Fixes development builds of Unreal Engine games freezing when connecting via Unreal Insights.
From: Arkadiusz Hiler ahiler@codeweavers.com
Fixes development builds of Unreal Engine games freezing when connecting via Unreal Insights. --- dlls/ntdll/unix/socket.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/ntdll/unix/socket.c b/dlls/ntdll/unix/socket.c index 65f30759db3..5d60521e95b 100644 --- a/dlls/ntdll/unix/socket.c +++ b/dlls/ntdll/unix/socket.c @@ -1207,7 +1207,7 @@ NTSTATUS sock_write( HANDLE handle, int fd, HANDLE event, PIO_APC_ROUTINE apc, static const DWORD async_size = offsetof( struct async_send_ioctl, iov[1] ); struct async_send_ioctl *async;
- if (!(async = (struct async_send_ioctl *)alloc_fileio( async_size, async_recv_proc, handle ))) + if (!(async = (struct async_send_ioctl *)alloc_fileio( async_size, async_send_proc, handle ))) return STATUS_NO_MEMORY;
async->count = 1;
Hi,
It looks like your patch introduced the new failures shown below. Please investigate and fix them before resubmitting your patch. If they are not new, fixing them anyway would help a lot. Otherwise please ask for the known failures list to be updated.
The tests also ran into some preexisting test failures. If you know how to fix them that would be helpful. See the TestBot job for the details:
The full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=147200
Your paranoid android.
=== debian11b (64 bit WoW report) ===
user32: input.c:4305: Test succeeded inside todo block: button_down_hwnd_todo 1: got MSG_TEST_WIN hwnd 00000000024B00D2, msg WM_LBUTTONDOWN, wparam 0x1, lparam 0x320032