAX, var->data_type->reg_size[HLSL_REGSET_NUMERIC]); + if (reg_size > 4) + { + var->regs[HLSL_REGSET_NUMERIC] = allocate_range(ctx, &liveness, 1, UINT_MAX, reg_size); + } else { - var->reg = allocate_register(ctx, &liveness, 1, UINT_MAX, 4); - var->reg.writemask = (1u << var->data_type->reg_size[HLSL_REGSET_NUMERIC]) - 1; + var->regs[HLSL_REGSET_NUMERIC] = allocate_register(ctx, &liveness, 1, UINT_MAX, 4); + var->regs[HLSL_REGSET_NUMERIC].writemask = (1u << reg_size) - 1; } - TRACE("Allocated %s to %s.\n", var->name, debug_register('c', var->reg, var->data_type)); + TRACE("Allocated %s to %s.\n", var->name, debug_register('c', var->regs[HLSL_REGSET_NUMERIC], var->data_type)); } } } @@ -2461,10 +2467,11 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var } else { - var->reg.allocated = true; - var->reg.id = (*counter)++; - var->reg.writemask = (1 << var->data_type->dimx) - 1; - TRACE("Allocated %s to %s.\n", var->name, debug_register(output ? 'o' : 'v', var->reg, var->data_type)); + var->regs[HLSL_REGSET_NUMERIC].allocated = true; + var->regs[HLSL_REGSET_NUMERIC].id = (*counter)++; + var->regs[HLSL_REGSET_NUMERIC].writemask = (1 << var->data_type->dimx) - 1; + TRACE("Allocated %s to %s.\n", var->name, debug_register(output ? 'o' : 'v', + var->regs[HLSL_REGSET_NUMERIC], var->data_type)); } }
@@ -2627,10 +2634,14 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { + enum hlsl_regset regset; + if (!var->last_read || var->data_type->type != HLSL_CLASS_OBJECT || var->data_type->base_type != type) continue;
+ regset = hlsl_type_get_regset(ctx, var->data_type); + if (var->reg_reservation.type == type_info->reg_name) { const struct hlsl_ir_var *reserved_object = get_reserved_object(ctx, type_info->reg_name, @@ -2652,8 +2663,8 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type) type_info->reg_name, var->reg_reservation.index); }
- var->reg.id = var->reg_reservation.index; - var->reg.allocated = true; + var->regs[regset].id = var->reg_reservation.index; + var->regs[regset].allocated = true; TRACE("Allocated reserved %s to %c%u.\n", var->name, type_info->reg_name, var->reg_reservation.index); } else if (!var->reg_reservation.type) @@ -2661,8 +2672,8 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type) while (get_reserved_object(ctx, type_info->reg_name, index)) ++index;
- var->reg.id = index; - var->reg.allocated = true; + var->regs[regset].id = index; + var->regs[regset].allocated = true; TRACE("Allocated object to %c%u.\n", type_info->reg_name, index); ++index; } @@ -2802,7 +2813,7 @@ unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref) { const struct hlsl_ir_var *var = deref->var; - struct hlsl_reg ret = var->reg; + struct hlsl_reg ret = var->regs[HLSL_REGSET_NUMERIC]; unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
assert(deref->offset_regset == HLSL_REGSET_NUMERIC); @@ -2810,8 +2821,8 @@ struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_dere ret.id += offset / 4;
ret.writemask = 0xf & (0xf << (offset % 4)); - if (var->reg.writemask) - ret.writemask = hlsl_combine_writemasks(var->reg.writemask, ret.writemask); + if (var->regs[HLSL_REGSET_NUMERIC].writemask) + ret.writemask = hlsl_combine_writemasks(var->regs[HLSL_REGSET_NUMERIC].writemask, ret.writemask);
return ret; } diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c index c2830fe3..84abff15 100644 --- a/libs/vkd3d-shader/hlsl_sm1.c +++ b/libs/vkd3d-shader/hlsl_sm1.c @@ -315,7 +315,9 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { - if (!var->semantic.name && var->reg.allocated) + enum hlsl_regset regset = hlsl_type_get_regset(ctx, var->data_type); + + if (!var->semantic.name && var->regs[regset].allocated) { ++uniform_count;
