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Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.y:
struct parse_attribute_list attr_list; struct hlsl_ir_switch_case *switch_case; struct hlsl_scope *scope; struct hlsl_state_block *state_block;
struct parse_attribute_list attr_list; struct hlsl_ir_switch_case *switch_case; struct hlsl_scope *scope;
Does this need to be a pointer?
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