-- v25: vkd3d-shader/ir: Include an initial label instruction in the first control flow block.
From: Conor McCarthy cmccarthy@codeweavers.com
Ensures they are loaded only once per function independent of the control flow graph. --- libs/vkd3d-shader/spirv.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 8a4704e56..6f76715e1 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2440,6 +2440,7 @@ static bool is_in_fork_or_join_phase(const struct spirv_compiler *compiler) }
static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *compiler); +static size_t spirv_compiler_get_current_function_location(struct spirv_compiler *compiler);
static const char *spirv_compiler_get_entry_point_name(const struct spirv_compiler *compiler) { @@ -3520,11 +3521,13 @@ static uint32_t spirv_compiler_get_descriptor_index(struct spirv_compiler *compi index_ids[0] = compiler->descriptor_offsets_member_id; index_ids[1] = spirv_compiler_get_constant_uint(compiler, push_constant_index); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPushConstant, type_id); + vkd3d_spirv_begin_function_stream_insertion(builder, + spirv_compiler_get_current_function_location(compiler)); ptr_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder, ptr_type_id, compiler->push_constants_var_id, index_ids, 2); offset_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone); - if (!compiler->control_flow_depth) - compiler->descriptor_offset_ids[push_constant_index] = offset_id; + vkd3d_spirv_end_function_stream_insertion(builder); + compiler->descriptor_offset_ids[push_constant_index] = offset_id; } index_id = vkd3d_spirv_build_op_iadd(builder, type_id, index_id, offset_id); } @@ -6664,6 +6667,9 @@ static void spirv_compiler_emit_hull_shader_main(struct spirv_compiler *compiler struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t void_id;
+ /* If a patch constant function used descriptor indexing the offsets must be reloaded. */ + memset(compiler->descriptor_offset_ids, 0, compiler->offset_info.descriptor_table_count + * sizeof(*compiler->descriptor_offset_ids)); vkd3d_spirv_builder_begin_main_function(builder);
void_id = vkd3d_spirv_get_op_type_void(builder);
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 6f76715e1..1ce63f71c 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -7975,11 +7975,6 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c spirv_compiler_emit_retc(compiler, instruction); break;
- case VKD3DSIH_DISCARD: - case VKD3DSIH_TEXKILL: - spirv_compiler_emit_kill(compiler, instruction); - break; - default: ERR("Unexpected instruction %#x.\n", instruction->handler_idx); break; @@ -9738,7 +9733,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_CONTINUE: case VKD3DSIH_CONTINUEP: case VKD3DSIH_DEFAULT: - case VKD3DSIH_DISCARD: case VKD3DSIH_ELSE: case VKD3DSIH_ENDIF: case VKD3DSIH_ENDLOOP: @@ -9748,9 +9742,12 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_RET: case VKD3DSIH_RETP: case VKD3DSIH_SWITCH: - case VKD3DSIH_TEXKILL: ret = spirv_compiler_emit_control_flow_instruction(compiler, instruction); break; + case VKD3DSIH_DISCARD: + case VKD3DSIH_TEXKILL: + spirv_compiler_emit_kill(compiler, instruction); + break; case VKD3DSIH_DSX: case VKD3DSIH_DSX_COARSE: case VKD3DSIH_DSX_FINE:
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 1ce63f71c..c249b178d 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -7971,10 +7971,6 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c compiler->main_block_open = false; break;
- case VKD3DSIH_RETP: - spirv_compiler_emit_retc(compiler, instruction); - break; - default: ERR("Unexpected instruction %#x.\n", instruction->handler_idx); break; @@ -9740,10 +9736,12 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_IF: case VKD3DSIH_LOOP: case VKD3DSIH_RET: - case VKD3DSIH_RETP: case VKD3DSIH_SWITCH: ret = spirv_compiler_emit_control_flow_instruction(compiler, instruction); break; + case VKD3DSIH_RETP: + spirv_compiler_emit_retc(compiler, instruction); + break; case VKD3DSIH_DISCARD: case VKD3DSIH_TEXKILL: spirv_compiler_emit_kill(compiler, instruction);
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/d3d_asm.c | 1 + libs/vkd3d-shader/ir.c | 353 +++++++++++++++++++++++ libs/vkd3d-shader/spirv.c | 179 ++++++------ libs/vkd3d-shader/vkd3d_shader_private.h | 7 + 4 files changed, 452 insertions(+), 88 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 0589bc421..2fbd98936 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -44,6 +44,7 @@ static const char * const shader_opcode_names[] = [VKD3DSIH_BEM ] = "bem", [VKD3DSIH_BFI ] = "bfi", [VKD3DSIH_BFREV ] = "bfrev", + [VKD3DSIH_BRANCH ] = "branch", [VKD3DSIH_BREAK ] = "break", [VKD3DSIH_BREAKC ] = "breakc", [VKD3DSIH_BREAKP ] = "breakp", diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index bac426919..33a6aec8d 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -312,6 +312,21 @@ void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_reg reg->alignment = 0; }
+static void vsir_src_param_init(struct vkd3d_shader_src_param *param, enum vkd3d_shader_register_type reg_type, + enum vkd3d_data_type data_type, unsigned int idx_count) +{ + vsir_register_init(¶m->reg, reg_type, data_type, idx_count); + param->swizzle = 0; + param->modifiers = VKD3DSPSM_NONE; +} + +static void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id) +{ + vsir_src_param_init(param, VKD3DSPR_LABEL, VKD3D_DATA_UINT, 1); + param->reg.dimension = VSIR_DIMENSION_NONE; + param->reg.idx[0].offset = label_id; +} + void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location, enum vkd3d_shader_opcode handler_idx) { @@ -320,6 +335,23 @@ void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vk ins->handler_idx = handler_idx; }
+static bool vsir_instruction_init_label(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location, + unsigned int label_id, void *parser) +{ + struct vkd3d_shader_src_param *src_param; + + if (!(src_param = shader_parser_get_src_params(parser, 1))) + return false; + + vsir_src_param_init_label(src_param, label_id); + + vsir_instruction_init(ins, location, VKD3DSIH_LABEL); + ins->src = src_param; + ins->src_count = 1; + + return true; +} + static enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd3d_shader_instruction_array *src_instructions) { struct hull_flattener flattener = {*src_instructions}; @@ -1476,6 +1508,324 @@ static enum vkd3d_result normalise_combined_samplers(struct vkd3d_shader_parser return VKD3D_OK; }
+struct cf_flattener_if_info +{ + struct vkd3d_shader_src_param *false_param; + uint32_t merge_block_id; + unsigned int else_block_id; +}; + +struct cf_flattener_info +{ + union + { + struct cf_flattener_if_info if_; + } u; + + enum + { + VKD3D_BLOCK_IF, + } current_block; + bool inside_block; +}; + +struct cf_flattener +{ + struct vkd3d_shader_parser *parser; + + struct vkd3d_shader_location location; + bool allocation_failed; + + struct vkd3d_shader_instruction *instructions; + size_t instruction_capacity; + size_t instruction_count; + + unsigned int block_id; + + unsigned int control_flow_depth; + struct cf_flattener_info *control_flow_info; + size_t control_flow_info_size; +}; + +static struct vkd3d_shader_instruction *cf_flattener_require_space(struct cf_flattener *flattener, size_t count) +{ + if (!vkd3d_array_reserve((void **)&flattener->instructions, &flattener->instruction_capacity, + flattener->instruction_count + count, sizeof(*flattener->instructions))) + { + ERR("Failed to allocate instructions.\n"); + flattener->allocation_failed = true; + return NULL; + } + return &flattener->instructions[flattener->instruction_count]; +} + +static bool cf_flattener_copy_instruction(struct cf_flattener *flattener, + const struct vkd3d_shader_instruction *instruction) +{ + struct vkd3d_shader_instruction *dst_ins; + + if (instruction->handler_idx == VKD3DSIH_NOP) + return true; + + if (!(dst_ins = cf_flattener_require_space(flattener, 1))) + return false; + + *dst_ins = *instruction; + ++flattener->instruction_count; + return true; +} + +static unsigned int cf_flattener_alloc_block_id(struct cf_flattener *flattener) +{ + return ++flattener->block_id; +} + +static struct vkd3d_shader_src_param *instruction_src_params_alloc(struct vkd3d_shader_instruction *ins, + unsigned int count, struct cf_flattener *flattener) +{ + struct vkd3d_shader_src_param *params = shader_parser_get_src_params(flattener->parser, count); + if (!params) + { + flattener->allocation_failed = true; + return NULL; + } + ins->src = params; + ins->src_count = count; + return params; +} + +static void cf_flattener_emit_label(struct cf_flattener *flattener, unsigned int label_id) +{ + struct vkd3d_shader_instruction *ins; + + if (!(ins = cf_flattener_require_space(flattener, 1))) + return; + if (vsir_instruction_init_label(ins, &flattener->location, label_id, flattener->parser)) + ++flattener->instruction_count; + else + flattener->allocation_failed = true; +} + +/* For conditional branches, this returns the false target branch parameter. */ +static struct vkd3d_shader_src_param *cf_flattener_emit_branch(struct cf_flattener *flattener, + unsigned int merge_block_id, const struct vkd3d_shader_src_param *condition, + unsigned int true_id, unsigned int false_id, + unsigned int flags) +{ + struct vkd3d_shader_src_param *src_params, *false_branch_param; + struct vkd3d_shader_instruction *ins; + + if (!(ins = cf_flattener_require_space(flattener, 1))) + return NULL; + vsir_instruction_init(ins, &flattener->location, VKD3DSIH_BRANCH); + + if (condition) + { + if (!(src_params = instruction_src_params_alloc(ins, 4, flattener))) + return NULL; + src_params[0] = *condition; + if (flags == VKD3D_SHADER_CONDITIONAL_OP_Z) + { + vsir_src_param_init_label(&src_params[1], false_id); + vsir_src_param_init_label(&src_params[2], true_id); + false_branch_param = &src_params[1]; + } + else + { + vsir_src_param_init_label(&src_params[1], true_id); + vsir_src_param_init_label(&src_params[2], false_id); + false_branch_param = &src_params[2]; + } + vsir_src_param_init_label(&src_params[3], merge_block_id); + } + else + { + if (!(src_params = instruction_src_params_alloc(ins, 1, flattener))) + return NULL; + vsir_src_param_init_label(&src_params[0], true_id); + false_branch_param = NULL; + } + + ++flattener->instruction_count; + + return false_branch_param; +} + +static void cf_flattener_emit_unconditional_branch(struct cf_flattener *flattener, unsigned int target_block_id) +{ + cf_flattener_emit_branch(flattener, 0, NULL, target_block_id, 0, 0); +} + +static struct cf_flattener_info *cf_flattener_push_control_flow_level(struct cf_flattener *flattener) +{ + if (!vkd3d_array_reserve((void **)&flattener->control_flow_info, &flattener->control_flow_info_size, + flattener->control_flow_depth + 1, sizeof(*flattener->control_flow_info))) + { + ERR("Failed to allocate control flow info structure.