Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
-- v18: vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries. vkd3d-shader: Add separate binary target type for effects.
From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- tests/hlsl/technique-fx_2.shader_test | 30 ++++++++++++ tests/hlsl/technique-fx_4.shader_test | 24 ++++++++++ tests/hlsl/technique-fx_5.shader_test | 66 +++++++++++++++++++++++++++ 3 files changed, 120 insertions(+)
diff --git a/tests/hlsl/technique-fx_2.shader_test b/tests/hlsl/technique-fx_2.shader_test index 90c734d53..2aac14ca3 100644 --- a/tests/hlsl/technique-fx_2.shader_test +++ b/tests/hlsl/technique-fx_2.shader_test @@ -38,6 +38,13 @@ float4 main() : sv_target return float4(0, 0, 0, 0); }
+[pixel shader fail todo] +float4 main() : sv_target +{ + float4 fxgroup = {0, 0, 0, 0}; + return fxgroup; +} + [pixel shader] typedef float4 Technique10; typedef float4 Technique11; @@ -62,6 +69,13 @@ float4 main() : sv_target return teChnique11; }
+[pixel shader] +float4 main() : sv_target +{ + float4 fxGroup = {0, 0, 0, 0}; + return fxGroup; +} + [effect todo] technique { @@ -103,6 +117,12 @@ tEchnique11 { }
+[effect fail] +// Empty groups are not allowed +fxgroup group +{ +} + % Regular shaders with technique blocks [vertex shader todo] float4 main() : sv_position @@ -122,6 +142,11 @@ technique11 { }
+fxgroup group +{ + technique10 {} +} + [pixel shader todo] float4 main() : sv_target { @@ -139,3 +164,8 @@ technique10 technique11 { } + +fxgroup group +{ + technique10 {} +} diff --git a/tests/hlsl/technique-fx_4.shader_test b/tests/hlsl/technique-fx_4.shader_test index fb8a3e675..2fc481de5 100644 --- a/tests/hlsl/technique-fx_4.shader_test +++ b/tests/hlsl/technique-fx_4.shader_test @@ -9,6 +9,13 @@ float4 main() : sv_target return teChnique; }
+[pixel shader fail todo] +float4 main() : sv_target +{ + float4 fxgroup = {0, 0, 0, 0}; + return fxgroup; +} + [pixel shader] float4 main() : sv_target { @@ -23,6 +30,13 @@ float4 main() : sv_target return teChnique11; }
+[pixel shader] +float4 main() : sv_target +{ + float4 fxGroup = {0, 0, 0, 0}; + return fxGroup; +} + [effect todo] technique { @@ -101,6 +115,11 @@ technique11 { }
+fxgroup group +{ + technique10 {} +} + [pixel shader todo] float4 main() : sv_target { @@ -118,3 +137,8 @@ technique10 technique11 { } + +fxgroup group +{ + technique10 {} +} diff --git a/tests/hlsl/technique-fx_5.shader_test b/tests/hlsl/technique-fx_5.shader_test index aeea1a84f..152227c62 100644 --- a/tests/hlsl/technique-fx_5.shader_test +++ b/tests/hlsl/technique-fx_5.shader_test @@ -9,6 +9,13 @@ float4 main() : sv_target return teChnique; }
+[pixel shader fail todo] +float4 main() : sv_target +{ + float4 fxgroup = {0, 0, 0, 0}; + return fxgroup; +} + [pixel shader] float4 main() : sv_target { @@ -23,6 +30,13 @@ float4 main() : sv_target return teChnique11; }
+[pixel shader] +float4 main() : sv_target +{ + float4 fxGroup = {0, 0, 0, 0}; + return fxGroup; +} + [effect todo] technique { @@ -101,6 +115,11 @@ technique11 { }
+fxgroup group +{ + technique10 {} +} + [pixel shader todo] float4 main() : sv_target { @@ -118,3 +137,50 @@ technique10 technique11 { } + +fxgroup group +{ + technique10 {} +} + +% Groups syntax + +% Name has to be specified, it belongs to global scope +[effect fail] +fxgroup +{ +} + +% Group can't be empty +[effect fail] +fxgroup group +{ +} + +[effect fail] +float4 group; + +fxgroup group +{ +} + +% Groups can only contain a list of techniques +[effect fail] +fxgroup group +{ + float4 v; + + technique11 {} +} + +% Group provides scope for techniques +[effect todo] +fxgroup group1 +{ + technique11 tech0 {} +} + +fxgroup group2 +{ + technique11 tech0 {} +}
From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl.l | 1 + libs/vkd3d-shader/hlsl.y | 1 + tests/hlsl/technique-fx_2.shader_test | 2 +- tests/hlsl/technique-fx_4.shader_test | 2 +- tests/hlsl/technique-fx_5.shader_test | 2 +- 5 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.l b/libs/vkd3d-shader/hlsl.l index fe8387507..6cef0e02e 100644 --- a/libs/vkd3d-shader/hlsl.l +++ b/libs/vkd3d-shader/hlsl.l @@ -89,6 +89,7 @@ else {return KW_ELSE; } extern {return KW_EXTERN; } false {return KW_FALSE; } for {return KW_FOR; } +fxgroup {return KW_FXGROUP; } GeometryShader {return KW_GEOMETRYSHADER; } groupshared {return KW_GROUPSHARED; } if {return KW_IF; } diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 26f935741..9049d23e5 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -4888,6 +4888,7 @@ static void check_duplicated_switch_cases(struct hlsl_ctx *ctx, const struct hls %token KW_EXTERN %token KW_FALSE %token KW_FOR +%token KW_FXGROUP %token KW_GEOMETRYSHADER %token KW_GROUPSHARED %token KW_IF diff --git a/tests/hlsl/technique-fx_2.shader_test b/tests/hlsl/technique-fx_2.shader_test index 2aac14ca3..b13344e89 100644 --- a/tests/hlsl/technique-fx_2.shader_test +++ b/tests/hlsl/technique-fx_2.shader_test @@ -38,7 +38,7 @@ float4 main() : sv_target return float4(0, 0, 0, 0); }
