From: Brendan Shanks bshanks@codeweavers.com
--- dlls/ntdll/unix/loader.c | 73 +++++++++++++++++++++++++++------------- 1 file changed, 49 insertions(+), 24 deletions(-)
diff --git a/dlls/ntdll/unix/loader.c b/dlls/ntdll/unix/loader.c index aa120ae38ec..a43c87f735c 100644 --- a/dlls/ntdll/unix/loader.c +++ b/dlls/ntdll/unix/loader.c @@ -30,6 +30,7 @@ #include <stdarg.h> #include <stdio.h> #include <signal.h> +#include <spawn.h> #include <string.h> #include <stdlib.h> #include <sys/types.h> @@ -69,7 +70,6 @@ # include <mach/mach_error.h> # include <mach-o/getsect.h> # include <crt_externs.h> -# include <spawn.h> # ifndef _POSIX_SPAWN_DISABLE_ASLR # define _POSIX_SPAWN_DISABLE_ASLR 0x0100 # endif @@ -77,6 +77,7 @@ #ifdef __ANDROID__ # include <jni.h> #endif +extern char **environ;
#include "ntstatus.h" #define WIN32_NO_STATUS @@ -546,47 +547,72 @@ NTSTATUS exec_wineloader( char **argv, int socketfd, const pe_image_info_t *pe_i
/*********************************************************************** - * exec_wineserver + * spawn_wineserver * - * Exec a new wine server. + * Spawn a new wine server. */ -static void exec_wineserver( char **argv ) +static int spawn_wineserver( pid_t *pid, char **argv ) { - char *path; + char *path, *pathcopy; + int ret;
if (build_dir) { if (!is_win64) /* look for 64-bit server */ { - char *loader = realpath_dirname( build_path( build_dir, "loader/wine64" )); + char *loader_relative = build_path( build_dir, "loader/wine64" ); + char *loader = realpath_dirname( loader_relative ); + free( loader_relative ); if (loader) { argv[0] = build_path( loader, "../server/wineserver" ); - execv( argv[0], argv ); + free( loader ); + ret = posix_spawn( pid, argv[0], NULL, NULL, argv, environ ); + free( argv[0] ); + if (!ret) + return 0; } } argv[0] = build_path( build_dir, "server/wineserver" ); - execv( argv[0], argv ); - return; + ret = posix_spawn( pid, argv[0], NULL, NULL, argv, environ ); + free( argv[0] ); + return ret; }
argv[0] = build_path( bin_dir, "wineserver" ); - execv( argv[0], argv ); + ret = posix_spawn( pid, argv[0], NULL, NULL, argv, environ ); + free( argv[0] ); + if (!ret) + return 0;
argv[0] = getenv( "WINESERVER" ); - if (argv[0]) execv( argv[0], argv ); + if (argv[0]) + { + ret = posix_spawn( pid, argv[0], NULL, NULL, argv, environ ); + if (!ret) + return 0; + }
- if ((path = getenv( "PATH" ))) + if ((pathcopy = getenv( "PATH" )) && ((pathcopy = strdup( pathcopy )))) { - for (path = strtok( strdup( path ), ":" ); path; path = strtok( NULL, ":" )) + for (path = strtok( pathcopy, ":" ); path; path = strtok( NULL, ":" )) { argv[0] = build_path( path, "wineserver" ); - execvp( argv[0], argv ); + ret = posix_spawn( pid, argv[0], NULL, NULL, argv, environ ); + free( argv[0] ); + if (!ret) + { + free( pathcopy ); + return 0; + } } + free( pathcopy ); }
argv[0] = build_path( BINDIR, "wineserver" ); - execv( argv[0], argv ); + ret = posix_spawn( pid, argv[0], NULL, NULL, argv, environ ); + free( argv[0] ); + return ret; }
@@ -604,15 +630,14 @@ void start_server( BOOL debug ) if (!started) { int status; - int pid = fork(); - if (pid == -1) fatal_error( "fork: %s", strerror(errno) ); - if (!pid) - { - argv[1] = debug ? debug_flag : NULL; - argv[2] = NULL; - exec_wineserver( argv ); - fatal_error( "could not exec wineserver\n" ); - } + pid_t pid; + + argv[1] = debug ? debug_flag : NULL; + argv[2] = NULL; + + status = spawn_wineserver( &pid, argv ); + if (status) fatal_error( "could not spawn wineserver: %s", strerror(errno) ); + waitpid( pid, &status, 0 ); status = WIFEXITED(status) ? WEXITSTATUS(status) : 1; if (status == 2) return; /* server lock held by someone else, will retry later */
That doesn't look like an improvement. Is it really necessary?
On Tue Nov 28 23:08:57 2023 +0000, Alexandre Julliard wrote:
That doesn't look like an improvement. Is it really necessary?
It is on Mac OS, where `fork(2)` doesn't play too well with many system frameworks.
On Tue Nov 28 23:08:57 2023 +0000, Chip Davis wrote:
It is on Mac OS, where `fork(2)` doesn't play too well with many system frameworks.
`fork()` is particularly slow on macOS, this is negligible for a single prefix but adds up for an app like CrossOver which is managing many bottles and starting them to retrieve settings, etc.
Also I hadn't considered it, but Chip's point is a good one when Wine is running inside a Mac Cocoa app (like CrossOver's launchers).
The error handling and many calls to `posix_spawn()` do complicate the code, I'll see if it would be simpler to pre-generate the possible `wineserver` paths and then loop through them until one succeeds.