\n"); + flattener->allocation_failed = true; + return NULL; + } + + return &flattener->control_flow_info[flattener->control_flow_depth++]; +} + +static void cf_flattener_pop_control_flow_level(struct cf_flattener *flattener) +{ + struct cf_flattener_info *cf_info; + + cf_info = &flattener->control_flow_info[--flattener->control_flow_depth]; + memset(cf_info, 0, sizeof(*cf_info)); +} + +static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flattener *flattener) +{ + struct vkd3d_shader_parser *parser = flattener->parser; + struct vkd3d_shader_instruction_array *instructions; + struct vkd3d_shader_instruction *dst_ins; + unsigned int depth = 0; + bool main_block_open; + size_t i; + + instructions = &parser->instructions; + main_block_open = parser->shader_version.type != VKD3D_SHADER_TYPE_HULL; + + if (!cf_flattener_require_space(flattener, instructions->count)) + return VKD3D_ERROR_OUT_OF_MEMORY; + + for (i = 0; i < instructions->count; ++i) + { + const struct vkd3d_shader_instruction *instruction = &instructions->elements[i]; + const struct vkd3d_shader_src_param *src = instruction->src; + unsigned int merge_block_id, true_block_id; + struct cf_flattener_info *cf_info; + + flattener->location = instruction->location; + + cf_info = flattener->control_flow_depth + ? &flattener->control_flow_info[flattener->control_flow_depth - 1] : NULL; + + switch (instruction->handler_idx) + { + case VKD3DSIH_LABEL: + vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED, + "Aborting due to not yet implemented feature: Label instruction."); + return VKD3D_ERROR_NOT_IMPLEMENTED; + + case VKD3DSIH_IF: + if (!(cf_info = cf_flattener_push_control_flow_level(flattener))) + return VKD3D_ERROR_OUT_OF_MEMORY; + + true_block_id = cf_flattener_alloc_block_id(flattener); + merge_block_id = cf_flattener_alloc_block_id(flattener); + cf_info->u.if_.false_param = cf_flattener_emit_branch(flattener, merge_block_id, + src, true_block_id, merge_block_id, instruction->flags); + if (!cf_info->u.if_.false_param) + return VKD3D_ERROR_OUT_OF_MEMORY; + + cf_flattener_emit_label(flattener, true_block_id); + + cf_info->u.if_.merge_block_id = merge_block_id; + cf_info->u.if_.else_block_id = 0; + cf_info->inside_block = true; + cf_info->current_block = VKD3D_BLOCK_IF; + break; + + case VKD3DSIH_ELSE: + if (cf_info->inside_block) + cf_flattener_emit_unconditional_branch(flattener, cf_info->u.if_.merge_block_id); + + cf_info->u.if_.else_block_id = cf_flattener_alloc_block_id(flattener); + cf_info->u.if_.false_param->reg.idx[0].offset = cf_info->u.if_.else_block_id; + + cf_flattener_emit_label(flattener, cf_info->u.if_.else_block_id); + + cf_info->inside_block = true; + break; + + case VKD3DSIH_ENDIF: + if (cf_info->inside_block) + cf_flattener_emit_unconditional_branch(flattener, cf_info->u.if_.merge_block_id); + + cf_flattener_emit_label(flattener, cf_info->u.if_.merge_block_id); + + cf_flattener_pop_control_flow_level(flattener); + break; + + case VKD3DSIH_LOOP: + case VKD3DSIH_SWITCH: + ++depth; + if (!cf_flattener_copy_instruction(flattener, instruction)) + return VKD3D_ERROR_OUT_OF_MEMORY; + break; + + case VKD3DSIH_ENDLOOP: + case VKD3DSIH_ENDSWITCH: + --depth; + if (cf_info) + cf_info->inside_block = true; /* Dead code removal ensures this is correct. */ + if (!cf_flattener_copy_instruction(flattener, instruction)) + return VKD3D_ERROR_OUT_OF_MEMORY; + break; + + case VKD3DSIH_RET: + if (!cf_flattener_copy_instruction(flattener, instruction)) + return VKD3D_ERROR_OUT_OF_MEMORY; + + if (cf_info) + cf_info->inside_block = false; + else if (!depth) + main_block_open = false; + break; + + case VKD3DSIH_BREAK: + case VKD3DSIH_CONTINUE: + if (cf_info) + cf_info->inside_block = false; + /* fall through */ + default: + if (!cf_flattener_copy_instruction(flattener, instruction)) + return VKD3D_ERROR_OUT_OF_MEMORY; + break; + } + } + + if (main_block_open) + { + if (!(dst_ins = cf_flattener_require_space(flattener, 1))) + return VKD3D_ERROR_OUT_OF_MEMORY; + vsir_instruction_init(dst_ins, &flattener->location, VKD3DSIH_RET); + ++flattener->instruction_count; + } + + return flattener->allocation_failed ? VKD3D_ERROR_OUT_OF_MEMORY : VKD3D_OK; +} + +static enum vkd3d_result flatten_control_flow_constructs(struct vkd3d_shader_parser *parser) +{ + struct cf_flattener flattener = {0}; + enum vkd3d_result result; + + flattener.parser = parser; + result = cf_flattener_iterate_instruction_array(&flattener); + + if (result >= 0) + { + vkd3d_free(parser->instructions.elements); + parser->instructions.elements = flattener.instructions; + parser->instructions.capacity = flattener.instruction_capacity; + parser->instructions.count = flattener.instruction_count; + parser->shader_desc.block_count = flattener.block_id; + } + else + { + vkd3d_free(flattener.instructions); + } + + vkd3d_free(flattener.control_flow_info); + + return result; +} + enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser, const struct vkd3d_shader_compile_info *compile_info) { @@ -1504,6 +1854,9 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser, if (result >= 0) remove_dead_code(parser);
+ if (result >= 0) + result = flatten_control_flow_constructs(parser); + if (result >= 0) result = normalise_combined_samplers(parser);
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index c249b178d..8b19b9bb4 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -855,20 +855,6 @@ static void vkd3d_spirv_end_function_stream_insertion(struct vkd3d_spirv_builder builder->insertion_location = ~(size_t)0; }
-struct vkd3d_spirv_op_branch_conditional -{ - uint32_t opcode; - uint32_t condition_id; - uint32_t true_label; - uint32_t false_label; -}; - -static struct vkd3d_spirv_op_branch_conditional *vkd3d_spirv_as_op_branch_conditional( - struct vkd3d_spirv_stream *stream, size_t location) -{ - return (struct vkd3d_spirv_op_branch_conditional *)&stream->words[location]; -} - static void vkd3d_spirv_build_op_capability(struct vkd3d_spirv_stream *stream, SpvCapability cap) { @@ -2267,14 +2253,6 @@ static const char *debug_vkd3d_symbol(const struct vkd3d_symbol *symbol) } }
-struct vkd3d_if_cf_info -{ - size_t stream_location; - unsigned int id; - uint32_t merge_block_id; - uint32_t else_block_id; -}; - struct vkd3d_loop_cf_info { uint32_t header_block_id; @@ -2298,14 +2276,12 @@ struct vkd3d_control_flow_info { union { - struct vkd3d_if_cf_info if_; struct vkd3d_loop_cf_info loop; struct vkd3d_switch_cf_info switch_; } u;
enum { - VKD3D_BLOCK_IF, VKD3D_BLOCK_LOOP, VKD3D_BLOCK_SWITCH, } current_block; @@ -2365,7 +2341,6 @@ struct spirv_compiler
enum vkd3d_shader_type shader_type;
- unsigned int branch_id; unsigned int loop_id; unsigned int switch_id; unsigned int control_flow_depth; @@ -2380,7 +2355,6 @@ struct spirv_compiler struct vkd3d_push_constant_buffer_binding *push_constants; const struct vkd3d_shader_spirv_target_info *spirv_target_info;
- bool main_block_open; bool after_declarations_section; struct shader_signature input_signature; struct shader_signature output_signature; @@ -2422,6 +2396,9 @@ struct spirv_compiler unsigned int ssa_register_count;
uint64_t config_flags; + + uint32_t *block_label_ids; + unsigned int block_count; };
static bool is_in_default_phase(const struct spirv_compiler *compiler) @@ -2471,6 +2448,7 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler) shader_signature_cleanup(&compiler->patch_constant_signature);
vkd3d_free(compiler->ssa_register_info); + vkd3d_free(compiler->block_label_ids);
vkd3d_free(compiler); } @@ -2806,6 +2784,14 @@ static struct vkd3d_string_buffer *vkd3d_shader_register_range_string(struct spi return buffer; }
+static uint32_t spirv_compiler_get_label_id(struct spirv_compiler *compiler, unsigned int block_id) +{ + --block_id; + if (!compiler->block_label_ids[block_id]) + compiler->block_label_ids[block_id] = vkd3d_spirv_alloc_id(&compiler->spirv_builder); + return compiler->block_label_ids[block_id]; +} + static struct vkd3d_shader_descriptor_binding spirv_compiler_get_descriptor_binding( struct spirv_compiler *compiler, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type, @@ -5550,7 +5536,6 @@ static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *comp if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL) { vkd3d_spirv_builder_begin_main_function(builder); - compiler->main_block_open = true; } }
@@ -7665,72 +7650,27 @@ static struct vkd3d_control_flow_info *spirv_compiler_find_innermost_breakable_c return NULL; }
+static void spirv_compiler_emit_label(struct spirv_compiler *compiler, + const struct vkd3d_shader_instruction *instruction); + static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t loop_header_block_id, loop_body_block_id, continue_block_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *src = instruction->src; - uint32_t merge_block_id, val_id, condition_id, true_label; struct vkd3d_control_flow_info *cf_info; + uint32_t merge_block_id, val_id;
cf_info = compiler->control_flow_depth ? &compiler->control_flow_info[compiler->control_flow_depth - 1] : NULL;
switch (instruction->handler_idx) { - case VKD3DSIH_IF: - if (!(cf_info = spirv_compiler_push_control_flow_level(compiler))) - return VKD3D_ERROR_OUT_OF_MEMORY; - - val_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0); - condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, src->reg.data_type, 1, val_id); - - true_label = vkd3d_spirv_alloc_id(builder); - merge_block_id = vkd3d_spirv_alloc_id(builder); - vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); - cf_info->u.if_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream); - vkd3d_spirv_build_op_branch_conditional(builder, condition_id, true_label, merge_block_id); - - vkd3d_spirv_build_op_label(builder, true_label); - - cf_info->u.if_.id = compiler->branch_id; - cf_info->u.if_.merge_block_id = merge_block_id; - cf_info->u.if_.else_block_id = 0; - cf_info->inside_block = true; - cf_info->current_block = VKD3D_BLOCK_IF; - - vkd3d_spirv_build_op_name(builder, merge_block_id, "branch%u_merge", compiler->branch_id); - vkd3d_spirv_build_op_name(builder, true_label, "branch%u_true", compiler->branch_id); - ++compiler->branch_id; - break; - - case VKD3DSIH_ELSE: - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_IF); - - if (cf_info->inside_block) - vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id); - - cf_info->u.if_.else_block_id = vkd3d_spirv_alloc_id(builder); - vkd3d_spirv_as_op_branch_conditional(&builder->function_stream, - cf_info->u.if_.stream_location)->false_label = cf_info->u.if_.else_block_id; - vkd3d_spirv_build_op_name(builder, - cf_info->u.if_.else_block_id, "branch%u_false", cf_info->u.if_.id); - vkd3d_spirv_build_op_label(builder, cf_info->u.if_.else_block_id); - cf_info->inside_block = true; - break; - - case VKD3DSIH_ENDIF: - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_IF); - - if (cf_info->inside_block) - vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id); - - vkd3d_spirv_build_op_label(builder, cf_info->u.if_.merge_block_id); - - spirv_compiler_pop_control_flow_level(compiler); + case VKD3DSIH_LABEL: + if (cf_info) + cf_info->inside_block = true; + spirv_compiler_emit_label(compiler, instruction); break;
case VKD3DSIH_LOOP: @@ -7967,8 +7907,6 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c
if (cf_info) cf_info->inside_block = false; - else - compiler->main_block_open = false; break;
default: @@ -7979,6 +7917,70 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c return VKD3D_OK; }