-[pixel shader fail todo] +[pixel shader fail] float4 main() : sv_target { float4 fxgroup = {0, 0, 0, 0}; diff --git a/tests/hlsl/technique-fx_4.shader_test b/tests/hlsl/technique-fx_4.shader_test index 2fc481de5..7968cb9de 100644 --- a/tests/hlsl/technique-fx_4.shader_test +++ b/tests/hlsl/technique-fx_4.shader_test @@ -9,7 +9,7 @@ float4 main() : sv_target return teChnique; }
-[pixel shader fail todo] +[pixel shader fail] float4 main() : sv_target { float4 fxgroup = {0, 0, 0, 0}; diff --git a/tests/hlsl/technique-fx_5.shader_test b/tests/hlsl/technique-fx_5.shader_test index 152227c62..29aa616f9 100644 --- a/tests/hlsl/technique-fx_5.shader_test +++ b/tests/hlsl/technique-fx_5.shader_test @@ -9,7 +9,7 @@ float4 main() : sv_target return teChnique; }
-[pixel shader fail todo] +[pixel shader fail] float4 main() : sv_target { float4 fxgroup = {0, 0, 0, 0};
From: Nikolay Sivov nsivov@codeweavers.com
Only technique10 and technique11 types could be nested in groups.
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl.y | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 9049d23e5..d1dd846c3 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -5095,7 +5095,7 @@ hlsl_prog: destroy_block($2); } | hlsl_prog preproc_directive - | hlsl_prog technique + | hlsl_prog global_technique | hlsl_prog ';'
technique_name: @@ -5134,7 +5134,7 @@ technique11: hlsl_fixme(ctx, &@$, "Unsupported 'technique11' declaration."); }
-technique: +global_technique: technique9 | technique10 | technique11
From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl.c | 54 ++++++++++++++++++++++----- libs/vkd3d-shader/hlsl.h | 9 ++++- libs/vkd3d-shader/hlsl.y | 33 ++++++++++++++-- tests/hlsl/technique-fx_2.shader_test | 6 +-- tests/hlsl/technique-fx_4.shader_test | 4 +- tests/hlsl/technique-fx_5.shader_test | 4 +- 6 files changed, 88 insertions(+), 22 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index a41967876..6a2c9b4c7 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -98,19 +98,22 @@ bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var struct hlsl_scope *scope = ctx->cur_scope; struct hlsl_ir_var *var;
- LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry) - { - if (!strcmp(decl->name, var->name)) - return false; - } - if (local_var && scope->upper->upper == ctx->globals) + if (decl->name) { - /* Check whether the variable redefines a function parameter. */ - LIST_FOR_EACH_ENTRY(var, &scope->upper->vars, struct hlsl_ir_var, scope_entry) + LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry) { - if (!strcmp(decl->name, var->name)) + if (var->name && !strcmp(decl->name, var->name)) return false; } + if (local_var && scope->upper->upper == ctx->globals) + { + /* Check whether the variable redefines a function parameter. */ + LIST_FOR_EACH_ENTRY(var, &scope->upper->vars, struct hlsl_ir_var, scope_entry) + { + if (var->name && !strcmp(decl->name, var->name)) + return false; + } + } }
list_add_tail(&scope->vars, &decl->scope_entry); @@ -123,7 +126,7 @@ struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name)
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry) { - if (!strcmp(name, var->name)) + if (var->name && !strcmp(name, var->name)) return var; } if (!scope->upper) @@ -915,6 +918,11 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2 if (t1->class == HLSL_CLASS_ARRAY) return t1->e.array.elements_count == t2->e.array.elements_count && hlsl_types_are_equal(t1->e.array.type, t2->e.array.type); + if (t1->class == HLSL_CLASS_OBJECT) + { + if (t1->base_type == HLSL_TYPE_TECHNIQUE && t1->e.version != t2->e.version) + return false; + }
return true; } @@ -993,6 +1001,13 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, break; }
+ case HLSL_CLASS_OBJECT: + { + if (type->base_type == HLSL_TYPE_TECHNIQUE) + type->e.version = old->e.version; + break; + } + default: break; } @@ -3357,6 +3372,18 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) {"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1}, };