@@ -353,20 +355,24 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { - if (!var->semantic.name && var->reg.allocated) + enum hlsl_regset regset = hlsl_type_get_regset(ctx, var->data_type); + + if (!var->semantic.name && var->regs[regset].allocated) { put_u32(buffer, 0); /* name */ if (var->data_type->type == HLSL_CLASS_OBJECT && (var->data_type->base_type == HLSL_TYPE_SAMPLER || var->data_type->base_type == HLSL_TYPE_TEXTURE)) { - put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->reg.id)); + assert(regset == HLSL_REGSET_S); + put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->regs[regset].id)); put_u32(buffer, 1); } else { - put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->reg.id)); - put_u32(buffer, var->data_type->reg_size[HLSL_REGSET_NUMERIC] / 4); + assert(regset == HLSL_REGSET_NUMERIC); + put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->regs[regset].id)); + put_u32(buffer, var->data_type->reg_size[regset] / 4); } put_u32(buffer, 0); /* type */ put_u32(buffer, 0); /* FIXME: default value */ @@ -377,7 +383,9 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { - if (!var->semantic.name && var->reg.allocated) + enum hlsl_regset regset = hlsl_type_get_regset(ctx, var->data_type); + + if (!var->semantic.name && var->regs[regset].allocated) { size_t var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t)); size_t name_offset; @@ -547,7 +555,7 @@ static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b ret = hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx); assert(ret); reg.type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT; - reg.reg = var->reg.id; + reg.reg = var->regs[HLSL_REGSET_NUMERIC].id; }
token = D3DSIO_DCL; diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index b0ea4a4c..64daa28c 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -182,9 +182,9 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc, } else { - assert(var->reg.allocated); + assert(var->regs[HLSL_REGSET_NUMERIC].allocated); type = VKD3D_SM4_RT_INPUT; - reg_idx = var->reg.id; + reg_idx = var->regs[HLSL_REGSET_NUMERIC].id; }
use_mask = width; /* FIXME: accurately report use mask */ @@ -480,16 +480,27 @@ static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *typ } }
-static int sm4_compare_externs(const struct hlsl_ir_var *a, const struct hlsl_ir_var *b) +static int sm4_compare_externs(struct hlsl_ctx *ctx, const struct hlsl_ir_var *a, const struct hlsl_ir_var *b) { - if (a->data_type->base_type != b->data_type->base_type) - return a->data_type->base_type - b->data_type->base_type; - if (a->reg.allocated && b->reg.allocated) - return a->reg.id - b->reg.id; + enum hlsl_regset a_regset = hlsl_type_get_regset(ctx, a->data_type); + enum hlsl_regset b_regset = hlsl_type_get_regset(ctx, b->data_type); + unsigned int a_id, b_id; + bool a_allocated, b_allocated; + + a_allocated = a->regs[a_regset].allocated; + a_id = a->regs[a_regset].id; + + b_allocated = b->regs[b_regset].allocated; + b_id = b->regs[b_regset].id; + + if (a_regset != b_regset) + return a_regset - b_regset; + if (a_allocated && b_allocated) + return a_id - b_id; return strcmp(a->name, b->name); }
-static void sm4_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort) +static void sm4_sort_extern(struct hlsl_ctx *ctx, struct list *sorted, struct hlsl_ir_var *to_sort) { struct hlsl_ir_var *var;
@@ -497,7 +508,7 @@ static void sm4_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry) { - if (sm4_compare_externs(to_sort, var) < 0) + if (sm4_compare_externs(ctx, to_sort, var) < 0) { list_add_before(&var->extern_entry, &to_sort->extern_entry); return; @@ -515,7 +526,7 @@ static void sm4_sort_externs(struct hlsl_ctx *ctx) LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { if (var->data_type->type == HLSL_CLASS_OBJECT) - sm4_sort_extern(&sorted, var); + sm4_sort_extern(ctx, &sorted, var); } list_move_tail(&ctx->extern_vars, &sorted); } @@ -544,8 +555,11 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { - if (var->reg.allocated && var->data_type->type == HLSL_CLASS_OBJECT) - ++resource_count; + enum hlsl_regset regset = hlsl_type_get_regset(ctx, var->data_type); + + if (regset > HLSL_REGSET_LAST_OBJECT || !var->regs[regset].allocated) + continue; + ++resource_count; }
