-- v7: vkd3d-shader/spirv: Handle thread group UAV barriers. vkd3d-shader/spirv: Include Uniform in the memory semantics for UAV barriers. vkd3d-shader/spirv: Handle globally coherent UAVs. vkd3d-shader: Introduce a UAV_GLOBALLY_COHERENT descriptor info flag.
From: Conor McCarthy cmccarthy@codeweavers.com
--- include/vkd3d_shader.h | 3 +++ libs/vkd3d-shader/vkd3d_shader_main.c | 26 ++++++++++++++++++++------ 2 files changed, 23 insertions(+), 6 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 94f79c7c..1d430389 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -1370,6 +1370,9 @@ enum vkd3d_shader_descriptor_info_flag VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS = 0x00000008, /** The descriptor is a raw (byte-addressed) buffer. \since 1.9 */ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER = 0x00000010, + /** The descriptor is a UAV resource, which is globally coherent. + * \since 1.9 */ + VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_GLOBALLY_COHERENT = 0x00000020,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG), }; diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index dcd40137..11f8ce0d 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -846,22 +846,36 @@ static void vkd3d_shader_scan_combined_sampler_declaration( static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type, - unsigned int sample_count, unsigned int structure_stride, bool raw) + unsigned int sample_count, unsigned int structure_stride, bool raw, unsigned int flags) { struct vkd3d_shader_descriptor_info1 *d; enum vkd3d_shader_descriptor_type type; + unsigned int info_flags; + + info_flags = raw ? VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER : 0;
if (resource->reg.reg.type == VKD3DSPR_UAV) + { + if (flags & VKD3DSUF_GLOBALLY_COHERENT) + info_flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_GLOBALLY_COHERENT; + /* We don't distinguish between APPEND and COUNTER UAVs. */ + flags &= ~(VKD3DSUF_ORDER_PRESERVING_COUNTER | VKD3DSUF_GLOBALLY_COHERENT); + if (flags) + FIXME("Unhandled UAV flags %#x.\n", flags); type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; + } else + { + if (flags) + FIXME("Unhandled SRV flags %#x.\n", flags); type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; + } if (!(d = vkd3d_shader_scan_add_descriptor(context, type, &resource->reg.reg, &resource->range, resource_type, resource_data_type))) return; d->sample_count = sample_count; d->structure_stride = structure_stride; - if (raw) - d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER; + d->flags = info_flags; }
static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context, @@ -920,7 +934,7 @@ static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_sca }
vkd3d_shader_scan_resource_declaration(context, &semantic->resource, - semantic->resource_type, resource_data_type, semantic->sample_count, 0, false); + semantic->resource_type, resource_data_type, semantic->sample_count, 0, false, instruction->flags); }
static void vkd3d_shader_scan_error(struct vkd3d_shader_scan_context *context, @@ -960,13 +974,13 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte case VKD3DSIH_DCL_RESOURCE_RAW: case VKD3DSIH_DCL_UAV_RAW: vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.raw_resource.resource, - VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0, 0, true); + VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0, 0, true, instruction->flags); break; case VKD3DSIH_DCL_RESOURCE_STRUCTURED: case VKD3DSIH_DCL_UAV_STRUCTURED: vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.structured_resource.resource, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0, - instruction->declaration.structured_resource.byte_stride, false); + instruction->declaration.structured_resource.byte_stride, false, instruction->flags); break; case VKD3DSIH_IF: cf_info = vkd3d_shader_scan_push_cf_info(context);
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 343be44f..04ddb568 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -6017,6 +6017,9 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ)) vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
+ if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_GLOBALLY_COHERENT) + vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationCoherent, NULL, 0); + if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER) { assert(structure_stride); /* counters are valid only for structured buffers */
From: Conor McCarthy cmccarthy@codeweavers.com
The UniformMemory semantic applies the constraints to Uniform storage class memory, which matches how UAV variables are declared. --- libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 04ddb568..695a3a11 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -9204,7 +9204,7 @@ static void spirv_compiler_emit_sync(struct spirv_compiler *compiler, if (flags & VKD3DSSF_GLOBAL_UAV) { memory_scope = SpvScopeDevice; - memory_semantics |= SpvMemorySemanticsImageMemoryMask; + memory_semantics |= SpvMemorySemanticsUniformMemoryMask | SpvMemorySemanticsImageMemoryMask; flags &= ~VKD3DSSF_GLOBAL_UAV; }
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/d3d_asm.c | 5 +++++ libs/vkd3d-shader/spirv.c | 15 ++++++++++++--- libs/vkd3d-shader/vkd3d_shader_private.h | 2 ++ 3 files changed, 19 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 40daa535..f6e27827 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -434,6 +434,11 @@ static void shader_dump_sync_flags(struct vkd3d_d3d_asm_compiler *compiler, uint vkd3d_string_buffer_printf(&compiler->buffer, "_uglobal"); sync_flags &= ~VKD3DSSF_GLOBAL_UAV; } + if (sync_flags & VKD3DSSF_THREAD_GROUP_UAV) + { + vkd3d_string_buffer_printf(&compiler->buffer, "_ugroup"); + sync_flags &= ~VKD3DSSF_THREAD_GROUP_UAV; + } if (sync_flags & VKD3DSSF_GROUP_SHARED_MEMORY) { vkd3d_string_buffer_printf(&compiler->buffer, "_g"); diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 695a3a11..acc1fbf1 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -9201,11 +9201,20 @@ static void spirv_compiler_emit_sync(struct spirv_compiler *compiler, flags &= ~VKD3DSSF_THREAD_GROUP; }
- if (flags & VKD3DSSF_GLOBAL_UAV) + if (flags & (VKD3DSSF_THREAD_GROUP_UAV | VKD3DSSF_GLOBAL_UAV)) { - memory_scope = SpvScopeDevice; + bool group_uav = flags & VKD3DSSF_THREAD_GROUP_UAV; + bool global_uav = flags & VKD3DSSF_GLOBAL_UAV; + + if (group_uav && global_uav) + { + WARN("Invalid UAV sync flag combination; assuming global.\n"); + spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_UAV_FLAGS, + "The flags for a UAV sync instruction are contradictory; assuming global sync."); + } + memory_scope = global_uav ? SpvScopeDevice : SpvScopeWorkgroup; memory_semantics |= SpvMemorySemanticsUniformMemoryMask | SpvMemorySemanticsImageMemoryMask; - flags &= ~VKD3DSSF_GLOBAL_UAV; + flags &= ~(VKD3DSSF_THREAD_GROUP_UAV | VKD3DSSF_GLOBAL_UAV); }
if (flags) diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 76b401fd..bc4dcb20 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -95,6 +95,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY = 2005,
VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300, + VKD3D_SHADER_WARNING_SPV_INVALID_UAV_FLAGS = 2301,
VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000, VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001, @@ -679,6 +680,7 @@ enum vkd3d_shader_sync_flags { VKD3DSSF_THREAD_GROUP = 0x1, VKD3DSSF_GROUP_SHARED_MEMORY = 0x2, + VKD3DSSF_THREAD_GROUP_UAV = 0x4, VKD3DSSF_GLOBAL_UAV = 0x8, };
This merge request was closed by Conor McCarthy.