+ static const struct + { + char *name; + unsigned int version; + } + technique_types[] = + { + {"technique", 9}, + {"technique10", 10}, + {"technique11", 11}, + }; + for (bt = 0; bt <= HLSL_TYPE_LAST_SCALAR; ++bt) { for (y = 1; y <= 4; ++y) @@ -3461,6 +3488,13 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) effect_types[i].base_type, effect_types[i].dimx, effect_types[i].dimy); hlsl_scope_add_type(ctx->globals, type); } + + for (i = 0; i < ARRAY_SIZE(technique_types); ++i) + { + type = hlsl_new_type(ctx, technique_types[i].name, HLSL_CLASS_OBJECT, HLSL_TYPE_TECHNIQUE, 1, 1); + type->e.version = technique_types[i].version; + hlsl_scope_add_type(ctx->globals, type); + } }
static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info *compile_info, diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 1bc5a5f88..1f5c0ad70 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -95,6 +95,7 @@ enum hlsl_base_type HLSL_TYPE_UAV, HLSL_TYPE_PIXELSHADER, HLSL_TYPE_VERTEXSHADER, + HLSL_TYPE_TECHNIQUE, HLSL_TYPE_STRING, HLSL_TYPE_VOID, }; @@ -138,8 +139,10 @@ struct hlsl_type struct rb_entry scope_entry;
enum hlsl_type_class class; - /* If type is <= HLSL_CLASS_LAST_NUMERIC, then base_type is <= HLSL_TYPE_LAST_SCALAR. - * If type is HLSL_CLASS_OBJECT, then base_type is > HLSL_TYPE_LAST_SCALAR. + /* If class is <= HLSL_CLASS_LAST_NUMERIC, then base_type is <= HLSL_TYPE_LAST_SCALAR. + * If class is HLSL_CLASS_OBJECT, then base_type is > HLSL_TYPE_LAST_SCALAR. + * If class is HLSL_CLASS_OBJECT and base_type is HLSL_TYPE_TECHNIQUE, additional version + * field is used to distinguish between technique types. * Otherwise, base_type is not used. */ enum hlsl_base_type base_type;
@@ -191,6 +194,8 @@ struct hlsl_type /* Format of the data contained within the type if the base_type is HLSL_TYPE_TEXTURE or * HLSL_TYPE_UAV. */ struct hlsl_type *resource_format; + /* Additional field to distinguish object types. Currently used only for technique types. */ + unsigned int version; } e;
/* Number of numeric register components used by one value of this type, for each regset. diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index d1dd846c3..9c2a7150f 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1096,6 +1096,30 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters return true; }
+static bool add_technique(struct hlsl_ctx *ctx, const char *name, const char *typename, + const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_var *var; + struct hlsl_type *type; + + type = hlsl_get_type(ctx->globals, typename, false, false); + if (!(var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL))) + return false; + + if (!hlsl_add_var(ctx, var, false)) + { + struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name); + + hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED, + "Identifier "%s" was already declared in this scope.", var->name); + hlsl_note(ctx, &old->loc, VKD3D_SHADER_LOG_ERROR, ""%s" was previously declared here.", old->name); + hlsl_free_var(var); + return false; + } + + return true; +} + static struct hlsl_reg_reservation parse_reg_reservation(const char *reg_string) { struct hlsl_reg_reservation reservation = {0}; @@ -5111,7 +5135,8 @@ pass_list: technique9: KW_TECHNIQUE technique_name '{' pass_list '}' { - hlsl_fixme(ctx, &@$, "Unsupported 'technique' declaration."); + if (!add_technique(ctx, $2, "technique", &@1)) + YYABORT; }
technique10: @@ -5121,7 +5146,8 @@ technique10: hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "The 'technique10' keyword is invalid for this profile.");
- hlsl_fixme(ctx, &@$, "Unsupported 'technique10' declaration."); + if (!add_technique(ctx, $2, "technique10", &@1)) + YYABORT; }
technique11: @@ -5131,7 +5157,8 @@ technique11: hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "The 'technique11' keyword is invalid for this profile.");
- hlsl_fixme(ctx, &@$, "Unsupported 'technique11' declaration."); + if (!add_technique(ctx, $2, "technique11", &@1)) + YYABORT; }
global_technique: diff --git a/tests/hlsl/technique-fx_2.shader_test b/tests/hlsl/technique-fx_2.shader_test index b13344e89..23a457a1c 100644 --- a/tests/hlsl/technique-fx_2.shader_test +++ b/tests/hlsl/technique-fx_2.shader_test @@ -90,7 +90,7 @@ technique10 float4 f;
% fx_5_0 keyword fails with fx_2_0 profile -[effect fail todo] +[effect fail] technique { } @@ -99,7 +99,7 @@ technique11 { }
-[effect fail todo] +[effect fail] technique { } @@ -108,7 +108,7 @@ tEchnique10 { }
-[effect fail todo] +[effect fail] technique { } diff --git a/tests/hlsl/technique-fx_4.shader_test b/tests/hlsl/technique-fx_4.shader_test index 7968cb9de..02317483a 100644 --- a/tests/hlsl/technique-fx_4.shader_test +++ b/tests/hlsl/technique-fx_4.shader_test @@ -60,7 +60,7 @@ technique11 { }
-[effect fail todo] +[effect fail] technique { } @@ -69,7 +69,7 @@ tEchnique10 { }
