-- v2: vkd3d-shader/tpf: Fail parsing if an input/output parameter order is > 2. tests/d3d12: Test register relative addressing in vertex and pixel shaders. vkd3d-shader: Introduce an internal sm6 signature structure. vkd3d-shader/tpf: Return an error from vkd3d_shader_sm4_parser_create() if the parser failed. vkd3d-shader/d3dbc: Return an error from vkd3d_shader_sm1_parser_create() if the parser failed.
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/d3dbc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c index adc7544c..153cbc92 100644 --- a/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d-shader/d3dbc.c @@ -989,7 +989,7 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
*parser = &sm1->p;
- return VKD3D_OK; + return sm1->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK; }
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/tpf.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 38d5c180..0960f642 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -2202,7 +2202,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
*parser = &sm4->p;
- return VKD3D_OK; + return sm4->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK; }
static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_block *block);
From: Conor McCarthy cmccarthy@codeweavers.com
A register count is required for Shader Model 6 signatures, including those normalised from earlier models. --- libs/vkd3d-shader/dxbc.c | 17 ++++--- libs/vkd3d-shader/ir.c | 8 +-- libs/vkd3d-shader/spirv.c | 63 ++++++++++++------------ libs/vkd3d-shader/tpf.c | 4 +- libs/vkd3d-shader/vkd3d_shader_main.c | 50 ++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_private.h | 32 ++++++++++-- 6 files changed, 122 insertions(+), 52 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 983bee8e..bf95d420 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -322,11 +322,11 @@ int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc, }
static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *section, - struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *s) + struct vkd3d_shader_message_context *message_context, struct sm6_signature *s) { bool has_stream_index, has_min_precision; - struct vkd3d_shader_signature_element *e; const char *data = section->data.code; + struct sm6_signature_element *e; uint32_t count, header_size; const char *ptr = data; unsigned int i; @@ -389,6 +389,7 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s read_dword(&ptr, &e[i].sysval_semantic); read_dword(&ptr, &e[i].component_type); read_dword(&ptr, &e[i].register_index); + e[i].register_count = 1; read_dword(&ptr, &mask); e[i].mask = mask & 0xff; e[i].used_mask = (mask >> 8) & 0xff; @@ -423,7 +424,7 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section, struct vkd3d_shader_message_context *message_context, void *ctx) { - struct vkd3d_shader_signature *is = ctx; + struct sm6_signature *is = ctx;
if (section->tag != TAG_ISGN) return VKD3D_OK; @@ -431,13 +432,13 @@ static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section, if (is->elements) { FIXME("Multiple input signatures.\n"); - vkd3d_shader_free_shader_signature(is); + sm6_signature_cleanup(is); } return shader_parse_signature(section, message_context, is); }
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, - struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature) + struct vkd3d_shader_message_context *message_context, struct sm6_signature *signature) { int ret;
@@ -516,9 +517,9 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
void free_shader_desc(struct vkd3d_shader_desc *desc) { - vkd3d_shader_free_shader_signature(&desc->input_signature); - vkd3d_shader_free_shader_signature(&desc->output_signature); - vkd3d_shader_free_shader_signature(&desc->patch_constant_signature); + sm6_signature_cleanup(&desc->input_signature); + sm6_signature_cleanup(&desc->output_signature); + sm6_signature_cleanup(&desc->patch_constant_signature); }
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc, diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 11ba7563..db01dfee 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -320,7 +320,7 @@ static bool shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param }
static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param, - const struct vkd3d_shader_signature_element *e, enum vkd3d_shader_register_type reg_type) + const struct sm6_signature_element *e, enum vkd3d_shader_register_type reg_type) { param->write_mask = e->mask; param->modifiers = 0; @@ -329,9 +329,9 @@ static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param, }