+static bool spirv_compiler_init_blocks(struct spirv_compiler *compiler, unsigned int block_count) +{ + compiler->block_count = block_count; + + if (!(compiler->block_label_ids = vkd3d_calloc(block_count, sizeof(*compiler->block_label_ids)))) + return false; + + return true; +} + +static void spirv_compiler_emit_label(struct spirv_compiler *compiler, + const struct vkd3d_shader_instruction *instruction) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_src_param *src = instruction->src; + unsigned int block_id = src->reg.idx[0].offset; + uint32_t label_id; + + label_id = spirv_compiler_get_label_id(compiler, block_id); + vkd3d_spirv_build_op_label(builder, label_id); +} + +static void spirv_compiler_emit_merge(struct spirv_compiler *compiler, + uint32_t merge_block_id) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + + if (!merge_block_id) + return; + + merge_block_id = spirv_compiler_get_label_id(compiler, merge_block_id); + vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); +} + +static void spirv_compiler_emit_branch(struct spirv_compiler *compiler, + const struct vkd3d_shader_instruction *instruction) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_src_param *src = instruction->src; + uint32_t condition_id; + + if (vsir_register_is_label(&src[0].reg)) + { + vkd3d_spirv_build_op_branch(builder, spirv_compiler_get_label_id(compiler, src[0].reg.idx[0].offset)); + return; + } + + if (!vkd3d_swizzle_is_scalar(src->swizzle)) + { + WARN("Unexpected src swizzle %#x.\n", src->swizzle); + spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE, + "The swizzle for a branch condition value is not scalar."); + } + + condition_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0); + condition_id = spirv_compiler_emit_int_to_bool(compiler, + VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, 1, condition_id); + /* Emit the merge immediately before the branch instruction. */ + spirv_compiler_emit_merge(compiler, src[3].reg.idx[0].offset); + vkd3d_spirv_build_op_branch_conditional(builder, condition_id, + spirv_compiler_get_label_id(compiler, src[1].reg.idx[0].offset), + spirv_compiler_get_label_id(compiler, src[2].reg.idx[0].offset)); +} + static void spirv_compiler_emit_deriv_instruction(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { @@ -9729,11 +9731,9 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_CONTINUE: case VKD3DSIH_CONTINUEP: case VKD3DSIH_DEFAULT: - case VKD3DSIH_ELSE: - case VKD3DSIH_ENDIF: case VKD3DSIH_ENDLOOP: case VKD3DSIH_ENDSWITCH: - case VKD3DSIH_IF: + case VKD3DSIH_LABEL: case VKD3DSIH_LOOP: case VKD3DSIH_RET: case VKD3DSIH_SWITCH: @@ -9746,6 +9746,9 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_TEXKILL: spirv_compiler_emit_kill(compiler, instruction); break; + case VKD3DSIH_BRANCH: + spirv_compiler_emit_branch(compiler, instruction); + break; case VKD3DSIH_DSX: case VKD3DSIH_DSX_COARSE: case VKD3DSIH_DSX_FINE: @@ -9966,6 +9969,9 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, if ((result = vkd3d_shader_normalise(parser, compile_info)) < 0) return result;
+ if (parser->shader_desc.block_count && !spirv_compiler_init_blocks(compiler, parser->shader_desc.block_count)) + return VKD3D_ERROR_OUT_OF_MEMORY; + instructions = parser->instructions; memset(&parser->instructions, 0, sizeof(parser->instructions));
@@ -9996,9 +10002,6 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, if (result < 0) return result;
- if (compiler->main_block_open) - vkd3d_spirv_build_op_return(builder); - if (!is_in_default_phase(compiler)) spirv_compiler_leave_shader_phase(compiler); else diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 199a47a76..30672950b 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -237,6 +237,7 @@ enum vkd3d_shader_opcode VKD3DSIH_BEM, VKD3DSIH_BFI, VKD3DSIH_BFREV, + VKD3DSIH_BRANCH, VKD3DSIH_BREAK, VKD3DSIH_BREAKC, VKD3DSIH_BREAKP, @@ -1015,6 +1016,7 @@ struct vkd3d_shader_desc
uint32_t temp_count; unsigned int ssa_count; + unsigned int block_count;
struct { @@ -1184,6 +1186,11 @@ static inline bool register_is_constant(const struct vkd3d_shader_register *reg) return (reg->type == VKD3DSPR_IMMCONST || reg->type == VKD3DSPR_IMMCONST64); }
+static inline bool vsir_register_is_label(const struct vkd3d_shader_register *reg) +{ + return reg->type == VKD3DSPR_LABEL; +} + struct vkd3d_shader_param_node { struct vkd3d_shader_param_node *next;
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/ir.c | 194 ++++++++++++++++++++++++++++++++++---- libs/vkd3d-shader/spirv.c | 151 ++++------------------------- 2 files changed, 194 insertions(+), 151 deletions(-)
diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 33a6aec8d..39c02a14f 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -1515,16 +1515,26 @@ struct cf_flattener_if_info unsigned int else_block_id; };
+struct cf_flattener_loop_info +{ + unsigned int header_block_id; + unsigned int continue_block_id; + uint32_t merge_block_id; +}; + struct cf_flattener_info { union { struct cf_flattener_if_info if_; + struct cf_flattener_loop_info loop; } u;
enum { VKD3D_BLOCK_IF, + VKD3D_BLOCK_LOOP, + VKD3D_BLOCK_SWITCH, } current_block; bool inside_block; }; @@ -1608,8 +1618,8 @@ static void cf_flattener_emit_label(struct cf_flattener *flattener, unsigned int
/* For conditional branches, this returns the false target branch parameter. */ static struct vkd3d_shader_src_param *cf_flattener_emit_branch(struct cf_flattener *flattener, - unsigned int merge_block_id, const struct vkd3d_shader_src_param *condition, - unsigned int true_id, unsigned int false_id, + unsigned int merge_block_id, unsigned int continue_block_id, + const struct vkd3d_shader_src_param *condition, unsigned int true_id, unsigned int false_id, unsigned int flags) { struct vkd3d_shader_src_param *src_params, *false_branch_param; @@ -1621,7 +1631,7 @@ static struct vkd3d_shader_src_param *cf_flattener_emit_branch(struct cf_flatten
if (condition) { - if (!(src_params = instruction_src_params_alloc(ins, 4, flattener))) + if (!(src_params = instruction_src_params_alloc(ins, 4 + !!continue_block_id, flattener))) return NULL; src_params[0] = *condition; if (flags == VKD3D_SHADER_CONDITIONAL_OP_Z) @@ -1637,12 +1647,21 @@ static struct vkd3d_shader_src_param *cf_flattener_emit_branch(struct cf_flatten false_branch_param = &src_params[2]; } vsir_src_param_init_label(&src_params[3], merge_block_id); + if (continue_block_id) + vsir_src_param_init_label(&src_params[4], continue_block_id); } else { - if (!(src_params = instruction_src_params_alloc(ins, 1, flattener))) + if (!(src_params = instruction_src_params_alloc(ins, merge_block_id ? 3 : 1, flattener))) return NULL; vsir_src_param_init_label(&src_params[0], true_id); + if (merge_block_id) + { + /* An unconditional branch may only have merge information for a loop, which + * must have both a merge block and continue block. */ + vsir_src_param_init_label(&src_params[1], merge_block_id); + vsir_src_param_init_label(&src_params[2], continue_block_id); + } false_branch_param = NULL; }
@@ -1651,9 +1670,19 @@ static struct vkd3d_shader_src_param *cf_flattener_emit_branch(struct cf_flatten return false_branch_param; }
+static void cf_flattener_emit_conditional_branch_and_merge(struct cf_flattener *flattener, + const struct vkd3d_shader_src_param *condition, unsigned int true_id, unsigned int flags) +{ + unsigned int merge_block_id; + + merge_block_id = cf_flattener_alloc_block_id(flattener); + cf_flattener_emit_branch(flattener, merge_block_id, 0, condition, true_id, merge_block_id, flags); + cf_flattener_emit_label(flattener, merge_block_id); +} + static void cf_flattener_emit_unconditional_branch(struct cf_flattener *flattener, unsigned int target_block_id) { - cf_flattener_emit_branch(flattener, 0, NULL, target_block_id, 0, 0); + cf_flattener_emit_branch(flattener, 0, 0, NULL, target_block_id, 0, 0); }
static struct cf_flattener_info *cf_flattener_push_control_flow_level(struct cf_flattener *flattener) @@ -1677,12 +1706,38 @@ static void cf_flattener_pop_control_flow_level(struct cf_flattener *flattener) memset(cf_info, 0, sizeof(*cf_info)); }
+static struct cf_flattener_info *cf_flattener_find_innermost_loop(struct cf_flattener *flattener) +{ + int depth; + + for (depth = flattener->control_flow_depth - 1; depth >= 0; --depth) + { + if (flattener->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP) + return &flattener->control_flow_info[depth]; + } + + return NULL; +} + +static struct cf_flattener_info *cf_flattener_find_innermost_breakable_cf_construct(struct cf_flattener *flattener) +{ + int depth; + + for (depth = flattener->control_flow_depth - 1; depth >= 0; --depth) + { + if (flattener->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP + || flattener->control_flow_info[depth].current_block == VKD3D_BLOCK_SWITCH) + return &flattener->control_flow_info[depth]; + } + + return NULL; +} + static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flattener *flattener) { struct vkd3d_shader_parser *parser = flattener->parser; struct vkd3d_shader_instruction_array *instructions; struct vkd3d_shader_instruction *dst_ins; - unsigned int depth = 0; bool main_block_open; size_t i;
@@ -1694,9 +1749,9 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
for (i = 0; i < instructions->count; ++i) { + unsigned int loop_header_block_id, loop_body_block_id, continue_block_id, merge_block_id, true_block_id; const struct vkd3d_shader_instruction *instruction = &instructions->elements[i]; const struct vkd3d_shader_src_param *src = instruction->src; - unsigned int merge_block_id, true_block_id; struct cf_flattener_info *cf_info;
flattener->location = instruction->location; @@ -1717,7 +1772,7 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
true_block_id = cf_flattener_alloc_block_id(flattener); merge_block_id = cf_flattener_alloc_block_id(flattener); - cf_info->u.if_.false_param = cf_flattener_emit_branch(flattener, merge_block_id, + cf_info->u.if_.false_param = cf_flattener_emit_branch(flattener, merge_block_id, 0, src, true_block_id, merge_block_id, instruction->flags); if (!cf_info->u.if_.false_param) return VKD3D_ERROR_OUT_OF_MEMORY; @@ -1752,36 +1807,137 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte break;
case VKD3DSIH_LOOP: + if (!(cf_info = cf_flattener_push_control_flow_level(flattener))) + return VKD3D_ERROR_OUT_OF_MEMORY; + + loop_header_block_id = cf_flattener_alloc_block_id(flattener); + loop_body_block_id = cf_flattener_alloc_block_id(flattener); + continue_block_id = cf_flattener_alloc_block_id(flattener); + merge_block_id = cf_flattener_alloc_block_id(flattener); + + cf_flattener_emit_unconditional_branch(flattener, loop_header_block_id); + cf_flattener_emit_label(flattener, loop_header_block_id); + cf_flattener_emit_branch(flattener, merge_block_id, continue_block_id, + NULL, loop_body_block_id, 0, 0); + + cf_flattener_emit_label(flattener, loop_body_block_id); + + cf_info->u.loop.header_block_id = loop_header_block_id; + cf_info->u.loop.continue_block_id = continue_block_id; + cf_info->u.loop.merge_block_id = merge_block_id; + cf_info->current_block = VKD3D_BLOCK_LOOP; + cf_info->inside_block = true; + break; + + case VKD3DSIH_ENDLOOP: + if (cf_info->inside_block) + cf_flattener_emit_unconditional_branch(flattener, cf_info->u.loop.continue_block_id); + + cf_flattener_emit_label(flattener, cf_info->u.loop.continue_block_id); + cf_flattener_emit_unconditional_branch(flattener, cf_info->u.loop.header_block_id); + cf_flattener_emit_label(flattener, cf_info->u.loop.merge_block_id); + + cf_flattener_pop_control_flow_level(flattener); + break; + case VKD3DSIH_SWITCH: - ++depth; + if (!(cf_info = cf_flattener_push_control_flow_level(flattener))) + return VKD3D_ERROR_OUT_OF_MEMORY; + if (!cf_flattener_copy_instruction(flattener, instruction)) return VKD3D_ERROR_OUT_OF_MEMORY; + + cf_info->current_block = VKD3D_BLOCK_SWITCH; + break;