-[effect fail todo] +[effect fail] technique { } diff --git a/tests/hlsl/technique-fx_5.shader_test b/tests/hlsl/technique-fx_5.shader_test index 29aa616f9..fd1cf4cf9 100644 --- a/tests/hlsl/technique-fx_5.shader_test +++ b/tests/hlsl/technique-fx_5.shader_test @@ -60,7 +60,7 @@ technique11 { }
-[effect fail todo] +[effect fail] technique { } @@ -69,7 +69,7 @@ tEchnique10 { }
-[effect fail todo] +[effect fail] technique { }
From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl.c | 1 + libs/vkd3d-shader/hlsl.h | 3 ++ libs/vkd3d-shader/hlsl.y | 43 +++++++++++++++++++++++++++ tests/hlsl/technique-fx_2.shader_test | 4 +-- tests/hlsl/technique-fx_4.shader_test | 4 +-- tests/hlsl/technique-fx_5.shader_test | 4 +-- 6 files changed, 53 insertions(+), 6 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 6a2c9b4c7..84aed1d80 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3366,6 +3366,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) {"float", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1}, {"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, {"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, + {"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1}, {"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1}, {"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1}, {"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 1f5c0ad70..0c9ad9b45 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -96,6 +96,7 @@ enum hlsl_base_type HLSL_TYPE_PIXELSHADER, HLSL_TYPE_VERTEXSHADER, HLSL_TYPE_TECHNIQUE, + HLSL_TYPE_EFFECT_GROUP, HLSL_TYPE_STRING, HLSL_TYPE_VOID, }; @@ -405,6 +406,8 @@ struct hlsl_ir_var struct list scope_entry; /* Item entry in hlsl_ctx.extern_vars, if the variable is extern. */ struct list extern_entry; + /* Scope that variable itself defines, used to provide a container for techniques and passes. */ + struct hlsl_scope *scope;
/* Indexes of the IR instructions where the variable is first written and last read (liveness * range). The IR instructions are numerated starting from 2, because 0 means unused, and 1 diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 9c2a7150f..7424e63a4 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1120,6 +1120,31 @@ static bool add_technique(struct hlsl_ctx *ctx, const char *name, const char *ty return true; }
+static bool add_effect_group(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *scope, + const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_var *var; + struct hlsl_type *type; + + type = hlsl_get_type(ctx->globals, "fxgroup", false, false); + if (!(var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL))) + return false; + var->scope = scope; + + if (!hlsl_add_var(ctx, var, false)) + { + struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name); + + hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED, + "Identifier "%s" was already declared in this scope.", var->name); + hlsl_note(ctx, &old->loc, VKD3D_SHADER_LOG_ERROR, ""%s" was previously declared here.", old->name); + hlsl_free_var(var); + return false; + } + + return true; +} + static struct hlsl_reg_reservation parse_reg_reservation(const char *reg_string) { struct hlsl_reg_reservation reservation = {0}; @@ -5120,6 +5145,7 @@ hlsl_prog: } | hlsl_prog preproc_directive | hlsl_prog global_technique + | hlsl_prog effect_group | hlsl_prog ';'
technique_name: @@ -5166,6 +5192,23 @@ global_technique: | technique10 | technique11
+group_technique: + technique10 + | technique11 + +group_techniques: + group_technique + | group_techniques group_technique + +effect_group: + KW_FXGROUP any_identifier '{' scope_start group_techniques '}' + { + struct hlsl_scope *scope = ctx->cur_scope; + hlsl_pop_scope(ctx); + if (!(add_effect_group(ctx, $2, scope, &@2))) + YYABORT; + } + buffer_declaration: buffer_type any_identifier colon_attribute { diff --git a/tests/hlsl/technique-fx_2.shader_test b/tests/hlsl/technique-fx_2.shader_test index 23a457a1c..37774fbcb 100644 --- a/tests/hlsl/technique-fx_2.shader_test +++ b/tests/hlsl/technique-fx_2.shader_test @@ -124,7 +124,7 @@ fxgroup group }
% Regular shaders with technique blocks -[vertex shader todo] +[vertex shader] float4 main() : sv_position { return 0; @@ -147,7 +147,7 @@ fxgroup group technique10 {} }
-[pixel shader todo] +[pixel shader] float4 main() : sv_target { return 0; diff --git a/tests/hlsl/technique-fx_4.shader_test b/tests/hlsl/technique-fx_4.shader_test index 02317483a..9bd1a8d74 100644 --- a/tests/hlsl/technique-fx_4.shader_test +++ b/tests/hlsl/technique-fx_4.shader_test @@ -97,7 +97,7 @@ float4 technIque10; float4 technIque11;
% Regular shaders with technique blocks -[vertex shader todo] +[vertex shader] float4 main() : sv_position { return 0; @@ -120,7 +120,7 @@ fxgroup group technique10 {} }
