Francisco Casas (@fcasas) commented about libs/vkd3d-shader/hlsl.y:
if (!(modifiers & HLSL_STORAGE_STATIC))
var->storage_modifiers |= HLSL_STORAGE_UNIFORM;
if (ctx->profile->major_version < 5 && (var->storage_modifiers & HLSL_STORAGE_UNIFORM) &&
type_has_object_components(var->data_type, true))
I think we would lose coverage for when we have an array of structs with object components.