From: Zebediah Figura zfigura@codeweavers.com
Fixes: 7a4ae434dfa4cccc1e832455133930066d2ab575. --- include/vkd3d_shader.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 9d0d768b4..f112e7c75 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -1387,7 +1387,10 @@ struct vkd3d_shader_descriptor_info * as follows: * * - Each constant register set used by the shader is scanned as a single - * constant buffer descriptor, as follows: + * constant buffer descriptor. + * There may therefore be up to three such descriptors, one for each register + * set used by the shader: float, integer, and boolean. + * The fields are set as follows: * * The \ref vkd3d_shader_descriptor_info.type field is set to * VKD3D_SHADER_DESCRIPTOR_TYPE_CBV. * * The \ref vkd3d_shader_descriptor_info.register_space field is set to zero. @@ -1407,9 +1410,6 @@ struct vkd3d_shader_descriptor_info * * The \ref vkd3d_shader_descriptor_info.register_index field is set to the * binding index of the original sampler, for both descriptors. * * The \ref vkd3d_shader_descriptor_info.count field is set to one. - * - * In summary, there may be up to three such descriptors, one for each register - * set used by the shader: float, integer, and boolean. */ struct vkd3d_shader_scan_descriptor_info {
This merge request was approved by Henri Verbeet.