This replicates what seems to be happening when using sign() with shader model 3, which is roughly...
``` int pos = (int) (x > 0); int neg = -((int) (x < 0)); int result = pos + neg; ```
Fixes https://bugs.winehq.org/show_bug.cgi?id=54826
-- v12: vkd3d-shader/hlsl: Add support for sign() intrinsic. tests: Add tests for sign() intrinsic.
From: Ethan Lee flibitijibibo@gmail.com
Signed-off-by: Ethan Lee flibitijibibo@gmail.com --- Makefile.am | 1 + tests/sign.shader_test | 91 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 92 insertions(+) create mode 100644 tests/sign.shader_test
diff --git a/Makefile.am b/Makefile.am index b9fd06ee..065c8824 100644 --- a/Makefile.am +++ b/Makefile.am @@ -156,6 +156,7 @@ vkd3d_shader_tests = \ tests/saturate.shader_test \ tests/shader-interstage-interface.shader_test \ tests/side-effects.shader_test \ + tests/sign.shader_test \ tests/sqrt.shader_test \ tests/step.shader_test \ tests/swizzle-constant-prop.shader_test \ diff --git a/tests/sign.shader_test b/tests/sign.shader_test new file mode 100644 index 00000000..dc1a557f --- /dev/null +++ b/tests/sign.shader_test @@ -0,0 +1,91 @@ +[pixel shader notimpl] +uniform float f; + +float4 main() : sv_target +{ + return sign(f); +} + +[test] +uniform 0 float4 1.0 0.0 0.0 0.0 +todo draw quad +todo probe all rgba (1.0, 1.0, 1.0, 1.0) +uniform 0 float4 -1.0 0.0 0.0 0.0 +todo draw quad +todo probe all rgba (-1.0, -1.0, -1.0, -1.0) +uniform 0 float4 0.0 0.0 0.0 0.0 +todo draw quad +todo probe all rgba (0.0, 0.0, 0.0, 0.0) + +[pixel shader notimpl] +uniform float4 f; + +float4 main() : sv_target +{ + return sign(f); +} + +[test] +uniform 0 float4 1.0 2.0 3.0 4.0 +todo draw quad +todo probe all rgba (1.0, 1.0, 1.0, 1.0) + +[pixel shader notimpl] +uniform float2x2 f; + +float4 main() : sv_target +{ + return sign(f); +} + +[test] +uniform 0 float4 1.0 2.0 0.0 0.0 +uniform 4 float4 3.0 4.0 0.0 0.0 +todo draw quad +todo probe all rgba (1.0, 1.0, 1.0, 1.0) + +[pixel shader notimpl] +uniform int f; + +float4 main() : sv_target +{ + return sign(f); +} + +[test] +uniform 0 int4 1 0 0 0 +todo draw quad +todo probe all rgba (1, 1, 1, 1) +uniform 0 int4 -1 0 0 0 +todo draw quad +todo probe all rgba (-1, -1, -1, -1) +uniform 0 int4 0 0 0 0 +todo draw quad +todo probe all rgba (0, 0, 0, 0) + +[pixel shader notimpl] +uniform int4 f; + +float4 main() : sv_target +{ + return sign(f); +} + +[test] +uniform 0 int4 1 2 3 4 +todo draw quad +todo probe all rgba (1, 1, 1, 1) + +[pixel shader notimpl] +uniform int2x2 f; + +float4 main() : sv_target +{ + return sign(f); +} + +[test] +uniform 0 int4 1 2 0 0 +uniform 4 int4 3 4 0 0 +todo draw quad +todo probe all rgba (1, 1, 1, 1)
From: Ethan Lee flibitijibibo@gmail.com
Signed-off-by: Ethan Lee flibitijibibo@gmail.com --- libs/vkd3d-shader/hlsl.y | 37 ++++++++++++++++++++++++++++ tests/sign.shader_test | 52 ++++++++++++++++++++-------------------- 2 files changed, 63 insertions(+), 26 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index d516f3b5..281492f5 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -3165,6 +3165,42 @@ static bool intrinsic_saturate(struct hlsl_ctx *ctx, return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, arg, loc); }
+static bool intrinsic_sign(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_node *lt, *neg, *op1, *op2, *arg = params->args[0]; + struct hlsl_ir_constant *zero; + + struct hlsl_type *int_type = hlsl_get_numeric_type(ctx, arg->data_type->class, HLSL_TYPE_INT, + arg->data_type->dimx, arg->data_type->dimy); + + if (!(zero = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, arg->data_type->base_type), loc))) + return false; + list_add_tail(params->instrs, &zero->node.entry); + + /* Check if 0 < arg, cast bool to int */ + + if (!(lt = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS, &zero->node, arg, loc))) + return false; + + if (!