static enum vkd3d_result shader_normaliser_emit_hs_input(struct vkd3d_shader_normaliser *normaliser, - const struct vkd3d_shader_signature *s, unsigned int input_control_point_count, unsigned int dst) + const struct sm6_signature *s, unsigned int input_control_point_count, unsigned int dst) { - const struct vkd3d_shader_signature_element *e; + const struct sm6_signature_element *e; struct vkd3d_shader_instruction *ins; struct vkd3d_shader_dst_param *param; unsigned int i, count; @@ -380,7 +380,7 @@ static enum vkd3d_result shader_normaliser_emit_hs_input(struct vkd3d_shader_nor }
enum vkd3d_result shader_normaliser_normalise_hull_shader_control_point_io(struct vkd3d_shader_normaliser *normaliser, - const struct vkd3d_shader_signature *input_signature) + const struct sm6_signature *input_signature) { struct vkd3d_shader_instruction_array *instructions = &normaliser->instructions; unsigned int input_control_point_count; diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 835e4acb..1a06d7f5 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2243,9 +2243,9 @@ struct spirv_compiler const struct vkd3d_shader_spirv_target_info *spirv_target_info;
bool after_declarations_section; - const struct vkd3d_shader_signature *input_signature; - const struct vkd3d_shader_signature *output_signature; - const struct vkd3d_shader_signature *patch_constant_signature; + const struct sm6_signature *input_signature; + const struct sm6_signature *output_signature; + const struct sm6_signature *patch_constant_signature; const struct vkd3d_shader_transform_feedback_info *xfb_info; struct vkd3d_shader_output_info { @@ -2329,8 +2329,8 @@ static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_ve const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info, struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location) { - const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature; - const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature; + const struct sm6_signature *patch_constant_signature = &shader_desc->patch_constant_signature; + const struct sm6_signature *output_signature = &shader_desc->output_signature; const struct vkd3d_shader_interface_info *shader_interface; const struct vkd3d_shader_descriptor_offset_info *offset_info; const struct vkd3d_shader_spirv_target_info *target_info; @@ -4258,8 +4258,8 @@ static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct sp return NULL; }
-static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element_for_reg( - const struct vkd3d_shader_signature *signature, unsigned int *signature_element_index, +static const struct sm6_signature_element *vkd3d_find_signature_element_for_reg( + const struct sm6_signature *signature, unsigned int *signature_element_index, unsigned int reg_idx, DWORD write_mask) { unsigned int signature_idx; @@ -4342,7 +4342,7 @@ static const struct vkd3d_shader_phase *spirv_compiler_get_current_shader_phase( }
static void spirv_compiler_decorate_xfb_output(struct spirv_compiler *compiler, - uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element) + uint32_t id, unsigned int component_count, const struct sm6_signature_element *signature_element) { const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info; const struct vkd3d_shader_transform_feedback_element *xfb_element; @@ -4423,7 +4423,7 @@ static uint32_t spirv_compiler_emit_builtin_variable(struct spirv_compiler *comp return id; }
-static bool needs_private_io_variable(const struct vkd3d_shader_signature *signature, +static bool needs_private_io_variable(const struct sm6_signature *signature, unsigned int reg_idx, const struct vkd3d_spirv_builtin *builtin, unsigned int *component_count, unsigned int *out_write_mask) { @@ -4443,7 +4443,7 @@ static bool needs_private_io_variable(const struct vkd3d_shader_signature *signa
for (i = 0, count = 0; i < signature->element_count; ++i) { - const struct vkd3d_shader_signature_element *current = &signature->elements[i]; + const struct sm6_signature_element *current = &signature->elements[i];
