From: Henri Verbeet hverbeet@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 8a4704e56..854cdf230 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2198,7 +2198,7 @@ static void vkd3d_symbol_make_io(struct vkd3d_symbol *symbol,
static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol, uint32_t val_id, SpvStorageClass storage_class, - enum vkd3d_shader_component_type component_type, DWORD write_mask) + enum vkd3d_shader_component_type component_type, uint32_t write_mask) { symbol->id = val_id; symbol->descriptor_array = NULL;
From: Henri Verbeet hverbeet@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 854cdf230..331be90c5 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3370,7 +3370,7 @@ static uint32_t spirv_compiler_emit_construct_vector(struct spirv_compiler *comp }
static uint32_t spirv_compiler_emit_load_src(struct spirv_compiler *compiler, - const struct vkd3d_shader_src_param *src, DWORD write_mask); + const struct vkd3d_shader_src_param *src, uint32_t write_mask);
static uint32_t spirv_compiler_emit_register_addressing(struct spirv_compiler *compiler, const struct vkd3d_shader_register_index *reg_index) @@ -4050,7 +4050,7 @@ static uint32_t spirv_compiler_emit_src_modifier(struct spirv_compiler *compiler }
static uint32_t spirv_compiler_emit_load_src(struct spirv_compiler *compiler, - const struct vkd3d_shader_src_param *src, DWORD write_mask) + const struct vkd3d_shader_src_param *src, uint32_t write_mask) { uint32_t val_id;
@@ -4059,7 +4059,7 @@ static uint32_t spirv_compiler_emit_load_src(struct spirv_compiler *compiler, }
static uint32_t spirv_compiler_emit_load_src_with_type(struct spirv_compiler *compiler, - const struct vkd3d_shader_src_param *src, DWORD write_mask, enum vkd3d_shader_component_type component_type) + const struct vkd3d_shader_src_param *src, uint32_t write_mask, enum vkd3d_shader_component_type component_type) { struct vkd3d_shader_src_param src_param = *src;
@@ -7068,7 +7068,7 @@ static void spirv_compiler_emit_dot(struct spirv_compiler *compiler, enum vkd3d_shader_component_type component_type; uint32_t type_id, val_id, src_ids[2]; unsigned int component_count, i; - DWORD write_mask; + uint32_t write_mask;
component_count = vsir_write_mask_component_count(dst->write_mask); component_type = vkd3d_component_type_from_data_type(dst->reg.data_type); @@ -7370,7 +7370,7 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp const struct vkd3d_shader_src_param *src = instruction->src; enum vkd3d_shader_component_type component_type; unsigned int i, j, k, src_count; - DWORD write_mask; + uint32_t write_mask; SpvOp op;
src_count = instruction->src_count; @@ -7427,8 +7427,8 @@ static void spirv_compiler_emit_f16tof32(struct spirv_compiler *compiler, const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t components[VKD3D_VEC4_SIZE]; + uint32_t write_mask; unsigned int i, j; - DWORD write_mask;
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2); @@ -7460,8 +7460,8 @@ static void spirv_compiler_emit_f32tof16(struct spirv_compiler *compiler, const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t components[VKD3D_VEC4_SIZE]; + uint32_t write_mask; unsigned int i, j; - DWORD write_mask;
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2); @@ -8226,7 +8226,7 @@ static void spirv_compiler_emit_ld(struct spirv_compiler *compiler, unsigned int image_operand_count = 0; struct vkd3d_shader_image image; uint32_t image_operands[2]; - DWORD coordinate_mask; + uint32_t coordinate_mask; bool multisample;
multisample = instruction->handler_idx == VKD3DSIH_LD2DMS; @@ -8300,7 +8300,7 @@ static void spirv_compiler_emit_sample(struct spirv_compiler *compiler, unsigned int image_operand_count = 0; struct vkd3d_shader_image image; uint32_t image_operands[3]; - DWORD coordinate_mask; + uint32_t coordinate_mask; SpvOp op;
resource = &src[1]; @@ -8416,7 +8416,7 @@ static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler, struct vkd3d_shader_image image; unsigned int component_idx; uint32_t image_operands[1]; - DWORD coordinate_mask; + uint32_t coordinate_mask; bool extended_offset;
if (instruction->handler_idx == VKD3DSIH_GATHER4_C @@ -8476,13 +8476,13 @@ static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler,
static uint32_t spirv_compiler_emit_raw_structured_addressing( struct spirv_compiler *compiler, uint32_t type_id, unsigned int stride, - const struct vkd3d_shader_src_param *src0, DWORD src0_mask, - const struct vkd3d_shader_src_param *src1, DWORD src1_mask) + const struct vkd3d_shader_src_param *src0, uint32_t src0_mask, + const struct vkd3d_shader_src_param *src1, uint32_t src1_mask) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *offset; uint32_t structure_id = 0, offset_id; - DWORD offset_write_mask; + uint32_t offset_write_mask;
if (stride) { @@ -8791,7 +8791,7 @@ static void spirv_compiler_emit_ld_uav_typed(struct spirv_compiler *compiler, const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_symbol *resource_symbol; struct vkd3d_shader_image image; - DWORD coordinate_mask; + uint32_t coordinate_mask; uint32_t indices[2];
resource_symbol = spirv_compiler_find_resource(compiler, &src[1].reg); @@ -8834,7 +8834,7 @@ static void spirv_compiler_emit_store_uav_typed(struct spirv_compiler *compiler, const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_symbol *resource_symbol; struct vkd3d_shader_image image; - DWORD coordinate_mask; + uint32_t coordinate_mask; uint32_t indices[2];
resource_symbol = spirv_compiler_find_resource(compiler, &dst->reg); @@ -9000,7 +9000,7 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil struct vkd3d_shader_register_info reg_info; struct vkd3d_shader_image image; unsigned int structure_stride; - DWORD coordinate_mask; + uint32_t coordinate_mask; uint32_t operands[6]; unsigned int i = 0; SpvScope scope;
From: Henri Verbeet hverbeet@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 331be90c5..da20ba8af 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3997,7 +3997,7 @@ static void spirv_compiler_emit_execution_mode1(struct spirv_compiler *compiler, }
static uint32_t spirv_compiler_emit_abs(struct spirv_compiler *compiler, - const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) + const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id; @@ -4027,7 +4027,7 @@ static uint32_t spirv_compiler_emit_neg(struct spirv_compiler *compiler, }
static uint32_t spirv_compiler_emit_src_modifier(struct spirv_compiler *compiler, - const struct vkd3d_shader_register *reg, DWORD write_mask, + const struct vkd3d_shader_register *reg, uint32_t write_mask, enum vkd3d_shader_src_modifier modifier, uint32_t val_id) { switch (modifier)
From: Henri Verbeet hverbeet@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index da20ba8af..87d7c3605 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4011,7 +4011,7 @@ static uint32_t spirv_compiler_emit_abs(struct spirv_compiler *compiler, }
static uint32_t spirv_compiler_emit_neg(struct spirv_compiler *compiler, - const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) + const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id;
This merge request was approved by Giovanni Mascellani.
This merge request was approved by Henri Verbeet.