-[pixel shader todo] +[pixel shader] float4 main() : sv_target { return 0; diff --git a/tests/hlsl/technique-fx_5.shader_test b/tests/hlsl/technique-fx_5.shader_test index fd1cf4cf9..0ef88cd0e 100644 --- a/tests/hlsl/technique-fx_5.shader_test +++ b/tests/hlsl/technique-fx_5.shader_test @@ -97,7 +97,7 @@ float4 technIque10; float4 technIque11;
% Regular shaders with technique blocks -[vertex shader todo] +[vertex shader] float4 main() : sv_position { return 0; @@ -120,7 +120,7 @@ fxgroup group technique10 {} }
-[pixel shader todo] +[pixel shader] float4 main() : sv_target { return 0;
From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- include/private/vkd3d_common.h | 1 + include/vkd3d_shader.h | 5 ++ libs/vkd3d-shader/hlsl.c | 14 ++++- libs/vkd3d-shader/vkd3d_shader_main.c | 1 + libs/vkd3d-utils/vkd3d_utils_main.c | 89 ++++++++++++++++++--------- programs/vkd3d-compiler/main.c | 3 + 6 files changed, 82 insertions(+), 31 deletions(-)
diff --git a/include/private/vkd3d_common.h b/include/private/vkd3d_common.h index 5557df41a..4bb94ee5b 100644 --- a/include/private/vkd3d_common.h +++ b/include/private/vkd3d_common.h @@ -52,6 +52,7 @@ #define TAG_AON9 VKD3D_MAKE_TAG('A', 'o', 'n', '9') #define TAG_DXBC VKD3D_MAKE_TAG('D', 'X', 'B', 'C') #define TAG_DXIL VKD3D_MAKE_TAG('D', 'X', 'I', 'L') +#define TAG_FX10 VKD3D_MAKE_TAG('F', 'X', '1', '0') #define TAG_ISG1 VKD3D_MAKE_TAG('I', 'S', 'G', '1') #define TAG_ISGN VKD3D_MAKE_TAG('I', 'S', 'G', 'N') #define TAG_OSG1 VKD3D_MAKE_TAG('O', 'S', 'G', '1') diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index b1a1fff64..d6ef1e060 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -785,6 +785,11 @@ enum vkd3d_shader_target_type * An 'OpenGL Shading Language' shader. \since 1.3 */ VKD3D_SHADER_TARGET_GLSL, + /** + * Binary format used by Direct3D 9/10.x/11 effects profiles. + * Output is a raw FX section without container. \since 1.11 + */ + VKD3D_SHADER_TARGET_FX,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE), }; diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 84aed1d80..819a8e68d 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3631,7 +3631,13 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d return VKD3D_ERROR_NOT_IMPLEMENTED; }
- if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE && profile->major_version > 3) + if (compile_info->target_type != VKD3D_SHADER_TARGET_FX && profile->type == VKD3D_SHADER_TYPE_EFFECT) + { + vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, + "The '%s' target profile is only compatible with the 'fx' target type.", profile->name); + return VKD3D_ERROR_INVALID_ARGUMENT; + } + else if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE && profile->major_version > 3) { vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, "The '%s' target profile is incompatible with the 'd3dbc' target type.", profile->name); @@ -3643,6 +3649,12 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d "The '%s' target profile is incompatible with the 'dxbc-tpf' target type.", profile->name); return VKD3D_ERROR_INVALID_ARGUMENT; } + else if (compile_info->target_type == VKD3D_SHADER_TARGET_FX && profile->type != VKD3D_SHADER_TYPE_EFFECT) + { + vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, + "The '%s' target profile is incompatible with the 'fx' target type.", profile->name); + return VKD3D_ERROR_INVALID_ARGUMENT; + }
if (!hlsl_ctx_init(&ctx, compile_info, profile, message_context)) return VKD3D_ERROR_OUT_OF_MEMORY; diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index f12b11adb..5d20906d8 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1913,6 +1913,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types( { VKD3D_SHADER_TARGET_D3D_BYTECODE, VKD3D_SHADER_TARGET_DXBC_TPF, + VKD3D_SHADER_TARGET_FX, };
static const enum vkd3d_shader_target_type d3dbc_types[] = diff --git a/libs/vkd3d-utils/vkd3d_utils_main.c b/libs/vkd3d-utils/vkd3d_utils_main.c index 966766609..214ae06c1 100644 --- a/libs/vkd3d-utils/vkd3d_utils_main.c +++ b/libs/vkd3d-utils/vkd3d_utils_main.c @@ -185,28 +185,12 @@ static void close_include(const struct vkd3d_shader_code *code, void *context) ID3DInclude_Close(iface, code->code); }
-HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, - const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point, - const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags, - const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob, - ID3DBlob **messages_blob) +static enum vkd3d_shader_target_type get_target_for_profile(const char *profile) { - struct vkd3d_shader_preprocess_info preprocess_info; - struct vkd3d_shader_hlsl_source_info hlsl_info; - struct vkd3d_shader_compile_option options[4]; - struct vkd3d_shader_compile_info compile_info; - struct vkd3d_shader_compile_option *option; - struct vkd3d_shader_code byte_code; - const D3D_SHADER_MACRO *macro; size_t profile_len, i; - char *messages; - HRESULT hr; - int ret;
