Fixes development builds of Unreal Engine games freezing when connecting via Unreal Insights.
-- v2: ntdll: Use the correct io callback when writing to a socket.
From: Arkadiusz Hiler ahiler@codeweavers.com
Fixes development builds of Unreal Engine games freezing when connecting via Unreal Insights. --- dlls/ntdll/unix/socket.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/ntdll/unix/socket.c b/dlls/ntdll/unix/socket.c index 90405e005f0..53292246648 100644 --- a/dlls/ntdll/unix/socket.c +++ b/dlls/ntdll/unix/socket.c @@ -1191,7 +1191,7 @@ NTSTATUS sock_write( HANDLE handle, int fd, HANDLE event, PIO_APC_ROUTINE apc, static const DWORD async_size = offsetof( struct async_send_ioctl, iov[1] ); struct async_send_ioctl *async;
- if (!(async = (struct async_send_ioctl *)alloc_fileio( async_size, async_recv_proc, handle ))) + if (!(async = (struct async_send_ioctl *)alloc_fileio( async_size, async_send_proc, handle ))) return STATUS_NO_MEMORY;
async->count = 1;
Hi,
It looks like your patch introduced the new failures shown below. Please investigate and fix them before resubmitting your patch. If they are not new, fixing them anyway would help a lot. Otherwise please ask for the known failures list to be updated.
The tests also ran into some preexisting test failures. If you know how to fix them that would be helpful. See the TestBot job for the details:
The full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=147201
Your paranoid android.
=== debian11b (64 bit WoW report) ===
Report validation errors: mshtml:script crashed (c0000005)
This merge request was approved by Jinoh Kang.
Fixes cb8937801d42417c2b98cba15366ccc154c1cc40
This merge request was approved by Elizabeth Figura.