From: Zebediah Figura zfigura@codeweavers.com
This is far simpler than drawing with it.
The immediate motivation here is that the DXGI_FORMAT_R8G8B8A8_UINT test causes a validation error when drawing, since the shader declares its resource as a float4 texture, which does not match the UINT view format. This could be fixed by using a different shader, but it seems more prudent to just simplify the test to not draw at all. --- dlls/d3d11/tests/d3d11.c | 162 ++++----------------------------------- 1 file changed, 16 insertions(+), 146 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index f6623614583..9d120e99f6f 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -30316,60 +30316,6 @@ static void test_combined_clip_and_cull_distances(void)
static void test_generate_mips(void) { - static const DWORD ps_code[] = - { -#if 0 - Texture2D t; - SamplerState s; - - float4 main(float4 position : SV_POSITION) : SV_Target - { - float2 p; - - p.x = position.x / 640.0f; - p.y = position.y / 480.0f; - return t.Sample(s, p); - } -#endif - 0x43425844, 0x1ce9b612, 0xc8176faa, 0xd37844af, 0xdb515605, 0x00000001, 0x00000134, 0x00000003, - 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, - 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, - 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, - 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000098, 0x00000040, - 0x00000026, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, - 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, - 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, - 0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, - 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e, - }; - static const DWORD ps_code_3d[] = - { -#if 0 - Texture3D t; - SamplerState s; - - float4 main(float4 position : SV_POSITION) : SV_Target - { - float3 p; - - p.x = position.x / 640.0f; - p.y = position.y / 480.0f; - p.z = 0.5f; - return t.Sample(s, p); - } -#endif - 0x43425844, 0xa1e26083, 0xeb45763e, 0x1e5a5089, 0xdfbbe0df, 0x00000001, 0x00000148, 0x00000003, - 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, - 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, - 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, - 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000ac, 0x00000040, - 0x0000002b, 0x0300005a, 0x00106000, 0x00000000, 0x04002858, 0x00107000, 0x00000000, 0x00005555, - 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, - 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, - 0x3b088889, 0x00000000, 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x00004001, 0x3f000000, - 0x09000045, 0x001020f2, 0x00000000, 0x00100246, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, - 0x00000000, 0x0100003e, - }; static const struct { D3D11_RESOURCE_DIMENSION dim; @@ -30423,36 +30369,32 @@ static void test_generate_mips(void) } expected[] = { - {{200, 200}, 0xffff0000}, - {{280, 200}, 0xffff0000}, - {{360, 200}, 0xff00ff00}, - {{440, 200}, 0xff00ff00}, - {{200, 270}, 0xff0000ff}, - {{280, 270}, 0xff0000ff}, - {{360, 270}, 0xff000000}, - {{440, 270}, 0xff000000}, + {{10, 12}, 0xffff0000}, + {{14, 12}, 0xffff0000}, + {{18, 12}, 0xff00ff00}, + {{22, 12}, 0xff00ff00}, + {{10, 18}, 0xff0000ff}, + {{14, 18}, 0xff0000ff}, + {{18, 18}, 0xff000000}, + {{22, 18}, 0xff000000}, }; - static const struct vec4 white = {1.0f, 1.0f, 1.0f, 1.0f}; static const RECT r1 = {8, 8, 16, 16}; static const RECT r2 = {16, 8, 24, 16}; static const RECT r3 = {8, 16, 16, 24}; static const RECT r4 = {16, 16, 24, 24}; DWORD *data, *zero_data, color, expected_color; - ID3D11ShaderResourceView *srv, *srv_sampling; D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc; struct d3d11_test_context test_context; D3D11_TEXTURE2D_DESC texture2d_desc; D3D11_TEXTURE3D_DESC texture3d_desc; - ID3D11SamplerState *sampler_state; - D3D11_SAMPLER_DESC sampler_desc; + ID3D11ShaderResourceView *srv; D3D11_BUFFER_DESC buffer_desc; unsigned int i, j, k, x, y, z; - ID3D11PixelShader *ps, *ps_3d; ID3D11DeviceContext *context; struct resource_readback rb; ID3D11Resource *resource; ID3D11Device *device; - HRESULT hr; + HRESULT hr = S_OK;
if (!init_test_context(&test_context, NULL)) return; @@ -30460,30 +30402,6 @@ static void test_generate_mips(void) device = test_context.device; context = test_context.immediate_context;
- hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); - ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); - - hr = ID3D11Device_CreatePixelShader(device, ps_code_3d, sizeof(ps_code_3d), NULL, &ps_3d); - ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); - - sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; - sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; - sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; - sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; - sampler_desc.MipLODBias = 0.0f; - sampler_desc.MaxAnisotropy = 0; - sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; - sampler_desc.BorderColor[0] = 0.0f; - sampler_desc.BorderColor[1] = 0.0f; - sampler_desc.BorderColor[2] = 0.0f; - sampler_desc.BorderColor[3] = 0.0f; - sampler_desc.MinLOD = 0.0f; - sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; - - hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state); - ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); - ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state); - data = heap_alloc(sizeof(*data) * 32 * 32 * 32);
for (z = 0; z < 32; ++z) @@ -30634,34 +30552,17 @@ static void test_generate_mips(void)
ID3D11DeviceContext_GenerateMips(context, srv);
- clear_rtv(context, test_context.backbuffer_rtv, &white); - - srv_desc.Format = tests[j].texture_format == DXGI_FORMAT_R8G8B8A8_UINT - ? DXGI_FORMAT_R8G8B8A8_UINT : DXGI_FORMAT_R8G8B8A8_UNORM; - srv_desc.ViewDimension = resource_types[i].dim == D3D11_RESOURCE_DIMENSION_TEXTURE3D - ? D3D11_SRV_DIMENSION_TEXTURE3D : D3D11_SRV_DIMENSION_TEXTURE2D; - srv_desc.Texture2D.MostDetailedMip = tests[j].base_level + 1; - srv_desc.Texture2D.MipLevels = ~0u; - hr = ID3D11Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling); - ok(hr == S_OK, "Resource type %u, test %u: Got unexpected hr %#lx.\n", i, j, hr); - ID3D11DeviceContext_PSSetShader(context, resource_types[i].dim - == D3D11_RESOURCE_DIMENSION_TEXTURE3D ? ps_3d : ps, NULL, 0); - ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv_sampling); - - draw_quad(&test_context); - - get_texture_readback(test_context.backbuffer, 0, &rb); + get_resource_readback(resource, tests[j].base_level + 1, &rb); for (k = 0; k < ARRAY_SIZE(expected); ++k) { - color = get_readback_color(&rb, expected[k].pos.x, expected[k].pos.y, 0); + color = get_readback_color(&rb, expected[k].pos.x >> 1, expected[k].pos.y >> 1, 0); expected_color = tests[j].expected_mips ? expected[k].color : 0; ok(color == expected_color, "Resource type %u, test %u: pixel (%lu, %lu) " "has colour %08lx, expected %08lx.\n", - i, j, expected[k].pos.x, expected[k].pos.y, color, expected_color); + i, j, expected[k].pos.x >> 1, expected[k].pos.y >> 1, color, expected_color); } release_resource_readback(&rb);
- ID3D11ShaderResourceView_Release(srv_sampling); ID3D11ShaderResourceView_Release(srv); ID3D11Resource_Release(resource); } @@ -30703,26 +30604,12 @@ static void test_generate_mips(void)
ID3D11DeviceContext_GenerateMips(context, srv);
- clear_rtv(context, test_context.backbuffer_rtv, &white); - - srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; - srv_desc.Texture2D.MostDetailedMip = 1; - srv_desc.Texture2D.MipLevels = ~0u; - hr = ID3D11Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling); - ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); - ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); - ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv_sampling); - - draw_quad(&test_context); - - get_texture_readback(test_context.backbuffer, 0, &rb); - color = get_readback_color(&rb, 320, 240, 0); + get_resource_readback(resource, 1, &rb); + color = get_readback_color(&rb, 8, 8, 0); ok(compare_color(color, 0x7fbcbcbc, 1) || broken(compare_color(color, 0x7f7f7f7f, 1)), /* AMD */ "Got unexpected colour %08lx.\n", color); release_resource_readback(&rb);
- ID3D11ShaderResourceView_Release(srv_sampling); ID3D11ShaderResourceView_Release(srv);
srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; @@ -30735,24 +30622,10 @@ static void test_generate_mips(void)
ID3D11DeviceContext_GenerateMips(context, srv);
- clear_rtv(context, test_context.backbuffer_rtv, &white); - - srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; - srv_desc.Texture2D.MostDetailedMip = 1; - srv_desc.Texture2D.MipLevels = ~0u; - hr = ID3D11Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling); - ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); - ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); - ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv_sampling); - - draw_quad(&test_context); - - get_texture_readback(test_context.backbuffer, 0, &rb); + get_resource_readback(resource, 1, &rb); check_readback_data_color(&rb, NULL, 0x7f7f7f7f, 1); release_resource_readback(&rb);
- ID3D11ShaderResourceView_Release(srv_sampling); ID3D11ShaderResourceView_Release(srv);
ID3D11Resource_Release(resource); @@ -30760,9 +30633,6 @@ static void test_generate_mips(void) heap_free(zero_data); heap_free(data);
- ID3D11SamplerState_Release(sampler_state); - ID3D11PixelShader_Release(ps_3d); - ID3D11PixelShader_Release(ps); release_test_context(&test_context); }
From: Zebediah Figura zfigura@codeweavers.com
This is far simpler than drawing with it.
