On Wed Nov 19 18:58:21 2025 +0000, Rémi Bernon wrote:
That's only the case for (D3D) drawables created from a `wglSetPixelFormatWINE` call, and they should be kept referenced as long as they are needed? The window GL drawable(s) created with the window pixel format are kept with the window itself (at least we keep one unused around).
No, that's my bad, I thought we grabbed and released the DC on every frame, but we don't.