if (current->register_index != reg_idx) continue; @@ -4478,12 +4478,12 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler, enum vkd3d_shader_interpolation_mode interpolation_mode) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - const struct vkd3d_shader_signature_element *signature_element; - const struct vkd3d_shader_signature *shader_signature; + const struct sm6_signature_element *signature_element; const struct vkd3d_shader_register *reg = &dst->reg; unsigned int component_idx, input_component_count; enum vkd3d_shader_component_type component_type; uint32_t type_id, ptr_type_id, float_type_id; + const struct sm6_signature *shader_signature; const struct vkd3d_spirv_builtin *builtin; struct vkd3d_symbol *symbol = NULL; uint32_t val_id, input_id, var_id; @@ -4786,8 +4786,7 @@ static bool is_dual_source_blending(const struct spirv_compiler *compiler) return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && info && info->dual_source_blending; }
-static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signature_element *e, - uint32_t *mask) +static void calculate_clip_or_cull_distance_mask(const struct sm6_signature_element *e, uint32_t *mask) { if (e->semantic_index >= sizeof(*mask) * CHAR_BIT / VKD3D_VEC4_SIZE) { @@ -4799,11 +4798,11 @@ static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signa }
static uint32_t calculate_sysval_array_mask(struct spirv_compiler *compiler, - const struct vkd3d_shader_signature *signature, enum vkd3d_shader_input_sysval_semantic sysval) + const struct sm6_signature *signature, enum vkd3d_shader_input_sysval_semantic sysval) { - const struct vkd3d_shader_signature_element *e; const struct vkd3d_spirv_builtin *sig_builtin; const struct vkd3d_spirv_builtin *builtin; + const struct sm6_signature_element *e; uint32_t signature_idx, mask = 0;
if (!(builtin = get_spirv_builtin_for_sysval(compiler, sysval))) @@ -4829,7 +4828,7 @@ static uint32_t calculate_sysval_array_mask(struct spirv_compiler *compiler, /* Emits arrayed SPIR-V built-in variables. */ static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *compiler) { - const struct vkd3d_shader_signature *output_signature = compiler->output_signature; + const struct sm6_signature *output_signature = compiler->output_signature; uint32_t clip_distance_mask = 0, clip_distance_id = 0; uint32_t cull_distance_mask = 0, cull_distance_id = 0; const struct vkd3d_spirv_builtin *builtin; @@ -4837,7 +4836,7 @@ static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *
for (i = 0; i < output_signature->element_count; ++i) { - const struct vkd3d_shader_signature_element *e = &output_signature->elements[i]; + const struct sm6_signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic) { @@ -4872,7 +4871,7 @@ static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *
for (i = 0; i < output_signature->element_count; ++i) { - const struct vkd3d_shader_signature_element *e = &output_signature->elements[i]; + const struct sm6_signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic) { @@ -4956,11 +4955,11 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler, const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - const struct vkd3d_shader_signature_element *signature_element; - const struct vkd3d_shader_signature *shader_signature; + const struct sm6_signature_element *signature_element; const struct vkd3d_shader_register *reg = &dst->reg; unsigned int component_idx, output_component_count; enum vkd3d_shader_component_type component_type; + const struct sm6_signature *shader_signature; const struct vkd3d_spirv_builtin *builtin; struct vkd3d_symbol *symbol = NULL; bool use_private_variable = false; @@ -5123,7 +5122,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler, }
static uint32_t spirv_compiler_get_output_array_index(struct spirv_compiler *compiler, - const struct vkd3d_shader_signature_element *e) + const struct sm6_signature_element *e) { enum vkd3d_shader_input_sysval_semantic sysval; const struct vkd3d_spirv_builtin *builtin; @@ -5142,14 +5141,14 @@ static uint32_t spirv_compiler_get_output_array_index(struct spirv_compiler *com }
static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compiler, - const struct vkd3d_shader_signature *signature, const struct vkd3d_shader_signature_element *output, + const struct sm6_signature *signature, const struct sm6_signature_element *output, const struct vkd3d_shader_output_info *output_info, uint32_t output_index_id, uint32_t val_id, unsigned int write_mask) { unsigned int dst_write_mask, use_mask, uninit_mask, swizzle, mask; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id; - const struct vkd3d_shader_signature_element *element; + const struct sm6_signature_element *element; unsigned int i, index, array_idx; uint32_t output_id;
