-- v5: vkd3d-shader/dxil: Implement DX intrinsic TextureStore. tests/shader-runner: Add shader model 6 texture UAV tests.
From: Conor McCarthy cmccarthy@codeweavers.com
Fixes regression in 1f536238a. --- libs/vkd3d-shader/dxil.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index ba951a6e5..291012d13 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -4725,8 +4725,8 @@ static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
src_param = instruction_src_params_alloc(ins, 1, sm6); - src_param_init_scalar(src_param, elem_idx); src_param->reg = src->u.reg; + src_param_init_scalar(src_param, elem_idx);
instruction_dst_param_init_ssa_scalar(ins, sm6); }
From: Conor McCarthy cmccarthy@codeweavers.com
Shader models >= 5.1 support descriptor indexing, and emit arrayed resource declarations. --- tests/hlsl/object-references.shader_test | 2 +- ...egister-reservations-resources.shader_test | 2 +- tests/shader_runner_d3d12.c | 33 ++++++++++++++----- 3 files changed, 27 insertions(+), 10 deletions(-)
diff --git a/tests/hlsl/object-references.shader_test b/tests/hlsl/object-references.shader_test index 5c8070946..698df0117 100644 --- a/tests/hlsl/object-references.shader_test +++ b/tests/hlsl/object-references.shader_test @@ -111,7 +111,7 @@ float4 main() : sv_target }
[test] -todo(sm>=6) draw quad +draw quad probe all rgba (312, 312, 312, 111)
diff --git a/tests/hlsl/register-reservations-resources.shader_test b/tests/hlsl/register-reservations-resources.shader_test index 22a441026..1fa1e9163 100644 --- a/tests/hlsl/register-reservations-resources.shader_test +++ b/tests/hlsl/register-reservations-resources.shader_test @@ -34,7 +34,7 @@ float4 main() : sv_target }
[test] -todo(sm>=6) draw quad +draw quad probe all rgba (41.0, 41.0, 41.0, 1089.0)
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index c6154cd1e..16cfec1ba 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -241,7 +241,9 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0}; D3D12_ROOT_PARAMETER root_params[17], *root_param; D3D12_STATIC_SAMPLER_DESC static_samplers[7]; + struct d3d12_resource *base_resource = NULL; ID3D12RootSignature *root_signature; + unsigned int slot; HRESULT hr; size_t i;
@@ -274,6 +276,14 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad case RESOURCE_TYPE_BUFFER_UAV: range = &resource->descriptor_range;
+ if (base_resource && resource->r.type == base_resource->r.type && resource->r.slot == slot + 1) + { + ++base_resource->descriptor_range.NumDescriptors; + resource->descriptor_range.NumDescriptors = 0; + ++slot; + continue; + } + resource->root_index = root_signature_desc.NumParameters++; root_param = &root_params[resource->root_index]; root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; @@ -289,6 +299,9 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad range->BaseShaderRegister = resource->r.slot; range->RegisterSpace = 0; range->OffsetInDescriptorsFromTableStart = 0; + + base_resource = resource; + slot = resource->r.slot; break;
case RESOURCE_TYPE_RENDER_TARGET: @@ -376,14 +389,16 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig switch (resource->r.type) { case RESOURCE_TYPE_TEXTURE: - ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index, - get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot)); + if (resource->descriptor_range.NumDescriptors) + ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index, + get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot)); break;
