Removing WINED3D_RS entries from state tables and moving stubs to wined3d_device_apply_stateblock. These patches remove the entries for: - WINED3D_RS_ANTIALIAS - WINED3D_RS_TEXTUREPERSPECTIVE - WINED3D_RS_WRAPU - WINED3D_RS_WRAPV - WINED3D_RS_MONOENABLE and remove: - state_antialias() - state_wrapu() - state_wrapv() - state_monoenable()
From: Max Figura maxfigura5061@gmail.com
--- dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 5 +++++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 10 +--------- 4 files changed, 6 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 13f4f8c024c..5d21c96c094 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -96,7 +96,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{STATE_VIEWPORT, {STATE_VIEWPORT, state_nop}}, {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, - {STATE_RENDER(WINED3D_RS_ANTIALIAS), {STATE_RENDER(WINED3D_RS_ANTIALIAS), state_nop}}, {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), state_nop}}, {STATE_RENDER(WINED3D_RS_WRAPU), {STATE_RENDER(WINED3D_RS_WRAPU), state_nop}}, {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_RENDER(WINED3D_RS_WRAPV), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 133ddd1f96e..df2ac1c57df 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4039,6 +4039,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, wined3d_device_set_render_state(device, idx, state->rs[idx]); break;
+ case WINED3D_RS_ANTIALIAS: + if (state->rs[WINED3D_RS_ANTIALIAS]) + FIXME("Antialias not supported yet.\n"); + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index abfd86a6f72..6a15ab937b8 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2808,7 +2808,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{STATE_VIEWPORT, {STATE_VDECL}}, {STATE_INDEXBUFFER, {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_ANTIALIAS), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_WRAPU), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 9603a750028..e1d4cf946b0 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1999,12 +1999,6 @@ static void state_stippledalpha(struct wined3d_context *context, const struct wi FIXME("Stippled Alpha not supported yet.\n"); }
-static void state_antialias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - if (state->render_states[WINED3D_RS_ANTIALIAS]) - FIXME("Antialias not supported yet.\n"); -} - static void state_sample_mask(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info; @@ -4786,7 +4780,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }, WINED3D_GL_EXT_NONE }, { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }, ARB_VERTEX_BUFFER_OBJECT }, { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_ANTIALIAS), { STATE_RENDER(WINED3D_RS_ANTIALIAS), state_antialias }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), { STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), state_nop }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_WRAPU), { STATE_RENDER(WINED3D_RS_WRAPU), state_wrapu }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_WRAPV), { STATE_RENDER(WINED3D_RS_WRAPV), state_wrapv }, WINED3D_GL_EXT_NONE }, @@ -5593,8 +5586,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) } rs_holes[] = { - { 1, 1}, - { 3, 3}, + { 1, 3}, { 7, 8}, { 14, 14}, { 17, 23},
From: Max Figura maxfigura5061@gmail.com
--- dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 3 +++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 3 +-- 4 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 5d21c96c094..57f7996bbf9 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -96,7 +96,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{STATE_VIEWPORT, {STATE_VIEWPORT, state_nop}}, {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, - {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), state_nop}}, {STATE_RENDER(WINED3D_RS_WRAPU), {STATE_RENDER(WINED3D_RS_WRAPU), state_nop}}, {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_RENDER(WINED3D_RS_WRAPV), state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index df2ac1c57df..d8ad324471b 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4044,6 +4044,9 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, FIXME("Antialias not supported yet.\n"); break;
+ case WINED3D_RS_TEXTUREPERSPECTIVE: + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 6a15ab937b8..e571a11b917 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2808,7 +2808,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{STATE_VIEWPORT, {STATE_VDECL}}, {STATE_INDEXBUFFER, {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_WRAPU), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index e1d4cf946b0..46880235f64 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4780,7 +4780,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }, WINED3D_GL_EXT_NONE }, { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }, ARB_VERTEX_BUFFER_OBJECT }, { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), { STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), state_nop }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_WRAPU), { STATE_RENDER(WINED3D_RS_WRAPU), state_wrapu }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_WRAPV), { STATE_RENDER(WINED3D_RS_WRAPV), state_wrapv }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, @@ -5586,7 +5585,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) } rs_holes[] = { - { 1, 3}, + { 1, 4}, { 7, 8}, { 14, 14}, { 17, 23},
From: Max Figura maxfigura5061@gmail.com
--- dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 5 +++++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 9 +-------- 4 files changed, 6 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 57f7996bbf9..870fefcd0ec 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -96,7 +96,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{STATE_VIEWPORT, {STATE_VIEWPORT, state_nop}}, {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, - {STATE_RENDER(WINED3D_RS_WRAPU), {STATE_RENDER(WINED3D_RS_WRAPU), state_nop}}, {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_RENDER(WINED3D_RS_WRAPV), state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_RENDER(WINED3D_RS_MONOENABLE), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d8ad324471b..6099e6fffd7 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4047,6 +4047,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, case WINED3D_RS_TEXTUREPERSPECTIVE: break;