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry) @@ -585,9 +599,10 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { + enum hlsl_regset regset = hlsl_type_get_regset(ctx, var->data_type); uint32_t flags = 0;
- if (!var->reg.allocated || var->data_type->type != HLSL_CLASS_OBJECT) + if (regset > HLSL_REGSET_LAST_OBJECT || !var->regs[regset].allocated) continue;
if (var->reg_reservation.type) @@ -595,7 +610,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
put_u32(&buffer, 0); /* name */ put_u32(&buffer, sm4_resource_type(var->data_type)); - if (var->data_type->base_type == HLSL_TYPE_SAMPLER) + if (regset == HLSL_REGSET_S) { put_u32(&buffer, 0); put_u32(&buffer, 0); @@ -608,7 +623,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc) put_u32(&buffer, ~0u); /* FIXME: multisample count */ flags |= (var->data_type->e.resource_format->dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT; } - put_u32(&buffer, var->reg.id); + put_u32(&buffer, var->regs[regset].id); put_u32(&buffer, 1); /* bind count */ put_u32(&buffer, flags); } @@ -637,7 +652,9 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { - if (!var->reg.allocated || var->data_type->type != HLSL_CLASS_OBJECT) + enum hlsl_regset regset = hlsl_type_get_regset(ctx, var->data_type); + + if (regset > HLSL_REGSET_LAST_OBJECT || !var->regs[regset].allocated) continue;
string_offset = put_string(&buffer, var->name); @@ -863,7 +880,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r reg->dim = VKD3D_SM4_DIMENSION_VEC4; if (swizzle_type) *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4; - reg->idx[0] = var->reg.id; + reg->idx[0] = var->regs[HLSL_REGSET_T].id; reg->idx_count = 1; *writemask = VKD3DSP_WRITEMASK_ALL; } @@ -873,7 +890,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r reg->dim = VKD3D_SM4_DIMENSION_VEC4; if (swizzle_type) *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4; - reg->idx[0] = var->reg.id; + reg->idx[0] = var->regs[HLSL_REGSET_U].id; reg->idx_count = 1; *writemask = VKD3DSP_WRITEMASK_ALL; } @@ -883,7 +900,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r reg->dim = VKD3D_SM4_DIMENSION_NONE; if (swizzle_type) *swizzle_type = VKD3D_SM4_SWIZZLE_NONE; - reg->idx[0] = var->reg.id; + reg->idx[0] = var->regs[HLSL_REGSET_S].id; reg->idx_count = 1; *writemask = VKD3DSP_WRITEMASK_ALL; } @@ -1153,7 +1170,7 @@ static void write_sm4_dcl_sampler(struct vkd3d_bytecode_buffer *buffer, const st .opcode = VKD3D_SM4_OP_DCL_SAMPLER,
.dsts[0].reg.type = VKD3D_SM4_RT_SAMPLER, - .dsts[0].reg.idx = {var->reg.id}, + .dsts[0].reg.idx = {var->regs[HLSL_REGSET_S].id}, .dsts[0].reg.idx_count = 1, .dst_count = 1, }; @@ -1169,7 +1186,7 @@ static void write_sm4_dcl_texture(struct vkd3d_bytecode_buffer *buffer, const st | (sm4_resource_dimension(var->data_type) << VKD3D_SM4_RESOURCE_TYPE_SHIFT),
.dsts[0].reg.type = uav ? VKD3D_SM5_RT_UAV : VKD3D_SM4_RT_RESOURCE, - .dsts[0].reg.idx = {var->reg.id}, + .dsts[0].reg.idx = {uav ? var->regs[HLSL_REGSET_U].id : var->regs[HLSL_REGSET_T].id}, .dsts[0].reg.idx_count = 1, .dst_count = 1,
@@ -1208,9 +1225,9 @@ static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b else { instr.dsts[0].reg.type = output ? VKD3D_SM4_RT_OUTPUT : VKD3D_SM4_RT_INPUT; - instr.dsts[0].reg.idx[0] = var->reg.id; + instr.dsts[0].reg.idx[0] = var->regs[HLSL_REGSET_NUMERIC].id; instr.dsts[0].reg.idx_count = 1; - instr.dsts[0].writemask = var->reg.writemask; + instr.dsts[0].writemask = var->regs[HLSL_REGSET_NUMERIC].writemask; }
