From: Eric Pouech eric.pouech@gmail.com
Signed-off-by: Eric Pouech eric.pouech@gmail.com --- dlls/d3d8/device.c | 4 ++-- dlls/d3d8/directx.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index b0be9007ea2..de39cd5cd0a 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -3045,7 +3045,7 @@ static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *ifac return D3D_OK; }
- hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size); + hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, (unsigned int*)data_size); wined3d_mutex_unlock();
return hr; @@ -3298,7 +3298,7 @@ static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface return D3DERR_INVALIDCALL; }
- hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size); + hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, (unsigned int*)data_size); wined3d_mutex_unlock();
return hr; diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c index 365a99216aa..3c7b174342a 100644 --- a/dlls/d3d8/directx.c +++ b/dlls/d3d8/directx.c @@ -299,7 +299,7 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3 wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]); if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET) { - DWORD levels; + unsigned int levels;
hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type), WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
From: Eric Pouech eric.pouech@gmail.com
Signed-off-by: Eric Pouech eric.pouech@gmail.com --- dlls/d3d8/Makefile.in | 1 - dlls/d3d8/buffer.c | 24 ++--- dlls/d3d8/device.c | 178 +++++++++++++++++----------------- dlls/d3d8/directx.c | 14 +-- dlls/d3d8/shader.c | 12 +-- dlls/d3d8/surface.c | 10 +- dlls/d3d8/swapchain.c | 8 +- dlls/d3d8/texture.c | 34 +++---- dlls/d3d8/vertexdeclaration.c | 28 +++--- dlls/d3d8/volume.c | 4 +- 10 files changed, 156 insertions(+), 157 deletions(-)
diff --git a/dlls/d3d8/Makefile.in b/dlls/d3d8/Makefile.in index 29ef6585b57..542a052512f 100644 --- a/dlls/d3d8/Makefile.in +++ b/dlls/d3d8/Makefile.in @@ -1,4 +1,3 @@ -EXTRADEFS = -DWINE_NO_LONG_TYPES MODULE = d3d8.dll IMPORTLIB = d3d8 IMPORTS = dxguid uuid wined3d diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c index 1b5098c64c9..2b0f0a41888 100644 --- a/dlls/d3d8/buffer.c +++ b/dlls/d3d8/buffer.c @@ -49,7 +49,7 @@ static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface) struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1) { @@ -68,7 +68,7 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface) struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -106,7 +106,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); @@ -136,7 +136,7 @@ static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, struct wined3d_resource *resource; DWORD previous;
- TRACE("iface %p, priority %u.\n", iface, priority); + TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); @@ -189,7 +189,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT struct wined3d_box wined3d_box = {0}; HRESULT hr;
- TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", + TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n", iface, offset, size, data, flags);
wined3d_box.left = offset; @@ -324,7 +324,7 @@ HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device * wined3d_mutex_unlock(); if (FAILED(hr)) { - WARN("Failed to create wined3d buffer, hr %#x.\n", hr); + WARN("Failed to create wined3d buffer, hr %#lx.\n", hr); return hr; }
@@ -372,7 +372,7 @@ static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface) struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1) { @@ -388,7 +388,7 @@ static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface) struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -422,7 +422,7 @@ static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *ifa REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); @@ -452,7 +452,7 @@ static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, D struct wined3d_resource *resource; DWORD previous;
- TRACE("iface %p, priority %u.\n", iface, priority); + TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); @@ -505,7 +505,7 @@ static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT o struct wined3d_box wined3d_box = {0}; HRESULT hr;
- TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", + TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n", iface, offset, size, data, flags);
wined3d_box.left = offset; @@ -624,7 +624,7 @@ HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *de wined3d_mutex_unlock(); if (FAILED(hr)) { - WARN("Failed to create wined3d buffer, hr %#x.\n", hr); + WARN("Failed to create wined3d buffer, hr %#lx.\n", hr); return hr; }
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index de39cd5cd0a..4a506efedce 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -251,7 +251,7 @@ static enum wined3d_swap_interval wined3dswapinterval_from_d3d(DWORD interval) case D3DPRESENT_INTERVAL_FOUR: return WINED3D_SWAP_INTERVAL_FOUR; default: - FIXME("Unhandled presentation interval %#x.\n", interval); + FIXME("Unhandled presentation interval %#lx.\n", interval); case D3DPRESENT_INTERVAL_DEFAULT: return WINED3D_SWAP_INTERVAL_DEFAULT; } @@ -313,7 +313,7 @@ static BOOL wined3d_swapchain_desc_from_d3d8(struct wined3d_swapchain_desc *swap swapchain_desc->auto_restore_display_mode = TRUE;
if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK) - FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK); + FIXME("Unhandled flags %#lx.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK);
return TRUE; } @@ -478,7 +478,7 @@ static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enu entry = t->free_entries; if (entry->type != D3D8_HANDLE_FREE) { - ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type); + ERR("Handle %lu(%p) is in the free list, but has type %#x.\n", index, entry, entry->type); return D3D8_INVALID_HANDLE; } t->free_entries = entry->object; @@ -517,14 +517,14 @@ static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3
if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) { - WARN("Invalid handle %u passed.\n", handle); + WARN("Invalid handle %lu passed.\n", handle); return NULL; }
