-- v7: vkd3d-shader/dxil: Implement the DXIL CAST instruction. vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftou(). vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftoi(). vkd3d-shader/spirv: Handle unsigned result in spirv_compiler_emit_ftoi(). vkd3d-shader/spirv: Introduce integer width cast instructions. vkd3d-shader/spirv: Support bool cast in spirv_compiler_emit_alu_instruction(). vkd3d-shader/spirv: Support bool logic ops in spirv_compiler_emit_alu_instruction(). vkd3d-shader/spirv: Support bitcast in spirv_compiler_emit_load_ssa_reg().
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 1 + libs/vkd3d-shader/spirv.c | 10 ++++++++++ libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 3 files changed, 12 insertions(+)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index e0e242cb7..b29877106 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -1937,6 +1937,7 @@ static void register_init_ssa_vector(struct vkd3d_shader_register *reg, const st id = sm6_parser_alloc_ssa_id(sm6); data_type = vkd3d_data_type_from_sm6_type(sm6_type_get_scalar_type(type, 0)); register_init_with_id(reg, VKD3DSPR_SSA, data_type, id); + reg->u.ssa_data_type = data_type; reg->dimension = component_count > 1 ? VSIR_DIMENSION_VEC4 : VSIR_DIMENSION_SCALAR; }
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index a25edb644..e88858791 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3751,6 +3751,7 @@ static uint32_t spirv_compiler_emit_load_ssa_reg(struct spirv_compiler *compiler unsigned int swizzle) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + enum vkd3d_shader_component_type reg_component_type; unsigned int component_idx; uint32_t type_id, val_id;
@@ -3759,7 +3760,16 @@ static uint32_t spirv_compiler_emit_load_ssa_reg(struct spirv_compiler *compiler assert(vkd3d_swizzle_is_scalar(swizzle));
if (reg->dimension == VSIR_DIMENSION_SCALAR) + { + reg_component_type = vkd3d_component_type_from_data_type(reg->u.ssa_data_type); + if (component_type != reg_component_type) + { + type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); + val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); + } + return val_id; + }
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); component_idx = vkd3d_swizzle_get_component(swizzle, 0); diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index ab7300115..66d6455d8 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -818,6 +818,7 @@ struct vkd3d_shader_register uint64_t immconst_uint64[VKD3D_DVEC2_SIZE]; double immconst_double[VKD3D_DVEC2_SIZE]; unsigned fp_body_idx; + enum vkd3d_data_type ssa_data_type; } u; };
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 49 +++++++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 2 files changed, 49 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index e88858791..5c0d70107 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1150,6 +1150,20 @@ static uint32_t vkd3d_spirv_get_op_type_pointer(struct vkd3d_spirv_builder *buil vkd3d_spirv_build_op_type_pointer); }
+static uint32_t vkd3d_spirv_build_op_constant_bool(struct vkd3d_spirv_builder *builder, + uint32_t result_type, uint32_t value) +{ + return vkd3d_spirv_build_op_tr(builder, &builder->global_stream, + value ? SpvOpConstantTrue : SpvOpConstantFalse, result_type); +} + +static uint32_t vkd3d_spirv_get_op_constant_bool(struct vkd3d_spirv_builder *builder, + uint32_t result_type, uint32_t value) +{ + return vkd3d_spirv_build_once2(builder, value ? SpvOpConstantTrue : SpvOpConstantFalse, result_type, value, + vkd3d_spirv_build_op_constant_bool); +} + /* Types larger than 32-bits are not supported. */ static uint32_t vkd3d_spirv_build_op_constant(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t value) @@ -1802,6 +1816,8 @@ static uint32_t vkd3d_spirv_get_type_id_for_data_type(struct vkd3d_spirv_builder break; case VKD3D_DATA_DOUBLE: return vkd3d_spirv_get_op_type_float(builder, 64); + case VKD3D_DATA_BOOL: + return vkd3d_spirv_get_op_type_bool(builder); default: FIXME("Unhandled data type %#x.\n", data_type); return 0; @@ -2880,6 +2896,13 @@ static uint32_t spirv_compiler_get_constant(struct spirv_compiler *compiler, case VKD3D_SHADER_COMPONENT_INT: case VKD3D_SHADER_COMPONENT_FLOAT: break; + case VKD3D_SHADER_COMPONENT_BOOL: + if (component_count == 1) + return vkd3d_spirv_get_op_constant_bool(builder, type_id, *values); + FIXME("Unsupported vector of bool.\n"); + spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE, + "Vectors of bool type are not supported."); + return vkd3d_spirv_get_op_undef(builder, type_id); default: FIXME("Unhandled component_type %#x.\n", component_type); return vkd3d_spirv_get_op_undef(builder, type_id); @@ -6607,6 +6630,21 @@ static SpvOp spirv_compiler_map_alu_instruction(const struct vkd3d_shader_instru return SpvOpMax; }