- case VKD3DSIH_ENDLOOP: case VKD3DSIH_ENDSWITCH: - --depth; - if (cf_info) - cf_info->inside_block = true; /* Dead code removal ensures this is correct. */ + cf_flattener_pop_control_flow_level(flattener); + if (!cf_flattener_copy_instruction(flattener, instruction)) return VKD3D_ERROR_OUT_OF_MEMORY; break;
+ case VKD3DSIH_BREAK: + { + struct cf_flattener_info *breakable_cf_info; + + if (!(breakable_cf_info = cf_flattener_find_innermost_breakable_cf_construct(flattener))) + { + FIXME("Unhandled break instruction.\n"); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (breakable_cf_info->current_block == VKD3D_BLOCK_LOOP) + { + cf_flattener_emit_unconditional_branch(flattener, breakable_cf_info->u.loop.merge_block_id); + } + else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH) + { + if (!cf_flattener_copy_instruction(flattener, instruction)) + return VKD3D_ERROR_OUT_OF_MEMORY; + } + + cf_info->inside_block = false; + break; + } + + case VKD3DSIH_BREAKP: + { + struct cf_flattener_info *loop_cf_info; + + if (!(loop_cf_info = cf_flattener_find_innermost_loop(flattener))) + { + ERR("Invalid 'breakc' instruction outside loop.\n"); + return VKD3D_ERROR_INVALID_SHADER; + } + + cf_flattener_emit_conditional_branch_and_merge(flattener, + src, loop_cf_info->u.loop.merge_block_id, instruction->flags); + break; + } + + case VKD3DSIH_CONTINUE: + { + struct cf_flattener_info *loop_cf_info; + + if (!(loop_cf_info = cf_flattener_find_innermost_loop(flattener))) + { + ERR("Invalid 'continue' instruction outside loop.\n"); + return VKD3D_ERROR_INVALID_SHADER; + } + + cf_flattener_emit_unconditional_branch(flattener, loop_cf_info->u.loop.continue_block_id); + + cf_info->inside_block = false; + break; + } + + case VKD3DSIH_CONTINUEP: + { + struct cf_flattener_info *loop_cf_info; + + if (!(loop_cf_info = cf_flattener_find_innermost_loop(flattener))) + { + ERR("Invalid 'continuec' instruction outside loop.\n"); + return VKD3D_ERROR_INVALID_SHADER; + } + + cf_flattener_emit_conditional_branch_and_merge(flattener, + src, loop_cf_info->u.loop.continue_block_id, instruction->flags); + break; + } + case VKD3DSIH_RET: if (!cf_flattener_copy_instruction(flattener, instruction)) return VKD3D_ERROR_OUT_OF_MEMORY;
if (cf_info) cf_info->inside_block = false; - else if (!depth) + else main_block_open = false; break;
- case VKD3DSIH_BREAK: - case VKD3DSIH_CONTINUE: - if (cf_info) - cf_info->inside_block = false; - /* fall through */ default: if (!cf_flattener_copy_instruction(flattener, instruction)) return VKD3D_ERROR_OUT_OF_MEMORY; diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 8b19b9bb4..e5bd45d9c 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2253,13 +2253,6 @@ static const char *debug_vkd3d_symbol(const struct vkd3d_symbol *symbol) } }
-struct vkd3d_loop_cf_info -{ - uint32_t header_block_id; - uint32_t continue_block_id; - uint32_t merge_block_id; -}; - struct vkd3d_switch_cf_info { size_t stream_location; @@ -2276,13 +2269,11 @@ struct vkd3d_control_flow_info { union { - struct vkd3d_loop_cf_info loop; struct vkd3d_switch_cf_info switch_; } u;
enum { - VKD3D_BLOCK_LOOP, VKD3D_BLOCK_SWITCH, } current_block; bool inside_block; @@ -2341,7 +2332,6 @@ struct spirv_compiler
enum vkd3d_shader_type shader_type;
- unsigned int loop_id; unsigned int switch_id; unsigned int control_flow_depth; struct vkd3d_control_flow_info *control_flow_info; @@ -7621,20 +7611,6 @@ static void spirv_compiler_pop_control_flow_level(struct spirv_compiler *compile memset(cf_info, 0, sizeof(*cf_info)); }
-static struct vkd3d_control_flow_info *spirv_compiler_find_innermost_loop( - struct spirv_compiler *compiler) -{ - int depth; - - for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth) - { - if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP) - return &compiler->control_flow_info[depth]; - } - - return NULL; -} - static struct vkd3d_control_flow_info *spirv_compiler_find_innermost_breakable_cf_construct( struct spirv_compiler *compiler) { @@ -7642,8 +7618,7 @@ static struct vkd3d_control_flow_info *spirv_compiler_find_innermost_breakable_c
for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth) { - if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP - || compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_SWITCH) + if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_SWITCH) return &compiler->control_flow_info[depth]; }
@@ -7656,7 +7631,6 @@ static void spirv_compiler_emit_label(struct spirv_compiler *compiler, static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { - uint32_t loop_header_block_id, loop_body_block_id, continue_block_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *src = instruction->src; struct vkd3d_control_flow_info *cf_info; @@ -7673,51 +7647,6 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c spirv_compiler_emit_label(compiler, instruction); break;
- case VKD3DSIH_LOOP: - if (!(cf_info = spirv_compiler_push_control_flow_level(compiler))) - return VKD3D_ERROR_OUT_OF_MEMORY; - - loop_header_block_id = vkd3d_spirv_alloc_id(builder); - loop_body_block_id = vkd3d_spirv_alloc_id(builder); - continue_block_id = vkd3d_spirv_alloc_id(builder); - merge_block_id = vkd3d_spirv_alloc_id(builder); - - vkd3d_spirv_build_op_branch(builder, loop_header_block_id); - vkd3d_spirv_build_op_label(builder, loop_header_block_id); - vkd3d_spirv_build_op_loop_merge(builder, merge_block_id, continue_block_id, SpvLoopControlMaskNone); - vkd3d_spirv_build_op_branch(builder, loop_body_block_id); - - vkd3d_spirv_build_op_label(builder, loop_body_block_id); - - cf_info->u.loop.header_block_id = loop_header_block_id; - cf_info->u.loop.continue_block_id = continue_block_id; - cf_info->u.loop.merge_block_id = merge_block_id; - cf_info->current_block = VKD3D_BLOCK_LOOP; - cf_info->inside_block = true; - - vkd3d_spirv_build_op_name(builder, loop_header_block_id, "loop%u_header", compiler->loop_id); - vkd3d_spirv_build_op_name(builder, loop_body_block_id, "loop%u_body", compiler->loop_id); - vkd3d_spirv_build_op_name(builder, continue_block_id, "loop%u_continue", compiler->loop_id); - vkd3d_spirv_build_op_name(builder, merge_block_id, "loop%u_merge", compiler->loop_id); - ++compiler->loop_id; - break; - - case VKD3DSIH_ENDLOOP: - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_LOOP); - - /* The loop block may have already been ended by an unconditional - * break instruction right before the end of the loop. */ - if (cf_info->inside_block) - vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.continue_block_id); - - vkd3d_spirv_build_op_label(builder, cf_info->u.loop.continue_block_id); - vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.header_block_id); - vkd3d_spirv_build_op_label(builder, cf_info->u.loop.merge_block_id); - - spirv_compiler_pop_control_flow_level(compiler); - break; - case VKD3DSIH_SWITCH: if (!(cf_info = spirv_compiler_push_control_flow_level(compiler))) return VKD3D_ERROR_OUT_OF_MEMORY; @@ -7834,11 +7763,7 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c return VKD3D_ERROR_INVALID_SHADER; }
- if (breakable_cf_info->current_block == VKD3D_BLOCK_LOOP) - { - vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.loop.merge_block_id); - } - else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH) + if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH) { /* The current case block may have already been ended by an * unconditional continue instruction. */ @@ -7850,58 +7775,6 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c break; }
- case VKD3DSIH_BREAKP: - { - struct vkd3d_control_flow_info *loop_cf_info; - - assert(compiler->control_flow_depth); - - if (!(loop_cf_info = spirv_compiler_find_innermost_loop(compiler))) - { - ERR("Invalid 'breakc' instruction outside loop.\n"); - return VKD3D_ERROR_INVALID_SHADER; - } - - merge_block_id = spirv_compiler_emit_conditional_branch(compiler, - instruction, loop_cf_info->u.loop.merge_block_id); - vkd3d_spirv_build_op_label(builder, merge_block_id); - break; - } - - case VKD3DSIH_CONTINUE: - { - struct vkd3d_control_flow_info *loop_cf_info; - - assert(compiler->control_flow_depth); - - if (!(loop_cf_info = spirv_compiler_find_innermost_loop(compiler))) - { - ERR("Invalid 'continue' instruction outside loop.\n"); - return VKD3D_ERROR_INVALID_SHADER; - } - - vkd3d_spirv_build_op_branch(builder, loop_cf_info->u.loop.continue_block_id); - - cf_info->inside_block = false; - break; - } - - case VKD3DSIH_CONTINUEP: - { - struct vkd3d_control_flow_info *loop_cf_info; - - if (!(loop_cf_info = spirv_compiler_find_innermost_loop(compiler))) - { - ERR("Invalid 'continuec' instruction outside loop.\n"); - return VKD3D_ERROR_INVALID_SHADER; - } - - merge_block_id = spirv_compiler_emit_conditional_branch(compiler, - instruction, loop_cf_info->u.loop.continue_block_id); - vkd3d_spirv_build_op_label(builder, merge_block_id); - break; - } - case VKD3DSIH_RET: spirv_compiler_emit_return(compiler, instruction);
@@ -7940,7 +7813,7 @@ static void spirv_compiler_emit_label(struct spirv_compiler *compiler, }
static void spirv_compiler_emit_merge(struct spirv_compiler *compiler, - uint32_t merge_block_id) + uint32_t merge_block_id, uint32_t continue_block_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@@ -7948,7 +7821,15 @@ static void spirv_compiler_emit_merge(struct spirv_compiler *compiler, return;
merge_block_id = spirv_compiler_get_label_id(compiler, merge_block_id); - vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); + if (!continue_block_id) + { + vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); + } + else + { + continue_block_id = spirv_compiler_get_label_id(compiler, continue_block_id); + vkd3d_spirv_build_op_loop_merge(builder, merge_block_id, continue_block_id, SpvLoopControlMaskNone); + } }
static void spirv_compiler_emit_branch(struct spirv_compiler *compiler, @@ -7960,6 +7841,11 @@ static void spirv_compiler_emit_branch(struct spirv_compiler *compiler,
if (vsir_register_is_label(&src[0].reg)) { + if (instruction->src_count > 1) + { + /* Loop merge only. Must have a merge block and a continue block. */ + spirv_compiler_emit_merge(compiler, src[1].reg.idx[0].offset, src[2].reg.idx[0].offset); + } vkd3d_spirv_build_op_branch(builder, spirv_compiler_get_label_id(compiler, src[0].reg.idx[0].offset)); return; } @@ -7975,7 +7861,8 @@ static void spirv_compiler_emit_branch(struct spirv_compiler *compiler, condition_id = spirv_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, 1, condition_id); /* Emit the merge immediately before the branch instruction. */ - spirv_compiler_emit_merge(compiler, src[3].reg.idx[0].offset); + spirv_compiler_emit_merge(compiler, src[3].reg.idx[0].offset, + (instruction->src_count > 4) ? src[4].reg.idx[0].offset : 0); vkd3d_spirv_build_op_branch_conditional(builder, condition_id, spirv_compiler_get_label_id(compiler, src[1].reg.idx[0].offset), spirv_compiler_get_label_id(compiler, src[2].reg.idx[0].offset));