entry = &t->entries[handle]; if (entry->type != type) { - WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); + WARN("Handle %lu(%p) is not of type %#x.\n", handle, entry, type); return NULL; }
@@ -542,14 +542,14 @@ static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d
if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) { - WARN("Invalid handle %u passed.\n", handle); + WARN("Invalid handle %lu passed.\n", handle); return NULL; }
entry = &t->entries[handle]; if (entry->type != type) { - WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); + WARN("Handle %lu(%p) is not of type %#x.\n", handle, entry, type); return NULL; }
@@ -591,7 +591,7 @@ static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface) struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); ULONG ref = InterlockedIncrement(&device->ref);
- TRACE("%p increasing refcount to %u.\n", iface, ref); + TRACE("%p increasing refcount to %lu.\n", iface, ref);
return ref; } @@ -606,7 +606,7 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
ref = InterlockedDecrement(&device->ref);
- TRACE("%p decreasing refcount to %u.\n", iface, ref); + TRACE("%p decreasing refcount to %lu.\n", iface, ref);
if (!ref) { @@ -651,7 +651,7 @@ static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
TRACE("iface %p.\n", iface);
- TRACE("device state: %#x.\n", device->device_state); + TRACE("device state: %#lx.\n", device->device_state);
switch (device->device_state) { @@ -683,7 +683,7 @@ static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 * { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
- TRACE("iface %p, byte_count %u.\n", iface, byte_count); + TRACE("iface %p, byte_count %lu.\n", iface, byte_count);
if (byte_count) FIXME("Byte count ignored.\n"); @@ -787,14 +787,14 @@ static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
if (FAILED(hr = IDirect3DSurface8_GetDesc(bitmap, &surface_desc))) { - WARN("Failed to get surface description, hr %#x.\n", hr); + WARN("Failed to get surface description, hr %#lx.\n", hr); return hr; }
if (FAILED(hr = IDirect3D8_GetAdapterDisplayMode(&device->d3d_parent->IDirect3D8_iface, device->adapter_ordinal, &mode))) { - WARN("Failed to get device display mode, hr %#x.\n", hr); + WARN("Failed to get device display mode, hr %#lx.\n", hr); return hr; }
@@ -817,7 +817,7 @@ static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
- TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags); + TRACE("iface %p, x %u, y %u, flags %#lx.\n", iface, x, y, flags);
wined3d_mutex_lock(); wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags); @@ -1059,7 +1059,7 @@ static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
- TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp); + TRACE("iface %p, flags %#lx, ramp %p.\n", iface, flags, ramp);
/* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ wined3d_mutex_lock(); @@ -1087,7 +1087,7 @@ static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface, struct d3d8_texture *object; HRESULT hr;
- TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", + TRACE("iface %p, width %u, height %u, levels %u, usage %#lx, format %#x, pool %#x, texture %p.\n", iface, width, height, levels, usage, format, pool, texture);
if (!format) @@ -1100,7 +1100,7 @@ static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface, hr = d3d8_texture_2d_init(object, device, width, height, levels, usage, format, pool); if (FAILED(hr)) { - WARN("Failed to initialize texture, hr %#x.\n", hr); + WARN("Failed to initialize texture, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -1119,7 +1119,7 @@ static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface, struct d3d8_texture *object; HRESULT hr;
- TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", + TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#lx, format %#x, pool %#x, texture %p.\n", iface, width, height, depth, levels, usage, format, pool, texture);
if (!format) @@ -1132,7 +1132,7 @@ static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface, hr = d3d8_texture_3d_init(object, device, width, height, depth, levels, usage, format, pool); if (FAILED(hr)) { - WARN("Failed to initialize volume texture, hr %#x.\n", hr); + WARN("Failed to initialize volume texture, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -1150,7 +1150,7 @@ static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UIN struct d3d8_texture *object; HRESULT hr;
- TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", + TRACE("iface %p, edge_length %u, levels %u, usage %#lx, format %#x, pool %#x, texture %p.\n", iface, edge_length, levels, usage, format, pool, texture);
if (!format) @@ -1163,7 +1163,7 @@ static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UIN hr = d3d8_texture_cube_init(object, device, edge_length, levels, usage, format, pool); if (FAILED(hr)) { - WARN("Failed to initialize cube texture, hr %#x.\n", hr); + WARN("Failed to initialize cube texture, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -1181,7 +1181,7 @@ static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UI struct d3d8_vertexbuffer *object; HRESULT hr;
- TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n", + TRACE("iface %p, size %u, usage %#lx, fvf %#lx, pool %#x, buffer %p.\n", iface, size, usage, fvf, pool, buffer);
if (!(object = heap_alloc_zero(sizeof(*object)))) @@ -1190,7 +1190,7 @@ static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UI hr = vertexbuffer_init(object, device, size, usage, fvf, pool); if (FAILED(hr)) { - WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); + WARN("Failed to initialize vertex buffer, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -1208,7 +1208,7 @@ static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UIN struct d3d8_indexbuffer *object; HRESULT hr;
- TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n", + TRACE("iface %p, size %u, usage %#lx, format %#x, pool %#x, buffer %p.\n", iface, size, usage, format, pool, buffer);
