From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl_constant_ops.c | 31 +++++++++++++++++++++++++++ 1 file changed, 31 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index 41a72ab6..91cc4e71 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -152,6 +152,33 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, return true; }
+static bool fold_fract(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, + const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src) +{ + enum hlsl_base_type type = dst_type->base_type; + unsigned int k; + float i; + + assert(type == src->node.data_type->base_type); + + for (k = 0; k < dst_type->dimx; ++k) + { + switch (type) + { + case HLSL_TYPE_FLOAT: + case HLSL_TYPE_HALF: + dst->u[k].f = modff(src->value.u[k].f, &i); + break; + + default: + FIXME("Fold 'fract' for type %s.\n", debug_hlsl_type(ctx, dst_type)); + return false; + } + } + + return true; +} + static bool fold_log2(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc) { @@ -912,6 +939,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, success = fold_cast(ctx, &res, instr->data_type, arg1); break;
+ case HLSL_OP1_FRACT: + success = fold_fract(ctx, &res, instr->data_type, arg1); + break; + case HLSL_OP1_LOG2: success = fold_log2(ctx, &res, instr->data_type, arg1, &instr->loc); break;
From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl_constant_ops.c | 30 +++++++++++++++++++++++++++ 1 file changed, 30 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index 91cc4e71..8858610d 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -152,6 +152,32 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, return true; }
+static bool fold_exp2(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, + const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src) +{ + enum hlsl_base_type type = dst_type->base_type; + unsigned int k; + + assert(type == src->node.data_type->base_type); + + for (k = 0; k < dst_type->dimx; ++k) + { + switch (type) + { + case HLSL_TYPE_FLOAT: + case HLSL_TYPE_HALF: + dst->u[k].f = exp2f(src->value.u[k].f); + break; + + default: + FIXME("Fold 'fract' for type %s.\n", debug_hlsl_type(ctx, dst_type)); + return false; + } + } + + return true; +} + static bool fold_fract(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src) { @@ -939,6 +965,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, success = fold_cast(ctx, &res, instr->data_type, arg1); break;
+ case HLSL_OP1_EXP2: + success = fold_exp2(ctx, &res, instr->data_type, arg1); + break; + case HLSL_OP1_FRACT: success = fold_fract(ctx, &res, instr->data_type, arg1); break;
From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl_constant_ops.c | 30 +++++++++++++++++++++++++++ 1 file changed, 30 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index 8858610d..47ce903f 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -329,6 +329,32 @@ static bool fold_rcp(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, cons return true; }
+static bool fold_sat(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type, + const struct hlsl_ir_constant *src) +{ + enum hlsl_base_type type = dst_type->base_type; + unsigned int k; + + assert(type == src->node.data_type->base_type); + + for (k = 0; k < dst_type->dimx; ++k) + { + switch (type) + { + case HLSL_TYPE_FLOAT: + case HLSL_TYPE_HALF: + dst->u[k].f = min(max(0.0f, src->value.u[k].f), 1.0f); + break; + + default: + FIXME("Fold 'sat' for type %s.\n", debug_hlsl_type(ctx, dst_type)); + return false; + } + } + + return true; +} + static bool fold_sqrt(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc) { @@ -985,6 +1011,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, success = fold_rcp(ctx, &res, instr->data_type, arg1, &instr->loc); break;
+ case HLSL_OP1_SAT: + success = fold_sat(ctx, &res, instr->data_type, arg1); + break; + case HLSL_OP1_SQRT: success = fold_sqrt(ctx, &res, instr->data_type, arg1, &instr->loc); break;
This merge request was approved by Zebediah Figura.
Francisco Casas (@fcasas) commented about libs/vkd3d-shader/hlsl_constant_ops.c:
- enum hlsl_base_type type = dst_type->base_type;
- unsigned int k;
- assert(type == src->node.data_type->base_type);
- for (k = 0; k < dst_type->dimx; ++k)
- {
switch (type)
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
dst->u[k].f = exp2f(src->value.u[k].f);
break;
default:
FIXME("Fold 'fract' for type %s.\n", debug_hlsl_type(ctx, dst_type));
It should be 'exp2' here.
Btw I see we are not being very consistent with the format of the FIXME's across the different folding functions.