+static SpvOp spirv_compiler_map_logical_instruction(const struct vkd3d_shader_instruction *instruction) +{ + switch (instruction->handler_idx) + { + case VKD3DSIH_AND: + return SpvOpLogicalAnd; + case VKD3DSIH_OR: + return SpvOpLogicalOr; + case VKD3DSIH_XOR: + return SpvOpLogicalNotEqual; + default: + return SpvOpMax; + } +} + static void spirv_compiler_emit_alu_instruction(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { @@ -6618,7 +6656,16 @@ static void spirv_compiler_emit_alu_instruction(struct spirv_compiler *compiler, unsigned int i; SpvOp op;
- op = spirv_compiler_map_alu_instruction(instruction); + if (src->reg.data_type == VKD3D_DATA_BOOL && dst->reg.data_type == VKD3D_DATA_BOOL) + { + /* VSIR supports logic ops AND/OR/XOR on bool values. */ + op = spirv_compiler_map_logical_instruction(instruction); + } + else + { + op = spirv_compiler_map_alu_instruction(instruction); + } + if (op == SpvOpMax) { ERR("Unexpected instruction %#x.\n", instruction->handler_idx); diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 66d6455d8..0eb71c435 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -93,6 +93,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED = 2003, VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED = 2004, VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY = 2005, + VKD3D_SHADER_ERROR_SPV_INVALID_TYPE = 2006,
VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300,
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 73 ++++++++++++++++++++++-- libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 2 files changed, 70 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 5c0d70107..3c5138f71 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4246,6 +4246,30 @@ static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler, return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); }
+static uint32_t spirv_compiler_emit_bool_to_float(struct spirv_compiler *compiler, + unsigned int component_count, uint32_t val_id, bool signedness) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + uint32_t type_id, true_id, false_id; + + true_id = spirv_compiler_get_constant_float_vector(compiler, signedness ? -1.0f : 1.0f, component_count); + false_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count); + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count); + return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); +} + +static uint32_t spirv_compiler_emit_bool_to_double(struct spirv_compiler *compiler, + unsigned int component_count, uint32_t val_id, bool signedness) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + uint32_t type_id, true_id, false_id; + + true_id = spirv_compiler_get_constant_double_vector(compiler, signedness ? -1.0 : 1.0, component_count); + false_id = spirv_compiler_get_constant_double_vector(compiler, 0.0, component_count); + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_DOUBLE, component_count); + return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); +} + typedef uint32_t (*vkd3d_spirv_builtin_fixup_pfn)(struct spirv_compiler *compiler, uint32_t val_id);
@@ -6645,6 +6669,35 @@ static SpvOp spirv_compiler_map_logical_instruction(const struct vkd3d_shader_in } }
+static void spirv_compiler_emit_bool_cast(struct spirv_compiler *compiler, + const struct vkd3d_shader_instruction *instruction) +{ + const struct vkd3d_shader_dst_param *dst = instruction->dst; + const struct vkd3d_shader_src_param *src = instruction->src; + uint32_t val_id; + + assert(src->reg.data_type == VKD3D_DATA_BOOL && dst->reg.data_type != VKD3D_DATA_BOOL); + + val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask); + if (dst->reg.data_type == VKD3D_DATA_FLOAT) + { + val_id = spirv_compiler_emit_bool_to_float(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOF); + } + else if (dst->reg.data_type == VKD3D_DATA_DOUBLE) + { + /* ITOD is not supported. Frontends which emit bool casts must use ITOF for double. */ + val_id = spirv_compiler_emit_bool_to_double(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOF); + } + else + { + WARN("Unhandled data type %u.\n", dst->reg.data_type); + spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE, + "Register data type %u is unhandled.", dst->reg.data_type); + } + + spirv_compiler_emit_store_dst(compiler, dst, val_id); +} + static void spirv_compiler_emit_alu_instruction(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { @@ -6653,13 +6706,23 @@ static void spirv_compiler_emit_alu_instruction(struct spirv_compiler *compiler, const struct vkd3d_shader_src_param *src = instruction->src; uint32_t src_ids[SPIRV_MAX_SRC_COUNT]; uint32_t type_id, val_id; + SpvOp op = SpvOpMax; unsigned int i; - SpvOp op;
