Goes atop MR 388 and 401. The last five commits belong to this MR.
-- v3: vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction. vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers. vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy. vkd3d-shader/dxil: Implement DX instruction CreateHandle. vkd3d-shader/dxil: Move the register_address_init() index parameter to position 2. vkd3d-shader/dxil: Read CBV descriptors. vkd3d-shader: Emit IR CBV declaration sizes in bytes. vkd3d-shader/dxil: Validate the descriptor list metadata nodes. vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/d3d_asm.c | 9 ++++---- libs/vkd3d-shader/spirv.c | 6 +++--- libs/vkd3d-shader/tpf.c | 2 +- libs/vkd3d-shader/vkd3d_shader_private.h | 27 ++++++++++++++++++++++++ 4 files changed, 36 insertions(+), 8 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 566680be7..5a75cf25e 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -391,13 +391,14 @@ static unsigned int shader_get_float_offset(enum vkd3d_shader_register_type regi } }
-static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t global_flags) +static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, + enum vkd3d_shader_global_flags global_flags) { unsigned int i;
static const struct { - unsigned int flag; + enum vkd3d_shader_global_flags flag; const char *name; } global_flag_info[] = @@ -423,7 +424,7 @@ static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, ui }
if (global_flags) - vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#x)", global_flags); + vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#"PRIx64")", global_flags); }
static void shader_dump_sync_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t sync_flags) @@ -1637,7 +1638,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_GLOBAL_FLAGS: vkd3d_string_buffer_printf(buffer, " "); - shader_dump_global_flags(compiler, ins->flags); + shader_dump_global_flags(compiler, ins->declaration.global_flags); break;
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR: diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 738016029..90f1adeb7 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5378,7 +5378,7 @@ static size_t spirv_compiler_get_current_function_location(struct spirv_compiler static void spirv_compiler_emit_dcl_global_flags(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { - unsigned int flags = instruction->flags; + enum vkd3d_shader_global_flags flags = instruction->declaration.global_flags;
if (flags & VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL) { @@ -5393,9 +5393,9 @@ static void spirv_compiler_emit_dcl_global_flags(struct spirv_compiler *compiler }
if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS)) - FIXME("Unhandled global flags %#x.\n", flags); + FIXME("Unhandled global flags %#"PRIx64".\n", flags); else - WARN("Unhandled global flags %#x.\n", flags); + WARN("Unhandled global flags %#"PRIx64".\n", flags); }
static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t count) diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 5c42a5886..bf4c03c05 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -1092,7 +1092,7 @@ static void shader_sm4_read_dcl_indexable_temp(struct vkd3d_shader_instruction * static void shader_sm4_read_dcl_global_flags(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { - ins->flags = (opcode_token & VKD3D_SM4_GLOBAL_FLAGS_MASK) >> VKD3D_SM4_GLOBAL_FLAGS_SHIFT; + ins->declaration.global_flags = (opcode_token & VKD3D_SM4_GLOBAL_FLAGS_MASK) >> VKD3D_SM4_GLOBAL_FLAGS_SHIFT; }
static void shader_sm5_read_fcall(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token, diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 2c84cb104..ab148b3be 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -642,6 +642,32 @@ enum vkd3d_shader_global_flags VKD3DSGF_SKIP_OPTIMIZATION = 0x10, VKD3DSGF_ENABLE_MINIMUM_PRECISION = 0x20, VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS = 0x40, + VKD3DSGF_ENABLE_SHADER_EXTENSIONS = 0x80, /* never emitted? */ + VKD3DSGF_BIND_FOR_DURATION = 0x100, + VKD3DSGF_ENABLE_VP_AND_RT_ARRAY_INDEX = 0x200, + VKD3DSGF_ENABLE_INNER_COVERAGE = 0x400, + VKD3DSGF_ENABLE_STENCIL_REF = 0x800, + VKD3DSGF_ENABLE_TILED_RESOURCE_INTRINSICS = 0x1000, + VKD3DSGF_ENABLE_RELAXED_TYPED_UAV_FORMATS = 0x2000, + VKD3DSGF_ENABLE_LVL_9_COMPARISON_FILTERING = 0x4000, + VKD3DSGF_ENABLE_UP_TO_64_UAVS = 0x8000, + VKD3DSGF_ENABLE_UAVS_AT_EVERY_STAGE = 0x10000, + VKD3DSGF_ENABLE_CS4_RAW_STRUCTURED_BUFFERS = 0x20000, + VKD3DSGF_ENABLE_RASTERIZER_ORDERED_VIEWS = 0x40000, + VKD3DSGF_ENABLE_WAVE_INTRINSICS = 0x80000, + VKD3DSGF_ENABLE_INT64 = 0x100000, + VKD3DSGF_ENABLE_VIEWID = 0x200000, + VKD3DSGF_ENABLE_BARYCENTRICS = 0x400000, + VKD3DSGF_FORCE_NATIVE_LOW_PRECISION = 0x800000, + VKD3DSGF_ENABLE_SHADINGRATE = 0x1000000, + VKD3DSGF_ENABLE_RAYTRACING_TIER_1_1 = 0x2000000, + VKD3DSGF_ENABLE_SAMPLER_FEEDBACK = 0x4000000, + VKD3DSGF_ENABLE_ATOMIC_INT64_ON_TYPED_RESOURCE = 0x8000000, + VKD3DSGF_ENABLE_ATOMIC_INT64_ON_GROUP_SHARED = 0x10000000, + VKD3DSGF_ENABLE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS = 0x20000000, + VKD3DSGF_ENABLE_RESOURCE_DESCRIPTOR_HEAP_INDEXING = 0x40000000, + VKD3DSGF_ENABLE_SAMPLER_DESCRIPTOR_HEAP_INDEXING = 0x80000000, + VKD3DSGF_ENABLE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE = 0x100000000ull, };
enum vkd3d_shader_sync_flags @@ -1016,6 +1042,7 @@ struct vkd3d_shader_instruction const struct vkd3d_shader_src_param *predicate; union { + enum vkd3d_shader_global_flags global_flags; struct vkd3d_shader_semantic semantic; struct vkd3d_shader_register_semantic register_semantic; struct vkd3d_shader_primitive_type primitive_type;
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 118 ++++++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_private.h | 5 +- 2 files changed, 121 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 47b261949..bbc1b2021 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -222,6 +222,23 @@ enum dxil_element_additional_tag ADDITIONAL_TAG_USED_MASK = 3, };
+enum dxil_shader_properties_tag +{ + SHADER_PROPERTIES_FLAGS = 0, + SHADER_PROPERTIES_GEOMETRY = 1, + SHADER_PROPERTIES_DOMAIN = 2, + SHADER_PROPERTIES_HULL = 3, + SHADER_PROPERTIES_COMPUTE = 4, + SHADER_PROPERTIES_AUTO_BINDING_SPACE = 5, + SHADER_PROPERTIES_RAY_PAYLOAD_SIZE = 6, + SHADER_PROPERTIES_RAY_ATTRIB_SIZE = 7, + SHADER_PROPERTIES_SHADER_KIND = 8, + SHADER_PROPERTIES_MESH = 9, + SHADER_PROPERTIES_AMPLIFICATION = 10, + SHADER_PROPERTIES_WAVE_SIZE = 11, + SHADER_PROPERTIES_ENTRY_ROOT_SIG = 12, +}; + enum dx_intrinsic_opcode { DX_LOAD_INPUT = 4, @@ -1657,6 +1674,17 @@ static unsigned int register_get_uint_value(const struct vkd3d_shader_register * return reg->u.immconst_uint[0]; }
+static uint64_t register_get_uint64_value(const struct vkd3d_shader_register *reg) +{ + if (!register_is_constant(reg) || !data_type_is_integer(reg->data_type)) + return UINT64_MAX; + + if (reg->dimension == VSIR_DIMENSION_VEC4) + WARN("Returning vec4.x.\n"); + + return (reg->type == VKD3DSPR_IMMCONST64) ? reg->u.immconst_uint64[0] : reg->u.immconst_uint[0]; +} + static inline bool sm6_value_is_function_dcl(const struct sm6_value *value) { return value->value_type == VALUE_TYPE_FUNCTION; @@ -1755,6 +1783,8 @@ static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type return VKD3D_DATA_UINT8; case 32: return VKD3D_DATA_UINT; + case 64: + return VKD3D_DATA_UINT64; default: FIXME("Unhandled width %u.\n", type->u.width); return VKD3D_DATA_UINT; @@ -2812,6 +2842,25 @@ static bool sm6_metadata_get_uint_value(const struct sm6_parser *sm6, return true; }
+static bool sm6_metadata_get_uint64_value(const struct sm6_parser *sm6, + const struct sm6_metadata_value *m, uint64_t *u) +{ + const struct sm6_value *value; + + if (!m || m->type != VKD3D_METADATA_VALUE) + return false; + + value = m->u.value; + if (!sm6_value_is_constant(value)) + return false; + if (!sm6_type_is_integer(value->type)) + return false; + + *u = register_get_uint64_value(&value->u.reg); + + return true; +} + static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const struct dxil_block *block, struct sm6_function *function) { @@ -3598,10 +3647,34 @@ static enum vkd3d_result sm6_parser_signatures_init(struct sm6_parser *sm6, cons return VKD3D_OK; }