@@ -5238,7 +5237,7 @@ static void spirv_compiler_emit_shader_epilogue_function(struct spirv_compiler * uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {0}; uint32_t void_id, type_id, ptr_type_id, function_type_id, function_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - const struct vkd3d_shader_signature *signature; + const struct sm6_signature *signature; uint32_t output_index_id = 0; bool is_patch_constant; unsigned int i, count; @@ -5323,7 +5322,7 @@ static void spirv_compiler_emit_hull_shader_builtins(struct spirv_compiler *comp
static void spirv_compiler_emit_hull_shader_patch_constants(struct spirv_compiler *compiler) { - const struct vkd3d_shader_signature *signature = compiler->patch_constant_signature; + const struct sm6_signature *signature = compiler->patch_constant_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t register_count = 0; unsigned int signature_idx; @@ -6446,7 +6445,7 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile
static void spirv_compiler_leave_shader_phase(struct spirv_compiler *compiler) { - const struct vkd3d_shader_signature *signature = compiler->output_signature; + const struct sm6_signature *signature = compiler->output_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_symbol reg_symbol, *symbol; struct vkd3d_shader_register reg; @@ -6485,7 +6484,7 @@ static void spirv_compiler_leave_shader_phase(struct spirv_compiler *compiler)
for (i = 0; i < signature->element_count; ++i) { - const struct vkd3d_shader_signature_element *e = &signature->elements[i]; + const struct sm6_signature_element *e = &signature->elements[i];
reg.type = VKD3DSPR_OUTPUT; reg.idx[0].offset = e->register_index; @@ -6548,8 +6547,8 @@ static void spirv_compiler_enter_shader_phase(struct spirv_compiler *compiler,
static void spirv_compiler_emit_default_control_point_phase(struct spirv_compiler *compiler) { - const struct vkd3d_shader_signature *output_signature = compiler->output_signature; - const struct vkd3d_shader_signature *input_signature = compiler->input_signature; + const struct sm6_signature *output_signature = compiler->output_signature; + const struct sm6_signature *input_signature = compiler->input_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; enum vkd3d_shader_component_type component_type; struct vkd3d_shader_src_param invocation; @@ -6580,8 +6579,8 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile assert(input_signature->element_count == output_signature->element_count); for (i = 0; i < output_signature->element_count; ++i) { - const struct vkd3d_shader_signature_element *output = &output_signature->elements[i]; - const struct vkd3d_shader_signature_element *input = &input_signature->elements[i]; + const struct sm6_signature_element *output = &output_signature->elements[i]; + const struct sm6_signature_element *input = &input_signature->elements[i];
assert(input->mask == output->mask); assert(input->component_type == output->component_type); diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 0960f642..9b1b53b7 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -2060,7 +2060,7 @@ static const struct vkd3d_shader_parser_ops shader_sm4_parser_ops = };
static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t *byte_code, - size_t byte_code_size, const char *source_name, const struct vkd3d_shader_signature *output_signature, + size_t byte_code_size, const char *source_name, const struct sm6_signature *output_signature, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_version version; @@ -2128,7 +2128,7 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t memset(sm4->output_map, 0xff, sizeof(sm4->output_map)); for (i = 0; i < output_signature->element_count; ++i) { - struct vkd3d_shader_signature_element *e = &output_signature->elements[i]; + struct sm6_signature_element *e = &output_signature->elements[i];
if (version.type == VKD3D_SHADER_TYPE_PIXEL && ascii_strcasecmp(e->semantic_name, "SV_Target")) diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 8728f974..58fb51e4 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1401,10 +1401,54 @@ void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signatu desc->version = 0; }
