From: Eric Pouech eric.pouech@gmail.com
Signed-off-by: Eric Pouech eric.pouech@gmail.com --- dlls/wined3d/shader.c | 14 +++++++------- dlls/wined3d/wined3d_private.h | 8 ++++---- 2 files changed, 11 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 86a771389a0..897fc3d552d 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1884,7 +1884,7 @@ unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_map return wined3d_log2i(map); }
-static void shader_dump_global_flags(struct wined3d_string_buffer *buffer, DWORD global_flags) +static void shader_dump_global_flags(struct wined3d_string_buffer *buffer, uint32_t global_flags) { if (global_flags & WINED3DSGF_REFACTORING_ALLOWED) { @@ -1912,7 +1912,7 @@ static void shader_dump_global_flags(struct wined3d_string_buffer *buffer, DWORD shader_addline(buffer, "unknown_flags(%#x)", global_flags); }
-static void shader_dump_sync_flags(struct wined3d_string_buffer *buffer, DWORD sync_flags) +static void shader_dump_sync_flags(struct wined3d_string_buffer *buffer, uint32_t sync_flags) { if (sync_flags & WINED3DSSF_GLOBAL_UAV) { @@ -1951,7 +1951,7 @@ static void shader_dump_precise_flags(struct wined3d_string_buffer *buffer, uint shader_addline(buffer, "]"); }
-static void shader_dump_uav_flags(struct wined3d_string_buffer *buffer, DWORD uav_flags) +static void shader_dump_uav_flags(struct wined3d_string_buffer *buffer, uint32_t uav_flags) { if (uav_flags & WINED3DSUF_GLOBALLY_COHERENT) { @@ -2652,7 +2652,7 @@ HRESULT shader_generate_code(const struct wined3d_shader *shader, struct wined3d static void shader_dump_ins_modifiers(struct wined3d_string_buffer *buffer, const struct wined3d_shader_dst_param *dst) { - DWORD mmask = dst->modifiers; + uint32_t mmask = dst->modifiers;
switch (dst->shift) { @@ -3981,18 +3981,18 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3 { for (i = 0; i < shader->limits->sampler; ++i) { - DWORD flags = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS]; + uint32_t flags = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS];
if (flags & WINED3D_TTFF_PROJECTED) { - DWORD tex_transform = flags & ~WINED3D_TTFF_PROJECTED; + uint32_t tex_transform = flags & ~WINED3D_TTFF_PROJECTED;
if (!state->shader[WINED3D_SHADER_TYPE_VERTEX]) { enum wined3d_shader_resource_type resource_type = shader->reg_maps.resource_info[i].type; unsigned int j; unsigned int index = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX]; - DWORD max_valid = WINED3D_TTFF_COUNT4; + uint32_t max_valid = WINED3D_TTFF_COUNT4;
for (j = 0; j < state->vertex_declaration->element_count; ++j) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index f291201fa31..63f34b59b96 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1138,7 +1138,7 @@ struct wined3d_shader_sampler_map struct wined3d_shader_immediate_constant_buffer { unsigned int vec4_count; - DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE]; + uint32_t data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE]; };
struct wined3d_shader_indexable_temp @@ -1266,9 +1266,9 @@ struct wined3d_shader_register struct wined3d_shader_dst_param { struct wined3d_shader_register reg; - DWORD write_mask; - DWORD modifiers; - DWORD shift; + uint32_t write_mask; + uint32_t modifiers; + unsigned int shift; };
struct wined3d_shader_src_param
From: Eric Pouech eric.pouech@gmail.com
--- dlls/wined3d/shader.c | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 897fc3d552d..a156d27e7ac 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -21,7 +21,6 @@ * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ -#define WINE_NO_LONG_TYPES /* temporary */
#include <stdio.h> #include <string.h> @@ -3893,7 +3892,7 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
if (FAILED(hr = geometry_shader_init_so_desc(&shader->u.gs, shader->device, so_desc))) { - WARN("Failed to initialise stream output description, hr %#x.\n", hr); + WARN("Failed to initialise stream output description, hr %#lx.\n", hr); return hr; }
@@ -4332,7 +4331,7 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru
if (FAILED(hr = shader_init(object, device, desc, parent, parent_ops))) { - WARN("Failed to initialize compute shader, hr %#x.\n", hr); + WARN("Failed to initialize compute shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4366,7 +4365,7 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru
if (FAILED(hr = shader_init(object, device, desc, parent, parent_ops))) { - WARN("Failed to initialize domain shader, hr %#x.\n", hr); + WARN("Failed to initialize domain shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4401,7 +4400,7 @@ HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const stru
if (FAILED(hr = geometry_shader_init(object, device, desc, so_desc, parent, parent_ops))) { - WARN("Failed to initialize geometry shader, hr %#x.\n", hr); + WARN("Failed to initialize geometry shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4428,7 +4427,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
if (FAILED(hr = shader_init(object, device, desc, parent, parent_ops))) { - WARN("Failed to initialize hull shader, hr %#x.\n", hr); + WARN("Failed to initialize hull shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4462,7 +4461,7 @@ HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const stru
if (FAILED(hr = pixel_shader_init(object, device, desc, parent, parent_ops))) { - WARN("Failed to initialize pixel shader, hr %#x.\n", hr); + WARN("Failed to initialize pixel shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4489,7 +4488,7 @@ HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const stru
if (FAILED(hr = vertex_shader_init(object, device, desc, parent, parent_ops))) { - WARN("Failed to initialize vertex shader, hr %#x.\n", hr); + WARN("Failed to initialize vertex shader, hr %#lx.\n", hr); heap_free(object); return hr; }
This merge request was approved by Zebediah Figura.