- if (src->reg.data_type == VKD3D_DATA_BOOL && dst->reg.data_type == VKD3D_DATA_BOOL) + if (src->reg.data_type == VKD3D_DATA_BOOL) { - /* VSIR supports logic ops AND/OR/XOR on bool values. */ - op = spirv_compiler_map_logical_instruction(instruction); + if (dst->reg.data_type == VKD3D_DATA_BOOL) + { + /* VSIR supports logic ops AND/OR/XOR on bool values. */ + op = spirv_compiler_map_logical_instruction(instruction); + } + else if (instruction->handler_idx == VKD3DSIH_ITOF || instruction->handler_idx == VKD3DSIH_UTOF) + { + /* VSIR supports cast from bool to signed/unsigned integer types and floating point types, + * where bool is treated as a 1-bit integer and a signed 'true' value converts to -1. */ + spirv_compiler_emit_bool_cast(compiler, instruction); + return; + } } else { @@ -6669,6 +6732,8 @@ static void spirv_compiler_emit_alu_instruction(struct spirv_compiler *compiler, if (op == SpvOpMax) { ERR("Unexpected instruction %#x.\n", instruction->handler_idx); + spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_HANDLER, + "Encountered invalid/unhandled instruction handler %#x.", instruction->handler_idx); return; }
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 0eb71c435..fb41d2f3c 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -94,6 +94,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED = 2004, VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY = 2005, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE = 2006, + VKD3D_SHADER_ERROR_SPV_INVALID_HANDLER = 2007,
VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300,
From: Conor McCarthy cmccarthy@codeweavers.com
ITOI and UTOU may cast from a bool to a 32-bit integer. Cast to a 64-bit integer from a smaller type will be added later. --- libs/vkd3d-shader/d3d_asm.c | 2 ++ libs/vkd3d-shader/spirv.c | 17 ++++++++++++----- libs/vkd3d-shader/vkd3d_shader_private.h | 2 ++ 3 files changed, 16 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 5cea0c0c2..0a9561d05 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -199,6 +199,7 @@ static const char * const shader_opcode_names[] = [VKD3DSIH_ISHR ] = "ishr", [VKD3DSIH_ITOD ] = "itod", [VKD3DSIH_ITOF ] = "itof", + [VKD3DSIH_ITOI ] = "itoi", [VKD3DSIH_LABEL ] = "label", [VKD3DSIH_LD ] = "ld", [VKD3DSIH_LD2DMS ] = "ld2dms", @@ -306,6 +307,7 @@ static const char * const shader_opcode_names[] = [VKD3DSIH_USHR ] = "ushr", [VKD3DSIH_UTOD ] = "utod", [VKD3DSIH_UTOF ] = "utof", + [VKD3DSIH_UTOU ] = "utou", [VKD3DSIH_XOR ] = "xor", };
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 3c5138f71..260844f99 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4235,12 +4235,12 @@ static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler, }
static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler, - unsigned int component_count, uint32_t val_id) + unsigned int component_count, uint32_t val_id, bool signedness) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, true_id, false_id;
- true_id = spirv_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count); + true_id = spirv_compiler_get_constant_uint_vector(compiler, signedness ? 0xffffffff : 1, component_count); false_id = spirv_compiler_get_constant_uint_vector(compiler, 0, component_count); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count); return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); @@ -4312,7 +4312,7 @@ static uint32_t sv_instance_id_fixup(struct spirv_compiler *compiler, static uint32_t sv_front_face_fixup(struct spirv_compiler *compiler, uint32_t front_facing_id) { - return spirv_compiler_emit_bool_to_int(compiler, 1, front_facing_id); + return spirv_compiler_emit_bool_to_int(compiler, 1, front_facing_id, true); }
/* frag_coord.w = 1.0f / frag_coord.w */ @@ -6688,6 +6688,10 @@ static void spirv_compiler_emit_bool_cast(struct spirv_compiler *compiler, /* ITOD is not supported. Frontends which emit bool casts must use ITOF for double. */ val_id = spirv_compiler_emit_bool_to_double(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOF); } + else if (dst->reg.data_type == VKD3D_DATA_UINT) + { + val_id = spirv_compiler_emit_bool_to_int(compiler, 1, val_id, instruction->handler_idx == VKD3DSIH_ITOI); + } else { WARN("Unhandled data type %u.\n", dst->reg.data_type); @@ -6716,7 +6720,8 @@ static void spirv_compiler_emit_alu_instruction(struct spirv_compiler *compiler, /* VSIR supports logic ops AND/OR/XOR on bool values. */ op = spirv_compiler_map_logical_instruction(instruction); } - else if (instruction->handler_idx == VKD3DSIH_ITOF || instruction->handler_idx == VKD3DSIH_UTOF) + else if (instruction->handler_idx == VKD3DSIH_ITOF || instruction->handler_idx == VKD3DSIH_UTOF + || instruction->handler_idx == VKD3DSIH_ITOI || instruction->handler_idx == VKD3DSIH_UTOU) { /* VSIR supports cast from bool to signed/unsigned integer types and floating point types, * where bool is treated as a 1-bit integer and a signed 'true' value converts to -1. */ @@ -7405,7 +7410,7 @@ static void spirv_compiler_emit_comparison_instruction(struct spirv_compiler *co result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, src0_id, src1_id);
- result_id = spirv_compiler_emit_bool_to_int(compiler, component_count, result_id); + result_id = spirv_compiler_emit_bool_to_int(compiler, component_count, result_id, true); spirv_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id); }
