Fixes an issue where a window's image would be stretched as it was moved further offscreen. The offscreen part of a window also did not display correctly in Exposé.
From: Brendan Shanks bshanks@codeweavers.com
Fixes an issue where a window's image would be stretched as it was moved further offscreen. The offscreen part of a window also did not display correctly in Exposé. --- dlls/winemac.drv/window.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/winemac.drv/window.c b/dlls/winemac.drv/window.c index 896efb6a68e..f6691132bdc 100644 --- a/dlls/winemac.drv/window.c +++ b/dlls/winemac.drv/window.c @@ -2029,10 +2029,8 @@ LRESULT macdrv_WindowMessage(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
static inline RECT get_surface_rect(const RECT *visible_rect) { - RECT rect; - RECT desktop_rect = rect_from_cgrect(macdrv_get_desktop_rect()); + RECT rect = *visible_rect;
- intersect_rect(&rect, visible_rect, &desktop_rect); OffsetRect(&rect, -visible_rect->left, -visible_rect->top); rect.left &= ~127; rect.top &= ~127;
Note that the reason for doing this is that some apps create huge windows (like 32,000 x 32,000). Without additional constraints this would create a 4Gb surface.