This first MR create an internal structured representation of the CFG and computes the domination relationship. Over a few other MRs I will implement an algorithm inspired to [this article](https://medium.com/leaningtech/solving-the-structured-control-flow-problem-o...) to compute a better structure than the one we already have, but for the moment the computed data is immediately wasted.
-- v2: vkd3d-shader/ir: Dump the domination relationship. vkd3d-shader/ir: Compute the domination relationship.
From: Giovanni Mascellani gmascellani@codeweavers.com
--- libs/vkd3d-shader/ir.c | 198 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 198 insertions(+)
diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 886344874..18d70c78b 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -3009,6 +3009,194 @@ fail: return VKD3D_ERROR_OUT_OF_MEMORY; }
+struct vsir_block_list +{ + struct vsir_block **blocks; + size_t count, capacity; +}; + +static void vsir_block_list_init(struct vsir_block_list *list) +{ + memset(list, 0, sizeof(*list)); +} + +static void vsir_block_list_cleanup(struct vsir_block_list *list) +{ + vkd3d_free(list->blocks); +} + +static enum vkd3d_result vsir_block_list_add(struct vsir_block_list *list, struct vsir_block *block) +{ + size_t i; + + for (i = 0; i < list->count; ++i) + if (block == list->blocks[i]) + return VKD3D_OK; + + if (!vkd3d_array_reserve((void **)&list->blocks, &list->capacity, list->count + 1, sizeof(*list->blocks))) + { + ERR("Cannot extend block list.\n"); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + + list->blocks[list->count++] = block; + + return VKD3D_OK; +} + +struct vsir_block +{ + unsigned int label; + /* `begin' points to the instruction immediately following the + * LABEL that introduces the block. `end' points to the terminator + * instruction (either BRANCH or RET). They can coincide, meaning + * that the block is empty. */ + struct vkd3d_shader_instruction *begin, *end; + struct vsir_block_list predecessors, successors; +}; + +static void vsir_block_init(struct vsir_block *block, unsigned int label) +{ + assert(label); + memset(block, 0, sizeof(*block)); + block->label = label; + vsir_block_list_init(&block->predecessors); + vsir_block_list_init(&block->successors); +} + +static void vsir_block_cleanup(struct vsir_block *block) +{ + vsir_block_list_cleanup(&block->predecessors); + vsir_block_list_cleanup(&block->successors); +} + +struct vsir_cfg +{ + struct vkd3d_shader_parser *parser; + struct vsir_block *blocks; + struct vsir_block *entry; + size_t block_count; +}; + +static void vsir_cfg_cleanup(struct vsir_cfg *cfg) +{ + size_t i; + + for (i = 0; i < cfg->block_count; ++i) + vsir_block_cleanup(&cfg->blocks[i]); + + vkd3d_free(cfg->blocks); +} + +static enum vkd3d_result vsir_cfg_add_edge(struct vsir_cfg *cfg, struct vsir_block *block, + struct vkd3d_shader_src_param *successor_param) +{ + unsigned int target = label_from_src_param(successor_param); + struct vsir_block *successor = &cfg->blocks[target - 1]; + enum vkd3d_result ret; + + assert(successor->label != 0); + + if ((ret = vsir_block_list_add(&block->successors, successor)) < 0) + return ret; + + if ((ret = vsir_block_list_add(&successor->predecessors, block)) < 0) + return ret; + + return VKD3D_OK; +} + +static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vkd3d_shader_parser *parser) +{ + struct vsir_block *current_block = NULL; + enum vkd3d_result ret; + size_t i; + + memset(cfg, 0, sizeof(*cfg)); + cfg->parser = parser; + cfg->block_count = parser->program.block_count; + + if (!(cfg->blocks = vkd3d_calloc(cfg->block_count, sizeof(*cfg->blocks)))) + return VKD3D_ERROR_OUT_OF_MEMORY; + + for (i = 0; i < parser->program.instructions.count; ++i) + { + struct vkd3d_shader_instruction *instruction = &parser->program.instructions.elements[i]; + + switch (instruction->handler_idx) + { + case VKD3DSIH_PHI: + case VKD3DSIH_SWITCH_MONOLITHIC: + vkd3d_unreachable(); + + case VKD3DSIH_LABEL: + { + unsigned int label = label_from_src_param(&instruction->src[0]); + + assert(!current_block); + assert(label > 0); + assert(label <= cfg->block_count); + current_block = &cfg->blocks[label - 1]; + vsir_block_init(current_block, label); + current_block->begin = &parser->program.instructions.elements[i + 1]; + if (!cfg->entry) + cfg->entry = current_block; + break; + } + + case VKD3DSIH_BRANCH: + case VKD3DSIH_RET: + assert(current_block); + current_block->end = instruction; + current_block = NULL; + break; + + default: + break; + } + } + + for (i = 0; i < cfg->block_count; ++i) + { + struct vsir_block *block = &cfg->blocks[i]; + + if (block->label == 0) + continue; + + switch (block->end->handler_idx) + { + case VKD3DSIH_RET: + break; + + case VKD3DSIH_BRANCH: + if (vsir_register_is_label(&block->end->src[0].reg)) + { + if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[0])) < 0) + goto fail; + } + else + { + if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[1])) < 0) + goto fail; + + if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[2])) < 0) + goto fail; + } + break; + + default: + vkd3d_unreachable(); + } + } + + return VKD3D_OK; + +fail: + vsir_cfg_cleanup(cfg); + + return ret; +} + enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser, const struct vkd3d_shader_compile_info *compile_info) { @@ -3022,14 +3210,24 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