+static void sm6_parser_emit_global_flags(struct sm6_parser *sm6, const struct sm6_metadata_value *m) +{ + enum vkd3d_shader_global_flags global_flags, mask, rotated_flags; + struct vkd3d_shader_instruction *ins; + + if (!sm6_metadata_get_uint64_value(sm6, m, &global_flags)) + { + WARN("Failed to load global flags.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES, + "Global flags metadata value is not an integer."); + return; + } + /* Rotate SKIP_OPTIMIZATION from bit 0 to bit 4 to match vkd3d_shader_global_flags. */ + mask = (VKD3DSGF_SKIP_OPTIMIZATION << 1) - 1; + rotated_flags = global_flags & mask; + rotated_flags = (rotated_flags >> 1) | ((rotated_flags & 1) << 4); + global_flags = (global_flags & ~mask) | rotated_flags; + + ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_GLOBAL_FLAGS); + ins->declaration.global_flags = global_flags; +} + static enum vkd3d_result sm6_parser_entry_point_init(struct sm6_parser *sm6) { const struct sm6_metadata_value *m = sm6_parser_find_named_metadata(sm6, "dx.entryPoints"); - const struct sm6_metadata_node *entry_node = m ? m->u.node : NULL; + const struct sm6_metadata_node *node, *entry_node = m ? m->u.node : NULL; + enum dxil_shader_properties_tag tag; + unsigned int i, operand_count; const struct sm6_value *value; enum vkd3d_result ret;
@@ -3645,6 +3718,49 @@ static enum vkd3d_result sm6_parser_entry_point_init(struct sm6_parser *sm6) return ret; }
+ if (entry_node->operand_count >= 5 && (m = entry_node->operands[4])) + { + if (!sm6_metadata_value_is_node(m)) + { + WARN("Shader properties list is not a node.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES, + "Shader properties tag/value list is not a metadata node."); + return VKD3D_ERROR_INVALID_SHADER; + } + + node = m->u.node; + if (node->operand_count & 1) + { + WARN("Operand count is not even.\n"); + vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS, + "Operand count for shader properties tag/value pairs is not even."); + } + operand_count = node->operand_count & ~1u; + + for (i = 0; i < operand_count; i += 2) + { + if (!sm6_metadata_get_uint_value(sm6, node->operands[i], &tag)) + { + WARN("Tag is not an integer value.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES, + "Shader properties tag at index %u is not an integer.", i); + return VKD3D_ERROR_INVALID_SHADER; + } + + switch (tag) + { + case SHADER_PROPERTIES_FLAGS: + sm6_parser_emit_global_flags(sm6, node->operands[i + 1]); + break; + default: + FIXME("Unhandled tag %#x.\n", tag); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES, + "Shader properties tag %#x is unhandled.", tag); + break; + } + } + } + return VKD3D_OK; }
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index ab148b3be..85041f2a5 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -179,6 +179,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA = 8014, VKD3D_SHADER_ERROR_DXIL_INVALID_ENTRY_POINT = 8015, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE = 8016, + VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES = 8017,
VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301, @@ -571,11 +572,13 @@ enum vkd3d_data_type VKD3D_DATA_CONTINUED, VKD3D_DATA_UNUSED, VKD3D_DATA_UINT8, + VKD3D_DATA_UINT64, };
static inline bool data_type_is_integer(enum vkd3d_data_type data_type) { - return data_type == VKD3D_DATA_INT || data_type == VKD3D_DATA_UINT8 || data_type == VKD3D_DATA_UINT; + return data_type == VKD3D_DATA_INT || data_type == VKD3D_DATA_UINT8 || data_type == VKD3D_DATA_UINT + || data_type == VKD3D_DATA_UINT64; }
enum vsir_dimension
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 65 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index bbc1b2021..06faddac8 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -26,6 +26,8 @@ #define BITCODE_MAGIC VKD3D_MAKE_TAG('B', 'C', 0xc0, 0xde) #define DXIL_OP_MAX_OPERANDS 17
+static const unsigned int dx_max_thread_group_size[3] = {1024, 1024, 64}; + enum bitcode_block_id { BLOCKINFO_BLOCK = 0, @@ -3669,6 +3671,65 @@ static void sm6_parser_emit_global_flags(struct sm6_parser *sm6, const struct sm ins->declaration.global_flags = global_flags; }
+static enum vkd3d_result sm6_parser_emit_thread_group(struct sm6_parser *sm6, const struct sm6_metadata_value *m) +{ + const struct sm6_metadata_node *node; + struct vkd3d_shader_instruction *ins; + unsigned int group_sizes[3]; + unsigned int i; + + if (sm6->p.shader_version.type != VKD3D_SHADER_TYPE_COMPUTE) + { + WARN("Shader of type %#x has thread group dimensions.\n", sm6->p.shader_version.type); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES, + "Shader has thread group dimensions but is not a compute shader."); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (!m || !sm6_metadata_value_is_node(m)) + { + WARN("Thread group dimension value is not a node.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES, + "Thread group dimension metadata value is not a node."); + return VKD3D_ERROR_INVALID_SHADER; + } + + node = m->u.node; + if (node->operand_count != 3) + { + WARN("Invalid operand count %u.\n", node->operand_count); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND_COUNT, + "Thread group dimension operand count %u is invalid.", node->operand_count); + return VKD3D_ERROR_INVALID_SHADER; + } + + for (i = 0; i < 3; ++i) + { + if (!sm6_metadata_get_uint_value(sm6, node->operands[i], &group_sizes[i])) + { + WARN("Thread group dimension is not an integer value.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES, + "Thread group dimension metadata value is not an integer."); + return VKD3D_ERROR_INVALID_SHADER; + } + if (!group_sizes[i] || group_sizes[i] > dx_max_thread_group_size[i]) + { + char dim = "XYZ"[i]; + WARN("Invalid thread group %c dimension %u.\n", dim, group_sizes[i]); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES, + "Thread group %c dimension %u is invalid.", dim, group_sizes[i]); + return VKD3D_ERROR_INVALID_SHADER; + } + } + + ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_THREAD_GROUP); + ins->declaration.thread_group_size.x = group_sizes[0]; + ins->declaration.thread_group_size.y = group_sizes[1]; + ins->declaration.thread_group_size.z = group_sizes[2]; + + return VKD3D_OK; +} + static enum vkd3d_result sm6_parser_entry_point_init(struct sm6_parser *sm6) { const struct sm6_metadata_value *m = sm6_parser_find_named_metadata(sm6, "dx.entryPoints"); @@ -3752,6 +3813,10 @@ static enum vkd3d_result sm6_parser_entry_point_init(struct sm6_parser *sm6) case SHADER_PROPERTIES_FLAGS: sm6_parser_emit_global_flags(sm6, node->operands[i + 1]); break; + case SHADER_PROPERTIES_COMPUTE: + if ((ret = sm6_parser_emit_thread_group(sm6, node->operands[i + 1])) < 0) + return ret; + break; default: FIXME("Unhandled tag %#x.\n", tag); vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES,
From: Conor McCarthy cmccarthy@codeweavers.com
DXIL constant buffer sizes are not aligned to 16 bytes. --- libs/vkd3d-shader/spirv.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 90f1adeb7..86a7010ae 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5639,7 +5639,8 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler, reg.idx[1].offset = range->first; reg.idx[2].offset = range->last;
- size = size_in_bytes / (VKD3D_VEC4_SIZE * sizeof(uint32_t)); + size = align(size_in_bytes, VKD3D_VEC4_SIZE * sizeof(uint32_t)); + size /= VKD3D_VEC4_SIZE * sizeof(uint32_t);
if ((push_cb = spirv_compiler_find_push_constant_buffer(compiler, range))) {
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 41 ++++++++++++++++++++++++ libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 2 files changed, 42 insertions(+)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 06faddac8..4bfebea27 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -25,6 +25,7 @@
#define BITCODE_MAGIC VKD3D_MAKE_TAG('B', 'C', 0xc0, 0xde) #define DXIL_OP_MAX_OPERANDS 17 +static const unsigned int SHADER_DESCRIPTOR_TYPE_COUNT = 4;
static const unsigned int dx_max_thread_group_size[3] = {1024, 1024, 64};
@@ -3374,6 +3375,43 @@ static const struct sm6_metadata_value *sm6_parser_find_named_metadata(struct sm return NULL; }