if (instr.dsts[0].reg.type == VKD3D_SM4_RT_DEPTHOUT) @@ -2438,7 +2455,9 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx,
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry) { - if (!var->reg.allocated || var->data_type->type != HLSL_CLASS_OBJECT) + enum hlsl_regset regset = hlsl_type_get_regset(ctx, var->data_type); + + if (regset > HLSL_REGSET_LAST_OBJECT || !var->regs[regset].allocated) continue;
if (var->data_type->base_type == HLSL_TYPE_SAMPLER)
From: Francisco Casas fcasas@codeweavers.com
Note that the check for !var->last_read' in get_reserved_object() was removed because reserved registers cannot be used by other objects regardless of whether the variable is used or not. --- libs/vkd3d-shader/hlsl.h | 18 +++++++++ libs/vkd3d-shader/hlsl_codegen.c | 68 ++++++++++---------------------- 2 files changed, 38 insertions(+), 48 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 91b222eb..406c7858 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -777,6 +777,24 @@ struct hlsl_resource_load_params struct hlsl_ir_node *coords, *lod, *texel_offset; };
+static inline char hlsl_regset_name(enum hlsl_regset regset) +{ + switch (regset) + { + case HLSL_REGSET_S: + return 's'; + case HLSL_REGSET_T: + return 't'; + case HLSL_REGSET_U: + return 'u'; + case HLSL_REGSET_NUMERIC: + case HLSL_REGSET_VOID: + vkd3d_unreachable(); + break; + } + vkd3d_unreachable(); +} + static inline struct hlsl_ir_call *hlsl_ir_call(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_CALL); diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index a5b4f78f..3eec0d6f 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -2577,50 +2577,27 @@ static void allocate_buffers(struct hlsl_ctx *ctx) } }
-static const struct hlsl_ir_var *get_reserved_object(struct hlsl_ctx *ctx, char type, uint32_t index) +static const struct hlsl_ir_var *get_reserved_object(struct hlsl_ctx *ctx, enum hlsl_regset regset, + uint32_t index) { const struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry) { - if (var->last_read && var->reg_reservation.type == type && var->reg_reservation.index == index) + if (var->reg_reservation.type == hlsl_regset_name(regset) && var->reg_reservation.index == index) return var; } return NULL; }
-static const struct object_type_info +static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset) { - enum hlsl_base_type type; - char reg_name; -} -object_types[] = -{ - { HLSL_TYPE_SAMPLER, 's' }, - { HLSL_TYPE_TEXTURE, 't' }, - { HLSL_TYPE_UAV, 'u' }, -}; - -static const struct object_type_info *get_object_type_info(enum hlsl_base_type type) -{ - unsigned int i; - - for (i = 0; i < ARRAY_SIZE(object_types); ++i) - if (type == object_types[i].type) - return &object_types[i]; - - WARN("No type info for object type %u.\n", type); - return NULL; -} - -static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type) -{ - const struct object_type_info *type_info = get_object_type_info(type); + char regset_name = hlsl_regset_name(regset); struct hlsl_ir_var *var; uint32_t min_index = 0; uint32_t index;
- if (type == HLSL_TYPE_UAV) + if (regset == HLSL_REGSET_U) { LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { @@ -2634,21 +2611,17 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { - enum hlsl_regset regset; - - if (!var->last_read || var->data_type->type != HLSL_CLASS_OBJECT - || var->data_type->base_type != type) + if (!var->last_read || var->data_type->reg_size[regset] == 0) continue;
- regset = hlsl_type_get_regset(ctx, var->data_type); - - if (var->reg_reservation.type == type_info->reg_name) + if (var->reg_reservation.type == regset_name) { - const struct hlsl_ir_var *reserved_object = get_reserved_object(ctx, type_info->reg_name, + const struct hlsl_ir_var *reserved_object = get_reserved_object(ctx, regset, var->reg_reservation.index);
