[PATCH 0/5] MR6471: wined3d: Move FFP shader invalidation to wined3d_device_apply_stateblock(), part 3/3.

Show replies by date

140
Age (days ago)
147
Last active (days ago)

wine-gitlab@winehq.org

7 comments
4 participants

Add to favorites Remove from favorites

tags (0)
participants (4)
  • Elizabeth Figura
  • Elizabeth Figura (@zfigura)
  • Jan Sikorski (@jsikorski)
  • Marvin