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/d3d_asm.c | 1 + libs/vkd3d-shader/ir.c | 110 ++++++++- libs/vkd3d-shader/spirv.c | 295 ++++------------------- libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 4 files changed, 155 insertions(+), 252 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 2fbd98936..120eca06b 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -279,6 +279,7 @@ static const char * const shader_opcode_names[] = [VKD3DSIH_SUB ] = "sub", [VKD3DSIH_SWAPC ] = "swapc", [VKD3DSIH_SWITCH ] = "switch", + [VKD3DSIH_SWITCH_MONOLITHIC ] = "switch", [VKD3DSIH_SYNC ] = "sync", [VKD3DSIH_TEX ] = "texld", [VKD3DSIH_TEXBEM ] = "texbem", diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 39c02a14f..e6758a638 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -1522,12 +1522,30 @@ struct cf_flattener_loop_info uint32_t merge_block_id; };
+struct cf_flattener_switch_case +{ + unsigned int value; + unsigned int block_id; +}; + +struct cf_flattener_switch_info +{ + size_t ins_location; + const struct vkd3d_shader_src_param *condition; + unsigned int merge_block_id; + unsigned int default_block_id; + struct cf_flattener_switch_case *cases; + size_t cases_size; + unsigned int cases_count; +}; + struct cf_flattener_info { union { struct cf_flattener_if_info if_; struct cf_flattener_loop_info loop; + struct cf_flattener_switch_info switch_; } u;
enum @@ -1844,18 +1862,101 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte if (!(cf_info = cf_flattener_push_control_flow_level(flattener))) return VKD3D_ERROR_OUT_OF_MEMORY;
- if (!cf_flattener_copy_instruction(flattener, instruction)) - return VKD3D_ERROR_OUT_OF_MEMORY; + merge_block_id = cf_flattener_alloc_block_id(flattener); + + cf_info->u.switch_.ins_location = flattener->instruction_count; + cf_info->u.switch_.condition = src;
+ if (!(dst_ins = cf_flattener_require_space(flattener, 1))) + return VKD3D_ERROR_OUT_OF_MEMORY; + vsir_instruction_init(dst_ins, &instruction->location, VKD3DSIH_SWITCH_MONOLITHIC); + ++flattener->instruction_count; + + cf_info->u.switch_.merge_block_id = merge_block_id; + cf_info->u.switch_.cases = NULL; + cf_info->u.switch_.cases_size = 0; + cf_info->u.switch_.cases_count = 0; + cf_info->u.switch_.default_block_id = 0; + cf_info->inside_block = false; cf_info->current_block = VKD3D_BLOCK_SWITCH;
+ if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.cases, &cf_info->u.switch_.cases_size, + 10, sizeof(*cf_info->u.switch_.cases))) + return VKD3D_ERROR_OUT_OF_MEMORY; + break;
case VKD3DSIH_ENDSWITCH: + { + struct vkd3d_shader_src_param *src_params; + unsigned int j; + + if (!cf_info->u.switch_.default_block_id) + cf_info->u.switch_.default_block_id = cf_info->u.switch_.merge_block_id; + + cf_flattener_emit_label(flattener, cf_info->u.switch_.merge_block_id); + + /* The SWITCH instruction is completed when the endswitch + * instruction is processed because we do not know the number + * of case statements or the default block id in advance.*/ + dst_ins = &flattener->instructions[cf_info->u.switch_.ins_location]; + if (!(src_params = instruction_src_params_alloc(dst_ins, cf_info->u.switch_.cases_count * 2 + 3, flattener))) + { + vkd3d_free(cf_info->u.switch_.cases); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + src_params[0] = *cf_info->u.switch_.condition; + vsir_src_param_init_label(&src_params[1], cf_info->u.switch_.default_block_id); + vsir_src_param_init_label(&src_params[2], cf_info->u.switch_.merge_block_id); + for (j = 0; j < cf_info->u.switch_.cases_count; ++j) + { + unsigned int index = j * 2 + 3; + vsir_src_param_init(&src_params[index], VKD3DSPR_IMMCONST, VKD3D_DATA_UINT, 0); + src_params[index].reg.u.immconst_u32[0] = cf_info->u.switch_.cases[j].value; + vsir_src_param_init_label(&src_params[index + 1], cf_info->u.switch_.cases[j].block_id); + } + vkd3d_free(cf_info->u.switch_.cases); + cf_flattener_pop_control_flow_level(flattener); + break; + }
- if (!cf_flattener_copy_instruction(flattener, instruction)) + case VKD3DSIH_CASE: + { + unsigned int label_id, value; + + if (src->swizzle != VKD3D_SHADER_SWIZZLE(X, X, X, X)) + { + WARN("Unexpected src swizzle %#x.\n", src->swizzle); + vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE, + "The swizzle for a switch case value is not scalar X."); + } + value = *src->reg.u.immconst_u32; + + if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.cases, &cf_info->u.switch_.cases_size, + cf_info->u.switch_.cases_count + 1, sizeof(*cf_info->u.switch_.cases))) return VKD3D_ERROR_OUT_OF_MEMORY; + + label_id = cf_flattener_alloc_block_id(flattener); + if (cf_info->inside_block) /* fall-through */ + cf_flattener_emit_unconditional_branch(flattener, label_id); + + cf_info->u.switch_.cases[cf_info->u.switch_.cases_count].value = value; + cf_info->u.switch_.cases[cf_info->u.switch_.cases_count].block_id = label_id; + ++cf_info->u.switch_.cases_count; + + cf_flattener_emit_label(flattener, label_id); + cf_info->inside_block = true; + break; + } + + case VKD3DSIH_DEFAULT: + cf_info->u.switch_.default_block_id = cf_flattener_alloc_block_id(flattener); + if (cf_info->inside_block) /* fall-through */ + cf_flattener_emit_unconditional_branch(flattener, cf_info->u.switch_.default_block_id); + + cf_flattener_emit_label(flattener, cf_info->u.switch_.default_block_id); + cf_info->inside_block = true; break;
case VKD3DSIH_BREAK: @@ -1874,8 +1975,7 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte } else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH) { - if (!cf_flattener_copy_instruction(flattener, instruction)) - return VKD3D_ERROR_OUT_OF_MEMORY; + cf_flattener_emit_unconditional_branch(flattener, breakable_cf_info->u.switch_.merge_block_id); }
cf_info->inside_block = false; diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index e5bd45d9c..25594e5e9 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2253,32 +2253,6 @@ static const char *debug_vkd3d_symbol(const struct vkd3d_symbol *symbol) } }
-struct vkd3d_switch_cf_info -{ - size_t stream_location; - unsigned int id; - uint32_t selector_id; - uint32_t merge_block_id; - uint32_t default_block_id; - uint32_t *case_blocks; - size_t case_blocks_size; - unsigned int case_block_count; -}; - -struct vkd3d_control_flow_info -{ - union - { - struct vkd3d_switch_cf_info switch_; - } u; - - enum - { - VKD3D_BLOCK_SWITCH, - } current_block; - bool inside_block; -}; - struct vkd3d_push_constant_buffer_binding { struct vkd3d_shader_register reg; @@ -2332,11 +2306,6 @@ struct spirv_compiler
enum vkd3d_shader_type shader_type;
- unsigned int switch_id; - unsigned int control_flow_depth; - struct vkd3d_control_flow_info *control_flow_info; - size_t control_flow_info_size; - struct vkd3d_shader_interface_info shader_interface; struct vkd3d_shader_descriptor_offset_info offset_info; uint32_t descriptor_offsets_member_id; @@ -2418,8 +2387,6 @@ static const char *spirv_compiler_get_entry_point_name(const struct spirv_compil
static void spirv_compiler_destroy(struct spirv_compiler *compiler) { - vkd3d_free(compiler->control_flow_info); - vkd3d_free(compiler->output_info);
vkd3d_free(compiler->push_constants); @@ -7588,208 +7555,6 @@ static void spirv_compiler_emit_kill(struct spirv_compiler *compiler, vkd3d_spirv_build_op_label(builder, merge_block_id); }
-static struct vkd3d_control_flow_info *spirv_compiler_push_control_flow_level( - struct spirv_compiler *compiler) -{ - if (!vkd3d_array_reserve((void **)&compiler->control_flow_info, &compiler->control_flow_info_size, - compiler->control_flow_depth + 1, sizeof(*compiler->control_flow_info))) - { - ERR("Failed to allocate control flow info structure.\n"); - return NULL; - } - - return &compiler->control_flow_info[compiler->control_flow_depth++]; -} - -static void spirv_compiler_pop_control_flow_level(struct spirv_compiler *compiler) -{ - struct vkd3d_control_flow_info *cf_info; - - assert(compiler->control_flow_depth); - - cf_info = &compiler->control_flow_info[--compiler->control_flow_depth]; - memset(cf_info, 0, sizeof(*cf_info)); -} - -static struct vkd3d_control_flow_info *spirv_compiler_find_innermost_breakable_cf_construct( - struct spirv_compiler *compiler) -{ - int depth; - - for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth) - { - if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_SWITCH) - return &compiler->control_flow_info[depth]; - } - - return NULL; -} - -static void spirv_compiler_emit_label(struct spirv_compiler *compiler, - const struct vkd3d_shader_instruction *instruction); - -static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *compiler, - const struct vkd3d_shader_instruction *instruction) -{ - struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - const struct vkd3d_shader_src_param *src = instruction->src; - struct vkd3d_control_flow_info *cf_info; - uint32_t merge_block_id, val_id; - - cf_info = compiler->control_flow_depth - ? &compiler->control_flow_info[compiler->control_flow_depth - 1] : NULL; - - switch (instruction->handler_idx) - { - case VKD3DSIH_LABEL: - if (cf_info) - cf_info->inside_block = true; - spirv_compiler_emit_label(compiler, instruction); - break; - - case VKD3DSIH_SWITCH: - if (!(cf_info = spirv_compiler_push_control_flow_level(compiler))) - return VKD3D_ERROR_OUT_OF_MEMORY; - - merge_block_id = vkd3d_spirv_alloc_id(builder); - - assert(src->reg.data_type == VKD3D_DATA_INT); - val_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0); - - vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); - - cf_info->u.switch_.id = compiler->switch_id; - cf_info->u.switch_.merge_block_id = merge_block_id; - cf_info->u.switch_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream); - cf_info->u.switch_.selector_id = val_id; - cf_info->u.switch_.case_blocks = NULL; - cf_info->u.switch_.case_blocks_size = 0; - cf_info->u.switch_.case_block_count = 0; - cf_info->u.switch_.default_block_id = 0; - cf_info->inside_block = false; - cf_info->current_block = VKD3D_BLOCK_SWITCH; - - vkd3d_spirv_build_op_name(builder, merge_block_id, "switch%u_merge", compiler->switch_id); - - ++compiler->switch_id; - - if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size, - 10, sizeof(*cf_info->u.switch_.case_blocks))) - return VKD3D_ERROR_OUT_OF_MEMORY; - - break; - - case VKD3DSIH_ENDSWITCH: - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); - assert(!cf_info->inside_block); - - if (!cf_info->u.switch_.default_block_id) - cf_info->u.switch_.default_block_id = cf_info->u.switch_.merge_block_id; - - vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.merge_block_id); - - /* The OpSwitch instruction is inserted when the endswitch - * instruction is processed because we do not know the number - * of case statements in advance.*/ - vkd3d_spirv_begin_function_stream_insertion(builder, cf_info->u.switch_.stream_location); - vkd3d_spirv_build_op_switch(builder, cf_info->u.switch_.selector_id, - cf_info->u.switch_.default_block_id, cf_info->u.switch_.case_blocks, - cf_info->u.switch_.case_block_count); - vkd3d_spirv_end_function_stream_insertion(builder); - - vkd3d_free(cf_info->u.switch_.case_blocks); - spirv_compiler_pop_control_flow_level(compiler); - break; - - case VKD3DSIH_CASE: - { - uint32_t label_id, value; - - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); - - if (src->swizzle != VKD3D_SHADER_SWIZZLE(X, X, X, X)) - { - WARN("Unexpected src swizzle %#x.