if (parser->shader_desc.is_dxil) { + struct vsir_cfg cfg; + if ((result = lower_switch_to_if_ladder(&parser->program)) < 0) return result;
if ((result = materialize_ssas_to_temps(parser)) < 0) return result;
+ if ((result = vsir_cfg_init(&cfg, parser)) < 0) + return result; + if ((result = simple_structurizer_run(parser)) < 0) + { + vsir_cfg_cleanup(&cfg); return result; + } + + vsir_cfg_cleanup(&cfg); } else {
From: Giovanni Mascellani gmascellani@codeweavers.com
--- libs/vkd3d-shader/ir.c | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+)
diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 18d70c78b..86b43317b 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -3106,6 +3106,43 @@ static enum vkd3d_result vsir_cfg_add_edge(struct vsir_cfg *cfg, struct vsir_blo return VKD3D_OK; }
+static void vsir_cfg_dump_dot(struct vsir_cfg *cfg) +{ + size_t i, j; + + TRACE("digraph cfg {\n"); + + for (i = 0; i < cfg->block_count; ++i) + { + struct vsir_block *block = &cfg->blocks[i]; + const char *shape; + + if (!block) + continue; + + switch (block->end->handler_idx) + { + case VKD3DSIH_RET: + shape = "trapezium"; + break; + + case VKD3DSIH_BRANCH: + shape = vsir_register_is_label(&block->end->src[0].reg) ? "ellipse" : "box"; + break; + + default: + vkd3d_unreachable(); + } + + TRACE(" n%u [label="%u", shape="%s"];\n", block->label, block->label, shape); + + for (j = 0; j < block->successors.count; ++j) + TRACE(" n%u -> n%u;\n", block->label, block->successors.blocks[j]->label); + } + + TRACE("}\n"); +} + static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vkd3d_shader_parser *parser) { struct vsir_block *current_block = NULL; @@ -3189,6 +3226,9 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vkd3d_shader } }
+ if (TRACE_ON()) + vsir_cfg_dump_dot(cfg); + return VKD3D_OK;
fail:
From: Giovanni Mascellani gmascellani@codeweavers.com
--- include/private/vkd3d_common.h | 10 +++++ libs/vkd3d-shader/ir.c | 67 +++++++++++++++++++++++++++++++++- 2 files changed, 75 insertions(+), 2 deletions(-)
diff --git a/include/private/vkd3d_common.h b/include/private/vkd3d_common.h index 8d6e7b376..4b8d74e35 100644 --- a/include/private/vkd3d_common.h +++ b/include/private/vkd3d_common.h @@ -76,6 +76,16 @@ static inline uint64_t align(uint64_t addr, size_t alignment) return (addr + (alignment - 1)) & ~(alignment - 1); }
+static inline bool align_checked(uint64_t addr, size_t alignment, uint64_t *ret) +{ + if (addr + (alignment - 1) < addr) + return false; + + *ret = align(addr, alignment); + + return true; +} + #if defined(__GNUC__) || defined(__clang__) # define VKD3D_NORETURN __attribute__((noreturn)) # ifdef __MINGW_PRINTF_FORMAT diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 86b43317b..08d0f82a3 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -3053,21 +3053,39 @@ struct vsir_block * that the block is empty. */ struct vkd3d_shader_instruction *begin, *end; struct vsir_block_list predecessors, successors; + uint32_t *dominates; };
-static void vsir_block_init(struct vsir_block *block, unsigned int label) +static enum vkd3d_result vsir_block_init(struct vsir_block *block, unsigned int label, unsigned int block_count) { + size_t dominates_size; + + if (!align_checked(block_count, sizeof(*block->dominates) * CHAR_BIT, &dominates_size)) + return VKD3D_ERROR_OUT_OF_MEMORY; + + dominates_size /= CHAR_BIT; + assert(label); memset(block, 0, sizeof(*block)); block->label = label; vsir_block_list_init(&block->predecessors); vsir_block_list_init(&block->successors); + + if (!(block->dominates = vkd3d_malloc(dominates_size))) + return VKD3D_ERROR_OUT_OF_MEMORY; + + memset(block->dominates, 0xff, dominates_size); + + return VKD3D_OK; }
static void vsir_block_cleanup(struct vsir_block *block) { + if (block->label == 0) + return; vsir_block_list_cleanup(&block->predecessors); vsir_block_list_cleanup(&block->successors); + vkd3d_free(block->dominates); }
struct vsir_cfg @@ -3174,7 +3192,9 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vkd3d_shader assert(label > 0); assert(label <= cfg->block_count); current_block = &cfg->blocks[label - 1]; - vsir_block_init(current_block, label); + assert(current_block->label == 0); + if ((ret = vsir_block_init(current_block, label, parser->program.block_count)) < 0) + goto fail; current_block->begin = &parser->program.instructions.elements[i + 1]; if (!cfg->entry) cfg->entry = current_block; @@ -3237,6 +3257,47 @@ fail: return ret; }