if (!(object = heap_alloc_zero(sizeof(*object)))) @@ -1217,7 +1217,7 @@ static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UIN hr = indexbuffer_init(object, device, size, usage, format, pool); if (FAILED(hr)) { - WARN("Failed to initialize index buffer, hr %#x.\n", hr); + WARN("Failed to initialize index buffer, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -1259,7 +1259,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, enum wined 1, 1, 0, NULL, NULL, &d3d8_null_wined3d_parent_ops, &texture))) { wined3d_mutex_unlock(); - WARN("Failed to create texture, hr %#x.\n", hr); + WARN("Failed to create texture, hr %#lx.\n", hr); return hr; }
@@ -1654,12 +1654,12 @@ static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_coun struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr;
- TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", + TRACE("iface %p, rect_count %lu, rects %p, flags %#lx, color 0x%08lx, z %.8e, stencil %lu.\n", iface, rect_count, rects, flags, color, z, stencil);
if (rect_count && !rects) { - WARN("count %u with NULL rects.\n", rect_count); + WARN("count %lu with NULL rects.\n", rect_count); rect_count = 0; }
@@ -1812,7 +1812,7 @@ static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr;
- TRACE("iface %p, index %u, light %p.\n", iface, index, light); + TRACE("iface %p, index %lu, light %p.\n", iface, index, light);
/* Note: D3DLIGHT8 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); @@ -1828,7 +1828,7 @@ static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, BOOL enabled; HRESULT hr;
- TRACE("iface %p, index %u, light %p.\n", iface, index, light); + TRACE("iface %p, index %lu, light %p.\n", iface, index, light);
/* Note: D3DLIGHT8 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); @@ -1843,7 +1843,7 @@ static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD ind struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr;
- TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable); + TRACE("iface %p, index %lu, enable %#x.\n", iface, index, enable);
wined3d_mutex_lock(); hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable); @@ -1858,7 +1858,7 @@ static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD struct wined3d_light light; HRESULT hr;
- TRACE("iface %p, index %u, enabled %p.\n", iface, index, enabled); + TRACE("iface %p, index %lu, enabled %p.\n", iface, index, enabled);
wined3d_mutex_lock(); hr = wined3d_stateblock_get_light(device->state, index, &light, enabled); @@ -1872,7 +1872,7 @@ static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD in struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr;
- TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); + TRACE("iface %p, index %lu, plane %p.\n", iface, index, plane);
wined3d_mutex_lock(); hr = wined3d_stateblock_set_clip_plane(device->update_state, index, (const struct wined3d_vec4 *)plane); @@ -1885,11 +1885,11 @@ static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD in { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
- TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); + TRACE("iface %p, index %lu, plane %p.\n", iface, index, plane);
if (index >= device->max_user_clip_planes) { - TRACE("Plane %u requested, but only %u planes are supported.\n", index, device->max_user_clip_planes); + TRACE("Plane %lu requested, but only %u planes are supported.\n", index, device->max_user_clip_planes); return WINED3DERR_INVALIDCALL; }
@@ -1933,7 +1933,7 @@ static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface, { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
- TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); + TRACE("iface %p, state %#x, value %#lx.\n", iface, state, value);
wined3d_mutex_lock(); wined3d_stateblock_set_render_state(device->update_state, wined3d_render_state_from_d3d(state), value); @@ -2026,7 +2026,7 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD * } ++*token;
- TRACE("Returning %#x (%p).\n", *token, stateblock); + TRACE("Returning %#lx (%p).\n", *token, stateblock);
return D3D_OK; } @@ -2041,7 +2041,7 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD struct wined3d_buffer *wined3d_buffer; unsigned int i;
- TRACE("iface %p, token %#x.\n", iface, token); + TRACE("iface %p, token %#lx.\n", iface, token);
if (!token) return D3D_OK; @@ -2056,7 +2056,7 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB); if (!stateblock) { - WARN("Invalid handle (%#x) passed.\n", token); + WARN("Invalid handle (%#lx) passed.\n", token); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } @@ -2083,7 +2083,7 @@ static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWO struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock;
- TRACE("iface %p, token %#x.\n", iface, token); + TRACE("iface %p, token %#lx.\n", iface, token);
wined3d_mutex_lock(); if (device->recording) @@ -2095,7 +2095,7 @@ static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWO stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB); if (!stateblock) { - WARN("Invalid handle (%#x) passed.\n", token); + WARN("Invalid handle (%#lx) passed.\n", token); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } @@ -2110,14 +2110,14 @@ static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWOR struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock;
- TRACE("iface %p, token %#x.\n", iface, token); + TRACE("iface %p, token %#lx.\n", iface, token);
wined3d_mutex_lock(); stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
if (!stateblock) { - WARN("Invalid handle (%#x) passed.\n", token); + WARN("Invalid handle (%#lx) passed.\n", token); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } @@ -2159,7 +2159,7 @@ static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface, if (FAILED(hr)) { wined3d_mutex_unlock(); - ERR("Failed to create the state block, hr %#x\n", hr); + ERR("Failed to create the state block, hr %#lx\n", hr); return hr; }
@@ -2176,7 +2176,7 @@ static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface, } ++*handle;
- TRACE("Returning %#x (%p).\n", *handle, stateblock); + TRACE("Returning %#lx (%p).\n", *handle, stateblock);
return hr; } @@ -2216,14 +2216,14 @@ static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stag struct wined3d_texture *wined3d_texture; struct d3d8_texture *texture_impl;
- TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); + TRACE("iface %p, stage %lu, texture %p.\n", iface, stage, texture);