+static bool shader_signature_from_shader_sm6_signature(struct vkd3d_shader_signature *signature, + const struct sm6_signature *src) +{ + unsigned int i; + + signature->element_count = src->element_count; + if (!src->elements) + { + assert(!signature->element_count); + signature->elements = NULL; + return true; + } + + if (!(signature->elements = vkd3d_calloc(signature->element_count, sizeof(*signature->elements)))) + return false; + + for (i = 0; i < signature->element_count; ++i) + { + struct vkd3d_shader_signature_element *d = &signature->elements[i]; + struct sm6_signature_element *e = &src->elements[i]; + + d->semantic_name = e->semantic_name; + d->semantic_index = e->semantic_index; + d->stream_index = e->stream_index; + d->sysval_semantic = e->sysval_semantic; + d->component_type = e->component_type; + d->register_index = e->register_index; + if (e->register_count > 1) + FIXME("Arrayed elements are not supported yet.\n"); + d->mask = e->mask; + d->used_mask = e->used_mask; + d->min_precision = e->min_precision; + } + + return true; +} + +void sm6_signature_cleanup(struct sm6_signature *signature) +{ + vkd3d_free(signature->elements); + signature->elements = NULL; +} + int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages) { struct vkd3d_shader_message_context message_context; + struct sm6_signature sm6_signature; int ret;
TRACE("dxbc {%p, %zu}, signature %p, messages %p.\n", dxbc->code, dxbc->size, signature, messages); @@ -1413,13 +1457,17 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, *messages = NULL; vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
- ret = shader_parse_input_signature(dxbc, &message_context, signature); + ret = shader_parse_input_signature(dxbc, &message_context, &sm6_signature); vkd3d_shader_message_context_trace_messages(&message_context); if (!vkd3d_shader_message_context_copy_messages(&message_context, messages)) ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
+ if (!shader_signature_from_shader_sm6_signature(signature, &sm6_signature)) + ret = VKD3D_ERROR_OUT_OF_MEMORY; + + sm6_signature_cleanup(&sm6_signature); return ret; }
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index c06cecb6..e42ae6dc 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -775,13 +775,35 @@ enum vkd3d_shader_input_sysval_semantic VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22, };
+struct sm6_signature_element +{ + const char *semantic_name; + unsigned int semantic_index; + unsigned int stream_index; + enum vkd3d_shader_sysval_semantic sysval_semantic; + enum vkd3d_shader_component_type component_type; + unsigned int register_index; + unsigned int register_count; + unsigned int mask; + unsigned int used_mask; + enum vkd3d_shader_minimum_precision min_precision; +}; + +struct sm6_signature +{ + struct sm6_signature_element *elements; + unsigned int element_count; +}; + +void sm6_signature_cleanup(struct sm6_signature *signature); + struct vkd3d_shader_desc { const uint32_t *byte_code; size_t byte_code_size; - struct vkd3d_shader_signature input_signature; - struct vkd3d_shader_signature output_signature; - struct vkd3d_shader_signature patch_constant_signature; + struct sm6_signature input_signature; + struct sm6_signature output_signature; + struct sm6_signature patch_constant_signature; };
struct vkd3d_shader_register_semantic @@ -1136,7 +1158,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc); int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc); int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, - struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature); + struct vkd3d_shader_message_context *message_context, struct sm6_signature *signature);
struct vkd3d_glsl_generator;
@@ -1350,7 +1372,7 @@ void shader_normaliser_init(struct vkd3d_shader_normaliser *normaliser, struct vkd3d_shader_instruction_array *instructions); enum vkd3d_result shader_normaliser_flatten_hull_shader_phases(struct vkd3d_shader_normaliser *normaliser); enum vkd3d_result shader_normaliser_normalise_hull_shader_control_point_io(struct vkd3d_shader_normaliser *normaliser, - const struct vkd3d_shader_signature *input_signature); + const struct sm6_signature *input_signature); void shader_normaliser_destroy(struct vkd3d_shader_normaliser *normaliser);
#endif /* __VKD3D_SHADER_PRIVATE_H */
From: Conor McCarthy cmccarthy@codeweavers.com
--- tests/d3d12.c | 159 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 159 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index bc01cadb..23e1e97c 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -36303,6 +36303,164 @@ static void test_readback_map_stability(void) ID3D12Resource_Unmap(buffer, 0, NULL);
