Matteo Bruni (@Mystral) commented about dlls/d3d10/effect.c:
{ 0x211, "bige", pres_bige }, { 0x212, "bieq", pres_bieq }, { 0x213, "bine", pres_bine },
- { 0x214, "buge", pres_buge },
- { 0x215, "bult", pres_bult },
- { 0x219, "imul", pres_imul }, { 0x21a, "udiv", pres_udiv }, { 0x21e, "imax", pres_imax },
- { 0x21f, "umin", pres_umin },
- { 0x220, "umax", pres_umax },
Same for these.
I guess you have some test in queue after this MR. Maybe it could go in early with some temporary todo_wine and error handling, if it's not too messy.