\n", src->swizzle); - spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE, - "The swizzle for a switch case value is not scalar."); - } - assert(src->reg.type == VKD3DSPR_IMMCONST); - value = *src->reg.u.immconst_u32; - - if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size, - 2 * (cf_info->u.switch_.case_block_count + 1), sizeof(*cf_info->u.switch_.case_blocks))) - return VKD3D_ERROR_OUT_OF_MEMORY; - - label_id = vkd3d_spirv_alloc_id(builder); - if (cf_info->inside_block) /* fall-through */ - vkd3d_spirv_build_op_branch(builder, label_id); - - cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 0] = value; - cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 1] = label_id; - ++cf_info->u.switch_.case_block_count; - - vkd3d_spirv_build_op_label(builder, label_id); - cf_info->inside_block = true; - vkd3d_spirv_build_op_name(builder, label_id, "switch%u_case%u", cf_info->u.switch_.id, value); - break; - } - - case VKD3DSIH_DEFAULT: - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); - assert(!cf_info->u.switch_.default_block_id); - - cf_info->u.switch_.default_block_id = vkd3d_spirv_alloc_id(builder); - if (cf_info->inside_block) /* fall-through */ - vkd3d_spirv_build_op_branch(builder, cf_info->u.switch_.default_block_id); - - vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.default_block_id); - vkd3d_spirv_build_op_name(builder, cf_info->u.switch_.default_block_id, - "switch%u_default", cf_info->u.switch_.id); - cf_info->inside_block = true; - break; - - case VKD3DSIH_BREAK: - { - struct vkd3d_control_flow_info *breakable_cf_info; - - assert(compiler->control_flow_depth); - - if (!(breakable_cf_info = spirv_compiler_find_innermost_breakable_cf_construct(compiler))) - { - FIXME("Unhandled break instruction.\n"); - return VKD3D_ERROR_INVALID_SHADER; - } - - if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH) - { - /* The current case block may have already been ended by an - * unconditional continue instruction. */ - if (breakable_cf_info->inside_block) - vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.switch_.merge_block_id); - } - - cf_info->inside_block = false; - break; - } - - case VKD3DSIH_RET: - spirv_compiler_emit_return(compiler, instruction); - - if (cf_info) - cf_info->inside_block = false; - break; - - default: - ERR("Unexpected instruction %#x.\n", instruction->handler_idx); - break; - } - - return VKD3D_OK; -} - static bool spirv_compiler_init_blocks(struct spirv_compiler *compiler, unsigned int block_count) { compiler->block_count = block_count; @@ -7868,6 +7633,47 @@ static void spirv_compiler_emit_branch(struct spirv_compiler *compiler, spirv_compiler_get_label_id(compiler, src[2].reg.idx[0].offset)); }
+static void spirv_compiler_emit_switch(struct spirv_compiler *compiler, + const struct vkd3d_shader_instruction *instruction) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_src_param *src = instruction->src; + uint32_t val_id, default_id; + unsigned int i, word_count; + uint32_t *cases; + + if (!vkd3d_swizzle_is_scalar(src[0].swizzle)) + { + WARN("Unexpected src swizzle %#x.\n", src[0].swizzle); + spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE, + "The swizzle for a switch value is not scalar."); + } + + word_count = instruction->src_count - 3; + if (!(cases = vkd3d_calloc(word_count, sizeof(*cases)))) + { + spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY, + "Failed to allocate %u words for switch cases.", word_count); + return; + } + + val_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0); + default_id = spirv_compiler_get_label_id(compiler, src[1].reg.idx[0].offset); + /* No instructions may occur between the merge and the switch. */ + spirv_compiler_emit_merge(compiler, src[2].reg.idx[0].offset, 0); + + src = &src[3]; + for (i = 0; i < word_count; i += 2) + { + cases[i] = src[i].reg.u.immconst_u32[0]; + cases[i + 1] = spirv_compiler_get_label_id(compiler, src[i + 1].reg.idx[0].offset); + } + + vkd3d_spirv_build_op_switch(builder, val_id, default_id, cases, word_count / 2u); + + vkd3d_free(cases); +} + static void spirv_compiler_emit_deriv_instruction(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { @@ -9612,19 +9418,8 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_F32TOF16: spirv_compiler_emit_f32tof16(compiler, instruction); break; - case VKD3DSIH_BREAK: - case VKD3DSIH_BREAKP: - case VKD3DSIH_CASE: - case VKD3DSIH_CONTINUE: - case VKD3DSIH_CONTINUEP: - case VKD3DSIH_DEFAULT: - case VKD3DSIH_ENDLOOP: - case VKD3DSIH_ENDSWITCH: - case VKD3DSIH_LABEL: - case VKD3DSIH_LOOP: case VKD3DSIH_RET: - case VKD3DSIH_SWITCH: - ret = spirv_compiler_emit_control_flow_instruction(compiler, instruction); + spirv_compiler_emit_return(compiler, instruction); break; case VKD3DSIH_RETP: spirv_compiler_emit_retc(compiler, instruction); @@ -9633,9 +9428,15 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_TEXKILL: spirv_compiler_emit_kill(compiler, instruction); break; + case VKD3DSIH_LABEL: + spirv_compiler_emit_label(compiler, instruction); + break; case VKD3DSIH_BRANCH: spirv_compiler_emit_branch(compiler, instruction); break; + case VKD3DSIH_SWITCH_MONOLITHIC: + spirv_compiler_emit_switch(compiler, instruction); + break; case VKD3DSIH_DSX: case VKD3DSIH_DSX_COARSE: case VKD3DSIH_DSX_FINE: diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 30672950b..9c85dfc38 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -472,6 +472,7 @@ enum vkd3d_shader_opcode VKD3DSIH_SUB, VKD3DSIH_SWAPC, VKD3DSIH_SWITCH, + VKD3DSIH_SWITCH_MONOLITHIC, VKD3DSIH_SYNC, VKD3DSIH_TEX, VKD3DSIH_TEXBEM,
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxbc.c | 5 ++ libs/vkd3d-shader/ir.c | 58 ++++++++++++++++++++++++ libs/vkd3d-shader/spirv.c | 8 ++++ libs/vkd3d-shader/vkd3d_shader_private.h | 3 ++ 4 files changed, 74 insertions(+)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 63deaaad2..22e29387f 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -551,9 +551,14 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
void free_shader_desc(struct vkd3d_shader_desc *desc) { + size_t i; + shader_signature_cleanup(&desc->input_signature); shader_signature_cleanup(&desc->output_signature); shader_signature_cleanup(&desc->patch_constant_signature); + for (i = 0; i < desc->block_name_count; ++i) + vkd3d_free((void *)desc->block_names[i]); + vkd3d_free(desc->block_names); }
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc, diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index e6758a638..cddfd0525 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -1511,6 +1511,7 @@ static enum vkd3d_result normalise_combined_samplers(struct vkd3d_shader_parser struct cf_flattener_if_info { struct vkd3d_shader_src_param *false_param; + unsigned int id; uint32_t merge_block_id; unsigned int else_block_id; }; @@ -1532,6 +1533,7 @@ struct cf_flattener_switch_info { size_t ins_location; const struct vkd3d_shader_src_param *condition; + unsigned int id; unsigned int merge_block_id; unsigned int default_block_id; struct cf_flattener_switch_case *cases; @@ -1569,6 +1571,13 @@ struct cf_flattener size_t instruction_count;
unsigned int block_id; + const char **block_names; + size_t block_name_capacity; + size_t block_name_count; + + unsigned int branch_id; + unsigned int loop_id; + unsigned int switch_id;
unsigned int control_flow_depth; struct cf_flattener_info *control_flow_info; @@ -1751,6 +1760,31 @@ static struct cf_flattener_info *cf_flattener_find_innermost_breakable_cf_constr return NULL; }
+static void VKD3D_PRINTF_FUNC(3, 4) cf_flattener_create_block_name(struct cf_flattener *flattener, + unsigned int block_id, const char *fmt, ...) +{ + struct vkd3d_string_buffer buffer; + size_t block_name_count; + va_list args; + + --block_id; + + block_name_count = max(flattener->block_name_count, block_id + 1); + if (!vkd3d_array_reserve((void **)&flattener->block_names, &flattener->block_name_capacity, + block_name_count, sizeof(*flattener->block_names))) + return; + memset(&flattener->block_names[flattener->block_name_count], 0, + (block_name_count - flattener->block_name_count) * sizeof(*flattener->block_names)); + flattener->block_name_count = block_name_count; + + vkd3d_string_buffer_init(&buffer); + va_start(args, fmt); + vkd3d_string_buffer_vprintf(&buffer, fmt, args); + va_end(args); + + flattener->block_names[block_id] = buffer.buffer; +} + static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flattener *flattener) { struct vkd3d_shader_parser *parser = flattener->parser; @@ -1797,10 +1831,15 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
cf_flattener_emit_label(flattener, true_block_id);
+ cf_info->u.if_.id = flattener->branch_id; cf_info->u.if_.merge_block_id = merge_block_id; cf_info->u.if_.else_block_id = 0; cf_info->inside_block = true; cf_info->current_block = VKD3D_BLOCK_IF; + + cf_flattener_create_block_name(flattener, merge_block_id, "branch%u_merge", flattener->branch_id); + cf_flattener_create_block_name(flattener, true_block_id, "branch%u_true", flattener->branch_id); + ++flattener->branch_id; break;
case VKD3DSIH_ELSE: @@ -1810,6 +1849,8 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte cf_info->u.if_.else_block_id = cf_flattener_alloc_block_id(flattener); cf_info->u.if_.false_param->reg.idx[0].offset = cf_info->u.if_.else_block_id;
+ cf_flattener_create_block_name(flattener, + cf_info->u.if_.else_block_id, "branch%u_false", cf_info->u.if_.id); cf_flattener_emit_label(flattener, cf_info->u.if_.else_block_id);
cf_info->inside_block = true; @@ -1845,6 +1886,12 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte cf_info->u.loop.merge_block_id = merge_block_id; cf_info->current_block = VKD3D_BLOCK_LOOP; cf_info->inside_block = true; + + cf_flattener_create_block_name(flattener, loop_header_block_id, "loop%u_header", flattener->loop_id); + cf_flattener_create_block_name(flattener, loop_body_block_id, "loop%u_body", flattener->loop_id); + cf_flattener_create_block_name(flattener, continue_block_id, "loop%u_continue", flattener->loop_id); + cf_flattener_create_block_name(flattener, merge_block_id, "loop%u_merge", flattener->loop_id); + ++flattener->loop_id; break;
case VKD3DSIH_ENDLOOP: @@ -1872,6 +1919,7 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte vsir_instruction_init(dst_ins, &instruction->location, VKD3DSIH_SWITCH_MONOLITHIC); ++flattener->instruction_count;
+ cf_info->u.switch_.id = flattener->switch_id; cf_info->u.switch_.merge_block_id = merge_block_id; cf_info->u.switch_.cases = NULL; cf_info->u.switch_.cases_size = 0; @@ -1880,6 +1928,9 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte cf_info->inside_block = false; cf_info->current_block = VKD3D_BLOCK_SWITCH;
+ cf_flattener_create_block_name(flattener, merge_block_id, "switch%u_merge", flattener->switch_id); + ++flattener->switch_id; + if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.cases, &cf_info->u.switch_.cases_size, 10, sizeof(*cf_info->u.switch_.cases))) return VKD3D_ERROR_OUT_OF_MEMORY; @@ -1946,6 +1997,7 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte ++cf_info->u.switch_.cases_count;
cf_flattener_emit_label(flattener, label_id); + cf_flattener_create_block_name(flattener, label_id, "switch%u_case%u", cf_info->u.switch_.id, value); cf_info->inside_block = true; break; } @@ -1956,6 +2008,9 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte cf_flattener_emit_unconditional_branch(flattener, cf_info->u.switch_.default_block_id);