if (var->reg_reservation.index < min_index) { + assert(regset == HLSL_REGSET_U); hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS, "UAV index (%u) must be higher than the maximum render target index (%u).", var->reg_reservation.index, min_index - 1); @@ -2656,25 +2629,24 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type) else if (reserved_object && reserved_object != var) { hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS, - "Multiple objects bound to %c%u.", type_info->reg_name, - var->reg_reservation.index); + "Multiple objects bound to %c%u.", regset_name, var->reg_reservation.index); hlsl_note(ctx, &reserved_object->loc, VKD3D_SHADER_LOG_ERROR, - "Object '%s' is already bound to %c%u.", reserved_object->name, - type_info->reg_name, var->reg_reservation.index); + "Object '%s' is already bound to %c%u.", reserved_object->name, regset_name, + var->reg_reservation.index); }
var->regs[regset].id = var->reg_reservation.index; var->regs[regset].allocated = true; - TRACE("Allocated reserved %s to %c%u.\n", var->name, type_info->reg_name, var->reg_reservation.index); + TRACE("Allocated reserved %s to %c%u.\n", var->name, regset_name, var->regs[regset].id); } else if (!var->reg_reservation.type) { - while (get_reserved_object(ctx, type_info->reg_name, index)) + while (get_reserved_object(ctx, regset, index)) ++index;
var->regs[regset].id = index; var->regs[regset].allocated = true; - TRACE("Allocated object to %c%u.\n", type_info->reg_name, index); + TRACE("Allocated object to %c%u.\n", regset_name, index); ++index; } else @@ -2684,7 +2656,7 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type) type_string = hlsl_type_to_string(ctx, var->data_type); hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, "Object of type '%s' must be bound to register type '%c'.", - type_string->buffer, type_info->reg_name); + type_string->buffer, regset_name); hlsl_release_string_buffer(ctx, type_string); } } @@ -2994,11 +2966,11 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry else { allocate_buffers(ctx); - allocate_objects(ctx, HLSL_TYPE_TEXTURE); - allocate_objects(ctx, HLSL_TYPE_UAV); + allocate_objects(ctx, HLSL_REGSET_T); + allocate_objects(ctx, HLSL_REGSET_U); } allocate_semantic_registers(ctx); - allocate_objects(ctx, HLSL_TYPE_SAMPLER); + allocate_objects(ctx, HLSL_REGSET_S);
if (ctx->result) return ctx->result;
From: Francisco Casas fcasas@codeweavers.com
This refactoring is required for improving the allocation strategy so it works with multiple-register variables. --- libs/vkd3d-shader/hlsl_codegen.c | 75 ++++++++++++++++++++++---------- 1 file changed, 52 insertions(+), 23 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 3eec0d6f..e726d5a1 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1924,6 +1924,39 @@ static void dump_function(struct rb_entry *entry, void *context) rb_for_each_entry(&func->overloads, dump_function_decl, ctx); }
+static void allocate_register_reservations(struct hlsl_ctx *ctx) +{ + struct hlsl_ir_var *var; + + LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) + { + enum hlsl_regset regset = hlsl_type_get_regset(ctx, var->data_type); + + if (regset > HLSL_REGSET_LAST_OBJECT) + continue; + + if (var->reg_reservation.type) + { + if (var->reg_reservation.type != hlsl_regset_name(regset)) + { + struct vkd3d_string_buffer *type_string; + + type_string = hlsl_type_to_string(ctx, var->data_type); + hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, + "Object of type '%s' must be bound to register type '%c'.", + type_string->buffer, hlsl_regset_name(regset)); + hlsl_release_string_buffer(ctx, type_string); + } + else + { + var->regs[regset].allocated = true; + var->regs[regset].id = var->reg_reservation.index; + TRACE("Allocated reserved %s to %c%u.\n", var->name, var->reg_reservation.type, var->reg_reservation.index); + } + } + } +} + /* Compute the earliest and latest liveness for each variable. In the case that * a variable is accessed inside of a loop, we promote its liveness to extend * to at least the range of the entire loop. Note that we don't need to do this @@ -2577,14 +2610,17 @@ static void allocate_buffers(struct hlsl_ctx *ctx) } }
