-- v2: vkd3d-dxbc: Add an option to re-emit the shader with the correct checksum. vkd3d-dxbc: Add an option to ignore checksum. vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum.
From: Giovanni Mascellani gmascellani@codeweavers.com
--- include/vkd3d_shader.h | 19 ++++++++++++++++--- libs/vkd3d-shader/dxbc.c | 9 +++++---- 2 files changed, 21 insertions(+), 7 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 2f4478a79..2f0fe64c0 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -205,6 +205,20 @@ enum vkd3d_shader_compile_option_feature_flags VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLAGS), };
+/** + * Flags for vkd3d_shader_parse_dxbc(). + * + * \since 1.11 + */ +enum vkd3d_shader_parse_dxbc_flags +{ + /** Ignore the checksum and continue parsing even if it is + * incorrect. */ + VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM = 0x00000001, + + VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARSE_DXBC_FLAGS), +}; + enum vkd3d_shader_compile_option_name { /** @@ -2363,9 +2377,8 @@ VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc * * \param dxbc A vkd3d_shader_code structure containing the DXBC blob to parse. * - * \param flags A set of flags modifying the behaviour of the function. No - * flags are defined for this version of vkd3d-shader, and this parameter - * should be set to 0. + * \param flags A combination of zero or more elements of enum + * vkd3d_shader_parse_dxbc_flags. * * \param desc A vkd3d_shader_dxbc_desc structure describing the contents of * the DXBC blob. Its vkd3d_shader_dxbc_section_desc structures will contain diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 37ebc73c0..019069afb 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -150,7 +150,7 @@ static const char *shader_get_string(const char *data, size_t data_size, size_t }
static int parse_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context, - const char *source_name, struct vkd3d_shader_dxbc_desc *desc) + const char *source_name, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc) { const struct vkd3d_shader_location location = {.source_name = source_name}; struct vkd3d_shader_dxbc_section_desc *sections, *section; @@ -187,7 +187,8 @@ static int parse_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_ checksum[2] = read_u32(&ptr); checksum[3] = read_u32(&ptr); vkd3d_compute_dxbc_checksum(data, data_size, calculated_checksum); - if (memcmp(checksum, calculated_checksum, sizeof(checksum))) + if (memcmp(checksum, calculated_checksum, sizeof(checksum)) + && !(flags & VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM)) { WARN("Checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x} does not match " "calculated checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n", @@ -287,7 +288,7 @@ static int for_each_dxbc_section(const struct vkd3d_shader_code *dxbc, unsigned int i; int ret;
- if ((ret = parse_dxbc(dxbc, message_context, source_name, &desc)) < 0) + if ((ret = parse_dxbc(dxbc, message_context, source_name, 0, &desc)) < 0) return ret;
for (i = 0; i < desc.section_count; ++i) @@ -313,7 +314,7 @@ int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc, *messages = NULL; vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
- ret = parse_dxbc(dxbc, &message_context, NULL, desc); + ret = parse_dxbc(dxbc, &message_context, NULL, flags, desc);
vkd3d_shader_message_context_trace_messages(&message_context); if (!vkd3d_shader_message_context_copy_messages(&message_context, messages) && ret >= 0)
From: Giovanni Mascellani gmascellani@codeweavers.com
--- programs/vkd3d-dxbc/main.c | 29 +++++++++++++++++++++-------- 1 file changed, 21 insertions(+), 8 deletions(-)
diff --git a/programs/vkd3d-dxbc/main.c b/programs/vkd3d-dxbc/main.c index e76bcb631..b6ac70873 100644 --- a/programs/vkd3d-dxbc/main.c +++ b/programs/vkd3d-dxbc/main.c @@ -41,6 +41,7 @@ enum OPTION_LIST_DATA, OPTION_NO_COLOUR, OPTION_VERSION, + OPTION_IGNORE_CHECKSUM, };
struct options @@ -50,6 +51,7 @@ struct options bool list; bool list_data; bool print_version; + bool ignore_checksum;
struct colours { @@ -86,13 +88,14 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
static struct option long_options[] = { - {"colour", no_argument, NULL, OPTION_COLOUR}, - {"help", no_argument, NULL, OPTION_HELP}, - {"list", no_argument, NULL, OPTION_LIST}, - {"list-data", no_argument, NULL, OPTION_LIST_DATA}, - {"no-colour", no_argument, NULL, OPTION_NO_COLOUR}, - {"version", no_argument, NULL, OPTION_VERSION}, - {NULL, 0, NULL, 0}, + {"colour", no_argument, NULL, OPTION_COLOUR}, + {"help", no_argument, NULL, OPTION_HELP}, + {"list", no_argument, NULL, OPTION_LIST}, + {"list-data", no_argument, NULL, OPTION_LIST_DATA}, + {"no-colour", no_argument, NULL, OPTION_NO_COLOUR}, + {"version", no_argument, NULL, OPTION_VERSION}, + {"ignore-checksum", no_argument, NULL, OPTION_IGNORE_CHECKSUM}, + {NULL, 0, NULL, 0}, };
static const struct colours colours = @@ -151,6 +154,10 @@ static bool parse_command_line(int argc, char **argv, struct options *options) options->print_version = true; return true;