if (!texture) return D3DERR_INVALIDCALL;
if (stage >= WINED3D_MAX_FRAGMENT_SAMPLERS) { - WARN("Ignoring invalid stage %u.\n", stage); + WARN("Ignoring invalid stage %lu.\n", stage); *texture = NULL; return D3D_OK; } @@ -2249,7 +2249,7 @@ static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stag struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_texture *texture_impl;
- TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); + TRACE("iface %p, stage %lu, texture %p.\n", iface, stage, texture);
texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
@@ -2310,7 +2310,7 @@ static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface, const struct wined3d_stateblock_state *device_state; const struct tss_lookup *l;
- TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value); + TRACE("iface %p, stage %lu, state %#x, value %p.\n", iface, stage, state, value);
if (state >= ARRAY_SIZE(tss_lookup)) { @@ -2337,7 +2337,7 @@ static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface, struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); const struct tss_lookup *l;
- TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value); + TRACE("iface %p, stage %lu, state %#x, value %#lx.\n", iface, stage, type, value);
if (type >= ARRAY_SIZE(tss_lookup)) { @@ -2375,7 +2375,7 @@ static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface, DWORD info_id, void *info, DWORD info_size) { - TRACE("iface %p, info_id %#x, info %p, info_size %u.\n", iface, info_id, info, info_size); + TRACE("iface %p, info_id %#lx, info %p, info_size %lu.\n", iface, info_id, info, info_size);
if (info_id < 4) return E_FAIL; @@ -2480,7 +2480,7 @@ static HRESULT d3d8_device_upload_sysmem_index_buffer(struct d3d8_device *device wined3d_box_set(&box, src_offset, 0, buffer_size, 1, 0, 1); if (FAILED(hr = wined3d_resource_map(index_buffer, 0, &map_desc, &box, WINED3D_MAP_READ))) { - ERR("Failed to map index buffer, hr %#x.\n", hr); + ERR("Failed to map index buffer, hr %#lx.\n", hr); return hr; } wined3d_streaming_buffer_upload(device->wined3d_device, &device->index_buffer, @@ -2683,7 +2683,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT unsigned int i, map; HRESULT hr;
- TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n", + TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#lx.\n", iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
wined3d_mutex_lock(); @@ -2737,7 +2737,7 @@ static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface, DWORD handle; HRESULT hr;
- TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n", + TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#lx.\n", iface, declaration, byte_code, shader, usage);
if (!(object = heap_alloc_zero(sizeof(*object)))) @@ -2762,7 +2762,7 @@ static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface, hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage); if (FAILED(hr)) { - WARN("Failed to initialize vertex shader, hr %#x.\n", hr); + WARN("Failed to initialize vertex shader, hr %#lx.\n", hr); wined3d_mutex_lock(); d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS); wined3d_mutex_unlock(); @@ -2771,7 +2771,7 @@ static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface, return hr; }
- TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle); + TRACE("Created vertex shader %p (handle %#lx).\n", object, shader_handle); *shader = shader_handle;
return D3D_OK; @@ -2784,7 +2784,7 @@ static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3 int p, low, high; /* deliberately signed */ HRESULT hr;
- TRACE("Searching for declaration for fvf %08x... ", fvf); + TRACE("Searching for declaration for fvf %08lx... ", fvf);
low = 0; high = device->numConvertedDecls - 1; @@ -2811,7 +2811,7 @@ static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3
if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf))) { - WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); + WARN("Failed to initialize vertex declaration, hr %#lx.\n", hr); heap_free(d3d8_declaration); return NULL; } @@ -2846,11 +2846,11 @@ static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertex_shader *shader_impl;
- TRACE("iface %p, shader %#x.\n", iface, shader); + TRACE("iface %p, shader %#lx.\n", iface, shader);
if (VS_HIGHESTFIXEDFXF >= shader) { - TRACE("Setting FVF, %#x\n", shader); + TRACE("Setting FVF, %#lx\n", shader);
wined3d_mutex_lock(); wined3d_stateblock_set_vertex_declaration(device->update_state, @@ -2866,7 +2866,7 @@ static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD wined3d_mutex_lock(); if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) { - WARN("Invalid handle (%#x) passed.\n", shader); + WARN("Invalid handle (%#lx) passed.\n", shader); wined3d_mutex_unlock();
return D3DERR_INVALIDCALL; @@ -2900,7 +2900,7 @@ static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD } wined3d_mutex_unlock();
- TRACE("Returning %#x.\n", *shader); + TRACE("Returning %#lx.\n", *shader);
return D3D_OK; } @@ -2910,12 +2910,12 @@ static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DW struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertex_shader *shader_impl;
- TRACE("iface %p, shader %#x.\n", iface, shader); + TRACE("iface %p, shader %#lx.\n", iface, shader);
wined3d_mutex_lock(); if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) { - WARN("Invalid handle (%#x) passed.\n", shader); + WARN("Invalid handle (%#lx) passed.\n", shader); wined3d_mutex_unlock();
return D3DERR_INVALIDCALL; @@ -2938,12 +2938,12 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr;
- TRACE("iface %p, start_register %u, data %p, count %u.\n", + TRACE("iface %p, start_register %lu, data %p, count %lu.\n", iface, start_register, data, count);
if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { - WARN("Trying to access %u constants, but d3d8 only supports %u\n", + WARN("Trying to access %lu constants, but d3d8 only supports %u\n", start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } @@ -2961,14 +2961,14 @@ static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *ifac struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); const struct wined3d_vec4 *src;
- TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface, start_idx, constants, count); + TRACE("iface %p, start_idx %lu, constants %p, count %lu.\n", iface, start_idx, constants, count);
if (!constants) return D3DERR_INVALIDCALL;
if (!wined3d_bound_range(start_idx, count, device->vs_uniform_count)) { - WARN("Trying to access %u constants, but d3d8 only supports %u.\n", + WARN("Trying to access %lu constants, but d3d8 only supports %u.\n", start_idx + count, device->vs_uniform_count); return D3DERR_INVALIDCALL; } @@ -2988,7 +2988,7 @@ static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *i struct d3d8_vertex_declaration *declaration; struct d3d8_vertex_shader *shader_impl;
- TRACE("iface %p, shader %#x, data %p, data_size %p.\n", + TRACE("iface %p, shader %#lx, data %p, data_size %p.\n", iface, shader, data, data_size);
wined3d_mutex_lock(); @@ -2997,7 +2997,7 @@ static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *i
if (!shader_impl) { - WARN("Invalid handle (%#x) passed.\n", shader); + WARN("Invalid handle (%#lx) passed.\n", shader); return D3DERR_INVALIDCALL; } declaration = shader_impl->vertex_declaration; @@ -3026,13 +3026,13 @@ static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *ifac struct d3d8_vertex_shader *shader_impl = NULL; HRESULT hr;
- TRACE("iface %p, shader %#x, data %p, data_size %p.\n", + TRACE("iface %p, shader %#lx, data %p, data_size %p.\n", iface, shader, data, data_size);
wined3d_mutex_lock(); if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) { - WARN("Invalid handle (%#x) passed.\n", shader); + WARN("Invalid handle (%#lx) passed.\n", shader); wined3d_mutex_unlock();
return D3DERR_INVALIDCALL; @@ -3145,7 +3145,7 @@ static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface, hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle); if (FAILED(hr)) { - WARN("Failed to initialize pixel shader, hr %#x.\n", hr); + WARN("Failed to initialize pixel shader, hr %#lx.\n", hr); wined3d_mutex_lock(); d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS); wined3d_mutex_unlock(); @@ -3154,7 +3154,7 @@ static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface, return hr; }
- TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle); + TRACE("Created pixel shader %p (handle %#lx).\n", object, shader_handle); *shader = shader_handle;
return D3D_OK; @@ -3165,7 +3165,7 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_pixel_shader *shader_impl;
- TRACE("iface %p, shader %#x.\n", iface, shader); + TRACE("iface %p, shader %#lx.\n", iface, shader);
wined3d_mutex_lock();
@@ -3178,7 +3178,7 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) { - WARN("Invalid handle (%#x) passed.\n", shader); + WARN("Invalid handle (%#lx) passed.\n", shader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } @@ -3213,7 +3213,7 @@ static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD } wined3d_mutex_unlock();
- TRACE("Returning %#x.\n", *shader); + TRACE("Returning %#lx.\n", *shader);
return D3D_OK; } @@ -3223,13 +3223,13 @@ static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWO struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_pixel_shader *shader_impl;
- TRACE("iface %p, shader %#x.\n", iface, shader); + TRACE("iface %p, shader %#lx.\n", iface, shader);
wined3d_mutex_lock();
if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) { - WARN("Invalid handle (%#x) passed.\n", shader); + WARN("Invalid handle (%#lx) passed.\n", shader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } @@ -3250,7 +3250,7 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr;
- TRACE("iface %p, start_register %u, data %p, count %u.\n", + TRACE("iface %p, start_register %lu, data %p, count %lu.\n", iface, start_register, data, count);
wined3d_mutex_lock(); @@ -3266,7 +3266,7 @@ static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); const struct wined3d_vec4 *src;
- TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface, start_idx, constants, count); + TRACE("iface %p, start_idx %lu, constants %p, count %lu.\n", iface, start_idx, constants, count);
if (!constants || !wined3d_bound_range(start_idx, count, D3D8_MAX_PIXEL_SHADER_CONSTANTF)) return WINED3DERR_INVALIDCALL; @@ -3286,13 +3286,13 @@ static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface struct d3d8_pixel_shader *shader_impl = NULL; HRESULT hr;
- TRACE("iface %p, shader %#x, data %p, data_size %p.\n", + TRACE("iface %p, shader %#lx, data %p, data_size %p.\n", iface, shader, data, data_size);
wined3d_mutex_lock(); if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) { - WARN("Invalid handle (%#x) passed.\n", shader); + WARN("Invalid handle (%#lx) passed.\n", shader); wined3d_mutex_unlock();
return D3DERR_INVALIDCALL; @@ -3583,13 +3583,13 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic struct d3d8_surface *d3d_surface; HRESULT hr;
- TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n", + TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#lx, texture %p.\n", device_parent, container_parent, desc, texture_flags, texture);
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1, texture_flags, NULL, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, texture))) { - WARN("Failed to create texture, hr %#x.\n", hr); + WARN("Failed to create texture, hr %#lx.\n", hr); return hr; }
@@ -3670,7 +3670,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine focus_window, flags, 4, feature_levels, ARRAY_SIZE(feature_levels), &device->device_parent, &device->wined3d_device))) { - WARN("Failed to create wined3d device, hr %#x.\n", hr); + WARN("Failed to create wined3d device, hr %#lx.\n", hr); wined3d_mutex_unlock(); heap_free(device->handle_table.entries); return hr; @@ -3683,7 +3683,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