+/* Block A dominates block B if every path from the entry point to B + * must pass through A. Naively computer the set of blocks that are + * dominated by `reference' by running a graph visit starting from the + * entry point (which must be the initial value of `current') and + * avoiding `reference'. Running this for all the blocks takes + * quadratic time: if in the future something better is sought after, + * the standard tool seems to be the Lengauer-Tarjan algorithm. */ +static void vsir_cfg_compute_dominators_recurse(uint32_t *dominates, struct vsir_block *current, + struct vsir_block *reference) +{ + size_t i; + + assert(current->label != 0); + + if (current == reference) + return; + + if (!bitmap_is_set(dominates, current->label - 1)) + return; + + bitmap_clear(dominates, current->label - 1); + + for (i = 0; i < current->successors.count; ++i) + vsir_cfg_compute_dominators_recurse(dominates, current->successors.blocks[i], reference); +} + +static void vsir_cfg_compute_dominators(struct vsir_cfg *cfg) +{ + size_t i; + + for (i = 0; i < cfg->block_count; ++i) + { + struct vsir_block *block = &cfg->blocks[i]; + + if (block->label == 0) + continue; + + vsir_cfg_compute_dominators_recurse(block->dominates, cfg->entry, block); + } +} + enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser, const struct vkd3d_shader_compile_info *compile_info) { @@ -3261,6 +3322,8 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser, if ((result = vsir_cfg_init(&cfg, parser)) < 0) return result;
+ vsir_cfg_compute_dominators(&cfg); + if ((result = simple_structurizer_run(parser)) < 0) { vsir_cfg_cleanup(&cfg);
From: Giovanni Mascellani gmascellani@codeweavers.com
--- libs/vkd3d-shader/ir.c | 26 +++++++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_main.c | 2 +- libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 3 files changed, 27 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 08d0f82a3..d6183f857 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -3285,7 +3285,11 @@ static void vsir_cfg_compute_dominators_recurse(uint32_t *dominates, struct vsir
static void vsir_cfg_compute_dominators(struct vsir_cfg *cfg) { - size_t i; + struct vkd3d_string_buffer buf; + size_t i, j; + + if (TRACE_ON()) + vkd3d_string_buffer_init(&buf);
for (i = 0; i < cfg->block_count; ++i) { @@ -3295,7 +3299,27 @@ static void vsir_cfg_compute_dominators(struct vsir_cfg *cfg) continue;
vsir_cfg_compute_dominators_recurse(block->dominates, cfg->entry, block); + + if (TRACE_ON()) + { + vkd3d_string_buffer_printf(&buf, "Block %u dominates:", block->label); + for (j = 0; j < cfg->block_count; j++) + { + struct vsir_block *block2 = &cfg->blocks[j]; + + if (block2->label == 0) + continue; + + if (bitmap_is_set(block->dominates, j)) + vkd3d_string_buffer_printf(&buf, " %u", block2->label); + } + TRACE("%s\n", buf.buffer); + vkd3d_string_buffer_clear(&buf); + } } + + if (TRACE_ON()) + vkd3d_string_buffer_cleanup(&buf); }
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser, diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index ebabf50e9..942bc81a9 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -71,7 +71,7 @@ void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) vkd3d_free(buffer->buffer); }
-static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer) +void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer) { buffer->buffer[0] = '\0'; buffer->content_size = 0; diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 1030adf98..33fbd77a7 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1399,6 +1399,7 @@ struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_c void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer); void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list); void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list); +void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer); int vkd3d_string_buffer_print_f32(struct vkd3d_string_buffer *buffer, float f); int vkd3d_string_buffer_print_f64(struct vkd3d_string_buffer *buffer, double d); int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...) VKD3D_PRINTF_FUNC(2, 3);
On Mon Feb 19 22:47:48 2024 +0000, Henri Verbeet wrote:
+struct vkd3d_bitvector +{ + uint32_t *elements; + size_t size; +};
That's essentially bitmap_clear()/bitmap_set()/bitmap_is_set() from include/private/vkd3d_common.h, right? (See also wined3d_bitmap_*() in wined3d for a more extensive version of those helpers.)
It should be addressed now.
This merge request was approved by Giovanni Mascellani.