+static enum vkd3d_result sm6_parser_resources_init(struct sm6_parser *sm6) +{ + const struct sm6_metadata_value *m = sm6_parser_find_named_metadata(sm6, "dx.resources"); + enum vkd3d_shader_descriptor_type type; + const struct sm6_metadata_node *node; + + if (!m) + return VKD3D_OK; + + node = m->u.node; + if (node->operand_count != SHADER_DESCRIPTOR_TYPE_COUNT) + { + WARN("Unexpected descriptor type count %u.\n", node->operand_count); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES, + "Descriptor type count %u is invalid.", node->operand_count); + return VKD3D_ERROR_INVALID_SHADER; + } + + for (type = 0; type < SHADER_DESCRIPTOR_TYPE_COUNT; ++type) + { + if (!(m = node->operands[type])) + continue; + + if (!sm6_metadata_value_is_node(m)) + { + WARN("Resource list is not a node.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES, + "Resource list is not a metadata node."); + return VKD3D_ERROR_INVALID_SHADER; + } + + FIXME("Descriptor info is unhandled.\n"); + } + + return VKD3D_OK; +} + static void signature_element_read_additional_element_values(struct signature_element *e, const struct sm6_metadata_node *node, struct sm6_parser *sm6) { @@ -4176,6 +4214,9 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t if ((ret = sm6_parser_entry_point_init(sm6)) < 0) return ret;
+ if ((ret = sm6_parser_resources_init(sm6)) < 0) + return ret; + if ((ret = sm6_parser_module_init(sm6, &sm6->root_block, 0)) < 0) { if (ret == VKD3D_ERROR_OUT_OF_MEMORY) diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 85041f2a5..cd5cc593d 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -180,6 +180,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_DXIL_INVALID_ENTRY_POINT = 8015, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE = 8016, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES = 8017, + VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES = 8018,
VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301,
From: Conor McCarthy cmccarthy@codeweavers.com
DXIL declares CBV sizes in bytes and they are not aligned to 16 bytes. --- libs/vkd3d-shader/d3d_asm.c | 4 +++- libs/vkd3d-shader/tpf.c | 2 ++ libs/vkd3d-shader/vkd3d_shader_main.c | 2 +- 3 files changed, 6 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 5a75cf25e..d97c9c82f 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -1621,8 +1621,10 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler, case VKD3DSIH_DCL_CONSTANT_BUFFER: vkd3d_string_buffer_printf(buffer, " "); shader_dump_register(compiler, &ins->declaration.cb.src.reg, true); - if (shader_ver_ge(&compiler->shader_version, 5, 1)) + if (shader_ver_ge(&compiler->shader_version, 6, 0)) shader_print_subscript(compiler, ins->declaration.cb.size, NULL); + else if (shader_ver_ge(&compiler->shader_version, 5, 1)) + shader_print_subscript(compiler, ins->declaration.cb.size / VKD3D_VEC4_SIZE / sizeof(float), NULL); shader_addline(buffer, ", %s", ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed"); shader_dump_register_space(compiler, ins->declaration.cb.range.space); diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index bf4c03c05..fd75d73eb 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -884,6 +884,8 @@ static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction ins->declaration.cb.size = *tokens++; shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.cb.range.space); } + + ins->declaration.cb.size *= VKD3D_VEC4_SIZE * sizeof(float); }
static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token, diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 052edeb50..7aaec49f8 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -817,7 +817,7 @@ static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_sc if (!(d = vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, &cb->src.reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT))) return; - d->buffer_size = cb->size * 16; + d->buffer_size = cb->size; }
static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_context *context,
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 169 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 168 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 4bfebea27..d6167c5ff 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -2821,6 +2821,11 @@ static bool sm6_metadata_value_is_node(const struct sm6_metadata_value *m) return m && m->type == VKD3D_METADATA_NODE; }
+static bool sm6_metadata_value_is_value(const struct sm6_metadata_value *m) +{ + return m && m->type == VKD3D_METADATA_VALUE; +} + static bool sm6_metadata_value_is_string(const struct sm6_metadata_value *m) { return m && m->type == VKD3D_METADATA_STRING; @@ -3375,11 +3380,172 @@ static const struct sm6_metadata_value *sm6_parser_find_named_metadata(struct sm return NULL; }
+static bool sm6_parser_resources_load_register_range(struct sm6_parser *sm6, + const struct sm6_metadata_node *node, struct vkd3d_shader_register_range *range) +{ + unsigned int size; + + if (!sm6_metadata_value_is_value(node->operands[1])) + { + WARN("Resource data type is not a value.\n"); + return false; + } + if (!sm6_type_is_pointer(node->operands[1]->value_type)) + { + WARN("Resource type is not a pointer.\n"); + vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH, + "Resource metadata value type is not a pointer."); + } + + if (!sm6_metadata_get_uint_value(sm6, node->operands[3], &range->space)) + { + WARN("Failed to load register space.\n"); + return false; + } + if (!sm6_metadata_get_uint_value(sm6, node->operands[4], &range->first)) + { + WARN("Failed to load register first.\n"); + return false; + } + if (!sm6_metadata_get_uint_value(sm6, node->operands[5], &size)) + { + WARN("Failed to load register range size.\n"); + return false; + } + if (!size || (size != UINT_MAX && !vkd3d_bound_range(range->first, size, UINT_MAX))) + { + WARN("Invalid register range, first %u, size %u.\n", range->first, size); + return false; + } + range->last = (size == UINT_MAX) ? UINT_MAX : range->first + size - 1; + + return true; +} + +static enum vkd3d_result sm6_parser_resources_load_cbv(struct sm6_parser *sm6, + const struct sm6_metadata_node *node, const struct vkd3d_shader_register_range *range, + unsigned int register_id, struct vkd3d_shader_instruction *ins) +{ + struct vkd3d_shader_register *reg; + unsigned int buffer_size; + + if (node->operand_count < 7) + { + WARN("Invalid operand count %u.\n", node->operand_count); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND_COUNT, + "Invalid operand count %u for a CBV descriptor.", node->operand_count); + return VKD3D_ERROR_INVALID_SHADER; + } + if (node->operand_count > 7 && node->operands[7]) + { + WARN("Ignoring %u extra operands.\n", node->operand_count - 7); + vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS, + "Ignoring %u extra operands for a CBV descriptor.", node->operand_count - 7); + } + + if (!sm6_metadata_get_uint_value(sm6, node->operands[6], &buffer_size)) + { + WARN("Failed to load buffer size.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES, + "Constant buffer size metadata value is not an integer."); + return VKD3D_ERROR_INVALID_SHADER; + } + + vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_DCL_CONSTANT_BUFFER); + ins->resource_type = VKD3D_SHADER_RESOURCE_BUFFER; + ins->declaration.cb.size = buffer_size; + ins->declaration.cb.src.swizzle = VKD3D_SHADER_NO_SWIZZLE; + ins->declaration.cb.src.modifiers = VKD3DSPSM_NONE; + + reg = &ins->declaration.cb.src.reg; + vsir_register_init(reg, VKD3DSPR_CONSTBUFFER, VKD3D_DATA_FLOAT, 3); + reg->idx[0].offset = register_id; + reg->idx[1].offset = range->first; + reg->idx[2].offset = range->last; + + ins->declaration.cb.range = *range; + + return VKD3D_OK; +} + +static enum vkd3d_result sm6_parser_descriptor_type_init(struct sm6_parser *sm6, + enum vkd3d_shader_descriptor_type type, const struct sm6_metadata_node *descriptor_node, + size_t *descriptor_capacity) +{ + struct vkd3d_shader_register_range range; + struct vkd3d_shader_instruction *ins; + const struct sm6_metadata_node *node; + const struct sm6_metadata_value *m; + unsigned int i, register_id; + enum vkd3d_result ret; + + for (i = 0; i < descriptor_node->operand_count; ++i) + { + m = descriptor_node->operands[i]; + if (!sm6_metadata_value_is_node(m)) + { + WARN("Resource descriptor is not a node.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES, + "Resource descriptor is not a metadata node."); + return VKD3D_ERROR_INVALID_SHADER; + } + + node = m->u.node; + if (node->operand_count < 6) + { + WARN("Invalid operand count %u.