if (FAILED(hr = wined3d_stateblock_create(device->wined3d_device, NULL, WINED3D_SBT_PRIMARY, &device->state))) { - ERR("Failed to create primary stateblock, hr %#x.\n", hr); + ERR("Failed to create primary stateblock, hr %#lx.\n", hr); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); return hr; @@ -3700,7 +3700,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine focus_window = parameters->hDeviceWindow; if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window))) { - ERR("Failed to acquire focus window, hr %#x.\n", hr); + ERR("Failed to acquire focus window, hr %#lx.\n", hr); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); heap_free(device->handle_table.entries); @@ -3724,7 +3724,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine if (FAILED(hr = d3d8_swapchain_create(device, &swapchain_desc, wined3dswapinterval_from_d3d(parameters->FullScreen_PresentationInterval), &d3d_swapchain))) { - WARN("Failed to create implicit swapchain, hr %#x.\n", hr); + WARN("Failed to create implicit swapchain, hr %#lx.\n", hr); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c index 3c7b174342a..bd375aa58a4 100644 --- a/dlls/d3d8/directx.c +++ b/dlls/d3d8/directx.c @@ -52,7 +52,7 @@ static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface) struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); ULONG refcount = InterlockedIncrement(&d3d8->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount; } @@ -62,7 +62,7 @@ static ULONG WINAPI d3d8_Release(IDirect3D8 *iface) struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); ULONG refcount = InterlockedDecrement(&d3d8->refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -109,7 +109,7 @@ static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter, unsigned int output_idx; HRESULT hr;
- TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", + TRACE("iface %p, adapter %u, flags %#lx, identifier %p.\n", iface, adapter, flags, identifier);
output_idx = adapter; @@ -253,7 +253,7 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3 unsigned int output_idx; HRESULT hr;
- TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", + TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#lx, resource_type %#x, format %#x.\n", iface, adapter, device_type, adapter_format, usage, resource_type, format);
output_idx = adapter; @@ -414,7 +414,7 @@ static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter)
if (FAILED(hr)) { - WARN("Failed to get output desc, hr %#x.\n", hr); + WARN("Failed to get output desc, hr %#lx.\n", hr); return NULL; }
@@ -429,7 +429,7 @@ static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter, struct d3d8_device *object; HRESULT hr;
- TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", + TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#lx, parameters %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, device);
if (!(object = heap_alloc_zero(sizeof(*object)))) @@ -438,7 +438,7 @@ static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter, hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters); if (FAILED(hr)) { - WARN("Failed to initialize device, hr %#x.\n", hr); + WARN("Failed to initialize device, hr %#lx.\n", hr); heap_free(object); return hr; } diff --git a/dlls/d3d8/shader.c b/dlls/d3d8/shader.c index d88f4b9a9ab..bcd024d30dc 100644 --- a/dlls/d3d8/shader.c +++ b/dlls/d3d8/shader.c @@ -55,7 +55,7 @@ static HRESULT d3d8_vertexshader_create_vertexdeclaration(struct d3d8_device *de struct d3d8_vertex_declaration *object; HRESULT hr;
- TRACE("device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n", + TRACE("device %p, declaration %p, shader_handle %#lx, decl_ptr %p.\n", device, declaration, shader_handle, decl_ptr);
if (!(object = heap_alloc_zero(sizeof(*object)))) @@ -64,7 +64,7 @@ static HRESULT d3d8_vertexshader_create_vertexdeclaration(struct d3d8_device *de hr = d3d8_vertex_declaration_init(object, device, declaration, shader_handle); if (FAILED(hr)) { - WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); + WARN("Failed to initialize vertex declaration, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -103,7 +103,7 @@ HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_d hr = d3d8_vertexshader_create_vertexdeclaration(device, declaration, shader_handle, &shader->vertex_declaration); if (FAILED(hr)) { - WARN("Failed to create vertex declaration, hr %#x.\n", hr); + WARN("Failed to create vertex declaration, hr %#lx.\n", hr); return hr; }
@@ -112,7 +112,7 @@ HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_d struct wined3d_shader_desc desc;
if (usage) - FIXME("Usage %#x not implemented.\n", usage); + FIXME("Usage %#lx not implemented.\n", usage);
desc.byte_code = byte_code; desc.byte_code_size = ~(size_t)0; @@ -123,7 +123,7 @@ HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_d wined3d_mutex_unlock(); if (FAILED(hr)) { - WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr); + WARN("Failed to create wined3d vertex shader, hr %#lx.\n", hr); d3d8_vertex_declaration_destroy(shader->vertex_declaration); return hr; } @@ -170,7 +170,7 @@ HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_dev wined3d_mutex_unlock(); if (FAILED(hr)) { - WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr); + WARN("Failed to create wined3d pixel shader, hr %#lx.\n", hr); return hr; }
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c index 62c3a429ba6..bd07a077d08 100644 --- a/dlls/d3d8/surface.c +++ b/dlls/d3d8/surface.c @@ -60,7 +60,7 @@ static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface) }
refcount = InterlockedIncrement(&surface->resource.refcount); - TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1) { @@ -94,7 +94,7 @@ static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface) }
refcount = InterlockedDecrement(&surface->resource.refcount); - TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -132,7 +132,7 @@ static HRESULT WINAPI d3d8_surface_SetPrivateData(IDirect3DSurface8 *iface, REFG const void *data, DWORD data_size, DWORD flags) { struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d8_resource_set_private_data(&surface->resource, guid, data, data_size, flags); @@ -205,7 +205,7 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface, HRESULT hr; D3DRESOURCETYPE type;
- TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n", + TRACE("iface %p, locked_rect %p, rect %s, flags %#lx.\n", iface, locked_rect, wine_dbgstr_rect(rect), flags);