-static const struct hlsl_ir_var *get_reserved_object(struct hlsl_ctx *ctx, enum hlsl_regset regset, +static const struct hlsl_ir_var *get_allocated_object(struct hlsl_ctx *ctx, enum hlsl_regset regset, uint32_t index) { const struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry) { - if (var->reg_reservation.type == hlsl_regset_name(regset) && var->reg_reservation.index == index) + if (!var->regs[regset].allocated) + continue; + + if (index == var->regs[regset].id) return var; } return NULL; @@ -2611,37 +2647,39 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { - if (!var->last_read || var->data_type->reg_size[regset] == 0) + if (!var->last_read || !var->data_type->reg_size[regset]) continue;
- if (var->reg_reservation.type == regset_name) + if (var->regs[regset].allocated) { - const struct hlsl_ir_var *reserved_object = get_reserved_object(ctx, regset, - var->reg_reservation.index); + const struct hlsl_ir_var *reserved_object; + unsigned int index = var->regs[regset].id;
- if (var->reg_reservation.index < min_index) + reserved_object = get_allocated_object(ctx, regset, index); + + if (var->regs[regset].id < min_index) { assert(regset == HLSL_REGSET_U); hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS, "UAV index (%u) must be higher than the maximum render target index (%u).", - var->reg_reservation.index, min_index - 1); + var->regs[regset].id, min_index - 1); } else if (reserved_object && reserved_object != var) { hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS, - "Multiple objects bound to %c%u.", regset_name, var->reg_reservation.index); + "Multiple objects bound to %c%u.", regset_name, index); hlsl_note(ctx, &reserved_object->loc, VKD3D_SHADER_LOG_ERROR, - "Object '%s' is already bound to %c%u.", reserved_object->name, regset_name, - var->reg_reservation.index); + "Object '%s' is already bound to %c%u.", reserved_object->name, + regset_name, index); }
var->regs[regset].id = var->reg_reservation.index; var->regs[regset].allocated = true; TRACE("Allocated reserved %s to %c%u.\n", var->name, regset_name, var->regs[regset].id); } - else if (!var->reg_reservation.type) + else { - while (get_reserved_object(ctx, regset, index)) + while (get_allocated_object(ctx, regset, index)) ++index;
var->regs[regset].id = index; @@ -2649,16 +2687,6 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset) TRACE("Allocated object to %c%u.\n", regset_name, index); ++index; } - else - { - struct vkd3d_string_buffer *type_string; - - type_string = hlsl_type_to_string(ctx, var->data_type); - hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, - "Object of type '%s' must be bound to register type '%c'.", - type_string->buffer, regset_name); - hlsl_release_string_buffer(ctx, type_string); - } } }
@@ -2958,6 +2986,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry if (TRACE_ON()) rb_for_each_entry(&ctx->functions, dump_function, ctx);
+ allocate_register_reservations(ctx); allocate_temp_registers(ctx, entry_func); if (profile->major_version < 4) {
On Mon Jan 30 23:52:12 2023 +0000, Francisco Casas wrote:
changed this line in [version 3 of the diff](/wine/vkd3d/-/merge_requests/66/diffs?diff_id=30056&start_sha=3a2b7fdc75a4ef5d12a528f9e6cfef47ae646a78#c6c9a40d72060550079c91bb6dd5741748169928_178_185)
Okay, I did the first thing (it required a new `HLSL_REGSET_VOID`), the second I want to bikeshed more.