\n", node->operand_count); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND_COUNT, + "Invalid operand count %u for a descriptor.", node->operand_count); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (!sm6_metadata_get_uint_value(sm6, node->operands[0], ®ister_id)) + { + WARN("Failed to load resource id.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES, + "Resource id metadata value is not an integer."); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (!sm6_parser_resources_load_register_range(sm6, node, &range)) + { + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES, + "Resource register range is invalid."); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (!(ins = sm6_parser_require_space(sm6, 1))) + { + ERR("Failed to allocate instruction.\n"); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + + switch (type) + { + case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV: + if ((ret = sm6_parser_resources_load_cbv(sm6, node, &range, register_id, ins)) < 0) + return ret; + break; + default: + FIXME("Unsupported descriptor type %u.\n", type); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES, + "Resource descriptor type %u is unsupported.", type); + return VKD3D_ERROR_INVALID_SHADER; + } + + ++sm6->p.instructions.count; + } + + return VKD3D_OK; +} + static enum vkd3d_result sm6_parser_resources_init(struct sm6_parser *sm6) { const struct sm6_metadata_value *m = sm6_parser_find_named_metadata(sm6, "dx.resources"); enum vkd3d_shader_descriptor_type type; const struct sm6_metadata_node *node; + size_t descriptor_capacity = 0; + enum vkd3d_result ret;
if (!m) return VKD3D_OK; @@ -3406,7 +3572,8 @@ static enum vkd3d_result sm6_parser_resources_init(struct sm6_parser *sm6) return VKD3D_ERROR_INVALID_SHADER; }
- FIXME("Descriptor info is unhandled.\n"); + if ((ret = sm6_parser_descriptor_type_init(sm6, type, m->u.node, &descriptor_capacity)) < 0) + return ret; }
return VKD3D_OK;
From: Conor McCarthy cmccarthy@codeweavers.com
Calls to this function are easier to read if the register index follows the register. --- libs/vkd3d-shader/dxil.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index d6167c5ff..a15ec24f6 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -1861,8 +1861,8 @@ static void src_param_init_from_value(struct vkd3d_shader_src_param *param, cons param->reg = src->u.reg; }
-static void register_address_init(struct vkd3d_shader_register *reg, const struct sm6_value *address, - unsigned int idx, struct sm6_parser *sm6) +static void register_address_init(struct vkd3d_shader_register *reg, unsigned int idx, + const struct sm6_value *address, struct sm6_parser *sm6) { assert(idx < ARRAY_SIZE(reg->idx)); if (sm6_value_is_constant(address)) @@ -2546,7 +2546,7 @@ static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, struct sm6_blo src_param->reg = sm6->input_params[row_index].reg; src_param_init_scalar(src_param, column_index); if (e->register_count > 1) - register_address_init(&src_param->reg, operands[1], 0, sm6); + register_address_init(&src_param->reg, 0, operands[1], sm6);
instruction_dst_param_init_ssa_scalar(ins, sm6); } @@ -2598,7 +2598,7 @@ static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, struct sm6_b dst_param_init_scalar(dst_param, column_index); dst_param->reg = sm6->output_params[row_index].reg; if (e->register_count > 1) - register_address_init(&dst_param->reg, operands[1], 0, sm6); + register_address_init(&dst_param->reg, 0, operands[1], sm6);
if ((src_param = instruction_src_params_alloc(ins, 1, sm6))) src_param_init_from_value(src_param, value);
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 154 ++++++++++++++++++++--- libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 2 files changed, 141 insertions(+), 14 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index a15ec24f6..83bc057ce 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -246,6 +246,7 @@ enum dx_intrinsic_opcode { DX_LOAD_INPUT = 4, DX_STORE_OUTPUT = 5, + DX_CREATE_HANDLE = 57, };
struct sm6_pointer_info @@ -305,6 +306,7 @@ enum sm6_value_type { VALUE_TYPE_FUNCTION, VALUE_TYPE_REG, + VALUE_TYPE_HANDLE, };
struct sm6_function_data @@ -314,6 +316,12 @@ struct sm6_function_data unsigned int attribs_id; };
+struct sm6_handle_data +{ + const struct sm6_descriptor_info *d; + struct vkd3d_shader_register reg; +}; + struct sm6_value { const struct sm6_type *type; @@ -323,6 +331,7 @@ struct sm6_value { struct sm6_function_data function; struct vkd3d_shader_register reg; + struct sm6_handle_data handle; } u; };
@@ -427,6 +436,13 @@ struct sm6_named_metadata struct sm6_metadata_value value; };
+struct sm6_descriptor_info +{ + enum vkd3d_shader_descriptor_type type; + unsigned int id; + struct vkd3d_shader_register_range range; +}; + struct sm6_parser { const uint32_t *ptr, *start, *end; @@ -442,6 +458,7 @@ struct sm6_parser struct sm6_type *types; size_t type_count; struct sm6_type *metadata_type; + struct sm6_type *handle_type;
struct sm6_symbol *global_symbols; size_t global_symbol_count; @@ -458,6 +475,9 @@ struct sm6_parser struct sm6_named_metadata *named_metadata; unsigned int named_metadata_count;
+ struct sm6_descriptor_info *descriptors; + size_t descriptor_count; + struct sm6_value *values; size_t value_count; size_t value_capacity; @@ -1391,6 +1411,9 @@ static enum vkd3d_result sm6_parser_type_table_init(struct sm6_parser *sm6) break; }
+ if (!ascii_strcasecmp(struct_name, "dx.types.Handle")) + sm6->handle_type = type; + type->u.struc->name = struct_name; struct_name = NULL; break; @@ -1438,6 +1461,11 @@ static inline bool sm6_type_is_integer(const struct sm6_type *type) return type->class == TYPE_CLASS_INTEGER; }
+static bool sm6_type_is_bool(const struct sm6_type *type) +{ + return type->class == TYPE_CLASS_INTEGER && type->u.width == 1; +} + static inline bool sm6_type_is_i8(const struct sm6_type *type) { return type->class == TYPE_CLASS_INTEGER && type->u.width == 8; @@ -1710,6 +1738,11 @@ static inline bool sm6_value_is_register(const struct sm6_value *value) return value->value_type == VALUE_TYPE_REG; }
+static bool sm6_value_is_handle(const struct sm6_value *value) +{ + return value->value_type == VALUE_TYPE_HANDLE; +} + static inline bool sm6_value_is_constant(const struct sm6_value *value) { return sm6_value_is_register(value) && register_is_constant(&value->u.reg); @@ -1782,6 +1815,8 @@ static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type { switch (type->u.width) { + case 1: + return VKD3D_DATA_BOOL; case 8: return VKD3D_DATA_UINT8; case 32: @@ -2519,6 +2554,68 @@ static struct sm6_block *sm6_block_create() return block; }
+static const struct sm6_descriptor_info *sm6_parser_get_descriptor(struct sm6_parser *sm6, + enum vkd3d_shader_descriptor_type type, unsigned int id, const struct sm6_value *address) +{ + const struct sm6_descriptor_info *d; + unsigned int register_index; + size_t i; + + for (i = 0; i < sm6->descriptor_count; ++i) + { + d = &sm6->descriptors[i]; + if (d->type != type || d->id != id) + continue; + if (!sm6_value_is_constant(address)) + return d; + register_index = sm6_value_get_constant_uint(address); + if (register_index >= d->range.first && register_index <= d->range.last) + return d; + } + + return NULL; +} + +static void sm6_parser_emit_dx_create_handle(struct sm6_parser *sm6, struct sm6_block *code_block, + enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct vkd3d_shader_instruction *ins) +{ + enum vkd3d_shader_descriptor_type type; + const struct sm6_descriptor_info *d; + struct vkd3d_shader_register *reg; + struct sm6_value *dst; + unsigned int id; + + type = sm6_value_get_constant_uint(operands[0]); + id = sm6_value_get_constant_uint(operands[1]); + if (!(d = sm6_parser_get_descriptor(sm6, type, id, operands[2]))) + { + WARN("Failed to find resource type %#x, id %#x.\n", type, id); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Descriptor for resource type %#x, id %#x was not found.", type, id); + return; + } + + dst = sm6_parser_get_current_value(sm6); + dst->value_type = VALUE_TYPE_HANDLE; + dst->u.handle.d = d; + + reg = &dst->u.handle.reg; + vsir_register_init(reg, VKD3DSPR_CONSTBUFFER, VKD3D_DATA_FLOAT, 2); + reg->idx[0].offset = id; + register_address_init(reg, 1, operands[2], sm6); + if (!sm6_value_is_constant(operands[3])) + { + WARN("Non-uniform attribute is not constant.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Resource handle non-uniform attribute is not a constant."); + return; + } + reg->non_uniform = !!sm6_value_get_constant_uint(operands[3]); + + /* NOP is used to flag no instruction emitted. */ + ins->handler_idx = VKD3DSIH_NOP; +} + static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, struct sm6_block *code_block, enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct vkd3d_shader_instruction *ins) { @@ -2613,8 +2710,11 @@ struct sm6_dx_opcode_info };