+ case WINED3D_RS_WRAPU: + if (state->rs[WINED3D_RS_WRAPU]) + FIXME("Render state WINED3D_RS_WRAPU not implemented yet.\n"); + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index e571a11b917..c314baa6696 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2808,7 +2808,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{STATE_VIEWPORT, {STATE_VDECL}}, {STATE_INDEXBUFFER, {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_WRAPU), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 46880235f64..52b408a4d84 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2072,12 +2072,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]); }
-static void state_wrapu(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - if (state->render_states[WINED3D_RS_WRAPU]) - FIXME("Render state WINED3D_RS_WRAPU not implemented yet.\n"); -} - static void state_wrapv(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { if (state->render_states[WINED3D_RS_WRAPV]) @@ -4780,7 +4774,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }, WINED3D_GL_EXT_NONE }, { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }, ARB_VERTEX_BUFFER_OBJECT }, { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_WRAPU), { STATE_RENDER(WINED3D_RS_WRAPU), state_wrapu }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_WRAPV), { STATE_RENDER(WINED3D_RS_WRAPV), state_wrapv }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, @@ -5585,7 +5578,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) } rs_holes[] = { - { 1, 4}, + { 1, 5}, { 7, 8}, { 14, 14}, { 17, 23},
From: Max Figura maxfigura5061@gmail.com
--- dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 5 +++++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 10 +--------- 4 files changed, 6 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 870fefcd0ec..6cf8f50f2c2 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -96,7 +96,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{STATE_VIEWPORT, {STATE_VIEWPORT, state_nop}}, {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, - {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_RENDER(WINED3D_RS_WRAPV), state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_RENDER(WINED3D_RS_MONOENABLE), state_nop}}, {STATE_RENDER(WINED3D_RS_ROP2), {STATE_RENDER(WINED3D_RS_ROP2), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 6099e6fffd7..b7d312aac65 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4052,6 +4052,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, FIXME("Render state WINED3D_RS_WRAPU not implemented yet.\n"); break;
+ case WINED3D_RS_WRAPV: + if (state->rs[WINED3D_RS_WRAPV]) + FIXME("Render state WINED3D_RS_WRAPV not implemented yet.\n"); + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index c314baa6696..3f8aeef017a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2808,7 +2808,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{STATE_VIEWPORT, {STATE_VDECL}}, {STATE_INDEXBUFFER, {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ROP2), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 52b408a4d84..288cd40f3fc 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2072,12 +2072,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]); }
-static void state_wrapv(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - if (state->render_states[WINED3D_RS_WRAPV]) - FIXME("Render state WINED3D_RS_WRAPV not implemented yet.\n"); -} - static void state_monoenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { if (state->render_states[WINED3D_RS_MONOENABLE]) @@ -4774,7 +4768,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }, WINED3D_GL_EXT_NONE }, { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }, ARB_VERTEX_BUFFER_OBJECT }, { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_WRAPV), { STATE_RENDER(WINED3D_RS_WRAPV), state_wrapv }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MONOENABLE), { STATE_RENDER(WINED3D_RS_MONOENABLE), state_monoenable }, WINED3D_GL_EXT_NONE }, @@ -5578,8 +5571,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) } rs_holes[] = { - { 1, 5}, - { 7, 8}, + { 1, 8}, { 14, 14}, { 17, 23}, { 27, 27},
From: Max Figura maxfigura5061@gmail.com
--- dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 5 +++++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 8 +------- 4 files changed, 6 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 6cf8f50f2c2..cdf71270d8c 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -97,7 +97,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] = {STATE_VIEWPORT, {STATE_VIEWPORT, state_nop}}, {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, - {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_RENDER(WINED3D_RS_MONOENABLE), state_nop}}, {STATE_RENDER(WINED3D_RS_ROP2), {STATE_RENDER(WINED3D_RS_ROP2), state_nop}}, {STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_RENDER(WINED3D_RS_PLANEMASK), state_nop}}, {STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_RENDER(WINED3D_RS_LASTPIXEL), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b7d312aac65..477a6e9af34 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4057,6 +4057,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, FIXME("Render state WINED3D_RS_WRAPV not implemented yet.\n"); break;
+ case WINED3D_RS_MONOENABLE: + if (state->rs[WINED3D_RS_MONOENABLE]) + FIXME("Render state WINED3D_RS_MONOENABLE not implemented yet.\n"); + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 3f8aeef017a..75b2a90d20a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2809,7 +2809,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] = {STATE_VIEWPORT, {STATE_VDECL}}, {STATE_INDEXBUFFER, {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ROP2), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 288cd40f3fc..a570bbb11b8 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2072,12 +2072,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]); }
-static void state_monoenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - if (state->render_states[WINED3D_RS_MONOENABLE]) - FIXME("Render state WINED3D_RS_MONOENABLE not implemented yet.\n"); -} - static void state_rop2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { if (state->render_states[WINED3D_RS_ROP2]) @@ -4770,7 +4764,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_MONOENABLE), { STATE_RENDER(WINED3D_RS_MONOENABLE), state_monoenable }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ROP2), { STATE_RENDER(WINED3D_RS_ROP2), state_rop2 }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_PLANEMASK), { STATE_RENDER(WINED3D_RS_PLANEMASK), state_planemask }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LASTPIXEL), { STATE_RENDER(WINED3D_RS_LASTPIXEL), state_lastpixel }, WINED3D_GL_EXT_NONE }, @@ -5572,6 +5565,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) rs_holes[] = { { 1, 8}, + { 11, 11}, { 14, 14}, { 17, 23}, { 27, 27},
This merge request was approved by Zebediah Figura.
This merge request was approved by Jan Sikorski.