ID3D12Resource_Release(buffer); +} + +static void test_vs_ps_relative_addressing(void) +{ + D3D12_ROOT_SIGNATURE_DESC root_signature_desc; + D3D12_ROOT_PARAMETER root_parameters[1]; + ID3D12GraphicsCommandList *command_list; + D3D12_INPUT_LAYOUT_DESC input_layout; + struct test_context_desc desc; + D3D12_VERTEX_BUFFER_VIEW vbv; + struct test_context context; + ID3D12CommandQueue *queue; + ID3D12Resource *vb; + HRESULT hr; + + static const struct + { + struct vec4 position; + uint32_t color[3]; + } + vertices[] = + { + {{-1.0f, -1.0f, 0.0f, 1.0f}, {0xffffff00, 0xff00, 0xff00ff00}}, + {{-1.0f, 1.0f, 0.0f, 1.0f}, {0xffffff00, 0xff00, 0xff00ff00}}, + {{ 1.0f, -1.0f, 0.0f, 1.0f}, {0xffffff00, 0xff00, 0xff00ff00}}, + {{ 1.0f, 1.0f, 0.0f, 1.0f}, {0xffffff00, 0xff00, 0xff00ff00}}, + }; + static const D3D12_INPUT_ELEMENT_DESC layout_desc[] = + { + {"SV_POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + {"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 16, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + {"COLOR", 1, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 20, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + {"COLOR", 2, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 24, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + }; + static const DWORD vs_code[] = + { +#if 0 + uint3 index; + + struct vs_data + { + float4 pos : SV_Position; + float4 color[3] : COLOR; + }; + + void main(in struct vs_data vs_input, out struct vs_data vs_output) + { + vs_output.pos = vs_input.pos; + vs_output.color[0] = vs_input.color[index.x]; + vs_output.color[1] = vs_input.color[index.y]; + vs_output.color[2] = vs_input.color[index.z]; + } +#endif + 0x43425844, 0x313cf242, 0x30e9b93c, 0xf8d3ed69, 0x0feecdca, 0x00000001, 0x00000288, 0x00000003, + 0x0000002c, 0x000000b0, 0x00000134, 0x4e475349, 0x0000007c, 0x00000004, 0x00000008, 0x00000068, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000074, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x00000f0f, 0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002, + 0x00000f0f, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x00000f0f, 0x505f5653, + 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000007c, 0x00000004, 0x00000008, + 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, + 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000074, 0x00000001, 0x00000000, 0x00000003, + 0x00000002, 0x0000000f, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x0000000f, + 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052, 0x58454853, 0x0000014c, 0x00010050, + 0x00000053, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005f, 0x001010f2, + 0x00000000, 0x0300005f, 0x001010f2, 0x00000001, 0x0300005f, 0x001010f2, 0x00000002, 0x0300005f, + 0x001010f2, 0x00000003, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, + 0x00000001, 0x03000065, 0x001020f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000003, 0x02000068, + 0x00000001, 0x0400005b, 0x001010f2, 0x00000001, 0x00000003, 0x05000036, 0x001020f2, 0x00000000, + 0x00101e46, 0x00000000, 0x06000036, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, + 0x07000036, 0x001020f2, 0x00000001, 0x00d01e46, 0x00000001, 0x0010000a, 0x00000000, 0x06000036, + 0x00100012, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x07000036, 0x001020f2, 0x00000002, + 0x00d01e46, 0x00000001, 0x0010000a, 0x00000000, 0x06000036, 0x00100012, 0x00000000, 0x0020802a, + 0x00000000, 0x00000000, 0x07000036, 0x001020f2, 0x00000003, 0x00d01e46, 0x00000001, 0x0010000a, + 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)}; + static const DWORD ps_code[] = + { +#if 0 + uint4 index; + + struct ps_data + { + float4 pos : SV_Position; + float4 color[3] : COLOR; + }; + + float4 main(struct ps_data ps_input) : SV_Target + { + return ps_input.color[index.w]; + } +#endif + 0x43425844, 0x2b11c807, 0xf4f69d91, 0x983d18c9, 0x99ff2a5e, 0x00000001, 0x00000188, 0x00000003, + 0x0000002c, 0x000000b0, 0x000000e4, 0x4e475349, 0x0000007c, 0x00000004, 0x00000008, 0x00000068, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x00000f0f, 0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002, + 0x00000f0f, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x00000f0f, 0x505f5653, + 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, + 