case RESOURCE_TYPE_UAV: case RESOURCE_TYPE_BUFFER_UAV: - ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index, - get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); + if (resource->descriptor_range.NumDescriptors) + ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, resource->root_index, + get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); break;
case RESOURCE_TYPE_RENDER_TARGET: @@ -517,14 +532,16 @@ static bool d3d12_runner_draw(struct shader_runner *r, break;
case RESOURCE_TYPE_TEXTURE: - ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index, - get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot)); + if (resource->descriptor_range.NumDescriptors) + ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index, + get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot)); break;
case RESOURCE_TYPE_UAV: case RESOURCE_TYPE_BUFFER_UAV: - ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index, - get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); + if (resource->descriptor_range.NumDescriptors) + ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index, + get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); break;
case RESOURCE_TYPE_VERTEX_BUFFER:
From: Conor McCarthy cmccarthy@codeweavers.com
The UAV default register allocation rules changed with SM 5.1. --- Makefile.am | 1 + tests/hlsl/sm6-uav-rwtexture.shader_test | 208 +++++++++++++++++++++++ tests/hlsl/uav-rwtexture.shader_test | 31 ++-- 3 files changed, 227 insertions(+), 13 deletions(-) create mode 100644 tests/hlsl/sm6-uav-rwtexture.shader_test
diff --git a/Makefile.am b/Makefile.am index 90e7dcfcc..20efa5f79 100644 --- a/Makefile.am +++ b/Makefile.am @@ -169,6 +169,7 @@ vkd3d_shader_tests = \ tests/hlsl/sign.shader_test \ tests/hlsl/single-numeric-initializer.shader_test \ tests/hlsl/sm6-ternary.shader_test \ + tests/hlsl/sm6-uav-rwtexture.shader_test \ tests/hlsl/smoothstep.shader_test \ tests/hlsl/sqrt.shader_test \ tests/hlsl/state-block-syntax.shader_test \ diff --git a/tests/hlsl/sm6-uav-rwtexture.shader_test b/tests/hlsl/sm6-uav-rwtexture.shader_test new file mode 100644 index 000000000..78fbb3850 --- /dev/null +++ b/tests/hlsl/sm6-uav-rwtexture.shader_test @@ -0,0 +1,208 @@ +[require] +shader model >= 6.0 + +[uav 0] +format r32 float +size (2, 2) + +0.1 0.2 +0.3 0.4 + +[uav 1] +size (1, 1) + +0.5 0.6 0.7 0.8 + +[pixel shader] +RWTexture2D<float4> u : register(u1); + +float4 main() : sv_target +{ + /* Unlike SM < 6.0, all four components are not required to be written in a single statement. */ + u[uint2(0, 0)].xy = float2(1, 2); + u[uint2(0, 0)].zw = float2(3, 4); + return 0; +} + +[test] +todo draw quad +probe uav 1 (0, 0) rgba (1.0, 2.0, 3.0, 4.0) + +[pixel shader fail] +Texture2D<float4> u; + +float4 main() : sv_target +{ + /* SRVs are not writable. */ + u[uint2(0, 0)].xyzw = float4(1, 2, 3, 4); + return 0; +} + +[pixel shader] +RWTexture2D<float> u; +RWTexture2D<float4> v; + +float4 main() : sv_target +{ + u[uint2(0, 0)] = 0.5; + u[uint2(0, 1)].x = 0.6; + u[uint2(1, 1)] = 0.7; + v[uint2(0, 0)].yxwz = float4(1, 2, 3, 4); + return 0; +} + +[test] +todo draw quad +probe uav 0 (0, 0) r (0.5) +probe uav 0 (0, 1) r (0.6) +probe uav 0 (1, 0) r (0.2) +probe uav 0 (1, 1) r (0.7) +probe uav 1 (0, 0) rgba (2.0, 1.0, 4.0, 3.0) + + +[uav 2] +size (1, 1) + +0.1 0.2 0.3 0.4 + +[pixel shader] +RWTexture2D<float4> u : register(u2); + +float4 main() : sv_target1 +{ + u[uint2(0, 0)] = float4(0.9, 0.8, 0.7, 0.6); + return 0; +} + +[test] +todo draw quad +probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6) + +% Uppercase register set name +[pixel shader] +RWTexture2D<float4> u : register(U2); + +float4 main() : sv_target1 +{ + u[uint2(0, 0)] = float4(0.9, 0.8, 0.7, 0.6); + return 0; +} + +[test] +todo draw quad +probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6) + +% Test that we can declare and use an array of UAVs. + +[uav 1] +size (1, 1) + +0.1 0.2 0.3 0.4 + +[uav 2] +size (1, 1) + +0.5 0.6 0.7 0.8 + +[pixel shader] +RWTexture2D<float4> u[2] : register(u1); + +float4 main() : sv_target1 +{ + u[0][uint2(0, 0)] = float4(1.1, 1.2, 1.3, 1.4); + u[1][uint2(0, 0)] = float4(2.1, 2.2, 2.3, 2.4); + return 0; +} + +[test] +todo draw quad +probe uav 1 (0, 0) rgba (1.1, 1.2, 1.3, 1.4) +probe uav 2 (0, 0) rgba (2.1, 2.2, 2.3, 2.4) + +% RWTexture1D types +[pixel shader] + +RWTexture1D<float4> u : register(u1); +RWTexture1D<float> u0; + +float4 main() : sv_target1 +{ + u[0] = float4(11.1, 12.2, 13.3, 14.4); + return 0; +} + +% RWTexture1DArray types +[pixel shader] + +RWTexture1DArray<float4> u : register(u1); +RWTexture1DArray<float> u0; + +float4 main() : sv_target1 +{ + u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); + return 0; +} + +% RWTexture2D types +[pixel shader] + +RWTexture2D<float4> u : register(u1); +RWTexture2D<float> u0; + +float4 main() : sv_target1 +{ + u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); + return 0; +} + +% RWTexture2DArray types +[pixel shader] + +RWTexture2DArray<float4> u : register(u1); +RWTexture2DArray<float> u0; + +float4 main() : sv_target1 +{ + u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4); + return 0; +} + +% RWTexture3D types +[pixel shader] + +RWTexture3D<float4> u : register(u1); +RWTexture3D<float> u0; + +float4 main() : sv_target1 +{ + u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4); + return 0; +} + +% Structs are invalid in SM 6. +[pixel shader fail] +struct s +{ + float4 a; +}; + +RWTexture2D<float4> u : register(u1); +RWTexture2D<struct s> u0; + +float4 main() : sv_target1 +{ + u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); + return 0; +} + +% Matrices are invalid in SM 6. +[pixel shader fail] + +RWTexture2D<float4> u : register(u1); +RWTexture2D<float2x2> u0; + +float4 main() : sv_target1 +{ + u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); + return 0; +} diff --git a/tests/hlsl/uav-rwtexture.shader_test b/tests/hlsl/uav-rwtexture.shader_test index 76535bd59..5cfd969f0 100644 --- a/tests/hlsl/uav-rwtexture.shader_test +++ b/tests/hlsl/uav-rwtexture.shader_test @@ -1,7 +1,8 @@ [require] shader model >= 5.0 +shader model < 6.0
-[pixel shader fail(sm<6)] +[pixel shader fail] RWTexture2D<float4> u;
float4 main() : sv_target @@ -49,7 +50,7 @@ float4 main() : sv_target }
[test] -todo(sm>=6) draw quad +draw quad probe uav 1 (0, 0) r (0.5) probe uav 1 (0, 1) r (0.6) probe uav 1 (1, 0) r (0.2) @@ -71,7 +72,7 @@ size (1, 1)
0.1 0.2 0.3 0.4
-[pixel shader fail(sm<6)] +[pixel shader fail] RWTexture2D<float4> u : register(u0);
float4 main() : sv_target1 @@ -80,7 +81,7 @@ float4 main() : sv_target1 return 0; }
-[pixel shader fail(sm<6)] +[pixel shader fail] RWTexture2D<float4> u : register(u1);
float4 main() : sv_target1 @@ -99,7 +100,7 @@ float4 main() : sv_target1 }
[test] -todo(sm>=6) draw quad +draw quad probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
@@ -118,7 +119,7 @@ float4 main() : sv_target1 }
[test] -todo(sm>=6) draw quad +draw quad probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Uppercase register set name @@ -132,7 +133,7 @@ float4 main() : sv_target1 }
[test] -todo(sm>=6) draw quad +draw quad probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Test that we can declare and use an array of UAVs. @@ -158,12 +159,12 @@ float4 main() : sv_target1 }