static const char * const d3dbc_profiles[] = { - "fx_2_", - "ps.1.", "ps.2.", "ps.3.", @@ -226,6 +210,49 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen "tx_1_", };
+ static const char * const fx_profiles[] = + { + "fx_2_0", + "fx_4_0", + "fx_4_1", + "fx_5_0", + }; + + profile_len = strlen(profile); + for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i) + { + size_t len = strlen(d3dbc_profiles[i]); + + if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len)) + return VKD3D_SHADER_TARGET_D3D_BYTECODE; + } + + for (i = 0; i < ARRAY_SIZE(fx_profiles); ++i) + { + if (!strcmp(profile, fx_profiles[i])) + return VKD3D_SHADER_TARGET_FX; + } + + return VKD3D_SHADER_TARGET_DXBC_TPF; +} + +HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, + const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point, + const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags, + const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob, + ID3DBlob **messages_blob) +{ + struct vkd3d_shader_preprocess_info preprocess_info; + struct vkd3d_shader_hlsl_source_info hlsl_info; + struct vkd3d_shader_compile_option options[4]; + struct vkd3d_shader_compile_info compile_info; + struct vkd3d_shader_compile_option *option; + struct vkd3d_shader_code byte_code; + const D3D_SHADER_MACRO *macro; + char *messages; + HRESULT hr; + int ret; + TRACE("data %p, data_size %lu, filename %s, macros %p, include %p, entry_point %s, " "profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, " "secondary_data_size %lu, shader_blob %p, messages_blob %p.\n", @@ -252,24 +279,12 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen compile_info.source.code = data; compile_info.source.size = data_size; compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL; - compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF; + compile_info.target_type = get_target_for_profile(profile); compile_info.options = options; compile_info.option_count = 1; compile_info.log_level = VKD3D_SHADER_LOG_INFO; compile_info.source_name = filename;
- profile_len = strlen(profile); - for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i) - { - size_t len = strlen(d3dbc_profiles[i]); - - if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len)) - { - compile_info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE; - break; - } - } - preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO; preprocess_info.next = &hlsl_info; preprocess_info.macros = (const struct vkd3d_shader_macro *)macros; @@ -331,6 +346,20 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
if (!ret) { + /* Unlike other effect profiles fx_4_x is using DXBC container. */ + if (!strcmp(profile, "fx_4_0") || !strcmp(profile, "fx_4_1")) + { + struct vkd3d_shader_dxbc_section_desc section = { .tag = TAG_FX10, .data = byte_code }; + struct vkd3d_shader_code dxbc; + + ret = vkd3d_shader_serialize_dxbc(1, §ion, &dxbc, NULL); + vkd3d_shader_free_shader_code(&byte_code); + if (ret) + return hresult_from_vkd3d_result(ret); + + byte_code = dxbc; + } + if (FAILED(hr = vkd3d_blob_create((void *)byte_code.code, byte_code.size, shader_blob))) { vkd3d_shader_free_shader_code(&byte_code); diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c index 9af228237..4aa368b04 100644 --- a/programs/vkd3d-compiler/main.c +++ b/programs/vkd3d-compiler/main.c @@ -106,6 +106,9 @@ target_type_info[] = "dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n" " This is the format used for Direct3D shader model 4 and 5 shaders.\n", true}, + {VKD3D_SHADER_TARGET_FX, + "fx", "Binary format used by Direct3D 9/10.x/11 effects.\n", + true}, {VKD3D_SHADER_TARGET_GLSL, "glsl", "An 'OpenGL Shading Language' shader.\n", false}
From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- Makefile.am | 1 + libs/vkd3d-shader/fx.c | 158 +++++++++++++++++++++++ libs/vkd3d-shader/hlsl.c | 8 ++ libs/vkd3d-shader/hlsl.h | 1 + libs/vkd3d-shader/vkd3d_shader_main.c | 35 ++++- libs/vkd3d-shader/vkd3d_shader_private.h | 2 + tests/hlsl/technique-fx_2.shader_test | 2 +- tests/hlsl/technique-fx_4.shader_test | 10 +- 8 files changed, 208 insertions(+), 9 deletions(-) create mode 100644 libs/vkd3d-shader/fx.c