0xabab0074, 0x58454853, 0x0000009c, 0x00000050, 0x00000027, 0x0100086a, 0x04000059, 0x00208e46, + 0x00000000, 0x00000001, 0x03001062, 0x001010f2, 0x00000001, 0x03001062, 0x001010f2, 0x00000002, + 0x03001062, 0x001010f2, 0x00000003, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, + 0x0400005b, 0x001010f2, 0x00000001, 0x00000003, 0x06000036, 0x00100012, 0x00000000, 0x0020803a, + 0x00000000, 0x00000000, 0x07000036, 0x001020f2, 0x00000000, 0x00d01e46, 0x00000001, 0x0010000a, + 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; + static const uint32_t indices[] = {1, 2, 0, 1}; + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + + memset(&desc, 0, sizeof(desc)); + desc.no_root_signature = true; + desc.no_pipeline = true; + if (!init_test_context(&context, &desc)) + return; + command_list = context.list; + queue = context.queue; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + root_parameters[0].Constants.ShaderRegister = 0; + root_parameters[0].Constants.RegisterSpace = 0; + root_parameters[0].Constants.Num32BitValues = 4; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + memset(&root_signature_desc, 0, sizeof(root_signature_desc)); + root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters); + root_signature_desc.pParameters = root_parameters; + root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT; + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + + input_layout.pInputElementDescs = layout_desc; + input_layout.NumElements = ARRAY_SIZE(layout_desc); + context.pipeline_state = create_pipeline_state(context.device, + context.root_signature, context.render_target_desc.Format, &vs, &ps, &input_layout); + + vb = create_upload_buffer(context.device, sizeof(vertices), vertices); + vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); + vbv.StrideInBytes = sizeof(*vertices); + vbv.SizeInBytes = sizeof(vertices); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &indices, 0); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); + + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + todo + check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); + + ID3D12Resource_Release(vb); destroy_test_context(&context); }
@@ -36484,4 +36642,5 @@ START_TEST(d3d12) run_test(test_unbounded_samplers); run_test(test_clock_calibration); run_test(test_readback_map_stability); + run_test(test_vs_ps_relative_addressing); }
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/ir.c | 6 +----- libs/vkd3d-shader/tpf.c | 17 +++++++++++++++++ libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 3 files changed, 19 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index db01dfee..ab7f26ee 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -300,11 +300,7 @@ static bool shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param
if (normaliser_is_in_control_point_phase(normaliser) && reg->type == VKD3DSPR_OUTPUT) { - if (reg->idx[2].offset != ~0u) - { - FIXME("Cannot insert phase id.\n"); - return false; - } + assert(reg->idx[2].offset == ~0u); if (reg->idx[1].offset != ~0u) { WARN("Unexpected address at index 1.\n"); diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 9b1b53b7..7a7eee9c 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -1656,6 +1656,23 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui else { DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK2) >> VKD3D_SM4_ADDRESSING_SHIFT2; + + /* No I/O registers use order 3. The normaliser relies on this. TODO: strict validation. */ + switch (param->type) + { + case VKD3DSPR_INPUT: + case VKD3DSPR_OUTPUT: + case VKD3DSPR_COLOROUT: + case VKD3DSPR_INCONTROLPOINT: + case VKD3DSPR_OUTCONTROLPOINT: + case VKD3DSPR_PATCHCONST: + vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_INDEX_COUNT, + "Invalid index count for register type %#x.\n", param->type); + break; + default: + break; + } + if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[2]))) { ERR("Failed to read register index.\n"); diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index e42ae6dc..8ca1fb90 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -74,6 +74,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_RANGE = 1001, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY = 1002, + VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_INDEX_COUNT = 1003,
VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND = 2000, VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE = 2001,