wined3d_mutex_lock(); @@ -376,7 +376,7 @@ struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture, surface->sub_resource_idx, surface, &d3d8_view_wined3d_parent_ops, &surface->wined3d_rtv))) { - ERR("Failed to create rendertarget view, hr %#x.\n", hr); + ERR("Failed to create rendertarget view, hr %#lx.\n", hr); d3d8_surface_Release(&surface->IDirect3DSurface8_iface); return NULL; } diff --git a/dlls/d3d8/swapchain.c b/dlls/d3d8/swapchain.c index 78db4fcaf24..476846d7e89 100644 --- a/dlls/d3d8/swapchain.c +++ b/dlls/d3d8/swapchain.c @@ -50,7 +50,7 @@ static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface) struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface); ULONG ref = InterlockedIncrement(&swapchain->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, ref); + TRACE("%p increasing refcount to %lu.\n", iface, ref);
if (ref == 1) { @@ -67,7 +67,7 @@ static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface) struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface); ULONG ref = InterlockedDecrement(&swapchain->refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, ref); + TRACE("%p decreasing refcount to %lu.\n", iface, ref);
if (!ref) { @@ -180,7 +180,7 @@ static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_devi if (FAILED(hr = wined3d_swapchain_create(device->wined3d_device, desc, &swapchain->state_parent, swapchain, &d3d8_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain))) { - WARN("Failed to create wined3d swapchain, hr %#x.\n", hr); + WARN("Failed to create wined3d swapchain, hr %#lx.\n", hr); return hr; }
@@ -201,7 +201,7 @@ HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapcha
if (FAILED(hr = swapchain_init(object, device, desc, swap_interval))) { - WARN("Failed to initialize swapchain, hr %#x.\n", hr); + WARN("Failed to initialize swapchain, hr %#lx.\n", hr); heap_free(object); return hr; } diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index ca366206999..28940f6875c 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -24,7 +24,7 @@ static ULONG d3d8_texture_incref(struct d3d8_texture *texture) { ULONG ref = InterlockedIncrement(&texture->resource.refcount);
- TRACE("%p increasing refcount to %u.\n", texture, ref); + TRACE("%p increasing refcount to %lu.\n", texture, ref);
if (ref == 1) { @@ -47,7 +47,7 @@ static ULONG d3d8_texture_decref(struct d3d8_texture *texture) { ULONG ref = InterlockedDecrement(&texture->resource.refcount);
- TRACE("%p decreasing refcount to %u.\n", texture, ref); + TRACE("%p decreasing refcount to %lu.\n", texture, ref);
if (!ref) { @@ -147,7 +147,7 @@ static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags); @@ -177,7 +177,7 @@ static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD struct wined3d_resource *resource; DWORD ret;
- TRACE("iface %p, priority %u.\n", iface, priority); + TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d8_texture_get_draw_texture(texture)); @@ -224,7 +224,7 @@ static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod) struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); DWORD ret;
- TRACE("iface %p, lod %u.\n", iface, lod); + TRACE("iface %p, lod %lu.\n", iface, lod);
wined3d_mutex_lock(); ret = wined3d_texture_set_lod(d3d8_texture_get_draw_texture(texture), lod); @@ -315,7 +315,7 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le struct d3d8_surface *surface_impl; HRESULT hr;
- TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n", + TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#lx.\n", iface, level, locked_rect, rect, flags);
wined3d_mutex_lock(); @@ -448,7 +448,7 @@ static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *if REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags); @@ -478,7 +478,7 @@ static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, struct wined3d_resource *resource; DWORD ret;
- TRACE("iface %p, priority %u.\n", iface, priority); + TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d8_texture_get_draw_texture(texture)); @@ -525,7 +525,7 @@ static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); DWORD ret;
- TRACE("iface %p, lod %u.\n", iface, lod); + TRACE("iface %p, lod %lu.\n", iface, lod);
wined3d_mutex_lock(); ret = wined3d_texture_set_lod(d3d8_texture_get_draw_texture(texture), lod); @@ -634,7 +634,7 @@ static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface, UINT sub_resource_idx; HRESULT hr;
- TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n", + TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#lx.\n", iface, face, level, locked_rect, rect, flags);
wined3d_mutex_lock(); @@ -772,7 +772,7 @@ static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *if REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags); @@ -802,7 +802,7 @@ static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, struct wined3d_resource *resource; DWORD ret;
- TRACE("iface %p, priority %u.\n", iface, priority); + TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d8_texture_get_draw_texture(texture)); @@ -849,7 +849,7 @@ static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); DWORD ret;
- TRACE("iface %p, lod %u.\n", iface, lod); + TRACE("iface %p, lod %lu.\n", iface, lod);
wined3d_mutex_lock(); ret = wined3d_texture_set_lod(d3d8_texture_get_draw_texture(texture), lod); @@ -940,7 +940,7 @@ static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface, struct d3d8_volume *volume_impl; HRESULT hr;
- TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n", + TRACE("iface %p, level %u, locked_box %p, box %p, flags %#lx.\n", iface, level, locked_box, box, flags);
wined3d_mutex_lock(); @@ -1076,7 +1076,7 @@ static HRESULT d3d8_texture_init(struct d3d8_texture *texture, struct d3d8_devic NULL, texture, &d3d8_null_wined3d_parent_ops, &texture->wined3d_texture))) { wined3d_mutex_unlock(); - WARN("Failed to create sysmem texture, hr %#x.\n", hr); + WARN("Failed to create sysmem texture, hr %#lx.\n", hr); return hr; }