On Mon Jan 30 23:52:15 2023 +0000, Francisco Casas wrote:
changed this line in [version 3 of the diff](/wine/vkd3d/-/merge_requests/66/diffs?diff_id=30056&start_sha=3a2b7fdc75a4ef5d12a528f9e6cfef47ae646a78#c6c9a40d72060550079c91bb6dd5741748169928_180_186)
We require allocating variables across multiple register sets because some variables (in particular structs) can contain fields of different objects and numeric types, and we can't promote these fields into separated variables (well, at least before allocation), since allocation has a set of wonky rules that consider the variable as a whole (that the next patches try to address).
For instance, in the following shader:
https://shader-playground.timjones.io/fc9cdeee0e000008281a7d3f1c7d94b9
even if only one texture and one sampler are used, they bindings are `t5` and `s2` respectively.
I recall attempting to separate variables by regset a couple of times without success, so there should also be other additional reasons that I cannot clearly remember.
Rebased, I also applied all requested changes except changing the names of the object regsets, namely `HLSL_REGSET_S`, `HLSL_REGSET_T`, and `HLSL_REGSET_U`, which is a thing I would like to bikeshed a little more.
I think that these values of `enum hlsl_regset` should indeed map to a single type of register, as in the function `hlsl_regset_name()`, save for `HLSL_REGSET_NUMERIC`.
I am starting to see we are converging to define a clear point in `hlsl_emit_bytecode()` where we start performing backend-specific operations over the IR, which is after the last call to `compute_liveness()` (well, it is still pending to move the `transform_deref_paths_into_offsets` pass forward for this to hold 100% true, but lets assume that).
This makes sense to me, since lowering passes and register allocation, which happen after that point, **have** to contain backend-specific details.
While `reg_size` is backend-specific, it is only **precomputed** at the time the type it is generated, but not used after this backend-specific point, same for the introduced `regsets` in general.
So, I don't see much reason to have them represent another level of indirection using values such as `HLSL_REGSET_RESOURCES` since they are used pass this point of backend-specific-ness.
Also, with the current scheme, it is fairly easy to add new regsets or object types to a different one if required by the backend. It is just a matter of adding a new entry to `enum hlsl_regset`, and modifying `hlsl_type_get_regset()` and `hlsl_regset_name()`.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.y:
- struct hlsl_ir_load *sampler_load;
- struct hlsl_ir_node *coords;
- if (params->args_count != 2 && params->args_count != 4)
- {
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to function '%s': expected 2 or 4, but got %u.", name, params->args_count);
return false;
- }
- if (params->args_count == 4)
- {
hlsl_fixme(ctx, loc, "Samples with gradients are not implemented.\n");
- }
Trivial nitpick: is this double empty line intended? Usually we don't use leave them.
I am not a fan of the name "register set". I would feel them better described by something like "register namespace". However, if @zfigura, @hverbeet or @Mystral are happy with "register set" I can pass on that.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl_codegen.c:
/* TODO: remove when no longer needed, only used for new_offset_instr_from_deref() */ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_type *type, struct hlsl_ir_node *offset, struct hlsl_ir_node *idx,
const struct vkd3d_shader_location *loc)
enum hlsl_regset regset, const struct vkd3d_shader_location *loc)
I guess you ignore `regset` for numeric types because you assume that when `new_offset_from_path_index()` is called on a numeric type `HLSL_REGSET_NUMERIC` is always used?