@@ -9516,12 +9521,14 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_ISHR: case VKD3DSIH_ITOD: case VKD3DSIH_ITOF: + case VKD3DSIH_ITOI: case VKD3DSIH_MUL: case VKD3DSIH_NOT: case VKD3DSIH_OR: case VKD3DSIH_USHR: case VKD3DSIH_UTOD: case VKD3DSIH_UTOF: + case VKD3DSIH_UTOU: case VKD3DSIH_XOR: spirv_compiler_emit_alu_instruction(compiler, instruction); break; diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index fb41d2f3c..d36a921af 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -386,6 +386,7 @@ enum vkd3d_shader_opcode VKD3DSIH_ISHR, VKD3DSIH_ITOD, VKD3DSIH_ITOF, + VKD3DSIH_ITOI, VKD3DSIH_LABEL, VKD3DSIH_LD, VKD3DSIH_LD2DMS, @@ -493,6 +494,7 @@ enum vkd3d_shader_opcode VKD3DSIH_USHR, VKD3DSIH_UTOD, VKD3DSIH_UTOF, + VKD3DSIH_UTOU, VKD3DSIH_XOR,
VKD3DSIH_INVALID,
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 260844f99..2482d0d1f 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2969,12 +2969,6 @@ static uint32_t spirv_compiler_get_constant_vector(struct spirv_compiler *compil return spirv_compiler_get_constant(compiler, component_type, component_count, values); }
-static uint32_t spirv_compiler_get_constant_int_vector(struct spirv_compiler *compiler, - uint32_t value, unsigned int component_count) -{ - return spirv_compiler_get_constant_vector(compiler, VKD3D_SHADER_COMPONENT_INT, component_count, value); -} - static uint32_t spirv_compiler_get_constant_uint_vector(struct spirv_compiler *compiler, uint32_t value, unsigned int component_count) { @@ -7177,6 +7171,7 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler, const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t src_type_id, dst_type_id, condition_type_id; + enum vkd3d_shader_component_type component_type; unsigned int component_count;
assert(instruction->dst_count == 1); @@ -7194,8 +7189,11 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler, int_min_id = spirv_compiler_get_constant_float_vector(compiler, -2147483648.0f, component_count); val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, int_min_id);
+ /* VSIR allows the destination of a signed conversion to be unsigned. */ + component_type = vkd3d_component_type_from_data_type(dst->reg.data_type); + float_max_id = spirv_compiler_get_constant_float_vector(compiler, 2147483648.0f, component_count); - int_max_id = spirv_compiler_get_constant_int_vector(compiler, INT_MAX, component_count); + int_max_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, INT_MAX); condition_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count); condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpFOrdGreaterThanEqual, condition_type_id, val_id, float_max_id); @@ -7203,7 +7201,7 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler, val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpConvertFToS, dst_type_id, val_id); val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, int_max_id, val_id);
- zero_id = spirv_compiler_get_constant_int_vector(compiler, 0, component_count); + zero_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, 0); condition_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpIsNan, condition_type_id, src_id); val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, zero_id, val_id);
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 2482d0d1f..5b8f7f691 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -7186,13 +7186,22 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler, dst_type_id = spirv_compiler_get_type_id_for_dst(compiler, dst); src_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
- int_min_id = spirv_compiler_get_constant_float_vector(compiler, -2147483648.0f, component_count); + if (src->reg.data_type == VKD3D_DATA_DOUBLE) + { + int_min_id = spirv_compiler_get_constant_double_vector(compiler, -2147483648.0, component_count); + float_max_id = spirv_compiler_get_constant_double_vector(compiler, 2147483648.0, component_count); + } + else + { + int_min_id = spirv_compiler_get_constant_float_vector(compiler, -2147483648.0f, component_count); + float_max_id = spirv_compiler_get_constant_float_vector(compiler, 2147483648.0f, component_count); + } + val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, int_min_id);
/* VSIR allows the destination of a signed conversion to be unsigned. */ component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
- float_max_id = spirv_compiler_get_constant_float_vector(compiler, 2147483648.0f, component_count); int_max_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, INT_MAX); condition_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count); condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, @@ -9509,7 +9518,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_DIV: case VKD3DSIH_DMUL: case VKD3DSIH_DTOF: - case VKD3DSIH_DTOI: case VKD3DSIH_DTOU: case VKD3DSIH_FREM: case VKD3DSIH_FTOD: @@ -9577,6 +9585,7 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_UDIV: spirv_compiler_emit_int_div(compiler, instruction); break; + case VKD3DSIH_DTOI: case VKD3DSIH_FTOI: spirv_compiler_emit_ftoi(compiler, instruction); break;