/* + 1 -> int1 8 -> int8 + c -> constant int i -> int32 + H -> handle v -> void o -> overloaded */ @@ -2622,19 +2722,32 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = { [DX_LOAD_INPUT ] = {'o', "ii8i", sm6_parser_emit_dx_load_input}, [DX_STORE_OUTPUT ] = {'v', "ii8o", sm6_parser_emit_dx_store_output}, + [DX_CREATE_HANDLE ] = {'H', "cci1", sm6_parser_emit_dx_create_handle}, };
-static bool sm6_parser_validate_operand_type(struct sm6_parser *sm6, const struct sm6_type *type, char info_type) +static bool sm6_parser_validate_operand_type(struct sm6_parser *sm6, const struct sm6_value *value, char info_type, + bool is_return) { + const struct sm6_type *type = value->type; + + if (info_type != 'H' && !sm6_value_is_register(value)) + return false; + switch (info_type) { case 0: FIXME("Invalid operand count.\n"); return false; + case '1': + return sm6_type_is_bool(type); case '8': return sm6_type_is_i8(type); + case 'c': + return sm6_value_is_constant(value) && sm6_type_is_integer(type); case 'i': return sm6_type_is_i32(type); + case 'H': + return (is_return || sm6_value_is_handle(value)) && type == sm6->handle_type; case 'v': return !type; case 'o': @@ -2654,7 +2767,7 @@ static bool sm6_parser_validate_dx_op(struct sm6_parser *sm6, enum dx_intrinsic_
info = &sm6_dx_op_table[op];
- if (!sm6_parser_validate_operand_type(sm6, dst->type, info->ret_type)) + if (!sm6_parser_validate_operand_type(sm6, dst, info->ret_type, true)) { WARN("Failed to validate return type for dx intrinsic id %u, '%s'.\n", op, name); /* Return type validation failure is not so critical. We only need to set @@ -2664,7 +2777,7 @@ static bool sm6_parser_validate_dx_op(struct sm6_parser *sm6, enum dx_intrinsic_ for (i = 0; i < operand_count; ++i) { const struct sm6_value *value = operands[i]; - if (!sm6_value_is_register(value) || !sm6_parser_validate_operand_type(sm6, value->type, info->operand_info[i])) + if (!sm6_parser_validate_operand_type(sm6, value, info->operand_info[i], false)) { WARN("Failed to validate operand %u for dx intrinsic id %u, '%s'.\n", i + 1, op, name); vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, @@ -3423,8 +3536,7 @@ static bool sm6_parser_resources_load_register_range(struct sm6_parser *sm6, }
static enum vkd3d_result sm6_parser_resources_load_cbv(struct sm6_parser *sm6, - const struct sm6_metadata_node *node, const struct vkd3d_shader_register_range *range, - unsigned int register_id, struct vkd3d_shader_instruction *ins) + const struct sm6_metadata_node *node, struct sm6_descriptor_info *d, struct vkd3d_shader_instruction *ins) { struct vkd3d_shader_register *reg; unsigned int buffer_size; @@ -3451,6 +3563,8 @@ static enum vkd3d_result sm6_parser_resources_load_cbv(struct sm6_parser *sm6, return VKD3D_ERROR_INVALID_SHADER; }
+ d->type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV; + vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_DCL_CONSTANT_BUFFER); ins->resource_type = VKD3D_SHADER_RESOURCE_BUFFER; ins->declaration.cb.size = buffer_size; @@ -3459,11 +3573,11 @@ static enum vkd3d_result sm6_parser_resources_load_cbv(struct sm6_parser *sm6,
reg = &ins->declaration.cb.src.reg; vsir_register_init(reg, VKD3DSPR_CONSTBUFFER, VKD3D_DATA_FLOAT, 3); - reg->idx[0].offset = register_id; - reg->idx[1].offset = range->first; - reg->idx[2].offset = range->last; + reg->idx[0].offset = d->id; + reg->idx[1].offset = d->range.first; + reg->idx[2].offset = d->range.last;
- ins->declaration.cb.range = *range; + ins->declaration.cb.range = d->range;
return VKD3D_OK; } @@ -3472,12 +3586,12 @@ static enum vkd3d_result sm6_parser_descriptor_type_init(struct sm6_parser *sm6, enum vkd3d_shader_descriptor_type type, const struct sm6_metadata_node *descriptor_node, size_t *descriptor_capacity) { - struct vkd3d_shader_register_range range; struct vkd3d_shader_instruction *ins; const struct sm6_metadata_node *node; const struct sm6_metadata_value *m; - unsigned int i, register_id; + struct sm6_descriptor_info *d; enum vkd3d_result ret; + unsigned int i;
for (i = 0; i < descriptor_node->operand_count; ++i) { @@ -3499,7 +3613,17 @@ static enum vkd3d_result sm6_parser_descriptor_type_init(struct sm6_parser *sm6, return VKD3D_ERROR_INVALID_SHADER; }
- if (!sm6_metadata_get_uint_value(sm6, node->operands[0], ®ister_id)) + if (!vkd3d_array_reserve((void **)&sm6->descriptors, descriptor_capacity, + sm6->descriptor_count + 1, sizeof(*sm6->descriptors))) + { + ERR("Failed to allocate descriptor array.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + "Out of memory allocating the descriptor array."); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + d = &sm6->descriptors[sm6->descriptor_count]; + + if (!sm6_metadata_get_uint_value(sm6, node->operands[0], &d->id)) { WARN("Failed to load resource id.\n"); vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES, @@ -3507,7 +3631,7 @@ static enum vkd3d_result sm6_parser_descriptor_type_init(struct sm6_parser *sm6, return VKD3D_ERROR_INVALID_SHADER; }
- if (!sm6_parser_resources_load_register_range(sm6, node, &range)) + if (!sm6_parser_resources_load_register_range(sm6, node, &d->range)) { vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES, "Resource register range is invalid."); @@ -3523,7 +3647,7 @@ static enum vkd3d_result sm6_parser_descriptor_type_init(struct sm6_parser *sm6, switch (type) { case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV: - if ((ret = sm6_parser_resources_load_cbv(sm6, node, &range, register_id, ins)) < 0) + if ((ret = sm6_parser_resources_load_cbv(sm6, node, d, ins)) < 0) return ret; break; default: @@ -3533,6 +3657,7 @@ static enum vkd3d_result sm6_parser_descriptor_type_init(struct sm6_parser *sm6, return VKD3D_ERROR_INVALID_SHADER; }
+ ++sm6->descriptor_count; ++sm6->p.instructions.count; }
@@ -4134,6 +4259,7 @@ static void sm6_parser_destroy(struct vkd3d_shader_parser *parser) sm6_symtab_cleanup(sm6->global_symbols, sm6->global_symbol_count); sm6_functions_cleanup(sm6->functions, sm6->function_count); sm6_parser_metadata_cleanup(sm6); + vkd3d_free(sm6->descriptors); vkd3d_free(sm6->values); free_shader_desc(&parser->shader_desc); vkd3d_free(sm6); diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index cd5cc593d..074932c64 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -574,6 +574,7 @@ enum vkd3d_data_type VKD3D_DATA_UNUSED, VKD3D_DATA_UINT8, VKD3D_DATA_UINT64, + VKD3D_DATA_BOOL, };
static inline bool data_type_is_integer(enum vkd3d_data_type data_type)
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 87 +++++++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_private.h | 6 ++ 2 files changed, 90 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 83bc057ce..c755323cb 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -247,6 +247,7 @@ enum dx_intrinsic_opcode DX_LOAD_INPUT = 4, DX_STORE_OUTPUT = 5, DX_CREATE_HANDLE = 57, + DX_CBUFFER_LOAD_LEGACY = 59, };
struct sm6_pointer_info @@ -1585,6 +1586,11 @@ static const struct sm6_type *sm6_type_get_scalar_type(const struct sm6_type *ty } }
+static unsigned int sm6_type_max_vector_size(const struct sm6_type *type) +{ + return min((VKD3D_VEC4_SIZE * sizeof(uint32_t) * CHAR_BIT) / type->u.width, VKD3D_VEC4_SIZE); +} + static const struct sm6_type *sm6_parser_get_type(struct sm6_parser *sm6, uint64_t type_id) { if (type_id >= sm6->type_count) @@ -1689,7 +1695,7 @@ static const char *sm6_parser_get_global_symbol_name(const struct sm6_parser *sm
static unsigned int register_get_uint_value(const struct vkd3d_shader_register *reg) { - if (!register_is_constant(reg) || !data_type_is_integer(reg->data_type)) + if (!register_is_constant(reg) || (!data_type_is_integer(reg->data_type) && !data_type_is_bool(reg->data_type))) return UINT_MAX;
if (reg->dimension == VSIR_DIMENSION_VEC4) @@ -1846,8 +1852,8 @@ static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type return VKD3D_DATA_UINT; }