cf_flattener_emit_label(flattener, cf_info->u.switch_.default_block_id); + + cf_flattener_create_block_name(flattener, cf_info->u.switch_.default_block_id, + "switch%u_default", cf_info->u.switch_.id); cf_info->inside_block = true; break;
@@ -2078,6 +2133,9 @@ static enum vkd3d_result flatten_control_flow_constructs(struct vkd3d_shader_par }
vkd3d_free(flattener.control_flow_info); + /* Simpler to always free these in free_shader_desc(). */ + parser->shader_desc.block_names = flattener.block_names; + parser->shader_desc.block_name_count = flattener.block_name_count;
return result; } diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 25594e5e9..eff1d7b32 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2358,6 +2358,8 @@ struct spirv_compiler
uint32_t *block_label_ids; unsigned int block_count; + const char **block_names; + size_t block_name_count; };
static bool is_in_default_phase(const struct spirv_compiler *compiler) @@ -7575,6 +7577,10 @@ static void spirv_compiler_emit_label(struct spirv_compiler *compiler,
label_id = spirv_compiler_get_label_id(compiler, block_id); vkd3d_spirv_build_op_label(builder, label_id); + + --block_id; + if (block_id < compiler->block_name_count && compiler->block_names[block_id]) + vkd3d_spirv_build_op_name(builder, label_id, compiler->block_names[block_id]); }
static void spirv_compiler_emit_merge(struct spirv_compiler *compiler, @@ -9670,6 +9676,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, memset(&shader_desc->output_signature, 0, sizeof(shader_desc->output_signature)); memset(&shader_desc->patch_constant_signature, 0, sizeof(shader_desc->patch_constant_signature)); compiler->use_vocp = parser->shader_desc.use_vocp; + compiler->block_names = parser->shader_desc.block_names; + compiler->block_name_count = parser->shader_desc.block_name_count;
compiler->input_control_point_count = shader_desc->input_control_point_count; compiler->output_control_point_count = shader_desc->output_control_point_count; diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 9c85dfc38..81c5a0ca7 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1025,6 +1025,9 @@ struct vkd3d_shader_desc } flat_constant_count[3];
bool use_vocp; + + const char **block_names; + size_t block_name_count; };
struct vkd3d_shader_register_semantic
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 9 +++++---- libs/vkd3d-shader/spirv.c | 5 ++++- libs/vkd3d-shader/tpf.c | 2 ++ libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 4 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index c744dfced..85fb3e64a 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -2691,8 +2691,8 @@ static void sm6_parser_declare_icb(struct sm6_parser *sm6, const struct sm6_type }
static void sm6_parser_declare_indexable_temp(struct sm6_parser *sm6, const struct sm6_type *elem_type, - unsigned int count, unsigned int alignment, unsigned int init, struct vkd3d_shader_instruction *ins, - struct sm6_value *dst) + unsigned int count, unsigned int alignment, bool has_function_scope, unsigned int init, + struct vkd3d_shader_instruction *ins, struct sm6_value *dst) { enum vkd3d_data_type data_type = vkd3d_data_type_from_sm6_type(elem_type);
@@ -2705,6 +2705,7 @@ static void sm6_parser_declare_indexable_temp(struct sm6_parser *sm6, const stru ins->declaration.indexable_temp.alignment = alignment; ins->declaration.indexable_temp.data_type = data_type; ins->declaration.indexable_temp.component_count = 1; + ins->declaration.indexable_temp.has_function_scope = has_function_scope; /* The initialiser value index will be resolved later so forward references can be handled. */ ins->declaration.indexable_temp.initialiser = (void *)(uintptr_t)init;
@@ -2832,7 +2833,7 @@ static bool sm6_parser_declare_global(struct sm6_parser *sm6, const struct dxil_ if (is_constant) sm6_parser_declare_icb(sm6, scalar_type, count, alignment, init, dst); else - sm6_parser_declare_indexable_temp(sm6, scalar_type, count, alignment, init, NULL, dst); + sm6_parser_declare_indexable_temp(sm6, scalar_type, count, alignment, false, init, NULL, dst); } else if (address_space == ADDRESS_SPACE_GROUPSHARED) { @@ -3103,7 +3104,7 @@ static void sm6_parser_emit_alloca(struct sm6_parser *sm6, const struct dxil_rec if (packed_operands) WARN("Ignoring flags %#"PRIx64".\n", packed_operands);
- sm6_parser_declare_indexable_temp(sm6, elem_type, type[0]->u.array.count, alignment, 0, ins, dst); + sm6_parser_declare_indexable_temp(sm6, elem_type, type[0]->u.array.count, alignment, true, 0, ins, dst); }
static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_type *type_a, diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index eff1d7b32..4872409ba 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5597,7 +5597,10 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil SpvStorageClass storage_class; size_t function_location;
- storage_class = SpvStorageClassFunction; + /* Indexable temps may be used by more than one function in hull shaders, and + * declarations generally should not occur within VSIR code blocks unless function + * scope is specified, e.g. DXIL alloca. */ + storage_class = temp->has_function_scope ? SpvStorageClassFunction : SpvStorageClassPrivate;
vsir_register_init(®, VKD3DSPR_IDXTEMP, VKD3D_DATA_FLOAT, 1); reg.idx[0].offset = temp->register_idx; diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 2cc56663e..a5a020d57 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -1119,6 +1119,8 @@ static void shader_sm4_read_dcl_indexable_temp(struct vkd3d_shader_instruction * ins->declaration.indexable_temp.alignment = 0; ins->declaration.indexable_temp.data_type = VKD3D_DATA_FLOAT; ins->declaration.indexable_temp.component_count = *tokens; + /* Indexable temp declarations are global, but except for hull shaders the backend currently emits them within a function. */ + ins->declaration.indexable_temp.has_function_scope = priv->p.shader_version.type != VKD3D_SHADER_TYPE_HULL; }
static void shader_sm4_read_dcl_global_flags(struct vkd3d_shader_instruction *ins, uint32_t opcode, diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 81c5a0ca7..95e714368 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -819,6 +819,7 @@ struct vkd3d_shader_indexable_temp unsigned int alignment; enum vkd3d_data_type data_type; unsigned int component_count; + bool has_function_scope; const struct vkd3d_shader_immediate_constant_buffer *initialiser; };
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 4872409ba..447d7e9e5 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2334,7 +2334,9 @@ struct spirv_compiler const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info; unsigned int input_control_point_count; unsigned int output_control_point_count; + bool use_vocp; + bool emit_point_size;
enum vkd3d_shader_opcode phase; bool emit_default_control_point_phase; @@ -2530,6 +2532,8 @@ static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_ve if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO))) { compiler->xfb_info = vkd3d_find_struct(compile_info->next, TRANSFORM_FEEDBACK_INFO); + compiler->emit_point_size = compiler->xfb_info && compiler->xfb_info->element_count + && compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY;
compiler->shader_interface = *shader_interface; if (shader_interface->push_constant_buffer_count) @@ -6332,7 +6336,7 @@ static void spirv_compiler_emit_dcl_output_topology(struct spirv_compiler *compi { case VKD3D_PT_POINTLIST: mode = SpvExecutionModeOutputPoints; - spirv_compiler_emit_point_size(compiler); + compiler->emit_point_size = true; break; case VKD3D_PT_LINESTRIP: mode = SpvExecutionModeOutputLineStrip; @@ -9219,8 +9223,7 @@ static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler) { spirv_compiler_emit_push_constant_buffers(compiler);
- if (compiler->xfb_info && compiler->xfb_info->element_count - && compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY) + if (compiler->emit_point_size) spirv_compiler_emit_point_size(compiler); }
From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 14 ++++++ libs/vkd3d-shader/ir.c | 35 +++++++++++++-- libs/vkd3d-shader/spirv.c | 56 +++++++++++++++--------- libs/vkd3d-shader/tpf.c | 3 +- libs/vkd3d-shader/vkd3d_shader_private.h | 2 + 5 files changed, 84 insertions(+), 26 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 85fb3e64a..0897963cf 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -4869,6 +4869,18 @@ static enum vkd3d_result sm6_parser_module_init(struct sm6_parser *sm6, const st return VKD3D_OK; }
+static void sm6_parser_emit_label(struct sm6_parser *sm6, unsigned int label_id) +{ + struct vkd3d_shader_src_param *src_param; + struct vkd3d_shader_instruction *ins; + + ins = sm6_parser_add_instruction(sm6, VKD3DSIH_LABEL); + + if (!(src_param = instruction_src_params_alloc(ins, 1, sm6))) + return; + vsir_src_param_init_label(src_param, label_id); +} + static bool sm6_parser_allocate_named_metadata(struct sm6_parser *sm6) { struct dxil_block *block; @@ -6217,6 +6229,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t }
sm6->p.shader_desc.ssa_count = sm6->ssa_next_id; + sm6->p.shader_desc.block_count = 1;
if (!(fn = sm6_parser_get_function(sm6, sm6->entry_point))) { @@ -6227,6 +6240,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t }
assert(sm6->function_count == 1); + sm6_parser_emit_label(sm6, 1); if (!sm6_block_emit_instructions(fn->blocks[0], sm6)) { vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index cddfd0525..64d67852f 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -320,7 +320,7 @@ static void vsir_src_param_init(struct vkd3d_shader_src_param *param, enum vkd3d param->modifiers = VKD3DSPSM_NONE; }
-static void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id) +void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id) { vsir_src_param_init(param, VKD3DSPR_LABEL, VKD3D_DATA_UINT, 1); param->reg.dimension = VSIR_DIMENSION_NONE; @@ -1785,18 +1785,27 @@ static void VKD3D_PRINTF_FUNC(3, 4) cf_flattener_create_block_name(struct cf_fla flattener->block_names[block_id] = buffer.buffer; }
+static bool vsir_instruction_is_dcl(const struct vkd3d_shader_instruction *instruction) +{ + enum vkd3d_shader_opcode handler_idx = instruction->handler_idx; + return (VKD3DSIH_DCL <= handler_idx && handler_idx <= VKD3DSIH_DCL_VERTICES_OUT) + || handler_idx == VKD3DSIH_HS_DECLS; +} + static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flattener *flattener) { + bool main_block_open, is_hull_shader, after_declarations_section; struct vkd3d_shader_parser *parser = flattener->parser; struct vkd3d_shader_instruction_array *instructions; struct vkd3d_shader_instruction *dst_ins; - bool main_block_open; size_t i;
instructions = &parser->instructions; - main_block_open = parser->shader_version.type != VKD3D_SHADER_TYPE_HULL; + is_hull_shader = parser->shader_version.type == VKD3D_SHADER_TYPE_HULL; + main_block_open = !is_hull_shader; + after_declarations_section = is_hull_shader;
- if (!cf_flattener_require_space(flattener, instructions->count)) + if (!cf_flattener_require_space(flattener, instructions->count + 1)) return VKD3D_ERROR_OUT_OF_MEMORY;
for (i = 0; i < instructions->count; ++i) @@ -1808,11 +1817,29 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
flattener->location = instruction->location;