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 5b8f7f691..c808a945d 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -7239,10 +7239,19 @@ static void spirv_compiler_emit_ftou(struct spirv_compiler *compiler, dst_type_id = spirv_compiler_get_type_id_for_dst(compiler, dst); src_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
- zero_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count); + if (src->reg.data_type == VKD3D_DATA_DOUBLE) + { + zero_id = spirv_compiler_get_constant_double_vector(compiler, 0.0, component_count); + float_max_id = spirv_compiler_get_constant_double_vector(compiler, 4294967296.0, component_count); + } + else + { + zero_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count); + float_max_id = spirv_compiler_get_constant_float_vector(compiler, 4294967296.0f, component_count); + } + val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, zero_id);
- float_max_id = spirv_compiler_get_constant_float_vector(compiler, 4294967296.0f, component_count); uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, UINT_MAX, component_count); condition_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count); condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, @@ -9518,7 +9527,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_DIV: case VKD3DSIH_DMUL: case VKD3DSIH_DTOF: - case VKD3DSIH_DTOU: case VKD3DSIH_FREM: case VKD3DSIH_FTOD: case VKD3DSIH_IADD: @@ -9589,6 +9597,7 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_FTOI: spirv_compiler_emit_ftoi(compiler, instruction); break; + case VKD3DSIH_DTOU: case VKD3DSIH_FTOU: spirv_compiler_emit_ftou(compiler, instruction); break;
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 172 ++++++++++++++++++ tests/hlsl/arithmetic-int-uniform.shader_test | 14 +- tests/hlsl/array-index-expr.shader_test | 16 +- tests/hlsl/asfloat.shader_test | 2 +- tests/hlsl/asuint.shader_test | 4 +- tests/hlsl/d3dcolor-to-ubyte4.shader_test | 4 +- tests/hlsl/function-cast.shader_test | 4 +- tests/hlsl/lerp.shader_test | 2 +- .../shader-interstage-interface.shader_test | 2 +- 9 files changed, 196 insertions(+), 24 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index b29877106..17521d3ef 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -289,6 +289,23 @@ enum dx_intrinsic_opcode DX_CBUFFER_LOAD_LEGACY = 59, };
+enum dxil_cast_code +{ + CAST_TRUNC = 0, + CAST_ZEXT = 1, + CAST_SEXT = 2, + CAST_FPTOUI = 3, + CAST_FPTOSI = 4, + CAST_UITOFP = 5, + CAST_SITOFP = 6, + CAST_FPTRUNC = 7, + CAST_FPEXT = 8, + CAST_PTRTOINT = 9, + CAST_INTTOPTR = 10, + CAST_BITCAST = 11, + CAST_ADDRSPACECAST = 12, +}; + struct sm6_pointer_info { const struct sm6_type *type; @@ -3249,6 +3266,158 @@ static void sm6_parser_emit_call(struct sm6_parser *sm6, const struct dxil_recor fn_value->u.function.name, &operands[1], operand_count - 1, ins, dst); }
+static enum vkd3d_shader_opcode sm6_map_cast_op(uint64_t code, const struct sm6_type *from, + const struct sm6_type *to, struct sm6_parser *sm6) +{ + enum vkd3d_shader_opcode op = VKD3DSIH_INVALID; + bool from_int, to_int; + bool is_valid = false; + + /* NOTE: DXIL currently doesn't use vectors here. */ + if (!sm6_type_is_scalar(from) || !sm6_type_is_scalar(to)) + { + FIXME("Unhandled non-scalar type class %u and/or %u.\n", from->class, to->class); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Cast of non-scalar types is not implemented."); + /* width is not available for non-scalar types so we can't attempt to compile it. */ + return VKD3DSIH_INVALID; + } + if (to->u.width == 8 || from->u.width == 8) + { + FIXME("Unhandled 8-bit value.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Cast to/from an 8-bit type is not implemented."); + return VKD3DSIH_INVALID; + } + + from_int = sm6_type_is_integer(from); + to_int = sm6_type_is_integer(to); + + /* DXC emits minimum precision types as 16-bit. These must be emitted + * as 32-bit in VSIR, so all width extensions to 32 bits are no-ops. */ + switch (code) + { + case CAST_TRUNC: + /* nop or min precision. TODO: native 16-bit */ + if (to->u.width == from->u.width || (to->u.width == 16 && from->u.width == 32)) + op = VKD3DSIH_NOP; + else + op = VKD3DSIH_UTOU; + is_valid = from_int && to_int && to->u.width <= from->u.width; + break; + case CAST_ZEXT: + case CAST_SEXT: + /* nop or min precision. TODO: native 16-bit */ + if (to->u.width == from->u.width || (to->u.width == 32 && from->u.width == 16)) + { + op = VKD3DSIH_NOP; + is_valid = from_int && to_int; + } + else if (to->u.width > from->u.width) + { + op = (code == CAST_ZEXT) ? VKD3DSIH_UTOU : VKD3DSIH_ITOI; + assert(from->u.width == 1 || to->u.width == 64); + is_valid = from_int && to_int; + } + break; + case CAST_FPTOUI: + op = VKD3DSIH_FTOU; + is_valid = !from_int && to_int && to->u.width > 1; + break; + case CAST_FPTOSI: + op = VKD3DSIH_FTOI; + is_valid = !from_int && to_int && to->u.width > 1; + break; + case CAST_UITOFP: + op = VKD3DSIH_UTOF; + is_valid = from_int && !to_int; + break; + case CAST_SITOFP: + op = VKD3DSIH_ITOF; + is_valid = from_int && !to_int; + break; + case CAST_FPTRUNC: + /* TODO: native 16-bit */ + op = (from->u.width == 64) ? VKD3DSIH_DTOF : VKD3DSIH_NOP; + is_valid = !from_int && !to_int; + break; + case CAST_FPEXT: + /* TODO: native 16-bit */ + op = (to->u.width == 64) ? VKD3DSIH_FTOD : VKD3DSIH_NOP; + is_valid = !from_int && !to_int; + break; + case CAST_BITCAST: + op = VKD3DSIH_MOV; + is_valid = to->u.width == from->u.width; + break; + default: + FIXME("Unhandled cast op %"PRIu64".