[test] -todo(sm>=6) draw quad +draw quad probe uav 2 (0, 0) rgba (1.1, 1.2, 1.3, 1.4) probe uav 3 (0, 0) rgba (2.1, 2.2, 2.3, 2.4)
% RWTexture1D types -[pixel shader fail(sm>=6)] +[pixel shader] struct s { float3 a; @@ -181,7 +182,7 @@ float4 main() : sv_target1 }
% RWTexture1DArray types -[pixel shader fail(sm>=6)] +[pixel shader] struct s { float3 a; @@ -199,7 +200,7 @@ float4 main() : sv_target1 }
% RWTexture2D types -[pixel shader fail(sm>=6)] +[pixel shader] struct s { float3 a; @@ -217,7 +218,7 @@ float4 main() : sv_target1 }
% RWTexture2DArray types -[pixel shader fail(sm>=6)] +[pixel shader] struct s { float3 a; @@ -235,7 +236,7 @@ float4 main() : sv_target1 }
% RWTexture3D types -[pixel shader fail(sm>=6)] +[pixel shader] struct s { float3 a; @@ -252,6 +253,10 @@ float4 main() : sv_target1 return 0; }
+ +[require] +shader model >= 5.0 + % Type is too wide [pixel shader fail] struct s
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 124 +++++++++++++++++++---- tests/hlsl/compute.shader_test | 2 +- tests/hlsl/sm6-uav-rwtexture.shader_test | 10 +- tests/hlsl/uav-load.shader_test | 2 +- tests/hlsl/uav-out-param.shader_test | 4 +- 5 files changed, 112 insertions(+), 30 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 291012d13..ef52855da 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -364,6 +364,7 @@ enum dx_intrinsic_opcode DX_CREATE_HANDLE = 57, DX_CBUFFER_LOAD_LEGACY = 59, DX_TEXTURE_LOAD = 66, + DX_TEXTURE_STORE = 67, DX_BUFFER_LOAD = 68, DX_DERIV_COARSEX = 83, DX_DERIV_COARSEY = 84, @@ -2200,6 +2201,13 @@ static void dst_param_init(struct vkd3d_shader_dst_param *param) param->shift = 0; }
+static void dst_param_init_with_mask(struct vkd3d_shader_dst_param *param, unsigned int mask) +{ + param->write_mask = mask; + param->modifiers = 0; + param->shift = 0; +} + static inline void dst_param_init_scalar(struct vkd3d_shader_dst_param *param, unsigned int component_idx) { param->write_mask = 1u << component_idx; @@ -3547,47 +3555,36 @@ static void sm6_parser_emit_br(struct sm6_parser *sm6, const struct dxil_record ins->handler_idx = VKD3DSIH_NOP; }
-static bool sm6_parser_emit_coordinate_construct(struct sm6_parser *sm6, const struct sm6_value **operands, - const struct sm6_value *z_operand, struct function_emission_state *state, - struct vkd3d_shader_register *reg) +static bool sm6_parser_emit_reg_composite_construct(struct sm6_parser *sm6, const struct vkd3d_shader_register **operand_regs, + unsigned int component_count, struct function_emission_state *state, struct vkd3d_shader_register *reg) { - const struct vkd3d_shader_register *operand_regs[VKD3D_VEC4_SIZE]; struct vkd3d_shader_instruction *ins = state->ins; struct vkd3d_shader_src_param *src_params; struct vkd3d_shader_dst_param *dst_param; - const unsigned int max_operands = 3; - unsigned int i, component_count; bool all_constant = true; - - for (component_count = 0; component_count < max_operands; ++component_count) - { - if (!z_operand && operands[component_count]->is_undefined) - break; - operand_regs[component_count] = &operands[component_count]->u.reg; - all_constant &= register_is_constant_or_undef(operand_regs[component_count]); - } - if (z_operand) - { - all_constant &= register_is_constant(&z_operand->u.reg); - operand_regs[component_count++] = &z_operand->u.reg; - } + unsigned int i;
if (component_count == 1) { - *reg = operands[0]->u.reg; + *reg = *operand_regs[0]; return true; }