-static void register_init_ssa_scalar(struct vkd3d_shader_register *reg, const struct sm6_type *type, - struct sm6_parser *sm6) +static void register_init_ssa_vector(struct vkd3d_shader_register *reg, const struct sm6_type *type, + unsigned int component_count, struct sm6_parser *sm6) { enum vkd3d_data_type data_type; unsigned int id; @@ -1855,6 +1861,13 @@ static void register_init_ssa_scalar(struct vkd3d_shader_register *reg, const st id = sm6_parser_alloc_ssa_id(sm6); data_type = vkd3d_data_type_from_sm6_type(sm6_type_get_scalar_type(type, 0)); register_init_with_id(reg, VKD3DSPR_SSA, data_type, id); + reg->dimension = component_count > 1 ? VSIR_DIMENSION_VEC4 : VSIR_DIMENSION_SCALAR; +} + +static void register_init_ssa_scalar(struct vkd3d_shader_register *reg, const struct sm6_type *type, + struct sm6_parser *sm6) +{ + register_init_ssa_vector(reg, type, 1, sm6); }
static void dst_param_init(struct vkd3d_shader_dst_param *param) @@ -1871,6 +1884,13 @@ static inline void dst_param_init_scalar(struct vkd3d_shader_dst_param *param, u param->shift = 0; }
+static void dst_param_init_vector(struct vkd3d_shader_dst_param *param, unsigned int component_count) +{ + param->write_mask = (1u << component_count) - 1; + param->modifiers = 0; + param->shift = 0; +} + static void dst_param_init_ssa_scalar(struct vkd3d_shader_dst_param *param, const struct sm6_type *type, struct sm6_parser *sm6) { @@ -1896,6 +1916,14 @@ static void src_param_init_from_value(struct vkd3d_shader_src_param *param, cons param->reg = src->u.reg; }
+static void src_param_init_vector_from_reg(struct vkd3d_shader_src_param *param, + const struct vkd3d_shader_register *reg) +{ + param->swizzle = VKD3D_SHADER_NO_SWIZZLE; + param->modifiers = VKD3DSPSM_NONE; + param->reg = *reg; +} + static void register_address_init(struct vkd3d_shader_register *reg, unsigned int idx, const struct sm6_value *address, struct sm6_parser *sm6) { @@ -1928,6 +1956,17 @@ static void instruction_dst_param_init_ssa_scalar(struct vkd3d_shader_instructio dst->u.reg = param->reg; }
+static void instruction_dst_param_init_ssa_vector(struct vkd3d_shader_instruction *ins, + unsigned int component_count, struct sm6_parser *sm6) +{ + struct vkd3d_shader_dst_param *param = instruction_dst_params_alloc(ins, 1, sm6); + struct sm6_value *dst = sm6_parser_get_current_value(sm6); + + dst_param_init_vector(param, component_count); + register_init_ssa_vector(¶m->reg, sm6_type_get_scalar_type(dst->type, 0), component_count, sm6); + dst->u.reg = param->reg; +} + /* Recurse through the block tree while maintaining a current value count. The current * count is the sum of the global count plus all declarations within the current function. * Store into value_capacity the highest count seen. */ @@ -1992,6 +2031,18 @@ static size_t sm6_parser_get_value_index(struct sm6_parser *sm6, uint64_t idx) return i; }
+static bool sm6_value_validate_is_handle(const struct sm6_value *value, struct sm6_parser *sm6) +{ + if (!sm6_value_is_handle(value)) + { + WARN("Handle parameter of type %u is not a handle.\n", value->value_type); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCE_HANDLE, + "A handle parameter passed to a DX intrinsic function is not a handle."); + return false; + } + return true; +} + static const struct sm6_value *sm6_parser_get_value_safe(struct sm6_parser *sm6, unsigned int idx) { if (idx < sm6->value_count) @@ -2576,6 +2627,35 @@ static const struct sm6_descriptor_info *sm6_parser_get_descriptor(struct sm6_pa return NULL; }
+static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, struct sm6_block *code_block, + enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct vkd3d_shader_instruction *ins) +{ + struct sm6_value *dst = sm6_parser_get_current_value(sm6); + unsigned int component_count = VKD3D_VEC4_SIZE; + struct vkd3d_shader_src_param *src_param; + const struct sm6_value *buffer; + const struct sm6_type *type; + + buffer = operands[0]; + if (!sm6_value_validate_is_handle(buffer, sm6)) + return; + + vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV); + + src_param = instruction_src_params_alloc(ins, 1, sm6); + src_param_init_vector_from_reg(src_param, &buffer->u.handle.reg); + + type = sm6_type_get_scalar_type(dst->type, 0); + assert(type); + src_param->reg.data_type = vkd3d_data_type_from_sm6_type(type); + component_count = sm6_type_max_vector_size(type); + + register_address_init(&src_param->reg, 2, operands[1], sm6); + src_param->reg.idx_count = 3; + + instruction_dst_param_init_ssa_vector(ins, component_count, sm6); +} + static void sm6_parser_emit_dx_create_handle(struct sm6_parser *sm6, struct sm6_block *code_block, enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct vkd3d_shader_instruction *ins) { @@ -2722,6 +2802,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = { [DX_LOAD_INPUT ] = {'o', "ii8i", sm6_parser_emit_dx_load_input}, [DX_STORE_OUTPUT ] = {'v', "ii8o", sm6_parser_emit_dx_store_output}, + [DX_CBUFFER_LOAD_LEGACY ] = {'o', "Hi", sm6_parser_emit_dx_cbuffer_load}, [DX_CREATE_HANDLE ] = {'H', "cci1", sm6_parser_emit_dx_create_handle}, };
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 074932c64..08ff87545 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -181,6 +181,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE = 8016, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES = 8017, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES = 8018, + VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCE_HANDLE = 8019,
VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301, @@ -583,6 +584,11 @@ static inline bool data_type_is_integer(enum vkd3d_data_type data_type) || data_type == VKD3D_DATA_UINT64; }
+static inline bool data_type_is_bool(enum vkd3d_data_type data_type) +{ + return data_type == VKD3D_DATA_BOOL; +} + enum vsir_dimension { VSIR_DIMENSION_NONE,
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 27 ++++++++++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 86a7010ae..d701a298e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3523,6 +3523,11 @@ static bool vkd3d_swizzle_is_equal(unsigned int dst_write_mask, return vkd3d_compact_swizzle(VKD3D_SHADER_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask); }
+static bool vkd3d_swizzle_is_scalar(unsigned int swizzle) +{ + return swizzle == (swizzle | (swizzle << VKD3D_SHADER_SWIZZLE_SHIFT(1))); +} + static uint32_t spirv_compiler_emit_swizzle(struct spirv_compiler *compiler, uint32_t val_id, unsigned int val_write_mask, enum vkd3d_shader_component_type component_type, unsigned int swizzle, unsigned int write_mask) @@ -3725,6 +3730,26 @@ static void spirv_compiler_set_ssa_register_id(const struct spirv_compiler *comp compiler->ssa_register_ids[i] = val_id; }
+static uint32_t spirv_compiler_emit_load_ssa_reg(struct spirv_compiler *compiler, + const struct vkd3d_shader_register *reg, enum vkd3d_shader_component_type component_type, + unsigned int swizzle) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + unsigned int component_idx; + uint32_t type_id, val_id; + + val_id = spirv_compiler_get_ssa_register_id(compiler, reg); + assert(val_id); + assert(vkd3d_swizzle_is_scalar(swizzle)); + + if (reg->dimension == VSIR_DIMENSION_SCALAR) + return val_id; + + type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); + component_idx = vkd3d_swizzle_get_component(swizzle, 0); + return vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx); +} + static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask) { @@ -3746,7 +3771,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler, component_type = vkd3d_component_type_from_data_type(reg->data_type);
if (reg->type == VKD3DSPR_SSA) - return spirv_compiler_get_ssa_register_id(compiler, reg); + return spirv_compiler_emit_load_ssa_reg(compiler, reg, component_type, swizzle);
if (!spirv_compiler_get_register_info(compiler, reg, ®_info)) {