\n", code); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Cast operation %"PRIu64" is unhandled.\n", code); + return VKD3DSIH_INVALID; + } + + if (!is_valid) + { + FIXME("Invalid types %u and/or %u for op %"PRIu64".\n", from->class, to->class, code); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Cast operation %"PRIu64" from type class %u, width %u to type class %u, width %u is invalid.\n", + code, from->class, from->u.width, to->class, to->u.width); + return VKD3DSIH_INVALID; + } + + return op; +} + +static void sm6_parser_emit_cast(struct sm6_parser *sm6, const struct dxil_record *record, + struct vkd3d_shader_instruction *ins, struct sm6_value *dst) +{ + struct vkd3d_shader_src_param *src_param; + enum vkd3d_shader_opcode handler_idx; + const struct sm6_value *value; + const struct sm6_type *type; + unsigned int i = 0; + + if (!(value = sm6_parser_get_value_by_ref(sm6, record, NULL, &i))) + return; + + if (!dxil_record_validate_operand_count(record, i + 2, i + 2, sm6)) + return; + + if (!(type = sm6_parser_get_type(sm6, record->operands[i++]))) + return; + + dst->type = type; + + if (sm6_type_is_pointer(type)) + { + *dst = *value; + dst->type = type; + ins->handler_idx = VKD3DSIH_NOP; + return; + } + + if ((handler_idx = sm6_map_cast_op(record->operands[i], value->type, type, sm6)) == VKD3DSIH_INVALID) + return; + + vsir_instruction_init(ins, &sm6->p.location, handler_idx); + + if (handler_idx == VKD3DSIH_NOP) + { + dst->u.reg = value->u.reg; + return; + } + + src_param = instruction_src_params_alloc(ins, 1, sm6); + src_param_init_from_value(src_param, value); + + instruction_dst_param_init_ssa_scalar(ins, sm6); + + /* bitcast */ + if (handler_idx == VKD3DSIH_MOV) + src_param->reg.data_type = dst->u.reg.data_type; +} + static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil_record *record, struct vkd3d_shader_instruction *ins, struct sm6_value *dst) { @@ -3465,6 +3634,9 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const case FUNC_CODE_INST_CALL: sm6_parser_emit_call(sm6, record, code_block, ins, dst); break; + case FUNC_CODE_INST_CAST: + sm6_parser_emit_cast(sm6, record, ins, dst); + break; case FUNC_CODE_INST_EXTRACTVAL: sm6_parser_emit_extractval(sm6, record, ins, dst); break; diff --git a/tests/hlsl/arithmetic-int-uniform.shader_test b/tests/hlsl/arithmetic-int-uniform.shader_test index 726a191a7..7f5cdaaa6 100644 --- a/tests/hlsl/arithmetic-int-uniform.shader_test +++ b/tests/hlsl/arithmetic-int-uniform.shader_test @@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test] uniform 0 float4 5.0 16.0 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (21.0, -11.0, 80.0, 0.0)
[pixel shader] @@ -25,7 +25,7 @@ float4 main() : SV_TARGET
[test] uniform 0 float4 5.0 16.0 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (5.0, 5.0, -5.0, 3.0)
[pixel shader] @@ -40,7 +40,7 @@ float4 main() : SV_TARGET
[test] uniform 0 float4 42.0 5.0 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (8.0, -8.0, -8.0, 8.0)
[pixel shader] @@ -55,7 +55,7 @@ float4 main() : SV_TARGET
[test] uniform 0 float4 42.0 5.0 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (2.0, -2.0, 2.0, -2.0)
[pixel shader] @@ -70,7 +70,7 @@ float4 main() : SV_TARGET
[test] uniform 0 float4 45.0 5.0 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (9.0, -9.0, -9.0, 9.0)
[pixel shader] @@ -85,7 +85,7 @@ float4 main() : SV_TARGET
[test] uniform 0 float4 45.0 5.0 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader] @@ -117,5 +117,5 @@ float4 main() : sv_target [test] uniform 0 float4 45.0 5.0 50.0 10.0 uniform 4 float4 3.0 8.0 2.0 5.0 -todo(sm>=6) draw quad +draw quad probe all rgba (9.0, 5.0, 1.0, 3.0) diff --git a/tests/hlsl/array-index-expr.shader_test b/tests/hlsl/array-index-expr.shader_test index b7d91ea09..0b45df927 100644 --- a/tests/hlsl/array-index-expr.shader_test +++ b/tests/hlsl/array-index-expr.shader_test @@ -12,17 +12,17 @@ uniform 0 float4 1.0 2.0 3.0 4.0 uniform 4 float4 5.0 6.0 7.0 8.0 uniform 8 float4 9.0 10.0 11.0 12.0 uniform 12 float4 0 0 0 0 -todo draw quad -todo probe all rgba (1.0, 2.0, 3.0, 4.0) +todo(sm<6) draw quad +todo(sm<6) probe all rgba (1.0, 2.0, 3.0, 4.0) uniform 12 float4 1 0 0 0 -todo draw quad -todo probe all rgba (5.0, 6.0, 7.0, 8.0) +todo(sm<6) draw quad +todo(sm<6) probe all rgba (5.0, 6.0, 7.0, 8.0) uniform 12 float4 0 1 0 0 -todo draw quad -todo probe all rgba (5.0, 6.0, 7.0, 8.0) +todo(sm<6) draw quad +todo(sm<6) probe all rgba (5.0, 6.0, 7.0, 8.0) uniform 12 float4 1 1 0 0 -todo draw quad -todo probe all rgba (9.0, 10.0, 11.0, 12.0) +todo(sm<6) draw quad +todo(sm<6) probe all rgba (9.0, 10.0, 11.0, 12.0)
