Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.h:
/* Scope that contains annotations for this variable. */ struct hlsl_scope *annotations;
- /* The state block on the variable's declaration, if any.
* These are only really used for effect profiles. */
- struct hlsl_state_block *state_block;
Does this need to be a pointer?