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 92 +++++++++++++++++++++ tests/hlsl/asfloat.shader_test | 2 +- tests/hlsl/cbuffer.shader_test | 16 ++-- tests/hlsl/expr-indexing.shader_test | 4 +- tests/hlsl/majority-pragma.shader_test | 26 +++--- tests/hlsl/majority-syntax.shader_test | 2 +- tests/hlsl/matrix-indexing.shader_test | 8 +- tests/hlsl/nested-arrays.shader_test | 2 +- tests/hlsl/object-field-offsets.shader_test | 4 +- tests/hlsl/storage-qualifiers.shader_test | 2 +- tests/hlsl/struct-array.shader_test | 2 +- tests/hlsl/swizzle-matrix.shader_test | 14 ++-- tests/hlsl/swizzles.shader_test | 6 +- tests/hlsl/uniform-semantics.shader_test | 4 +- tests/hlsl/vector-indexing.shader_test | 2 +- 15 files changed, 139 insertions(+), 47 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index c755323cb..cb403a0e5 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -1482,6 +1482,11 @@ static inline bool sm6_type_is_floating_point(const struct sm6_type *type) return type->class == TYPE_CLASS_FLOAT; }
+static bool sm6_type_is_scalar(const struct sm6_type *type) +{ + return type->class == TYPE_CLASS_INTEGER || type->class == TYPE_CLASS_FLOAT || type->class == TYPE_CLASS_POINTER; +} + static inline bool sm6_type_is_numeric(const struct sm6_type *type) { return type->class == TYPE_CLASS_INTEGER || type->class == TYPE_CLASS_FLOAT; @@ -1492,6 +1497,11 @@ static inline bool sm6_type_is_pointer(const struct sm6_type *type) return type->class == TYPE_CLASS_POINTER; }
+static bool sm6_type_is_aggregate(const struct sm6_type *type) +{ + return type->class == TYPE_CLASS_STRUCT || type->class == TYPE_CLASS_VECTOR || type->class == TYPE_CLASS_ARRAY; +} + static bool sm6_type_is_numeric_aggregate(const struct sm6_type *type) { unsigned int i; @@ -1562,6 +1572,27 @@ static const struct sm6_type *sm6_type_get_pointer_to_type(const struct sm6_type return NULL; }
+/* Call for aggregate types only. */ +static const struct sm6_type *sm6_type_get_element_type_at_index(const struct sm6_type *type, unsigned int elem_idx) +{ + switch (type->class) + { + case TYPE_CLASS_ARRAY: + case TYPE_CLASS_VECTOR: + if (elem_idx >= type->u.array.count) + return NULL; + return type->u.array.elem_type; + + case TYPE_CLASS_STRUCT: + if (elem_idx >= type->u.struc->elem_count) + return NULL; + return type->u.struc->elem_types[elem_idx]; + + default: + vkd3d_unreachable(); + } +} + /* Never returns null for elem_idx 0. */ static const struct sm6_type *sm6_type_get_scalar_type(const struct sm6_type *type, unsigned int elem_idx) { @@ -2998,6 +3029,64 @@ static void sm6_parser_emit_call(struct sm6_parser *sm6, const struct dxil_recor fn_value->u.function.name, &operands[1], operand_count - 1, ins, dst); }
+static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil_record *record, + struct vkd3d_shader_instruction *ins, struct sm6_value *dst) +{ + struct vkd3d_shader_src_param *src_param; + const struct sm6_type *type; + const struct sm6_value *src; + unsigned int i = 0; + uint64_t elem_idx; + + if (!(src = sm6_parser_get_value_by_ref(sm6, record, NULL, &i))) + return; + + if (!dxil_record_validate_operand_min_count(record, i + 1, sm6)) + return; + + if (record->operand_count > i + 1) + { + FIXME("Unhandled multiple indices.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Multiple extractval indices are not supported."); + return; + } + + type = src->type; + if (!sm6_type_is_aggregate(type)) + { + WARN("Invalid extraction from non-aggregate.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Source type of an extractval instruction is not an aggregate."); + return; + } + + elem_idx = record->operands[i]; + if (!(type = sm6_type_get_element_type_at_index(type, elem_idx))) + { + WARN("Invalid element index %"PRIu64".\n", elem_idx); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Element index %"PRIu64" for an extractval instruction is out of bounds.", elem_idx); + return; + } + if (!sm6_type_is_scalar(type)) + { + FIXME("Nested extraction is not supported.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Extraction from nested aggregates is not supported."); + return; + } + dst->type = type; + + ins->handler_idx = VKD3DSIH_MOV; + + src_param = instruction_src_params_alloc(ins, 1, sm6); + src_param_init_from_value(src_param, src); + src_param->swizzle = vkd3d_shader_create_swizzle(elem_idx, elem_idx, elem_idx, elem_idx); + + instruction_dst_param_init_ssa_scalar(ins, sm6); +} + static void sm6_parser_emit_ret(struct sm6_parser *sm6, const struct dxil_record *record, struct sm6_block *code_block, struct vkd3d_shader_instruction *ins) { @@ -3153,6 +3242,9 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const case FUNC_CODE_INST_CALL: sm6_parser_emit_call(sm6, record, code_block, ins, dst); break; + case FUNC_CODE_INST_EXTRACTVAL: + sm6_parser_emit_extractval(sm6, record, ins, dst); + break; case FUNC_CODE_INST_RET: sm6_parser_emit_ret(sm6, record, code_block, ins); is_terminator = true; diff --git a/tests/hlsl/asfloat.shader_test b/tests/hlsl/asfloat.shader_test index 00238164c..d460240b1 100644 --- a/tests/hlsl/asfloat.shader_test +++ b/tests/hlsl/asfloat.shader_test @@ -36,7 +36,7 @@ float4 main() : sv_target uniform 0 float4 11 12 0 0 uniform 4 float4 13 14 0 0 uniform 8 float4 20 21 22 23 -todo(sm>=6) draw quad +draw quad probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
[pixel shader fail] diff --git a/tests/hlsl/cbuffer.shader_test b/tests/hlsl/cbuffer.shader_test index 59dda97a5..dbb49ea7e 100644 --- a/tests/hlsl/cbuffer.shader_test +++ b/tests/hlsl/cbuffer.shader_test @@ -13,7 +13,7 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 2.0 3.0 4.0 -todo(sm>=6) draw quad +draw quad probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader] @@ -31,7 +31,7 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 2.0 3.0 4.0 -todo(sm>=6) draw quad +draw quad probe all rgba (1.0, 2.0, 3.0, 4.0)
% SM1 buffer offset allocation follows different rules than SM4. @@ -72,7 +72,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0 uniform 4 float4 4.0 5.0 6.0 7.0 uniform 8 float4 8.0 9.0 10.0 11.0 uniform 12 float4 12.0 13.0 14.0 15.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.0, 2.0, 4.0, 8.0)
@@ -93,7 +93,7 @@ float4 main() : sv_target uniform 0 float4 0.0 1.0 2.0 3.0 uniform 4 float4 4.0 5.0 6.0 7.0 uniform 8 float4 8.0 9.0 10.0 11.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.0, 4.0, 8.0, 9.0)
@@ -119,7 +119,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0 uniform 4 float4 4.0 5.0 6.0 7.0 uniform 8 float4 8.0 9.0 10.0 11.0 uniform 12 float4 12.0 13.0 14.0 15.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.0, 4.0, 5.0, 6.0)
@@ -142,7 +142,7 @@ uniform 0 float4 1.0 0.0 0.0 0.0 uniform 4 float4 2.0 0.0 0.0 0.0 uniform 8 float4 3.0 0.0 0.0 0.0 uniform 12 float4 4.0 0.0 0.0 0.0 -todo draw quad +todo(sm<6) draw quad probe all rgba (1.0, 3.0, 3.0, 4.0)
@@ -221,7 +221,7 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 2.0 3.0 4.0 -todo(sm>=6) draw quad +draw quad probe all rgba (2.0, 3.0, 2.0, 3.0)
@@ -357,7 +357,7 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 2.0 3.0 4.0 -todo(sm>=6) draw quad +draw quad probe all rgba (3.0, 4.0, 3.0, 4.0)
diff --git a/tests/hlsl/expr-indexing.shader_test b/tests/hlsl/expr-indexing.shader_test index 1816c6eb7..1c598816e 100644 --- a/tests/hlsl/expr-indexing.shader_test +++ b/tests/hlsl/expr-indexing.shader_test @@ -40,7 +40,7 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 2.0 3.0 4.0 -todo(sm>=6) draw quad +draw quad probe all rgba (3.0, 3.0, 3.0, 3.0)
@@ -78,7 +78,7 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 2.0 3.0 4.0 -todo(sm>=6) draw quad +draw quad probe all rgba (4.0, 4.0, 4.0, 4.0)
diff --git a/tests/hlsl/majority-pragma.shader_test b/tests/hlsl/majority-pragma.shader_test index f7baa90b9..84dff63e0 100644 --- a/tests/hlsl/majority-pragma.shader_test +++ b/tests/hlsl/majority-pragma.shader_test @@ -40,7 +40,7 @@ float4 main() : sv_target [test] uniform 0 float4 0.1 0.2 0.0 0.0 uniform 4 float4 0.3 0.4 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.1, 0.2, 0.3, 0.4)
@@ -61,7 +61,7 @@ uniform 0 float4 0.0 0.0 0.0 0.0 uniform 4 float4 0.0 0.0 0.0 0.0 uniform 8 float4 0.5 0.6 0.0 0.0 uniform 12 float4 0.7 0.8 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.5, 0.6, 0.7, 0.8)
@@ -111,7 +111,7 @@ float4 main() : sv_target [test] uniform 0 float4 0.1 0.2 0.0 0.0 uniform 4 float4 0.3 0.4 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.1, 0.2, 0.3, 0.4)
@@ -149,7 +149,7 @@ uniform 0 float4 0.3 0.4 0.0 0.0 uniform 4 float4 0.0 0.0 0.0 0.0 uniform 8 float4 0.0 0.0 0.0 0.0 uniform 12 float4 0.5 0.6 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.3, 0.4, 0.5, 0.6)
