vkd3d-shader does not consume only bytecode anymore.
From: Zebediah Figura zfigura@codeweavers.com
vkd3d-shader does not consume only bytecode anymore. --- libs/vkd3d-common/error.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-common/error.c b/libs/vkd3d-common/error.c index 81c1fd97..3572669a 100644 --- a/libs/vkd3d-common/error.c +++ b/libs/vkd3d-common/error.c @@ -26,7 +26,7 @@ HRESULT hresult_from_vkd3d_result(int vkd3d_result) case VKD3D_OK: return S_OK; case VKD3D_ERROR_INVALID_SHADER: - WARN("Invalid shader bytecode.\n"); + WARN("Invalid shader.\n"); /* fall-through */ case VKD3D_ERROR: return E_FAIL;
This merge request was approved by Henri Verbeet.