diff --git a/Makefile.am b/Makefile.am index 23e7add3c..bc648b631 100644 --- a/Makefile.am +++ b/Makefile.am @@ -294,6 +294,7 @@ libvkd3d_shader_la_SOURCES = \ libs/vkd3d-shader/d3dbc.c \ libs/vkd3d-shader/dxbc.c \ libs/vkd3d-shader/dxil.c \ + libs/vkd3d-shader/fx.c \ libs/vkd3d-shader/glsl.c \ libs/vkd3d-shader/hlsl.c \ libs/vkd3d-shader/hlsl.h \ diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c new file mode 100644 index 000000000..6c4c1203d --- /dev/null +++ b/libs/vkd3d-shader/fx.c @@ -0,0 +1,158 @@ +/* + * FX (Direct3D 9/10/11 effect) support + * + * Copyright 2023 Nikolay Sivov for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "hlsl.h" + +struct fx_write_context +{ + struct vkd3d_bytecode_buffer unstructured; + struct vkd3d_bytecode_buffer structured; + + uint32_t technique_count; + int status; +}; + +static uint32_t fx_put_raw_string(struct fx_write_context *fx, const char *string) +{ + /* NULLs are emitted as empty strings using the same 4 bytes at the start of the section. */ + return string ? put_string(&fx->unstructured, string) : 0; +} + +static void write_technique(struct hlsl_ir_var *var, struct fx_write_context *fx) +{ + struct vkd3d_bytecode_buffer *buffer = &fx->structured; + uint32_t name_offset; + + name_offset = fx_put_raw_string(fx, var->name); + put_u32(buffer, name_offset); + put_u32(buffer, 0); /* Pass count. */ + put_u32(buffer, 0); /* Annotation count. */ + + /* TODO: passes */ +} + +static void set_status(struct fx_write_context *fx, int status) +{ + if (fx->status < 0) + return; + if (status < 0) + fx->status = status; +} + +static void write_techniques(struct hlsl_scope *scope, struct fx_write_context *fx) +{ + struct hlsl_ir_var *var; + + LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry) + { + const struct hlsl_type *type = var->data_type; + + if (type->base_type == HLSL_TYPE_TECHNIQUE && type->e.version == 10) + { + write_technique(var, fx); + ++fx->technique_count; + } + } + + set_status(fx, fx->unstructured.status); + set_status(fx, fx->structured.status); +} + +static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) +{ + struct vkd3d_bytecode_buffer buffer = { 0 }; + struct fx_write_context fx; + uint32_t size_offset, size; + + memset(&fx, 0, sizeof(fx)); + + put_u32(&fx.unstructured, 0); /* Empty string placeholder. */ + + /* TODO: buffers */ + /* TODO: objects */ + /* TODO: shared buffers */ + /* TODO: shared objects */ + + write_techniques(ctx->globals, &fx); + + put_u32(&buffer, ctx->profile->minor_version == 0 ? 0xfeff1001 : 0xfeff1011); /* Version. */ + put_u32(&buffer, 0); /* Buffer count. */ + put_u32(&buffer, 0); /* Variable count. */ + put_u32(&buffer, 0); /* Object count. */ + put_u32(&buffer, 0); /* Pool buffer count. */ + put_u32(&buffer, 0); /* Pool variable count. */ + put_u32(&buffer, 0); /* Pool object count. */ + put_u32(&buffer, fx.technique_count); + size_offset = put_u32(&buffer, 0); /* Unstructured size. */ + put_u32(&buffer, 0); /* String count. */ + put_u32(&buffer, 0); /* Texture object count. */ + put_u32(&buffer, 0); /* Depth stencil state count. */ + put_u32(&buffer, 0); /* Blend state count. */ + put_u32(&buffer, 0); /* Rasterizer state count. */ + put_u32(&buffer, 0); /* Sampler state count. */ + put_u32(&buffer, 0); /* Rendertarget view count. */ + put_u32(&buffer, 0); /* Depth stencil view count. */ + put_u32(&buffer, 0); /* Shader count. */ + put_u32(&buffer, 0); /* Inline shader count. */ + + size = align(fx.unstructured.size, 4); + set_u32(&buffer, size_offset, size); + + bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size); + bytecode_put_bytes(&buffer, fx.structured.data, fx.structured.size); + + vkd3d_free(fx.unstructured.data); + vkd3d_free(fx.structured.data); + + set_status(&fx, buffer.status); + + if (!fx.status) + { + out->code = buffer.data; + out->size = buffer.size; + } + + if (fx.status < 0) + ctx->result = fx.status; + + return fx.status; +} + +int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) +{ + if (ctx->profile->major_version == 2) + { + hlsl_fixme(ctx, &ctx->location, "Writing fx_2_0 binaries is not implemented."); + return VKD3D_ERROR_NOT_IMPLEMENTED; + } + else if (ctx->profile->major_version == 4) + { + return hlsl_fx_4_write(ctx, out); + } + else if (ctx->profile->major_version == 5) + { + hlsl_fixme(ctx, &ctx->location, "Writing fx_5_0 binaries is not implemented."); + return VKD3D_ERROR_NOT_IMPLEMENTED; + } + else + { + vkd3d_unreachable(); + } +} diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 819a8e68d..1e2474451 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3679,6 +3679,14 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d return VKD3D_ERROR_NOT_IMPLEMENTED; }