The immediate motivation here is that the DXGI_FORMAT_R8G8B8A8_UINT test causes a validation error when drawing, since the shader declares its resource as a float4 texture, which does not match the UINT view format. This could be fixed by using a different shader, but it seems more prudent to just simplify the test to not draw at all. --- dlls/d3d10core/tests/d3d10core.c | 255 +++++++++++++------------------ 1 file changed, 103 insertions(+), 152 deletions(-)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index 730229ac5af..83188247156 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -594,8 +594,8 @@ struct resource_readback { D3D10_RESOURCE_DIMENSION dimension; ID3D10Resource *resource; - D3D10_MAPPED_TEXTURE2D map_desc; - unsigned int width, height, sub_resource_idx; + D3D10_MAPPED_TEXTURE3D map_desc; + unsigned int width, height, depth, sub_resource_idx; };
static void get_buffer_readback(ID3D10Buffer *buffer, struct resource_readback *rb) @@ -623,6 +623,7 @@ static void get_buffer_readback(ID3D10Buffer *buffer, struct resource_readback *
rb->width = buffer_desc.ByteWidth; rb->height = 1; + rb->depth = 1; rb->sub_resource_idx = 0;
ID3D10Device_CopyResource(device, rb->resource, (ID3D10Resource *)buffer); @@ -633,6 +634,7 @@ static void get_buffer_readback(ID3D10Buffer *buffer, struct resource_readback * rb->resource = NULL; } rb->map_desc.RowPitch = 0; + rb->map_desc.DepthPitch = 0;
ID3D10Device_Release(device); } @@ -665,6 +667,7 @@ static void get_texture1d_readback(ID3D10Texture1D *texture, unsigned int sub_re miplevel = sub_resource_idx % texture_desc.MipLevels; rb->width = max(1, texture_desc.Width >> miplevel); rb->height = 1; + rb->depth = 1; rb->sub_resource_idx = sub_resource_idx;
ID3D10Device_CopyResource(device, rb->resource, (ID3D10Resource *)texture); @@ -676,6 +679,7 @@ static void get_texture1d_readback(ID3D10Texture1D *texture, unsigned int sub_re rb->resource = NULL; } rb->map_desc.RowPitch = 0; + rb->map_desc.DepthPitch = 0;
ID3D10Device_Release(device); } @@ -684,6 +688,7 @@ static void get_texture_readback(ID3D10Texture2D *texture, unsigned int sub_reso struct resource_readback *rb) { D3D10_TEXTURE2D_DESC texture_desc; + D3D10_MAPPED_TEXTURE2D map_desc; unsigned int miplevel; ID3D10Device *device; HRESULT hr; @@ -708,10 +713,57 @@ static void get_texture_readback(ID3D10Texture2D *texture, unsigned int sub_reso miplevel = sub_resource_idx % texture_desc.MipLevels; rb->width = max(1, texture_desc.Width >> miplevel); rb->height = max(1, texture_desc.Height >> miplevel); + rb->depth = 1; rb->sub_resource_idx = sub_resource_idx;
ID3D10Device_CopyResource(device, rb->resource, (ID3D10Resource *)texture); if (FAILED(hr = ID3D10Texture2D_Map((ID3D10Texture2D *)rb->resource, sub_resource_idx, + D3D10_MAP_READ, 0, &map_desc))) + { + trace("Failed to map sub-resource %u, hr %#lx.\n", sub_resource_idx, hr); + ID3D10Resource_Release(rb->resource); + rb->resource = NULL; + } + rb->map_desc.pData = map_desc.pData; + rb->map_desc.RowPitch = map_desc.RowPitch; + rb->map_desc.DepthPitch = 0; + + ID3D10Device_Release(device); +} + +static void get_texture3d_readback(ID3D10Texture3D *texture, unsigned int sub_resource_idx, + struct resource_readback *rb) +{ + D3D10_TEXTURE3D_DESC texture_desc; + unsigned int miplevel; + ID3D10Device *device; + HRESULT hr; + + memset(rb, 0, sizeof(*rb)); + rb->dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D; + + ID3D10Texture3D_GetDevice(texture, &device); + + ID3D10Texture3D_GetDesc(texture, &texture_desc); + texture_desc.Usage = D3D10_USAGE_STAGING; + texture_desc.BindFlags = 0; + texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; + texture_desc.MiscFlags = 0; + if (FAILED(hr = ID3D10Device_CreateTexture3D(device, &texture_desc, NULL, (ID3D10Texture3D **)&rb->resource))) + { + trace("Failed to create texture, hr %#lx.