[pixel shader] diff --git a/tests/hlsl/asfloat.shader_test b/tests/hlsl/asfloat.shader_test index f43f2fdff..2184c1869 100644 --- a/tests/hlsl/asfloat.shader_test +++ b/tests/hlsl/asfloat.shader_test @@ -20,7 +20,7 @@ float4 main() : sv_target
[test] uniform 0 float4 123.0 -2.0 456 0.01 -todo(sm>=6) draw quad +draw quad probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
[pixel shader] diff --git a/tests/hlsl/asuint.shader_test b/tests/hlsl/asuint.shader_test index 0a2e39e53..50b0895e9 100644 --- a/tests/hlsl/asuint.shader_test +++ b/tests/hlsl/asuint.shader_test @@ -20,7 +20,7 @@ float4 main() : sv_target
[test] uniform 0 uint4 123 0xc0000000 456 0x7fd69345 -todo(sm>=6) draw quad +draw quad probe (320,240) rgba (123.0, 3221225472.0, 456.0, 2144768896.0)
@@ -37,7 +37,7 @@ float4 main() : sv_target uniform 0 uint4 11 12 0 0 uniform 4 uint4 13 14 0 0 uniform 8 uint4 20 21 22 23 -todo(sm>=6) draw quad +draw quad probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
diff --git a/tests/hlsl/d3dcolor-to-ubyte4.shader_test b/tests/hlsl/d3dcolor-to-ubyte4.shader_test index 01b7f2f64..dca307cdb 100644 --- a/tests/hlsl/d3dcolor-to-ubyte4.shader_test +++ b/tests/hlsl/d3dcolor-to-ubyte4.shader_test @@ -11,7 +11,7 @@ float4 main() : sv_target
[test] uniform 0 float4 -0.5 6.5 7.5 3.4 -todo(sm>=6) draw quad +draw quad probe all rgba (1912.0, 1657.0, -127.0, 867.0) 1
[pixel shader] @@ -24,5 +24,5 @@ float4 main() : sv_target
[test] uniform 0 float4 -0.5 6.5 7.5 3.4 -todo(sm>=6) draw quad +draw quad probe all rgba (-127.0, -127.0, -127.0, -127.0) 1 diff --git a/tests/hlsl/function-cast.shader_test b/tests/hlsl/function-cast.shader_test index a2b9cf4f4..c92289863 100644 --- a/tests/hlsl/function-cast.shader_test +++ b/tests/hlsl/function-cast.shader_test @@ -18,7 +18,7 @@ float4 main() : sv_target
[test] uniform 0 float4 -1.9 -1.0 2.9 4.0 -todo draw quad +todo(sm<6) draw quad probe all rgba (-1.0, -1.0, 2.0, 4.0)
% As above, but cast "x" to float4 first. @@ -89,5 +89,5 @@ float4 main() : sv_target
[test] uniform 0 int4 -2 0 1 -3000000 -todo draw quad +todo(sm<6) draw quad probe all rgba (-1.0, 0.0, 1.0, -3000000.0) diff --git a/tests/hlsl/lerp.shader_test b/tests/hlsl/lerp.shader_test index 413bfe833..15e90cef9 100644 --- a/tests/hlsl/lerp.shader_test +++ b/tests/hlsl/lerp.shader_test @@ -32,7 +32,7 @@ float4 main() : SV_TARGET uniform 0 int4 2 3 4 0 uniform 4 int4 0 -10 10 1000000 uniform 8 int4 0 1 -1 1000000 -todo(sm>=6) draw quad +draw quad probe all rgba (2.0, -10.0, -2.0, 1e12)
diff --git a/tests/hlsl/shader-interstage-interface.shader_test b/tests/hlsl/shader-interstage-interface.shader_test index 271eb3bbe..584b88cf9 100644 --- a/tests/hlsl/shader-interstage-interface.shader_test +++ b/tests/hlsl/shader-interstage-interface.shader_test @@ -52,5 +52,5 @@ void main(float4 position : SV_Position, float2 t0 : TEXCOORD0, }
[test] -todo(sm>=6) draw triangle strip 4 +draw triangle strip 4 probe all rgba (10.0, 8.0, 7.0, 3.0)
The commit count has crept up, but many are quite small. Some of the backend changes could be done later, but redistributing the shader runner changes may not be worth the time. Also the later changes may conflict with test changes in the `CMP2` MR.
On Mon Nov 6 14:45:23 2023 +0000, Conor McCarthy wrote:
Thus far I've always changed the SPIR-V backend before the DXIL frontend, but it can certainly be done the other way around: add the instruction and allow compilation to fail in the backend until patched.
There's a problem with changing the backend last: shader runner is not designed to handle backend failure, and it crashes. We could patch that, but I'm not sure how useful it would be in the long term.
On Tue Nov 7 01:53:25 2023 +0000, Conor McCarthy wrote:
In the current `sm6_rebase` branch we can cover all cases with a `bitcast` instruction, but I think that's the wrong approach for a couple of reasons. TPF and therefore VSIR have no `bitcast` instruction because the register mechanism enables bitcasting to be done without one. Introducing a `bitcast` instruction would add complexity to the IR and create two pathways to the same result. While we currently don't need bitcast support for SSA registers, there's no guarantee a need for it won't arise in the future. Then the change made in this patch would become necessary anyway.
An alternative is to store the data type alongside the SSA value id in `spirv_compiler_set_ssa_register_id()`, but that's a little more complicated.
On Tue Nov 7 09:19:51 2023 +0000, Conor McCarthy wrote:
An alternative is to store the data type alongside the SSA value id in `spirv_compiler_set_ssa_register_id()`, but that's a little more complicated.
My feeling is that adding a `bitcast` operator creates less complexity than adding a field to a register type. But I can live with it, of course (and it's something that can be changed again in the future, if more compelling reasons arise). I'll leave this to Henri.