+ if (ctx.profile->type == VKD3D_SHADER_TYPE_EFFECT) + { + ret = hlsl_emit_effect_binary(&ctx, out); + + hlsl_ctx_cleanup(&ctx); + return ret; + } + if ((func = hlsl_get_function(&ctx, entry_point))) { LIST_FOR_EACH_ENTRY(decl, &func->overloads, struct hlsl_ir_function_decl, entry) diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 0c9ad9b45..536b46873 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -1168,6 +1168,7 @@ void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl
int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out); +int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out);
bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_node *chain); bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other); diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 5d20906d8..31d4fc69e 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -383,13 +383,42 @@ size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *byte return offset; }
-void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value) +size_t bytecode_reserve_bytes(struct vkd3d_bytecode_buffer *buffer, size_t size) +{ + size_t offset = bytecode_align(buffer); + + if (buffer->status) + return offset; + + if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->capacity, offset + size, 1)) + { + buffer->status = VKD3D_ERROR_OUT_OF_MEMORY; + return offset; + } + + memset(buffer->data + offset, 0, size); + buffer->size = offset + size; + return offset; +} + +static void bytecode_set_bytes(struct vkd3d_bytecode_buffer *buffer, size_t offset, + const void *value, size_t size) { if (buffer->status) return;
- assert(vkd3d_bound_range(offset, sizeof(value), buffer->size)); - memcpy(buffer->data + offset, &value, sizeof(value)); + assert(vkd3d_bound_range(offset, size, buffer->size)); + memcpy(buffer->data + offset, value, size); +} + +void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value) +{ + bytecode_set_bytes(buffer, offset, &value, sizeof(value)); +} + +void set_string(struct vkd3d_bytecode_buffer *buffer, size_t offset, const char *string, size_t length) +{ + bytecode_set_bytes(buffer, offset, string, length); }
static void vkd3d_shader_dump_blob(const char *path, const char *profile, diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 199a47a76..ff02cdc3a 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1357,7 +1357,9 @@ struct vkd3d_bytecode_buffer /* Align to the next 4-byte offset, and return that offset. */ size_t bytecode_align(struct vkd3d_bytecode_buffer *buffer); size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size); +size_t bytecode_reserve_bytes(struct vkd3d_bytecode_buffer *buffer, size_t size); void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value); +void set_string(struct vkd3d_bytecode_buffer *buffer, size_t offset, const char *string, size_t length);
static inline size_t put_u32(struct vkd3d_bytecode_buffer *buffer, uint32_t value) { diff --git a/tests/hlsl/technique-fx_2.shader_test b/tests/hlsl/technique-fx_2.shader_test index 37774fbcb..b84bbc167 100644 --- a/tests/hlsl/technique-fx_2.shader_test +++ b/tests/hlsl/technique-fx_2.shader_test @@ -86,7 +86,7 @@ technique10 }
% Effects without techniques are not allowed for fx_2_0 -[effect fail] +[effect fail todo] float4 f;
% fx_5_0 keyword fails with fx_2_0 profile diff --git a/tests/hlsl/technique-fx_4.shader_test b/tests/hlsl/technique-fx_4.shader_test index 9bd1a8d74..cdc5746e0 100644 --- a/tests/hlsl/technique-fx_4.shader_test +++ b/tests/hlsl/technique-fx_4.shader_test @@ -37,7 +37,7 @@ float4 main() : sv_target return fxGroup; }
-[effect todo] +[effect] technique { } @@ -47,11 +47,11 @@ technique10 }
% Effects without techniques are allowed for fx_4_0+ -[effect todo] +[effect] float4 f;
% fx_2_0 keyword is allowed with fx_4_0+ profiles -[effect todo] +[effect] technique { } @@ -90,10 +90,10 @@ float4 technique10; [effect fail] float4 technique11;
-[effect todo] +[effect] float4 technIque10;
-[effect todo] +[effect] float4 technIque11;
% Regular shaders with technique blocks
On Wed Jan 10 22:00:17 2024 +0000, Henri Verbeet wrote:
+ /* Unlike other effect profiles fx_4_x is using DXBC
container. */
if (!strcmp(profile, "fx_4_0") || !strcmp(profile, "fx_4_1"))
{
struct vkd3d_shader_dxbc_section_desc section = { .tag =
TAG_FX10, .data = byte_code };
struct vkd3d_shader_code dxbc;
if ((ret = vkd3d_shader_serialize_dxbc(1, §ion,
&dxbc, NULL)))
{
vkd3d_shader_free_shader_code(&byte_code);
return hresult_from_vkd3d_result(ret);
}
byte_code = dxbc;
}
I think that leaks the original "byte_code". I.e., we should call vkd3d_shader_free_shader_code() on "byte_code" on success as well, right?
Yes, that looks like a mistake. Fixed now.
This merge request was approved by Henri Verbeet.