Rainbow Six Siege checks if the export exists but then doesn't actually use it
From: Etaash Mathamsetty etaash.mathamsetty@gmail.com
--- dlls/kernel32/kernel32.spec | 1 + dlls/kernelbase/kernelbase.spec | 1 + 2 files changed, 2 insertions(+)
diff --git a/dlls/kernel32/kernel32.spec b/dlls/kernel32/kernel32.spec index caa6c92b653..fd1704c99ae 100644 --- a/dlls/kernel32/kernel32.spec +++ b/dlls/kernel32/kernel32.spec @@ -286,6 +286,7 @@ @ stdcall -import CreateFile2(wstr long long long ptr) @ stdcall -import CreateFileA(str long long ptr long long long) @ stdcall CreateFileTransactedA(str long long ptr long long long ptr ptr ptr) +@ stub CreateFileMapping2 @ stdcall CreateFileMappingA(long ptr long long long str) # @ stub CreateFileMappingNumaA @ stdcall CreateFileMappingFromApp(long ptr long int64 wstr) kernelbase.CreateFileMappingFromApp diff --git a/dlls/kernelbase/kernelbase.spec b/dlls/kernelbase/kernelbase.spec index daab63e85e2..99b263f1e1f 100644 --- a/dlls/kernelbase/kernelbase.spec +++ b/dlls/kernelbase/kernelbase.spec @@ -192,6 +192,7 @@ @ stdcall CreateFiberEx(long long long ptr ptr) @ stdcall CreateFile2(wstr long long long ptr) @ stdcall CreateFileA(str long long ptr long long long) +@ stub CreateFileMapping2 @ stdcall CreateFileMappingFromApp(long ptr long int64 wstr) @ stdcall CreateFileMappingNumaW(long ptr long long long wstr long) @ stdcall CreateFileMappingW(long ptr long long long wstr)