+ for (i = 0; i < component_count; ++i) + all_constant &= register_is_constant(operand_regs[i]); + if (all_constant) { vsir_register_init(reg, VKD3DSPR_IMMCONST, operand_regs[0]->data_type, 0); reg->dimension = VSIR_DIMENSION_VEC4; for (i = 0; i < component_count; ++i) reg->u.immconst_u32[i] = operand_regs[i]->u.immconst_u32[0]; + for (; i < VKD3D_VEC4_SIZE; ++i) + reg->u.immconst_u32[i] = 0; return true; }
- register_init_with_id(reg, VKD3DSPR_TEMP, operands[0]->u.reg.data_type, state->temp_idx++); + register_init_with_id(reg, VKD3DSPR_TEMP, operand_regs[0]->data_type, state->temp_idx++); reg->dimension = VSIR_DIMENSION_VEC4;
for (i = 0; i < component_count; ++i, ++ins) @@ -3613,6 +3610,40 @@ static bool sm6_parser_emit_coordinate_construct(struct sm6_parser *sm6, const s return true; }
+static bool sm6_parser_emit_composite_construct(struct sm6_parser *sm6, const struct sm6_value **operands, + unsigned int component_count, struct function_emission_state *state, struct vkd3d_shader_register *reg) +{ + const struct vkd3d_shader_register *operand_regs[VKD3D_VEC4_SIZE]; + unsigned int i; + + for (i = 0; i < component_count; ++i) + operand_regs[i] = &operands[i]->u.reg; + + return sm6_parser_emit_reg_composite_construct(sm6, operand_regs, component_count, state, reg); +} + +static bool sm6_parser_emit_coordinate_construct(struct sm6_parser *sm6, const struct sm6_value **operands, + const struct sm6_value *z_operand, struct function_emission_state *state, + struct vkd3d_shader_register *reg) +{ + const struct vkd3d_shader_register *operand_regs[VKD3D_VEC4_SIZE]; + const unsigned int max_operands = 3; + unsigned int component_count; + + for (component_count = 0; component_count < max_operands; ++component_count) + { + if (!z_operand && operands[component_count]->is_undefined) + break; + operand_regs[component_count] = &operands[component_count]->u.reg; + } + if (z_operand) + { + operand_regs[component_count++] = &z_operand->u.reg; + } + + return sm6_parser_emit_reg_composite_construct(sm6, operand_regs, component_count, state, reg); +} + static enum vkd3d_shader_opcode map_dx_unary_op(enum dx_intrinsic_opcode op) { switch (op) @@ -4099,6 +4130,56 @@ static void sm6_parser_emit_dx_texture_load(struct sm6_parser *sm6, enum dx_intr instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6); }
+static void sm6_parser_emit_dx_texture_store(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, + const struct sm6_value **operands, struct function_emission_state *state) +{ + struct vkd3d_shader_register coord, texel; + struct vkd3d_shader_src_param *src_params; + struct vkd3d_shader_dst_param *dst_param; + unsigned int write_mask, component_count; + struct vkd3d_shader_instruction *ins; + const struct sm6_value *resource; + + resource = operands[0]; + if (!sm6_value_validate_is_texture_handle(resource, op, sm6)) + return; + + if (!sm6_parser_emit_coordinate_construct(sm6, &operands[1], NULL, state, &coord)) + return; + + write_mask = sm6_value_get_constant_uint(operands[8]); + if (!write_mask || write_mask > VKD3DSP_WRITEMASK_ALL) + { + WARN("Invalid write mask %#x.\n", write_mask); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Write mask %#x for a texture store operation is invalid.", write_mask); + return; + } + else if (write_mask & (write_mask + 1)) + { + /* In this case, it is unclear which source operands will be defined unless we encounter it in a shader. */ + FIXME("Unhandled write mask %#x.