@@ -1087,7 +1087,7 @@ static HRESULT d3d8_texture_init(struct d3d8_texture *texture, struct d3d8_devic { wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); - WARN("Failed to create draw texture, hr %#x.\n", hr); + WARN("Failed to create draw texture, hr %#lx.\n", hr); return hr; } } @@ -1097,7 +1097,7 @@ static HRESULT d3d8_texture_init(struct d3d8_texture *texture, struct d3d8_devic NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture))) { wined3d_mutex_unlock(); - WARN("Failed to create wined3d texture, hr %#x.\n", hr); + WARN("Failed to create wined3d texture, hr %#lx.\n", hr); return hr; } } diff --git a/dlls/d3d8/vertexdeclaration.c b/dlls/d3d8/vertexdeclaration.c index e63e379444e..ff5a1ae2d5f 100644 --- a/dlls/d3d8/vertexdeclaration.c +++ b/dlls/d3d8/vertexdeclaration.c @@ -76,26 +76,26 @@ size_t parse_token(const DWORD* pToken)
switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */ case D3DVSD_TOKEN_NOP: - TRACE(" 0x%08x NOP()\n", token); + TRACE(" 0x%08lx NOP()\n", token); break;
case D3DVSD_TOKEN_STREAM: if (token & D3DVSD_STREAMTESSMASK) { - TRACE(" 0x%08x STREAM_TESS()\n", token); + TRACE(" 0x%08lx STREAM_TESS()\n", token); } else { - TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT)); + TRACE(" 0x%08lx STREAM(%lu)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT)); } break;
case D3DVSD_TOKEN_STREAMDATA: if (token & 0x10000000) { - TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT)); + TRACE(" 0x%08lx SKIP(%lu)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT)); } else { DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); - TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); + TRACE(" 0x%08lx REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); } break;
@@ -104,12 +104,12 @@ size_t parse_token(const DWORD* pToken) { DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); - TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); + TRACE(" 0x%08lx TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); } else { DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT); - TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin), + TRACE(" 0x%08lx TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin), debug_d3dvsde_register(regout), debug_d3dvsdt_type(type)); } break; @@ -125,18 +125,18 @@ size_t parse_token(const DWORD* pToken) { DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT); - TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo); + TRACE(" 0x%08lx EXT(%lu, %lu)\n", token, count, extinfo); /* todo ... print extension */ tokenlen = count + 1; } break;
case D3DVSD_TOKEN_END: - TRACE(" 0x%08x END()\n", token); + TRACE(" 0x%08lx END()\n", token); break;
default: - TRACE(" 0x%08x UNKNOWN\n", token); + TRACE(" 0x%08lx UNKNOWN\n", token); /* arg error */ }
@@ -160,7 +160,7 @@ void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *win DWORD i; for (i = 0; i < count; ++i) { - TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n", + TRACE("c[%lu] = (%8f, %8f, %8f, %8f)\n", constant_idx, *(const float *)(token + i * 4 + 1), *(const float *)(token + i * 4 + 2), @@ -291,7 +291,7 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3
offset += wined3d_type_sizes[type]; } else if (token_type == D3DVSD_TOKEN_STREAMDATA && (*token & D3DVSD_DATALOADTYPEMASK)) { - TRACE(" 0x%08x SKIP(%u)\n", *token, (*token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT); + TRACE(" 0x%08lx SKIP(%lu)\n", *token, (*token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT); offset += sizeof(DWORD) * ((*token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT); }
@@ -354,7 +354,7 @@ HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration heap_free(wined3d_elements); if (FAILED(hr)) { - WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); + WARN("Failed to create wined3d vertex declaration, hr %#lx.\n", hr); heap_free(declaration->elements); if (hr == E_INVALIDARG) hr = E_FAIL; @@ -378,7 +378,7 @@ HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declara &d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration); if (FAILED(hr)) { - WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); + WARN("Failed to create wined3d vertex declaration, hr %#lx.\n", hr); if (hr == E_INVALIDARG) hr = E_FAIL; return hr; diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c index 6d0d6f7cb22..dbab96b5d41 100644 --- a/dlls/d3d8/volume.c +++ b/dlls/d3d8/volume.c @@ -78,7 +78,7 @@ static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUI const void *data, DWORD data_size, DWORD flags) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags); @@ -141,7 +141,7 @@ static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface, struct wined3d_map_desc map_desc; HRESULT hr;
- TRACE("iface %p, locked_box %p, box %p, flags %#x.\n", + TRACE("iface %p, locked_box %p, box %p, flags %#lx.\n", iface, locked_box, box, flags);
if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
Hi,
It looks like your patch introduced the new failures shown below. Please investigate and fix them before resubmitting your patch. If they are not new, fixing them anyway would help a lot. Otherwise please ask for the known failures list to be updated.
The tests also ran into some preexisting test failures. If you know how to fix them that would be helpful. See the TestBot job for the details:
The full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=125126
Your paranoid android.
=== debian11 (32 bit report) ===
ddraw: ddraw7.c:15663: Test failed: Expected unsynchronised map for flags 0x1000. ddraw7.c:15663: Test failed: Expected unsynchronised map for flags 0x3000.
=== debian11 (build log) ===
Use of uninitialized value $Flaky in addition (+) at /home/testbot/lib/WineTestBot/LogUtils.pm line 720, <$LogFile> line 24859. Use of uninitialized value $Flaky in addition (+) at /home/testbot/lib/WineTestBot/LogUtils.pm line 720, <$LogFile> line 24859. Use of uninitialized value $Flaky in addition (+) at /home/testbot/lib/WineTestBot/LogUtils.pm line 720, <$LogFile> line 24859.
any comment / review on this mr? TIA
gentle reminder: still waiting from feedback from @zfigura and @jsikorski
I actually had this done locally before this was submitted, and kept meaning to submit it, but never managed to remember. That's done now as https://gitlab.winehq.org/wine/wine/-/merge_requests/1266/diffs. Sorry for the silence.
closing dup to mr!1266
This merge request was closed by eric pouech.