\n", hr); + ID3D10Device_Release(device); + return; + } + + miplevel = sub_resource_idx % texture_desc.MipLevels; + rb->width = max(1, texture_desc.Width >> miplevel); + rb->height = max(1, texture_desc.Height >> miplevel); + rb->depth = max(1, texture_desc.Depth >> miplevel); + rb->sub_resource_idx = sub_resource_idx; + + ID3D10Device_CopyResource(device, rb->resource, (ID3D10Resource *)texture); + if (FAILED(hr = ID3D10Texture3D_Map((ID3D10Texture3D *)rb->resource, sub_resource_idx, D3D10_MAP_READ, 0, &rb->map_desc))) { trace("Failed to map sub-resource %u, hr %#lx.\n", sub_resource_idx, hr); @@ -722,6 +774,36 @@ static void get_texture_readback(ID3D10Texture2D *texture, unsigned int sub_reso ID3D10Device_Release(device); }
+static void get_resource_readback(ID3D10Resource *resource, + unsigned int sub_resource_idx, struct resource_readback *rb) +{ + D3D10_RESOURCE_DIMENSION d; + + ID3D10Resource_GetType(resource, &d); + switch (d) + { + case D3D10_RESOURCE_DIMENSION_BUFFER: + get_buffer_readback((ID3D10Buffer *)resource, rb); + return; + + case D3D10_RESOURCE_DIMENSION_TEXTURE1D: + get_texture1d_readback((ID3D10Texture1D *)resource, sub_resource_idx, rb); + return; + + case D3D10_RESOURCE_DIMENSION_TEXTURE2D: + get_texture_readback((ID3D10Texture2D *)resource, sub_resource_idx, rb); + return; + + case D3D10_RESOURCE_DIMENSION_TEXTURE3D: + get_texture3d_readback((ID3D10Texture3D *)resource, sub_resource_idx, rb); + return; + + default: + memset(rb, 0, sizeof(*rb)); + return; + } +} + static void *get_readback_data(struct resource_readback *rb, unsigned int x, unsigned int y, unsigned byte_width) { return (BYTE *)rb->map_desc.pData + y * rb->map_desc.RowPitch + x * byte_width; @@ -775,6 +857,9 @@ static void release_resource_readback(struct resource_readback *rb) case D3D10_RESOURCE_DIMENSION_TEXTURE2D: ID3D10Texture2D_Unmap((ID3D10Texture2D *)rb->resource, rb->sub_resource_idx); break; + case D3D10_RESOURCE_DIMENSION_TEXTURE3D: + ID3D10Texture3D_Unmap((ID3D10Texture3D *)rb->resource, rb->sub_resource_idx); + break; default: trace("Unhandled resource dimension %#x.\n", rb->dimension); break; @@ -17116,60 +17201,6 @@ static void test_combined_clip_and_cull_distances(void)
static void test_generate_mips(void) { - static const DWORD ps_code[] = - { -#if 0 - Texture2D t; - SamplerState s; - - float4 main(float4 position : SV_POSITION) : SV_Target - { - float2 p; - - p.x = position.x / 640.0f; - p.y = position.y / 480.0f; - return t.Sample(s, p); - } -#endif - 0x43425844, 0x1ce9b612, 0xc8176faa, 0xd37844af, 0xdb515605, 0x00000001, 0x00000134, 0x00000003, - 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, - 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, - 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, - 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000098, 0x00000040, - 0x00000026, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, - 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, - 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, - 0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, - 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e, - }; - static const DWORD ps_code_3d[] = - { -#if 0 - Texture3D t; - SamplerState s; - - float4 main(float4 position : SV_POSITION) : SV_Target - { - float3 p; - - p.x = position.x / 640.0f; - p.y = position.y / 480.0f; - p.z = 0.5f; - return t.Sample(s, p); - } -#endif - 0x43425844, 0xa1e26083, 0xeb45763e, 0x1e5a5089, 0xdfbbe0df, 0x00000001, 0x00000148, 0x00000003, - 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, - 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, - 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, - 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000ac, 