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl_sm4.c:
- enum hlsl_regset a_regset = hlsl_type_get_regset(ctx, a->data_type);
- enum hlsl_regset b_regset = hlsl_type_get_regset(ctx, b->data_type);
- unsigned int a_id, b_id;
- bool a_allocated, b_allocated;
- a_allocated = a->regs[a_regset].allocated;
- a_id = a->regs[a_regset].id;
- b_allocated = b->regs[b_regset].allocated;
- b_id = b->regs[b_regset].id;
- if (a_regset != b_regset)
return a_regset - b_regset;
- if (a_allocated && b_allocated)
return strcmp(a->name, b->name);return a_id - b_id;
In which case can this be reached? Shouldn't two externs always differ either by regset or by id?
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.c:
return 1;
}
+enum hlsl_regset hlsl_type_get_regset(struct hlsl_ctx *ctx, const struct hlsl_type *type)
Why do you need the context here? You don't seem to use it.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.h:
};
+static inline char hlsl_regset_name(enum hlsl_regset regset) +{
- switch (regset)
- {
case HLSL_REGSET_S:
return 's';
case HLSL_REGSET_T:
return 't';
case HLSL_REGSET_U:
return 'u';
case HLSL_REGSET_NUMERIC:
case HLSL_REGSET_VOID:
vkd3d_unreachable();
break;
You should not need this `break`. The point of `vkd3d_unreachable()` is precisely to free you from the need to handle control flow in such a situation. Also, you're just before the end of the `switch` block anyway.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl_codegen.c:
}
}
-static const struct hlsl_ir_var *get_reserved_object(struct hlsl_ctx *ctx, char type, uint32_t index) +static const struct hlsl_ir_var *get_reserved_object(struct hlsl_ctx *ctx, enum hlsl_regset regset,
uint32_t index)
{ const struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry) {
if (var->last_read && var->reg_reservation.type == type && var->reg_reservation.index == index)
if (var->reg_reservation.type == hlsl_regset_name(regset) && var->reg_reservation.index == index)
I don't know how the others feel about that, but in general my philosophy is that you shouldn't mix refactoring and changing the behavior in a single commit. If you want to change (either fix a bug or implement something new), you do in a commit just dedicated to that; if you want to refactor, you ensure that the external behavior of the program is not changed by that commit. This should help bisections to give useful results.
On Tue Jan 31 12:18:54 2023 +0000, Giovanni Mascellani wrote:
Why do you need the context here? You don't seem to use it.
It is required later to know the profile. For instance, textures use the sampler regset in SM1.
On Tue Jan 31 12:18:55 2023 +0000, Giovanni Mascellani wrote:
I don't know how the others feel about that, but in general my philosophy is that you shouldn't mix refactoring and changing the behavior in a single commit. If you want to change (either fix a bug or implement something new), you do in a commit just dedicated to that; if you want to refactor, you ensure that the external behavior of the program is not changed by that commit. This should help bisections to give useful results.
This makes sense, split.
On Tue Jan 31 12:18:53 2023 +0000, Giovanni Mascellani wrote:
I guess you ignore `regset` for numeric types because you assume that when `new_offset_from_path_index()` is called on a numeric type `HLSL_REGSET_NUMERIC` is always used?
Yes, that is the case.
On Tue Jan 31 16:41:54 2023 +0000, Giovanni Mascellani wrote:
I am not a fan of the name "register set". I would feel them better described by something like "register namespace". However, if @zfigura, @hverbeet or @Mystral are happy with "register set" I can pass on that.
There was some discussion in !27 about this. The initial name, "register space", was discarded. Zeb and I showed preference for "register set", henri suggested "register file".
On Tue Jan 31 12:18:53 2023 +0000, Giovanni Mascellani wrote:
In which case can this be reached? Shouldn't two externs always differ either by regset or by id?
In general I think it is good to leave it as a safeguard.
I can think of a use case: For shader model 5, object components have to be promoted to their own variables before writing the RDEF. If we have an array of Textures and the first texture is used, we would have both the array and the texture as variables colliding in those fields, even if the array is not written to the RDEF.