+ /* Declarations should occur before the first code block, which in hull shaders is marked by the first + * phase instruction, and in all other shader types begins with the first label instruction. */ + if (!after_declarations_section && !vsir_instruction_is_dcl(instruction) + && instruction->handler_idx != VKD3DSIH_NOP) + { + after_declarations_section = true; + cf_flattener_emit_label(flattener, cf_flattener_alloc_block_id(flattener)); + } + cf_info = flattener->control_flow_depth ? &flattener->control_flow_info[flattener->control_flow_depth - 1] : NULL;
switch (instruction->handler_idx) { + case VKD3DSIH_HS_CONTROL_POINT_PHASE: + case VKD3DSIH_HS_FORK_PHASE: + case VKD3DSIH_HS_JOIN_PHASE: + if (!cf_flattener_copy_instruction(flattener, instruction)) + return VKD3D_ERROR_OUT_OF_MEMORY; + if (instruction->handler_idx != VKD3DSIH_HS_CONTROL_POINT_PHASE || !instruction->flags) + after_declarations_section = false; + break; + case VKD3DSIH_LABEL: vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED, "Aborting due to not yet implemented feature: Label instruction."); diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 447d7e9e5..9f78966dc 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1871,8 +1871,6 @@ static void vkd3d_spirv_builder_begin_main_function(struct vkd3d_spirv_builder *
vkd3d_spirv_build_op_function(builder, void_id, builder->main_function_id, SpvFunctionControlMaskNone, function_type_id); - vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); - builder->main_function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); }
static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder) @@ -2314,7 +2312,7 @@ struct spirv_compiler struct vkd3d_push_constant_buffer_binding *push_constants; const struct vkd3d_shader_spirv_target_info *spirv_target_info;
- bool after_declarations_section; + bool prolog_emitted; struct shader_signature input_signature; struct shader_signature output_signature; struct shader_signature patch_constant_signature; @@ -2381,6 +2379,8 @@ static bool is_in_fork_or_join_phase(const struct spirv_compiler *compiler)
static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *compiler); static size_t spirv_compiler_get_current_function_location(struct spirv_compiler *compiler); +static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler); +static void spirv_compiler_emit_io_declarations(struct spirv_compiler *compiler);
static const char *spirv_compiler_get_entry_point_name(const struct spirv_compiler *compiler) { @@ -6498,20 +6498,45 @@ static void spirv_compiler_enter_shader_phase(struct spirv_compiler *compiler, vkd3d_spirv_build_op_function(builder, void_id, function_id, SpvFunctionControlMaskNone, function_type_id);
- vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); - compiler->phase = instruction->handler_idx; spirv_compiler_emit_shader_phase_name(compiler, function_id, NULL);
phase = (instruction->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE) ? &compiler->control_point_phase : &compiler->patch_constant_phase; phase->function_id = function_id; - phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); + /* The insertion location must be set after the label is emitted. */ + phase->function_location = 0;
if (instruction->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE) compiler->emit_default_control_point_phase = instruction->flags; }
+static void spirv_compiler_initialise_block(struct spirv_compiler *compiler) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + + /* Insertion locations must point immediately after the function's initial label. */ + if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL) + { + struct vkd3d_shader_phase *phase = (compiler->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE) + ? &compiler->control_point_phase : &compiler->patch_constant_phase; + if (!phase->function_location) + phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); + } + else if (!builder->main_function_location) + { + builder->main_function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); + } + + /* I/O declarations can result in emission of fixups, which must occur after the initial label. */ + if (!compiler->prolog_emitted) + { + spirv_compiler_emit_main_prolog(compiler); + spirv_compiler_emit_io_declarations(compiler); + compiler->prolog_emitted = true; + } +} + static void spirv_compiler_emit_default_control_point_phase(struct spirv_compiler *compiler) { const struct shader_signature *output_signature = &compiler->output_signature; @@ -6524,6 +6549,8 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile unsigned int component_count; unsigned int i;
+ vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); + spirv_compiler_initialise_block(compiler); invocation_id = spirv_compiler_emit_load_invocation_id(compiler);
memset(&invocation, 0, sizeof(invocation)); @@ -6622,6 +6649,7 @@ static void spirv_compiler_emit_hull_shader_main(struct spirv_compiler *compiler memset(compiler->descriptor_offset_ids, 0, compiler->offset_info.descriptor_table_count * sizeof(*compiler->descriptor_offset_ids)); vkd3d_spirv_builder_begin_main_function(builder); + vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
void_id = vkd3d_spirv_get_op_type_void(builder);
@@ -7588,6 +7616,8 @@ static void spirv_compiler_emit_label(struct spirv_compiler *compiler, --block_id; if (block_id < compiler->block_name_count && compiler->block_names[block_id]) vkd3d_spirv_build_op_name(builder, label_id, compiler->block_names[block_id]); + + spirv_compiler_initialise_block(compiler); }
static void spirv_compiler_emit_merge(struct spirv_compiler *compiler, @@ -9227,23 +9257,11 @@ static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler) spirv_compiler_emit_point_size(compiler); }
-static bool is_dcl_instruction(enum vkd3d_shader_opcode handler_idx) -{ - return (VKD3DSIH_DCL <= handler_idx && handler_idx <= VKD3DSIH_DCL_VERTICES_OUT) - || handler_idx == VKD3DSIH_HS_DECLS; -} - static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { int ret = VKD3D_OK;
- if (!is_dcl_instruction(instruction->handler_idx) && !compiler->after_declarations_section) - { - compiler->after_declarations_section = true; - spirv_compiler_emit_main_prolog(compiler); - } - switch (instruction->handler_idx) { case VKD3DSIH_DCL_GLOBAL_FLAGS: @@ -9691,8 +9709,6 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL) spirv_compiler_emit_shader_signature_outputs(compiler);
- spirv_compiler_emit_io_declarations(compiler); - for (i = 0; i < instructions.count && result >= 0; ++i) { compiler->location.line = i + 1; diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index a5a020d57..911c47ef5 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -1119,8 +1119,7 @@ static void shader_sm4_read_dcl_indexable_temp(struct vkd3d_shader_instruction * ins->declaration.indexable_temp.alignment = 0; ins->declaration.indexable_temp.data_type = VKD3D_DATA_FLOAT; ins->declaration.indexable_temp.component_count = *tokens; - /* Indexable temp declarations are global, but except for hull shaders the backend currently emits them within a function. */ - ins->declaration.indexable_temp.has_function_scope = priv->p.shader_version.type != VKD3D_SHADER_TYPE_HULL; + ins->declaration.indexable_temp.has_function_scope = false; }
static void shader_sm4_read_dcl_global_flags(struct vkd3d_shader_instruction *ins, uint32_t opcode, diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 95e714368..fdfbbe4e0 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -885,6 +885,8 @@ struct vkd3d_shader_src_param enum vkd3d_shader_src_modifier modifiers; };
+void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id); + struct vkd3d_shader_index_range { struct vkd3d_shader_dst_param dst;
This merge request was approved by Giovanni Mascellani.
The last three commits can be split off into a new MR. It would be a bit untidy to have no label in the entry block, but the backend handles it.
If I'm not forgetting anything, I think there are currently two unresolved issues in this MR:
- Label ID allocation; we want to avoid using any label IDs already used by the original shader. - The issue Giovanni identified about the intermediate state of e.g. IF/ELSE/ENDIF inside loops. One thing that's not clear to me is whether that ends up resulting in invalid SPIR-V, or just vsir that looks a bit funny. I think we end up with essentially the same SPIR-V as before, so in that sense it may be fine, right?
Label ID allocation; we want to avoid using any label IDs already used by the original shader.
I guess we don't support TPF shaders which already have some LABEL instructions (before we add ours), do we? And we don't expect to find many in the first place? In that case I would just suggest to have the TPF frontend directly fail if it sees one of them.
The issue Giovanni identified about the intermediate state of e.g. IF/ELSE/ENDIF inside loops. One thing that's not clear to me is whether that ends up resulting in invalid SPIR-V, or just vsir that looks a bit funny. I think we end up with essentially the same SPIR-V as before, so in that sense it may be fine, right?
AFAICT (and I didn't investigate in depth), yes, I think the intermediate VSIR is a bit strange, but the generated SPIR-V is (essentially) the same. Also tests seem to pass, and we have tests with control flow. So end-to-end we're fine, I think. I don't like the idea of having ill-defined VSIR code, but if it's just for those three commits I don't care.
Label ID allocation; we want to avoid using any label IDs already used by the original shader.
`cf_flattener_iterate_instruction_array()` emits an error if a label instruction is encountered. The backend had no support for labels, so this is not a regression; it just moves the issue to the IR instead. Also AFAIK the backend has no support for instructions which use labels.
The issue Giovanni identified about the intermediate state of e.g. IF/ELSE/ENDIF inside loops.
I think the only alternative is to replace all high-level CF instructions in one commit.
One thing that's not clear to me is whether that ends up resulting in invalid SPIR-V, or just vsir that looks a bit funny.
While splitting the commits, my intention was that while it looks a bit odd, it still always produces valid SPIR-V, which is not hard to arrange because different CF instructions don't really interact with each other. It works in SotTR, but the best test would be to run Gio's shadowCI on the two intermediate commits, if that can be done without too much trouble.
While splitting the commits, my intention was that while it looks a bit odd, it still always produces valid SPIR-V, which is not hard to arrange because different CF instructions don't really interact with each other. It works in SotTR, but the best test would be to run Gio's shadowCI on the two intermediate commits, if that can be done without too much trouble.
The easy way would be to create a draft MR with that commit. However I tried those commits directly on my computer and there doesn't seem to be any additional failure. Of course that doesn't check that the generated code is correct, or the same as before the changes. Like Conor, though, I am pretty optimistic on the fact that intermediate version should be pretty equivalent to the original (and final) code.
This merge request was approved by Henri Verbeet.