+ case OPTION_IGNORE_CHECKSUM: + options->ignore_checksum = true; + break; + default: return false; } @@ -173,6 +180,7 @@ static void print_usage(const char *program_name) " --list-data List the data contained in the DXBC sections.\n" " --no-colour Disable colour, even when supported by the output.\n" " -V, --version Display version information and exit.\n" + " --ignore-checksum Do not validate the checksum when parsing the DXBC blob.\n" " -- Stop option processing. Any subsequent argument is\n" " interpreted as a filename.\n" "\n" @@ -376,6 +384,7 @@ int main(int argc, char **argv) struct options options; bool close_input; char *messages; + uint32_t flags; int fail = 1; FILE *input; int ret; @@ -409,7 +418,11 @@ int main(int argc, char **argv) goto done; }
- ret = vkd3d_shader_parse_dxbc(&dxbc, 0, &dxbc_desc, &messages); + flags = 0; + if (options.ignore_checksum) + flags |= VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM; + + ret = vkd3d_shader_parse_dxbc(&dxbc, flags, &dxbc_desc, &messages); if (messages) fputs(messages, stderr); vkd3d_shader_free_messages(messages);
From: Giovanni Mascellani gmascellani@codeweavers.com
--- programs/vkd3d-dxbc/main.c | 80 ++++++++++++++++++++++++++++++++++++-- 1 file changed, 76 insertions(+), 4 deletions(-)
diff --git a/programs/vkd3d-dxbc/main.c b/programs/vkd3d-dxbc/main.c index b6ac70873..d5291f9c0 100644 --- a/programs/vkd3d-dxbc/main.c +++ b/programs/vkd3d-dxbc/main.c @@ -42,11 +42,13 @@ enum OPTION_NO_COLOUR, OPTION_VERSION, OPTION_IGNORE_CHECKSUM, + OPTION_OUTPUT, };
struct options { const char *input_filename; + const char *output_filename; bool print_help; bool list; bool list_data; @@ -95,6 +97,7 @@ static bool parse_command_line(int argc, char **argv, struct options *options) {"no-colour", no_argument, NULL, OPTION_NO_COLOUR}, {"version", no_argument, NULL, OPTION_VERSION}, {"ignore-checksum", no_argument, NULL, OPTION_IGNORE_CHECKSUM}, + {"output", required_argument, NULL, OPTION_OUTPUT}, {NULL, 0, NULL, 0}, };
@@ -122,7 +125,7 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
for (;;) { - if ((option = getopt_long(argc, argv, "htV", long_options, NULL)) == -1) + if ((option = getopt_long(argc, argv, "htVo:", long_options, NULL)) == -1) break;
switch (option) @@ -158,6 +161,11 @@ static bool parse_command_line(int argc, char **argv, struct options *options) options->ignore_checksum = true; break;
+ case OPTION_OUTPUT: + case 'o': + options->output_filename = optarg; + break; + default: return false; } @@ -181,6 +189,9 @@ static void print_usage(const char *program_name) " --no-colour Disable colour, even when supported by the output.\n" " -V, --version Display version information and exit.\n" " --ignore-checksum Do not validate the checksum when parsing the DXBC blob.\n" + " -o, --output=<file> Re-serialize the DXBC shader to <file>. This is useful\n" + " in combination with --ignore-checksum to fix bad or\n" + " missing checksums.\n" " -- Stop option processing. Any subsequent argument is\n" " interpreted as a filename.\n" "\n" @@ -264,6 +275,40 @@ static bool read_input(FILE *f, struct vkd3d_shader_code *dxbc) return true; }
+static FILE *open_output(const char *filename, bool *close) +{ + FILE *f; + + *close = false; + + if (!strcmp(filename, "-")) + return stdout; + + if (!(f = fopen(filename, "wb"))) + { + fprintf(stderr, "Unable to open '%s' for writing.\n", filename); + return NULL; + } + + *close = true; + return f; +} + +static bool write_output(FILE *f, const struct vkd3d_shader_code *dxbc) +{ + const char *code = dxbc->code; + size_t pos = 0, ret; + + while (pos != dxbc->size) + { + if (!(ret = fwrite(&code[pos], 1, dxbc->size - pos, f))) + return false; + pos += ret; + } + + return true; +} + static const char *dump_tag(char *out, uint32_t tag) { unsigned int i; @@ -379,14 +424,14 @@ static void dump_dxbc(const struct vkd3d_shader_code *dxbc, const struct vkd3d_s
int main(int argc, char **argv) { + struct vkd3d_shader_code dxbc, serialized; struct vkd3d_shader_dxbc_desc dxbc_desc; - struct vkd3d_shader_code dxbc; + bool close_input, close_output = false; struct options options; - bool close_input; + FILE *input, *output; char *messages; uint32_t flags; int fail = 1; - FILE *input; int ret;
if (!parse_command_line(argc, argv, &options)) @@ -432,11 +477,38 @@ int main(int argc, char **argv) if (options.list || options.list_data) dump_dxbc(&dxbc, &dxbc_desc, &options);
+ if (options.output_filename) + { + ret = vkd3d_shader_serialize_dxbc(dxbc_desc.section_count, dxbc_desc.sections, &serialized, &messages); + if (messages) + fputs(messages, stderr); + vkd3d_shader_free_messages(messages); + if (ret < 0) + goto done; + + if (!(output = open_output(options.output_filename, &close_output))) + { + vkd3d_shader_free_shader_code(&serialized); + goto done; + } + + if (!write_output(output, &serialized)) + { + fprintf(stderr, "Failed to write output blob.\n"); + vkd3d_shader_free_shader_code(&serialized); + goto done; + } + + vkd3d_shader_free_shader_code(&serialized); + } + vkd3d_shader_free_dxbc(&dxbc_desc); vkd3d_shader_free_shader_code(&dxbc); fail = 0; done: if (close_input) fclose(input); + if (close_output) + fclose(output); return fail; }