On Windows it seems sending to port 0 does nothing and does not error. Presently sendmsg errors with EINVAL. This works around it, by checking if it's port 0 then skipping the data.
-- v12: ntdll: Do not send data to port 0.
From: Jason Beetham beefers331@gmail.com
--- dlls/ws2_32/tests/sock.c | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+)
diff --git a/dlls/ws2_32/tests/sock.c b/dlls/ws2_32/tests/sock.c index d29e1c768dc..a388a35d1e1 100644 --- a/dlls/ws2_32/tests/sock.c +++ b/dlls/ws2_32/tests/sock.c @@ -13659,6 +13659,31 @@ static void test_connect_udp(void) closesocket(client); }
+static void test_WSASendto_port0(void) +{ + SOCKET s; + struct sockaddr_in addr; + char buf[] = "hello world"; + WSABUF data_buf; + DWORD bytes_sent = 0; + int ret; + + addr.sin_family = AF_INET; + addr.sin_port = htons(0); + addr.sin_addr.s_addr = inet_addr("127.0.0.1"); + data_buf.len = sizeof(buf); + data_buf.buf = buf; + + s = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); + ok(s != INVALID_SOCKET, "failed to create socket, error %u\n", WSAGetLastError()); + + ret = WSASendTo(s, &data_buf, 1, &bytes_sent, 0, (struct sockaddr *)&addr, sizeof(addr), NULL, NULL); + todo_wine ok(!ret, "got error %u\n", WSAGetLastError()); + todo_wine ok(bytes_sent == sizeof(buf), "Failed to send full data(%lu) only sent(%lu)\n", sizeof(buf), bytes_sent); + closesocket(s); +} + + START_TEST( sock ) { int i; @@ -13740,6 +13765,7 @@ START_TEST( sock ) test_tcp_reset(); test_icmp(); test_connect_udp(); + test_WSASendto_port0();
/* this is an io heavy test, do it at the end so the kernel doesn't start dropping packets */ test_send();
From: Jason Beetham beefers331@gmail.com
--- On Windows it seems sending to port 0 does nothing and does not error. Presently sendmsg errors with EINVAL. This works around it, by checking if it's port 0 then skipping the data. --- dlls/ntdll/unix/socket.c | 57 +++++++++++++++++++++++++++++++++++----- dlls/ws2_32/tests/sock.c | 4 +-- 2 files changed, 52 insertions(+), 9 deletions(-)
diff --git a/dlls/ntdll/unix/socket.c b/dlls/ntdll/unix/socket.c index ac351a17a70..c2f8629ad1e 100644 --- a/dlls/ntdll/unix/socket.c +++ b/dlls/ntdll/unix/socket.c @@ -849,6 +849,19 @@ static BOOL is_icmp_over_dgram( int fd ) #endif }
+static BOOL is_using_udp( int fd ) +{ +#ifdef linux + socklen_t len; + int val; + + len = sizeof(val); + return !getsockopt( fd, SOL_SOCKET, SO_PROTOCOL, (char *)&val, &len ) && val == IPPROTO_UDP; +#else + return FALSE; +#endif +} + static NTSTATUS sock_recv( HANDLE handle, HANDLE event, PIO_APC_ROUTINE apc, void *apc_user, IO_STATUS_BLOCK *io, int fd, struct async_recv_ioctl *async, int force_async ) { @@ -979,6 +992,18 @@ NTSTATUS sock_read( HANDLE handle, int fd, HANDLE event, PIO_APC_ROUTINE apc, return sock_recv( handle, event, apc, apc_user, io, fd, async, 1 ); }
+static BOOL is_port0( const union unix_sockaddr *uaddr) +{ + switch (uaddr->addr.sa_family) + { + case AF_INET: + return uaddr->in.sin_port == 0; + case AF_INET6: + return uaddr->in6.sin6_port == 0; + default: + return FALSE; + } +}
static NTSTATUS try_send( int fd, struct async_send_ioctl *async ) { @@ -986,6 +1011,7 @@ static NTSTATUS try_send( int fd, struct async_send_ioctl *async ) struct msghdr hdr; ssize_t ret;
+ memset( &hdr, 0, sizeof(hdr) ); if (async->addr) { @@ -1018,17 +1044,34 @@ static NTSTATUS try_send( int fd, struct async_send_ioctl *async ) hdr.msg_iov = async->iov + async->iov_cursor; hdr.msg_iovlen = async->count - async->iov_cursor;
- while ((ret = sendmsg( fd, &hdr, async->unix_flags )) == -1) + if (is_using_udp(fd) && is_port0(&unix_addr)) { - if (errno == EISCONN) + /* Some Windows applications(Spellforce 3 is known to) send to port 0. + * This causes 'sendmsg' to throw a EINVAL error on Windows this does nothing but consume the data. + * This workaround says we successfully sent data even though we didnt send anything. + * Matching the Windows behaviour, making the program work(in theory). + */ + ret = 0; + for(ssize_t i = 0; i < hdr.msg_iovlen; i++) { - hdr.msg_name = NULL; - hdr.msg_namelen = 0; + ret += hdr.msg_iov[i].iov_len; } - else if (errno != EINTR) + WARN("Attempting to send to port 0, skipping over %zd bytes\n", ret); + } + else + { + while ((ret = sendmsg( fd, &hdr, async->unix_flags )) == -1) { - if (errno != EWOULDBLOCK) WARN( "sendmsg: %s\n", strerror( errno ) ); - return sock_errno_to_status( errno ); + if (errno == EISCONN) + { + hdr.msg_name = NULL; + hdr.msg_namelen = 0; + } + else if (errno != EINTR) + { + if (errno != EWOULDBLOCK) WARN( "sendmsg: %s\n", strerror( errno ) ); + return sock_errno_to_status( errno ); + } } }
diff --git a/dlls/ws2_32/tests/sock.c b/dlls/ws2_32/tests/sock.c index a388a35d1e1..ca0527ae438 100644 --- a/dlls/ws2_32/tests/sock.c +++ b/dlls/ws2_32/tests/sock.c @@ -13678,8 +13678,8 @@ static void test_WSASendto_port0(void) ok(s != INVALID_SOCKET, "failed to create socket, error %u\n", WSAGetLastError());
ret = WSASendTo(s, &data_buf, 1, &bytes_sent, 0, (struct sockaddr *)&addr, sizeof(addr), NULL, NULL); - todo_wine ok(!ret, "got error %u\n", WSAGetLastError()); - todo_wine ok(bytes_sent == sizeof(buf), "Failed to send full data(%lu) only sent(%lu)\n", sizeof(buf), bytes_sent); + ok(!ret, "got error %u\n", WSAGetLastError()); + ok(bytes_sent == sizeof(buf), "Failed to send full data(%lu) only sent(%lu)\n", (unsigned long) sizeof(buf), (unsigned long) bytes_sent); closesocket(s); }
Any insight into the best way to get the protocol inside `try_send`, presently I'm using `getSockOpt` as follows:
opt_err = getsockopt(fd, SOL_SOCKET, SO_TYPE, &protocol, &opt_len); if (!opt_err && protocol == SOCK_DGRAM && is_port0(&unix_addr))
This causes other tests to completely freeze up.
SO_TYPE returns the socket type, not its protocol, and there are other DGRAM protocols than UDP (in particular raw and ICMP), which is precisely why I was advocating checking the protocol specifically. Unfortunately there's no portable way to retrieve the protocol with getsockopt(), but we could return it from the send_socket server request.