It would certainly be interesting to me :D I only have exposure to a small subset of Direct3D which is kinda old in itself, so it would be very useful to have a presentation which gives an idea about the overall Wine D3D architecture.
Cheers, Aaryaman
On Thu, Mar 29, 2018 at 8:02 PM, Henri Verbeet hverbeet@gmail.com wrote:
Thanks for taking care of this.
Before all the good slots are gone :D, would there be interest in some kind of introductory talk about Wine Direct3D architecture? I.e., how the various DLLs relate, what the various blocks of functionality are, etc. I imagine such a talk might be interesting for some of the newer contributors, but perhaps too obvious/boring for some of the others. Thoughts?
Henri
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