0x00000040, - 0x0000002b, 0x0300005a, 0x00106000, 0x00000000, 0x04002858, 0x00107000, 0x00000000, 0x00005555, - 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, - 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, - 0x3b088889, 0x00000000, 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x00004001, 0x3f000000, - 0x09000045, 0x001020f2, 0x00000000, 0x00100246, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, - 0x00000000, 0x0100003e, - }; static const struct { D3D10_RESOURCE_DIMENSION dim; @@ -17223,64 +17254,36 @@ static void test_generate_mips(void) } expected[] = { - {{200, 200}, 0xffff0000}, - {{280, 200}, 0xffff0000}, - {{360, 200}, 0xff00ff00}, - {{440, 200}, 0xff00ff00}, - {{200, 270}, 0xff0000ff}, - {{280, 270}, 0xff0000ff}, - {{360, 270}, 0xff000000}, - {{440, 270}, 0xff000000}, + {{10, 12}, 0xffff0000}, + {{14, 12}, 0xffff0000}, + {{18, 12}, 0xff00ff00}, + {{22, 12}, 0xff00ff00}, + {{10, 18}, 0xff0000ff}, + {{14, 18}, 0xff0000ff}, + {{18, 18}, 0xff000000}, + {{22, 18}, 0xff000000}, }; - static const struct vec4 white = {1.0f, 1.0f, 1.0f, 1.0f}; static const RECT r1 = {8, 8, 16, 16}; static const RECT r2 = {16, 8, 24, 16}; static const RECT r3 = {8, 16, 16, 24}; static const RECT r4 = {16, 16, 24, 24}; unsigned int *data, *zero_data, color, expected_color, i, j, k, x, y, z; - ID3D10ShaderResourceView *srv, *srv_sampling; struct d3d10core_test_context test_context; D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc; D3D10_TEXTURE2D_DESC texture2d_desc; D3D10_TEXTURE3D_DESC texture3d_desc; - ID3D10SamplerState *sampler_state; - D3D10_SAMPLER_DESC sampler_desc; + ID3D10ShaderResourceView *srv; D3D10_BUFFER_DESC buffer_desc; - ID3D10PixelShader *ps, *ps_3d; struct resource_readback rb; ID3D10Resource *resource; ID3D10Device *device; - HRESULT hr; + HRESULT hr = S_OK;
if (!init_test_context(&test_context)) return;
device = test_context.device;
- hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps); - ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#lx.\n", hr); - - hr = ID3D10Device_CreatePixelShader(device, ps_code_3d, sizeof(ps_code_3d), &ps_3d); - ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#lx.\n", hr); - - sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_POINT; - sampler_desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP; - sampler_desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP; - sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP; - sampler_desc.MipLODBias = 0.0f; - sampler_desc.MaxAnisotropy = 0; - sampler_desc.ComparisonFunc = D3D10_COMPARISON_NEVER; - sampler_desc.BorderColor[0] = 0.0f; - sampler_desc.BorderColor[1] = 0.0f; - sampler_desc.BorderColor[2] = 0.0f; - sampler_desc.BorderColor[3] = 0.0f; - sampler_desc.MinLOD = 0.0f; - sampler_desc.MaxLOD = D3D10_FLOAT32_MAX; - - hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state); - ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#lx.\n", hr); - ID3D10Device_PSSetSamplers(device, 0, 1, &sampler_state); - data = heap_alloc(sizeof(*data) * 32 * 32 * 32);
for (z = 0; z < 32; ++z) @@ -17433,35 +17436,17 @@ static void test_generate_mips(void)
ID3D10Device_GenerateMips(device, srv);
- clear_backbuffer_rtv(&test_context, &white); - - srv_desc.Format = tests[j].texture_format == DXGI_FORMAT_R8G8B8A8_UINT - ? DXGI_FORMAT_R8G8B8A8_UINT : DXGI_FORMAT_R8G8B8A8_UNORM; - srv_desc.ViewDimension = resource_types[i].dim == D3D10_RESOURCE_DIMENSION_TEXTURE3D - ? D3D10_SRV_DIMENSION_TEXTURE3D : D3D10_SRV_DIMENSION_TEXTURE2D; - srv_desc.Texture2D.MostDetailedMip = tests[j].base_level + 1; - srv_desc.Texture2D.MipLevels = ~0u; - hr = ID3D10Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling); - ok(SUCCEEDED(hr), "Resource type %u, test %u: failed to create shader resource view, " - "hr %#lx.