-- v4: mfmediaengine: Don't send event notify when engine is shutdown.
From: Yuxuan Shui yshui@codeweavers.com
I've also tried saving a cancel cookie from `BeginCreateObject*` and using it to cancel the operation in engine shutdown. However there are 2 problems:
1. Callback might still get called after `CancelObjectCreation`. Microsoft's [own documentation](https://learn.microsoft.com/en-us/windows/win32/api/mfidl/nf-mfidl-imfsource...) says as much: > Because these methods are asynchronous, however, they might be completed before the > operation can be canceled. Therefore, your callback might still be invoked after you > call this method. 2. Our implementations of `BeginCreateObject*` are not cancellable. They call either `MFPutWorkItem` or `IMFByteStream_BeginRead`, neight of which provides cancellation. (and our `CancelObjectCreation` doesn't actually work. AsyncResult objects aren't added to `handler->results` list until they are completed, which means any attempts to cancel an yet-to-be-completed object creation will always fail with `MF_E_UNEXPECTED`) --- dlls/mfmediaengine/main.c | 6 ++++++ 1 file changed, 6 insertions(+)
diff --git a/dlls/mfmediaengine/main.c b/dlls/mfmediaengine/main.c index 5a63974967d..468c08e296a 100644 --- a/dlls/mfmediaengine/main.c +++ b/dlls/mfmediaengine/main.c @@ -1356,6 +1356,12 @@ static HRESULT WINAPI media_engine_load_handler_Invoke(IMFAsyncCallback *iface,
EnterCriticalSection(&engine->cs);
+ if (engine->flags & FLAGS_ENGINE_SHUT_DOWN) + { + LeaveCriticalSection(&engine->cs); + return S_OK; + } + engine->network_state = MF_MEDIA_ENGINE_NETWORK_LOADING; IMFMediaEngineNotify_EventNotify(engine->callback, MF_MEDIA_ENGINE_EVENT_LOADSTART, 0, 0);
On Thu Oct 26 11:50:28 2023 +0000, Nikolay Sivov wrote:
Now this is calling Release() on a null 'object'. I don't know if we need a trace message here, but if we need it, something else, we are not stopping anything here, in playback or thread/process terms.
fixed
This merge request was approved by Nikolay Sivov.