\n", write_mask); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Write mask %#x for a texture store operation is unhandled.", write_mask); + } + component_count = vsir_write_mask_component_count(write_mask); + + if (!sm6_parser_emit_composite_construct(sm6, &operands[4], component_count, state, &texel)) + return; + + ins = state->ins; + vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_STORE_UAV_TYPED); + + if (!(src_params = instruction_src_params_alloc(ins, 2, sm6))) + return; + src_param_init_vector_from_reg(&src_params[0], &coord); + src_param_init_vector_from_reg(&src_params[1], &texel); + + dst_param = instruction_dst_params_alloc(ins, 1, sm6); + dst_param->reg = resource->u.handle.reg; + dst_param_init_with_mask(dst_param, write_mask); +} + struct sm6_dx_opcode_info { const char *ret_type; @@ -4166,6 +4247,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = [DX_STORE_OUTPUT ] = {"v", "ii8o", sm6_parser_emit_dx_store_output}, [DX_TAN ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_TEXTURE_LOAD ] = {"o", "HiiiiCCC", sm6_parser_emit_dx_texture_load}, + [DX_TEXTURE_STORE ] = {"v", "Hiiiooooc", sm6_parser_emit_dx_texture_store}, [DX_UBFE ] = {"m", "iiR", sm6_parser_emit_dx_tertiary}, [DX_UMAX ] = {"m", "RR", sm6_parser_emit_dx_binary}, [DX_UMIN ] = {"m", "RR", sm6_parser_emit_dx_binary}, diff --git a/tests/hlsl/compute.shader_test b/tests/hlsl/compute.shader_test index 2f2af9fc8..6d2f698c7 100644 --- a/tests/hlsl/compute.shader_test +++ b/tests/hlsl/compute.shader_test @@ -17,5 +17,5 @@ void main() }
[test] -todo(sm>=6) dispatch 1 1 1 +dispatch 1 1 1 probe uav 0 (0, 0) r (-123.0) diff --git a/tests/hlsl/sm6-uav-rwtexture.shader_test b/tests/hlsl/sm6-uav-rwtexture.shader_test index 78fbb3850..48b9d391c 100644 --- a/tests/hlsl/sm6-uav-rwtexture.shader_test +++ b/tests/hlsl/sm6-uav-rwtexture.shader_test @@ -25,7 +25,7 @@ float4 main() : sv_target }
[test] -todo draw quad +draw quad probe uav 1 (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail] @@ -52,7 +52,7 @@ float4 main() : sv_target }
[test] -todo draw quad +draw quad probe uav 0 (0, 0) r (0.5) probe uav 0 (0, 1) r (0.6) probe uav 0 (1, 0) r (0.2) @@ -75,7 +75,7 @@ float4 main() : sv_target1 }
[test] -todo draw quad +draw quad probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Uppercase register set name @@ -89,7 +89,7 @@ float4 main() : sv_target1 }
[test] -todo draw quad +draw quad probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Test that we can declare and use an array of UAVs. @@ -115,7 +115,7 @@ float4 main() : sv_target1 }
[test] -todo draw quad +draw quad probe uav 1 (0, 0) rgba (1.1, 1.2, 1.3, 1.4) probe uav 2 (0, 0) rgba (2.1, 2.2, 2.3, 2.4)
diff --git a/tests/hlsl/uav-load.shader_test b/tests/hlsl/uav-load.shader_test index 9088ffa0d..fe6350e0c 100644 --- a/tests/hlsl/uav-load.shader_test +++ b/tests/hlsl/uav-load.shader_test @@ -23,7 +23,7 @@ void main() }
[test] -todo(sm>=6) dispatch 1 1 1 +dispatch 1 1 1 probe uav 0 (0, 0) r (0.6) probe uav 0 (1, 0) r (0.6) probe uav 0 (2, 0) r (0.6) diff --git a/tests/hlsl/uav-out-param.shader_test b/tests/hlsl/uav-out-param.shader_test index 796c4bf1f..f31344748 100644 --- a/tests/hlsl/uav-out-param.shader_test +++ b/tests/hlsl/uav-out-param.shader_test @@ -26,7 +26,7 @@ void main() }
[test] -todo(sm>=6) dispatch 1 1 1 +dispatch 1 1 1 probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
[uav 0] @@ -51,5 +51,5 @@ void main() }
[test] -todo(sm>=6) dispatch 1 1 1 +dispatch 1 1 1 probe uav 0 (0, 0) r (0.2)
On Tue Feb 6 13:51:32 2024 +0000, Conor McCarthy wrote:
Did it run the tests with dxcompiler? It will only fail on SM 6 because we don't test 5.1.
Ah, right.
This merge request was approved by Giovanni Mascellani.