\n", i, j, hr); - ID3D10Device_PSSetShader(device, resource_types[i].dim - == D3D10_RESOURCE_DIMENSION_TEXTURE3D ? ps_3d : ps); - ID3D10Device_PSSetShaderResources(device, 0, 1, &srv_sampling); - - draw_quad(&test_context); - - get_texture_readback(test_context.backbuffer, 0, &rb); + get_resource_readback(resource, tests[j].base_level + 1, &rb); for (k = 0; k < ARRAY_SIZE(expected); ++k) { - color = get_readback_color(&rb, expected[k].pos.x, expected[k].pos.y); + color = get_readback_color(&rb, expected[k].pos.x >> 1, expected[k].pos.y >> 1); expected_color = tests[j].expected_mips ? expected[k].color : 0; ok(color == expected_color, "Resource type %u, test %u: pixel (%ld, %ld) " "has color %08x, expected %08x.\n", - i, j, expected[k].pos.x, expected[k].pos.y, color, expected_color); + i, j, expected[k].pos.x >> 1, expected[k].pos.y >> 1, color, expected_color); } release_resource_readback(&rb);
- ID3D10ShaderResourceView_Release(srv_sampling); ID3D10ShaderResourceView_Release(srv); ID3D10Resource_Release(resource); } @@ -17472,9 +17457,6 @@ static void test_generate_mips(void) win_skip("Creating the next texture crashes WARP on some testbot boxes.\n"); heap_free(zero_data); heap_free(data); - ID3D10SamplerState_Release(sampler_state); - ID3D10PixelShader_Release(ps_3d); - ID3D10PixelShader_Release(ps); release_test_context(&test_context); return; } @@ -17515,26 +17497,12 @@ static void test_generate_mips(void)
ID3D10Device_GenerateMips(device, srv);
- clear_backbuffer_rtv(&test_context, &white); - - srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - srv_desc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; - srv_desc.Texture2D.MostDetailedMip = 1; - srv_desc.Texture2D.MipLevels = ~0u; - hr = ID3D10Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling); - ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#lx.\n", hr); - ID3D10Device_PSSetShader(device, ps); - ID3D10Device_PSSetShaderResources(device, 0, 1, &srv_sampling); - - draw_quad(&test_context); - - get_texture_readback(test_context.backbuffer, 0, &rb); - color = get_readback_color(&rb, 320, 240); + get_resource_readback(resource, 1, &rb); + color = get_readback_color(&rb, 8, 8); ok(compare_color(color, 0x7fbcbcbc, 1) || broken(compare_color(color, 0x7f7f7f7f, 1)), /* AMD */ "Unexpected color %08x.\n", color); release_resource_readback(&rb);
- ID3D10ShaderResourceView_Release(srv_sampling); ID3D10ShaderResourceView_Release(srv);
srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; @@ -17547,24 +17515,10 @@ static void test_generate_mips(void)
ID3D10Device_GenerateMips(device, srv);
- clear_backbuffer_rtv(&test_context, &white); - - srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - srv_desc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; - srv_desc.Texture2D.MostDetailedMip = 1; - srv_desc.Texture2D.MipLevels = ~0u; - hr = ID3D10Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling); - ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#lx.\n", hr); - ID3D10Device_PSSetShader(device, ps); - ID3D10Device_PSSetShaderResources(device, 0, 1, &srv_sampling); - - draw_quad(&test_context); - - get_texture_readback(test_context.backbuffer, 0, &rb); + get_resource_readback(resource, 1, &rb); check_readback_data_color(&rb, NULL, 0x7f7f7f7f, 1); release_resource_readback(&rb);
- ID3D10ShaderResourceView_Release(srv_sampling); ID3D10ShaderResourceView_Release(srv);
ID3D10Resource_Release(resource); @@ -17572,9 +17526,6 @@ static void test_generate_mips(void) heap_free(zero_data); heap_free(data);
- ID3D10SamplerState_Release(sampler_state); - ID3D10PixelShader_Release(ps_3d); - ID3D10PixelShader_Release(ps); release_test_context(&test_context); }
This merge request was approved by Jan Sikorski.