(op1 = add_implicit_conversion(ctx, params->instrs, lt, int_type, loc))) + return false; + + /* Check if arg < 0, cast bool to int and invert (meaning true is -1) */ + + if (!(lt = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS, arg, &zero->node, loc))) + return false; + + if (!(op2 = add_implicit_conversion(ctx, params->instrs, lt, int_type, loc))) + return false; + + if (!(neg = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, op2, loc))) + return false; + + /* Adding these two together will make 1 when > 0, -1 when < 0, and 0 when neither */ + return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, neg, op1, loc); +} + static bool intrinsic_sin(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -3483,6 +3519,7 @@ intrinsic_functions[] = {"round", 1, true, intrinsic_round}, {"rsqrt", 1, true, intrinsic_rsqrt}, {"saturate", 1, true, intrinsic_saturate}, + {"sign", 1, true, intrinsic_sign}, {"sin", 1, true, intrinsic_sin}, {"smoothstep", 3, true, intrinsic_smoothstep}, {"sqrt", 1, true, intrinsic_sqrt}, diff --git a/tests/sign.shader_test b/tests/sign.shader_test index dc1a557f..7ed632db 100644 --- a/tests/sign.shader_test +++ b/tests/sign.shader_test @@ -1,4 +1,4 @@ -[pixel shader notimpl] +[pixel shader] uniform float f;
float4 main() : sv_target @@ -8,16 +8,16 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 0.0 0.0 0.0 -todo draw quad -todo probe all rgba (1.0, 1.0, 1.0, 1.0) +draw quad +probe all rgba (1.0, 1.0, 1.0, 1.0) uniform 0 float4 -1.0 0.0 0.0 0.0 -todo draw quad -todo probe all rgba (-1.0, -1.0, -1.0, -1.0) +draw quad +probe all rgba (-1.0, -1.0, -1.0, -1.0) uniform 0 float4 0.0 0.0 0.0 0.0 -todo draw quad -todo probe all rgba (0.0, 0.0, 0.0, 0.0) +draw quad +probe all rgba (0.0, 0.0, 0.0, 0.0)
-[pixel shader notimpl] +[pixel shader] uniform float4 f;
float4 main() : sv_target @@ -27,10 +27,10 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 2.0 3.0 4.0 -todo draw quad -todo probe all rgba (1.0, 1.0, 1.0, 1.0) +draw quad +probe all rgba (1.0, 1.0, 1.0, 1.0)
-[pixel shader notimpl] +[pixel shader] uniform float2x2 f;
float4 main() : sv_target @@ -41,10 +41,10 @@ float4 main() : sv_target [test] uniform 0 float4 1.0 2.0 0.0 0.0 uniform 4 float4 3.0 4.0 0.0 0.0 -todo draw quad -todo probe all rgba (1.0, 1.0, 1.0, 1.0) +draw quad +probe all rgba (1.0, 1.0, 1.0, 1.0)
-[pixel shader notimpl] +[pixel shader] uniform int f;
float4 main() : sv_target @@ -54,16 +54,16 @@ float4 main() : sv_target
[test] uniform 0 int4 1 0 0 0 -todo draw quad -todo probe all rgba (1, 1, 1, 1) +draw quad +probe all rgba (1, 1, 1, 1) uniform 0 int4 -1 0 0 0 -todo draw quad -todo probe all rgba (-1, -1, -1, -1) +draw quad +probe all rgba (-1, -1, -1, -1) uniform 0 int4 0 0 0 0 -todo draw quad -todo probe all rgba (0, 0, 0, 0) +draw quad +probe all rgba (0, 0, 0, 0)
-[pixel shader notimpl] +[pixel shader] uniform int4 f;
float4 main() : sv_target @@ -73,10 +73,10 @@ float4 main() : sv_target
[test] uniform 0 int4 1 2 3 4 -todo draw quad -todo probe all rgba (1, 1, 1, 1) +draw quad +probe all rgba (1, 1, 1, 1)
-[pixel shader notimpl] +[pixel shader] uniform int2x2 f;
float4 main() : sv_target @@ -87,5 +87,5 @@ float4 main() : sv_target [test] uniform 0 int4 1 2 0 0 uniform 4 int4 3 4 0 0 -todo draw quad -todo probe all rgba (1, 1, 1, 1) +draw quad +probe all rgba (1, 1, 1, 1)
On Sat Apr 29 21:49:12 2023 +0000, Ethan Lee wrote:
changed this line in [version 12 of the diff](/wine/vkd3d/-/merge_requests/178/diffs?diff_id=44729&start_sha=d2ca24b0135ebdc5539d53b5e4d65920086705f2#9155b9453b4ec8ea0b9b025dfb55c061bd931610_3191_3183)
Had some time so I got this in - one slight change was that data_type could not be used directly (it could be a matrix which is unsupported), so that was replaced with `get_scalar_type(arg->data_type->base_type)`. Still, cleaner than before!
As a bonus, I also reordered the commits to do tests first, fix second.
This merge request was approved by Henri Verbeet.