On Tue Nov 7 04:13:17 2023 +0000, Conor McCarthy wrote:
There's a problem with changing the backend last: shader runner is not designed to handle backend failure, and it crashes. We could patch that, but I'm not sure how useful it would be in the long term.
I suppose the shader runner crashes because it doesn't handle the PSO creation failure? Well, I don't think it would be a bad idea to have that fixed. Do you have a branch that has this problem?
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
- if (!dxil_record_validate_operand_count(record, i + 2, i + 2, sm6))
return;
- if (!(type = sm6_parser_get_type(sm6, record->operands[i++])))
return;
- dst->type = type;
- if (sm6_type_is_pointer(type))
- {
*dst = *value;
dst->type = type;
ins->handler_idx = VKD3DSIH_NOP;
return;
- }
So, if the target type is a pointer the cast op doesn't have any meaning? The source type can be anything? Or is there some validation that could be done here?
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
FIXME("Unhandled non-scalar type class %u and/or %u.\n", from->class, to->class);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Cast of non-scalar types is not implemented.");
/* width is not available for non-scalar types so we can't attempt to compile it. */
return VKD3DSIH_INVALID;
- }
- if (to->u.width == 8 || from->u.width == 8)
- {
FIXME("Unhandled 8-bit value.\n");
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Cast to/from an 8-bit type is not implemented.");
return VKD3DSIH_INVALID;
- }
- from_int = sm6_type_is_integer(from);
- to_int = sm6_type_is_integer(to);
Maybe we should validate that if types are not integers, then they are floating point?
I've added a couple of comments, but I think it's mostly ready, except for that thing I left to Henri.
On Tue Nov 7 09:40:54 2023 +0000, Giovanni Mascellani wrote:
I suppose the shader runner crashes because it doesn't handle the PSO creation failure? Well, I don't think it would be a bad idea to have that fixed. Do you have a branch that has this problem?
I haven't checked in detail but I think it crashes on invalid SPIR-V. For example with comparisons, the unmodified backend will convert bool to int, but IR parsed from DXIL assumes a bool result, and the backend is not thorough about catching this type of failure.
On Tue Nov 7 11:01:38 2023 +0000, Giovanni Mascellani wrote:
So, if the target type is a pointer the cast op doesn't have any meaning? The source type can be anything? Or is there some validation that could be done here?
Nothing is emitted to the IR here, and the pointer value will show up later as a source operand, where it will be validated in the correct context.
On Tue Nov 7 11:01:38 2023 +0000, Giovanni Mascellani wrote:
Maybe we should validate that if types are not integers, then they are floating point?
Scalar and not a pointer excludes everything except integer and floating point.
This merge request was approved by Giovanni Mascellani.
On Tue Nov 7 13:37:49 2023 +0000, Conor McCarthy wrote:
I haven't checked in detail but I think it crashes on invalid SPIR-V. For example with comparisons, the unmodified backend will convert bool to int, but IR parsed from DXIL assumes a bool result, and the backend is not thorough about catching this type of failure.
Ok, if you could structure next MRs so that frontend changes are introduced before backend changes I'd be happy to have a look at problems that might appear with the shader runner.
On Tue Nov 7 09:40:54 2023 +0000, Giovanni Mascellani wrote:
My feeling is that adding a `bitcast` operator creates less complexity than adding a field to a register type. But I can live with it, of course (and it's something that can be changed again in the future, if more compelling reasons arise). I'll leave this to Henri.
Well, MOV is effectively a bitcast operation in tpf/vsir, and that's how this MR implements CAST_BITCAST, of course. I don't think that's the issue as such here though.
vsir registers are bags of bits, with no inherent type; the "data_type" field of vsir instruction source and destination parameters determines how the instruction should interpret them, as mentioned by Conor. That's not how SPIR-V works, of course; SPIR-V values do have inherent types. The way we handle that for VKD3DSPR_TEMP registers is to declare them as 4-component vectors of 32-bit floats (largely for historic reasons; we could just as well pick 32-bit unsigned integers), and then bitcast those as needed when we do e.g. an IADD instruction on them.
In principle, I think the approach we use for VKD3DSPR_TEMP registers should work for VKD3DSPR_SSA registers as well. A slight complication is perhaps that DXIL has a more extensive set of type widths. I'm not entirely sure how consequential using e.g. a f32 SPIR-V value to store a f16 DXIL value would be; it doesn't seem ideal, but may not ultimately make much of a difference. Regardless, we can do slightly better with SSA values, and using the actual types would likely at least save a few bitcasts.
I think storing the data type along with the value ID in spirv_compiler_set_ssa_register_id() would be most consistent with how the rest of the SPIR-V backend works; we could even retrieve it again from spirv_compiler_get_register_info() in that case. I'm not sure what the complication Conor is referring to above is though? I think we can essentially just store "reg->data_type".
I think storing the data type along with the value ID in spirv_compiler_set_ssa_register_id() would be most consistent with how the rest of the SPIR-V backend works;
This is what I had originally, but I couldn't remember why I removed it while fixing the last few issues. Now I see the problem. DXIL occasionally emits forward-referenced values. It includes an extra type operand in that case, so we do know the type of the source value. The problem in the backend is when the type is written alongside the id just written, it's too late. An earlier instruction has already accessed the id with no type available. If that was a bitcast `MOV` it will fail.