@@ -173,7 +173,7 @@ float4 main() : sv_target [test] uniform 0 float4 0.1 0.2 0.0 0.0 uniform 4 float4 0.3 0.4 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.1, 0.2, 0.3, 0.4)
@@ -201,7 +201,7 @@ float4 main() : sv_target [test] uniform 0 float4 0.2 0.4 0.0 0.0 uniform 4 float4 0.3 0.5 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.2, 0.3, 0.4, 0.5)
@@ -221,7 +221,7 @@ uniform 0 float4 0.3 0.0 0.0 0.0 uniform 4 float4 0.4 0.0 0.0 0.0 uniform 8 float4 0.0 0.5 0.0 0.0 uniform 12 float4 0.0 0.6 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.3, 0.4, 0.5, 0.6)
% Compiler options @@ -245,7 +245,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3 uniform 4 float4 0.2 0.6 1.0 1.4 uniform 8 float4 0.3 0.7 1.1 1.5 uniform 12 float4 0.4 0.8 1.2 1.6 -todo(sm>=6) draw quad +draw quad probe all rgba (0.2, 0.3, 0.6, 0.7) 1
[require] @@ -267,7 +267,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3 uniform 4 float4 0.2 0.6 1.0 1.4 uniform 8 float4 0.3 0.7 1.1 1.5 uniform 12 float4 0.4 0.8 1.2 1.6 -todo(sm>=6) draw quad +draw quad probe all rgba (0.2, 0.3, 0.6, 0.7) 1
[require] @@ -289,7 +289,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3 uniform 4 float4 0.2 0.6 1.0 1.4 uniform 8 float4 0.3 0.7 1.1 1.5 uniform 12 float4 0.4 0.8 1.2 1.6 -todo(sm>=6) draw quad +draw quad probe all rgba (0.5, 0.9, 0.6, 1.0) 1
[require] @@ -317,7 +317,7 @@ uniform 16 float4 1.7 2.1 2.5 2.9 uniform 20 float4 1.8 2.2 2.6 3.0 uniform 24 float4 1.9 2.3 2.7 3.1 uniform 28 float4 2.0 2.4 2.8 3.2 -todo(sm>=6) draw quad +draw quad probe all rgba (0.3, 0.4, 2.5, 2.9) 1
[require] @@ -345,7 +345,7 @@ uniform 16 float4 1.7 2.1 2.5 2.9 uniform 20 float4 1.8 2.2 2.6 3.0 uniform 24 float4 1.9 2.3 2.7 3.1 uniform 28 float4 2.0 2.4 2.8 3.2 -todo(sm>=6) draw quad +draw quad probe all rgba (1.2, 1.6, 3.1, 3.2) 1
[require] @@ -365,5 +365,5 @@ float4 main() : sv_target [test] uniform 0 float4 0.1 0.2 0.0 0.0 uniform 4 float4 0.3 0.4 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.1, 0.3, 0.2, 0.4) 1 diff --git a/tests/hlsl/majority-syntax.shader_test b/tests/hlsl/majority-syntax.shader_test index 63e5d2986..f1f5291ff 100644 --- a/tests/hlsl/majority-syntax.shader_test +++ b/tests/hlsl/majority-syntax.shader_test @@ -11,7 +11,7 @@ float4 main() : sv_target [test] uniform 0 float4 0.1 0.3 0.0 0.0 uniform 4 float4 0.2 0.4 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.1, 0.3, 0.2, 0.4)
[pixel shader fail(sm<6)] diff --git a/tests/hlsl/matrix-indexing.shader_test b/tests/hlsl/matrix-indexing.shader_test index a61983eef..170036475 100644 --- a/tests/hlsl/matrix-indexing.shader_test +++ b/tests/hlsl/matrix-indexing.shader_test @@ -11,7 +11,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0 uniform 4 float4 5.0 6.0 7.0 8.0 uniform 8 float4 9.0 10.0 11.0 12.0 uniform 12 float4 13.0 14.0 15.0 16.0 -todo(sm>=6) draw quad +draw quad probe all rgba (1.0, 2.0, 10.0, 15.0)
[pixel shader] @@ -27,7 +27,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0 uniform 4 float4 5.0 6.0 7.0 8.0 uniform 8 float4 9.0 10.0 11.0 12.0 uniform 12 float4 13.0 14.0 15.0 16.0 -todo(sm>=6) draw quad +draw quad probe all rgba (1.0, 2.0, 10.0, 15.0)
[pixel shader] @@ -43,7 +43,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0 uniform 4 float4 5.0 6.0 7.0 8.0 uniform 8 float4 9.0 10.0 11.0 12.0 uniform 12 float4 13.0 14.0 15.0 16.0 -todo(sm>=6) draw quad +draw quad probe all rgba (1.0, 5.0, 7.0, 12.0)
[pixel shader] @@ -58,7 +58,7 @@ float4 main() : SV_TARGET [test] uniform 0 float4 1.0 2.0 3.0 0.0 uniform 4 float4 5.0 6.0 7.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (1.0, 3.0, 6.0, 7.0)
[pixel shader] diff --git a/tests/hlsl/nested-arrays.shader_test b/tests/hlsl/nested-arrays.shader_test index b7aeec442..c9ba186bd 100644 --- a/tests/hlsl/nested-arrays.shader_test +++ b/tests/hlsl/nested-arrays.shader_test @@ -21,5 +21,5 @@ uniform 8 float4 0.3 0.0 0.0 0.0 uniform 12 float4 0.4 0.0 0.0 0.0 uniform 16 float4 0.5 0.0 0.0 0.0 uniform 20 float4 0.6 0.0 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.4, 0.1, 0.6, 0.3) diff --git a/tests/hlsl/object-field-offsets.shader_test b/tests/hlsl/object-field-offsets.shader_test index d1741c3e4..9cc4581ba 100644 --- a/tests/hlsl/object-field-offsets.shader_test +++ b/tests/hlsl/object-field-offsets.shader_test @@ -19,7 +19,7 @@ float4 main() : sv_target [test] uniform 0 float4 1.0 2.0 3.0 4.0 uniform 4 float4 5.0 6.0 7.0 8.0 -todo(sm>=6) draw quad +draw quad probe all rgba (1.0, 2.0, 3.0, 0.0)
@@ -66,5 +66,5 @@ float4 main() : sv_target [test] uniform 0 float4 1.0 2.0 3.0 4.0 uniform 4 float4 5.0 6.0 7.0 8.0 -todo(sm>=6) draw quad +draw quad probe all rgba (1.0, 2.0, 5.0, 0.0) diff --git a/tests/hlsl/storage-qualifiers.shader_test b/tests/hlsl/storage-qualifiers.shader_test index 09385e3e4..86cea4713 100644 --- a/tests/hlsl/storage-qualifiers.shader_test +++ b/tests/hlsl/storage-qualifiers.shader_test @@ -42,5 +42,5 @@ void main(out float4 o : sv_target) [test] uniform 0 float4 0.1 0.0 0.0 0.0 uniform 4 float4 0.2 0.0 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.1, 0.2, 0.3, 0.4) diff --git a/tests/hlsl/struct-array.shader_test b/tests/hlsl/struct-array.shader_test index 4097f3835..aff0a677a 100644 --- a/tests/hlsl/struct-array.shader_test +++ b/tests/hlsl/struct-array.shader_test @@ -18,5 +18,5 @@ float4 main() : sv_target uniform 0 float4 0.1 0.2 0.0 0.0 uniform 4 float4 0.3 0.4 0.0 0.0 uniform 8 float4 0.5 0.6 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.2, 0.3, 0.6, 0.5) diff --git a/tests/hlsl/swizzle-matrix.shader_test b/tests/hlsl/swizzle-matrix.shader_test index 005522759..740d4d904 100644 --- a/tests/hlsl/swizzle-matrix.shader_test +++ b/tests/hlsl/swizzle-matrix.shader_test @@ -9,7 +9,7 @@ float4 main() : sv_target [test] uniform 0 float4 11 21 31 -1 uniform 4 float4 12 22 32 -1 -todo(sm>=6) draw quad +draw quad probe all rgba (21.0, 31.0, 11.0, 12.0)
@@ -24,7 +24,7 @@ float4 main() : sv_target [test] uniform 0 float4 11 21 31 -1 uniform 4 float4 12 22 32 -1 -todo(sm>=6) draw quad +draw quad probe all rgba (11.0, 31.0, 12.0, 32.0)
@@ -40,7 +40,7 @@ float4 main() : sv_target uniform 0 float4 11 12 -1 -1 uniform 4 float4 21 22 -1 -1 uniform 8 float4 31 32 -1 -1 -todo(sm>=6) draw quad +draw quad probe all rgba (11.0, 31.0, 12.0, 32.0)
@@ -169,8 +169,8 @@ float4 main() : sv_target
[test] uniform 0 float4 20 30 40 -1 -todo draw quad -todo probe all rgba (10.0, 20.0, 30.0, 40.0) +todo(sm<6) draw quad +todo(sm<6) probe all rgba (10.0, 20.0, 30.0, 40.0)
[pixel shader todo] @@ -187,8 +187,8 @@ float4 main() : sv_target
[test] uniform 0 float4 20 30 80 -1 -todo draw quad -todo probe all rgba (80.0, 30.0, 20.0, 10.0) +todo(sm<6) draw quad +todo(sm<6) probe all rgba (80.0, 30.0, 20.0, 10.0)
% Cannot repeat components when assigning to a swizzle. diff --git a/tests/hlsl/swizzles.shader_test b/tests/hlsl/swizzles.shader_test index ddfc09fc9..c3d3343f3 100644 --- a/tests/hlsl/swizzles.shader_test +++ b/tests/hlsl/swizzles.shader_test @@ -11,7 +11,7 @@ float4 main() : sv_target
[test] uniform 0 float4 0.0303 0.08 0.07 0.0202 -todo(sm>=6) draw quad +draw quad probe all rgba (0.0101, 0.0303, 0.0202, 0.0404)
@@ -149,7 +149,7 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 2.0 3.0 4.0 -todo(sm>=6) draw quad +draw quad probe all rgba (1.0, 2.0, 3.0, 4.0)
@@ -166,5 +166,5 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 2.0 3.0 4.0 -todo(sm>=6) draw quad +draw quad probe all rgba (1.0, 4.0, 2.0, 3.0) diff --git a/tests/hlsl/uniform-semantics.shader_test b/tests/hlsl/uniform-semantics.shader_test index 86e3b83f9..1125117fe 100644 --- a/tests/hlsl/uniform-semantics.shader_test +++ b/tests/hlsl/uniform-semantics.shader_test @@ -10,7 +10,7 @@ float4 main() : sv_target
[test] uniform 0 float 3.5 -todo(sm>=6) draw quad +draw quad probe all rgba (3.5, 3.5, 3.5, 3.5)
@@ -24,5 +24,5 @@ float4 main() : sv_target
[test] uniform 0 float4 4.0 5.0 6.0 7.0 -todo(sm>=6) draw quad +draw quad probe all rgba (4.0, 5.0, 4.0, 5.0) diff --git a/tests/hlsl/vector-indexing.shader_test b/tests/hlsl/vector-indexing.shader_test index 71a4ca26d..9f6f9a2ca 100644 --- a/tests/hlsl/vector-indexing.shader_test +++ b/tests/hlsl/vector-indexing.shader_test @@ -23,7 +23,7 @@ float4 main() : SV_TARGET
[test] uniform 0 float4 1.0 2.0 3.0 4.0 -todo(sm>=6) draw quad +draw quad probe all rgba (1.0, 2.0, 2.0, 3.0)